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Updated: 07-29-14 09:30 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:07-29-14 09:30 AM
Created:10-08-10 04:46 AM
Downloads:113,569
Favorites:176
MD5:
5.4
SpartanUI  Popular! (More than 5000 hits)
Version: 3.2.1
by: Azgaurd [More]
SpartanUI Is designed to free your screen by moving a majority of the interface elements to the bottom. It is the new look for World of Warcraft. Originally Created by Ansu of Dalaran (aka Atriace) it is now managed and maintained by Libidos of Azgalor. You can now join the project on facebook where i will be posting polls and asking other general questions about the direction of the addon.

Required Addons

Bartender4


Installation Note

Disable oUF if you have it installed, This is a addon library used for unit frames SpartanUI has this built in and having a version not compatible with SpartanUI will break things.


F.A.Q

Q. How do i Move my focus/party/raid?

A. As of 3.1 All frames are now movable by holding Alt and dragging no need to unlock or lock them with a command or button.

Q. I changed a option but nothing changed.

A. Some of the new options in 3.1 for Raid/Party Frames require a /reload to be done after changing them, no it will not always be like this but in order to get it out in time for MOP launch day some convenience had to be sacrificed.

Slash Commands

/sui (Shows options window)
/spin (Toggles Spin Cam)
/sui version (Shows which version of SpartanUI you are using)



Features
  • Uses very little third-party code in an effort to remain self-contained
  • Almost zero-setup allows you to install and use it without tons of configuration
  • Support for almost any screen resolution, while favoring widescreen
  • SpinCam - provides a spinning camera effect when AFK
  • FilmEffects - which provide film-like grain effects on your screen
  • Party frames designed to go with the look and style of your player frames
  • Designed to use very little processor time or memory
  • All original artwork with high-res textures and 1:1 ratio for 30" displays
  • Built in reputation and experience bars
  • Integrated coordinates and zone information
  • UnitFrames that fit in with the overall design
  • Profiles - with options being rewrote SpartanUI will now support profiles
  • Minimal slash commands
  • Raid frames with healer mode and DPS mode. One focuses on a quick overview while healer mode will draw attention to those low on health and larger frames than in dps mode
  • Focus Fame and focus Target have been redesigned and are movable
  • All frames are now movable by holding Alt and dragging.
3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.3
2MB
Azgaurd
10-22-12 06:02 PM


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Unread 03-21-12, 09:53 AM  
thesin
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Here is my current versions with my changes, it has nothing to do with current Git, and doesn't have all the new options it has.

Hopefully at some point i'll check out the current Git version and port over my changes so they can get added in.

Some of the new stuff in my version is

/sui alpha [0-1] -- I use 0.6 @todo need to figure out how to alpha XP/Rep Bars
/sui notation [0,1] -- 0 = Full eg. 1000, 1 = Short eg. 1K

I Also have the Vehicle Leave Fix for some Vehicles eg. Sandbox Tiger, just make sure that you reselect the Spartan Template from Bartender and reload.

I'm working on a proper and Config GUI as my next addition.

http://www.southofheaven.org/SpartanUI/

Zilver, Vaebris or Baine feel free to use and merge anything you like from this, I'm only doing t for me personally as I have little time to test and I'm using it to learn the WoW API I can't guarantee any of it is efficient, still learning after all

Pic with the Alpha Trans on.


.
Last edited by thesin : 03-21-12 at 10:10 AM.
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Unread 03-21-12, 08:41 AM  
thesin
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Re: Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by DrGerm
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Yeah that is the right stuff, SpartanUI used to move the LFG (Now called LFD) eye icon and animation to the player portrait, and in doing so they rewrote the animation section and the count on it for the CD and deserter portions, this is the code that is an issue, simply removing it and letting the native UI deal with it and put it back on the minimap solves this, I'm sure it could be reworked but it's a huge PITA and I find it looks better on the minimap so I didn't bother.

And yes I'm currently using oUF 1.5.16 without issue as a matter a fact there are lots of bug fixes in it, oUF is only used for player and party frames for the healthier and energy bars. I'm currently working on trying to animate those like it was in the original SpartanUI.
Last edited by thesin : 03-21-12 at 10:47 AM.
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Unread 03-21-12, 07:56 AM  
DrGerm
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Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by thesin
Pretty sure this isn't a Rogue issue at all, it's a problem with the rename of a few core functions with the intro of LFR, LFG and LFD, I posted the fix in the comments here a while back, I can only assume it's in the git version, if not someone should add it, cause that is an annoying bug that causes DCs
Ya, I've had the same problem with a another character now too (a hunter). I think I found the post you're referring to:

Originally Posted by schilm
This isn't really a "fix" per se, but I did some digging in the LUA and I was able to get the maddening errors to go away by commenting a few lines in the PlayerFrames addon.

open "SpartanUI_PlayerFrames/scripts/Unit-PlayerFrame.lua"

lines 121 to 125 will be this:

if ( mode == "time" ) then
StartAnimating(self);
else
StopAnimating(self);
end

change it to this:

if ( mode == "time" ) then
--StartAnimating(self);
else
--StopAnimating(self);
end


I don't know what other ramifications this might have, but... it seems to work for me to suppress the endless errors in my limited testing. Your mileage may vary, caveat emptor, etc. etc. etc.

- Max
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Last edited by DrGerm : 03-21-12 at 07:57 AM.
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Unread 03-20-12, 01:32 PM  
thesin
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Originally Posted by Baine
that's done in multiple places, as of now only by hand

open SpartanUI\scripts\Module-ChatFrame.lua

comment out line 114
as reference, it should read:
lua Code:
  1. cf:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")

to remove the outline on tabs
comment out line 133-137
lua Code:
  1. tab:GetFontString():SetFont(NAMEPLATE_FONT, 11, "THINOUTLINE")
  2. --fix for color and alpha of undocked frames
  3. tab:GetFontString():SetTextColor(1,0.7,0)
  4. tab:GetFontString():SetShadowOffset(1,-1)
  5. tab:GetFontString():SetShadowColor(0,0,0,0.6)

line 155-157
lua Code:
  1. ChatFontNormal:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")
  2. ChatFontNormal:SetShadowOffset(1,-1)
  3. ChatFontNormal:SetShadowColor(0,0,0,0.6)

probably a few more places regarding tabs when hovering them, just search for font
I personally believe this would have been better to add as SpartanUI_ChatFrame, like the fileEffects and spin cam so it very easy to disable. Just an idea.
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Unread 03-20-12, 01:05 PM  
thesin
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Originally Posted by Cobaltius
I have a suggestion for a future release; would it be possible to have it so one could toggle guild XP and Guild rep in the right Exp bar.

I am not sure that bar was ever used for anything since the inception of Spartanui would be nice to make it do something.

I really don't know squat about coding but may try some testing on this myself.
the left XP bar is toon/lvl XP obviously, the right now is a rep bar just like in the Blizz interface, if you pick a rep from the rep window and click show as XP or something like that it'll show in that area, so if you selected your guild rep for instance and make it your rep bar then it would show and you can click on it for details. So technically that already exists.
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Unread 03-20-12, 12:40 PM  
thesin
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Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by DrGerm
I submitted what I think is a bug report on your bug tracker regarding a severe hit on FPS while playing a rogue that only occurs in dungeons and is only resolved by disabling the player frames.

https://github.com/vaebris/SpartanUI/issues/16

Posting here in case anyone else has same problem.

Thanks for working on my favorite UI!
Pretty sure this isn't a Rogue issue at all, it's a problem with the rename of a few core functions with the intro of LFR, LFG and LFD, I posted the fix in the comments here a while back, I can only assume it's in the git version, if not someone should add it, cause that is an annoying bug that causes DCs
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Unread 03-19-12, 11:06 AM  
thesin
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Hey guys glad to see this going again, Can someone confirm if my Alpha Trans code is in github version if not I'll make a patch, I'm also in the middle of fixing the vehicle dismount in some cases that isn't working with BT4, Things like the sandtiger box, or the chess boss in Kara, and I'll be sure to send that upstream as well.

Since I'm too lazy right now to make a git hub account (but I will I promise), I'd like to suggest we start on a proper options page for SpartanUI instead of just CLI commands, I think this would be great from everyone and would keep new options nice a clear and a good place to be able to turn off new code like the new chat window changes which I'm also not a fan of. I haven't' done such a thing yet but I'm learning to so if I get one running I'll send it upstream as well, but it's something I've always felt SpartanUI should have.

Thanks again for Taking this over form Zliver I have really missed it since Zliver's life got so busy, and Zliver I hope all is well for you with your daughter and such.

EDIT: After lots of learning about the bartender4 hooks I fixed vehicles, SpartanUI still does lots of it improperly but it's a start and works. I also added and placed the ExtraAction Button for Ultraxion and Madness so it's centred just above the minimap. The vehicle leave and option buttons will show up just below the minimap over the coords, unless someone has a better idea? But I can now leave my sandtiger box!

EDIT 2: I now have it changing health and power bars to use short notation, I'm just working on a config switch for it. Also would like to know how many float decimals to leave, isaias1983, would you like 1 or 2, 2 really isn't much shorter to be fair.

.
Last edited by thesin : 03-19-12 at 05:58 PM.
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Unread 03-15-12, 04:27 PM  
Cobaltius
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Re: setup

Originally Posted by tahirtje
maybe a dumb question but i really don't understand how to setup my bars like in the screenshots i'm new to this i usually never change interface but this is a nice one so i wanna try it, but can somebody explain/tell me how to get everything like in the screenshot?

Thanks.
Try opening bartender, go to profiles and select the Spartanui profile, that should place the bars to where they are supposed to be.
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Unread 03-15-12, 09:05 AM  
DrGerm
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Decreased FPS with Player Frames and Rogue in Dungeon

I submitted what I think is a bug report on your bug tracker regarding a severe hit on FPS while playing a rogue that only occurs in dungeons and is only resolved by disabling the player frames.

https://github.com/vaebris/SpartanUI/issues/16

Posting here in case anyone else has same problem.

Thanks for working on my favorite UI!
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Unread 03-14-12, 12:41 PM  
Baine
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actually spartan ui should set up everything by itself

if not, try and check the following:
  • make sure all addons included in the download are active (on char screen), also make sure that out of date addons get loaded
  • ingame, enter "/sui reset" in your chat (without the quotes)
  • if above didn't help, try renaming your WTF folder to Something like WTF_ and try again (although that shouldn't be necessary)

hope that any of the above helped =)
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Unread 03-14-12, 07:13 AM  
tahirtje
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setup

maybe a dumb question but i really don't understand how to setup my bars like in the screenshots i'm new to this i usually never change interface but this is a nice one so i wanna try it, but can somebody explain/tell me how to get everything like in the screenshot?

Thanks.
Last edited by tahirtje : 03-14-12 at 07:13 AM.
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Unread 03-13-12, 04:48 PM  
Cobaltius
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I have a suggestion for a future release; would it be possible to have it so one could toggle guild XP and Guild rep in the right Exp bar.

I am not sure that bar was ever used for anything since the inception of Spartanui would be nice to make it do something.

I really don't know squat about coding but may try some testing on this myself.
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Unread 03-12-12, 01:27 PM  
qod
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Originally Posted by Tyth

Ah that solves that problem. Thanks

But about the others, would it affect anything else in the UI if I just took Module-ChatFrame.lua out of the folder? to revert the chat back to default?
I've downloaded the latest changes from the beta branch and currently working on a toggle to turn on and off the zork rChat code. It annoys me that much too. Should have something by tonight, I'll pm it to Vaebris so it can get implemented by the next beta.

edit- Changes made, tested, and sent to Vaebris. Also, removing Module-ChatFrame.lua may cause errors, so I'd advise against that.
Last edited by qod : 03-12-12 at 02:50 PM.
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Unread 03-08-12, 12:02 PM  
isaias1983
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Re: Change Units Frames.

Originally Posted by isaias1983
Hi there!
I really like a lot ur ui!
I am here to ask u if i can do the following changes to unit frames?
1)I need Health to show like 150K and not 150000.Can i do anything for this?
2)I need to change Player and Target Frame size to a little bigger without changing all the scale of the ui.
3)Can i change the size font of the Health and Mana to the player and target frames?
4)On Target Frame i want buffs to look a little bigger?
Pls help me with these change.Guide me a little throught the files of spartanui if u can and i ll try to fix them alone!
Thnks in advance for ur reply!
U did great work!
Anything for me??Really need to sort these things out!
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Unread 03-07-12, 06:25 PM  
Tyth
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Originally Posted by Cobaltius
Originally Posted by Tyth
Hey there.
Bravo on taking over SpartanUI! It's my favourite UI by far and I'm glad that it's being worked on once again

However, is there a way to disable the new chat modifications so I can revert it back to the default chat? It does nothing for me personally, and I dislike how I'm missing the buttons on the left, like the Friends window so I can see how many are on, as well as the new typing box on the top with it's white border; not so keen on that either I'm afraid.

If this is possible I'd greatly appreciate the directions to revert back to default chat.

Thank you very much for putting your time into this. I honestly do appreciate it and I'm sure many others do as well!
Vaebris has fixed that here is his quote on the subject:
Ah that solves that problem. Thanks

But about the others, would it affect anything else in the UI if I just took Module-ChatFrame.lua out of the folder? to revert the chat back to default?
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