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Updated: 11-14-15 06:51 PM
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Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-14-15 06:51 PM
Created:10-08-10 04:46 AM
Downloads:122,117
Favorites:182
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SpartanUI  Popular! (More than 5000 hits)

Version: 4.1 - R247
by: Azgaurd [More]


SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI Forums: spartanui.net/forums

SpartanUI
SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more since MoP.

Whats new in SpatanUI 4.0

Starting with SpartanUI 4.0.0 SpartanUI has begun to introduce a fully theme-able system giving you multiple looks and styles.
Completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI.
Faster releases, the 8 months between the last 3.x release and 4.0 was due to the massive rebuild of many internal systems. The new themes are not done. The new Components are not done, nor are all the new components done being added. Now that the core has been rebuilt the plan is to get more updates out faster.
Think something is missing? Is there that one thing keeping you from using SpartanUI? Please let me know, your comments and suggestions are what drive the development. Without your suggestions I can only add stuff based on my play style.
  • Tooltips
  • Objectives Hider
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /suihelp
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)
  • /suimove (Move Unit Frames)

Additional Addons
Chinese Font

3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Archived Files (4)
File Name
Version
Size
Author
Date
4.0 - R226
2MB
Azgaurd
09-19-15 01:10 AM
4.0 - R223
2MB
Azgaurd
09-17-15 01:58 PM
4.0 - R219
2MB
Azgaurd
09-17-15 01:54 AM
3.3.4
2MB
Azgaurd
01-01-15 08:59 PM


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Unread 04-15-12, 06:31 PM  
Wow_Britney
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Chat

i was wondering if i could just remove the Module-ChatFrame.lau file completely and run the game with out errors? Don't like the new chat that much. I tried the game w/ out the file seems to work fine for now.
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Unread 04-12-12, 06:49 PM  
manshima
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Addons aren't enabled in the Beta yet, so no hurry.

Nice work btw. No problems so far and I'm running your latest posted build.

I would like to add my voice to those who are asking for a Options/config UI window tied to the game addons tab.
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Unread 04-11-12, 02:29 PM  
thesin
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Re: Wow Beta

Originally Posted by adultx
Just wondering if anyone will be working on this for the mists beta?
As soon as I get my beta access I'll be checking it.
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Unread 04-09-12, 11:11 PM  
JOJOPOTATOE77
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FOV

Please dont do that FoV tweak you did in this new version, it gives me a headache or give us the option to turn it off. Also, let us change the chat box back to default
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Unread 04-07-12, 09:51 AM  
adultx
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Wow Beta

Just wondering if anyone will be working on this for the mists beta?
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Unread 04-04-12, 08:21 AM  
thesin
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Originally Posted by Hallasholm
Does this still work with WoW v3.3.5a WoTLK???
not sure it's been tested with older newer releases
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Unread 04-03-12, 08:31 PM  
Hallasholm
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Does this still work with WoW v3.3.5a WoTLK???
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Unread 04-02-12, 03:18 PM  
skittlezmb
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Chat Edit

How do I get the chat edit box back on the bottom?
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Unread 03-29-12, 08:34 AM  
thesin
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Originally Posted by Scottbot
meant as in official project page / github

Seems official one keeps getting ditched, everytime I look back its gone inactive - officially
if it is again I may just asked to get added to it, I'm constantly working on it anyhow and it might the nice to have more then one person on it so it keeps going, to be honest after going through it as much as I have I think the code could use an entire rewrite, the naming convention in the code is very poor at best and the way things are used are a little odd compared to exampled from ACE3 and other projects. I'm considering doing just that to be honest, if I do I'll open a new git hub, maybe under the name SpartanUI3 or something, all previous maintainers/contributors, will be welcome and the original Author will have all rights to it of course. Anyhow that is only a thought at this point but I agree with you it's gone through lots of authors without a major full release. Thought it hasn't been long I think the new guy will be back.
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Unread 03-28-12, 06:28 PM  
Scottbot
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meant as in official project page / github

Seems official one keeps getting ditched, everytime I look back its gone inactive - officially
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Unread 03-28-12, 11:54 AM  
thesin
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Originally Posted by Scottbot
Is this still being updated? lol

Not seen anything in a month, or any recent replies to github
I'm still working on my copy, almost have a proper config GUI setup.
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Unread 03-28-12, 08:55 AM  
Scottbot
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Is this still being updated? lol

Not seen anything in a month, or any recent replies to github
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Unread 03-21-12, 09:53 AM  
thesin
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Here is my current versions with my changes, it has nothing to do with current Git, and doesn't have all the new options it has.

Hopefully at some point i'll check out the current Git version and port over my changes so they can get added in.

Some of the new stuff in my version is

/sui alpha [0-1] -- I use 0.6 @todo need to figure out how to alpha XP/Rep Bars
/sui notation [0,1] -- 0 = Full eg. 1000, 1 = Short eg. 1K

I Also have the Vehicle Leave Fix for some Vehicles eg. Sandbox Tiger, just make sure that you reselect the Spartan Template from Bartender and reload.

I'm working on a proper and Config GUI as my next addition.

http://www.southofheaven.org/SpartanUI/

Zilver, Vaebris or Baine feel free to use and merge anything you like from this, I'm only doing t for me personally as I have little time to test and I'm using it to learn the WoW API I can't guarantee any of it is efficient, still learning after all

Pic with the Alpha Trans on.


.
Last edited by thesin : 03-21-12 at 10:10 AM.
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Unread 03-21-12, 08:41 AM  
thesin
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Re: Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by DrGerm
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Yeah that is the right stuff, SpartanUI used to move the LFG (Now called LFD) eye icon and animation to the player portrait, and in doing so they rewrote the animation section and the count on it for the CD and deserter portions, this is the code that is an issue, simply removing it and letting the native UI deal with it and put it back on the minimap solves this, I'm sure it could be reworked but it's a huge PITA and I find it looks better on the minimap so I didn't bother.

And yes I'm currently using oUF 1.5.16 without issue as a matter a fact there are lots of bug fixes in it, oUF is only used for player and party frames for the healthier and energy bars. I'm currently working on trying to animate those like it was in the original SpartanUI.
Last edited by thesin : 03-21-12 at 10:47 AM.
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Unread 03-21-12, 07:56 AM  
DrGerm
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Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by thesin
Pretty sure this isn't a Rogue issue at all, it's a problem with the rename of a few core functions with the intro of LFR, LFG and LFD, I posted the fix in the comments here a while back, I can only assume it's in the git version, if not someone should add it, cause that is an annoying bug that causes DCs
Ya, I've had the same problem with a another character now too (a hunter). I think I found the post you're referring to:

Originally Posted by schilm
This isn't really a "fix" per se, but I did some digging in the LUA and I was able to get the maddening errors to go away by commenting a few lines in the PlayerFrames addon.

open "SpartanUI_PlayerFrames/scripts/Unit-PlayerFrame.lua"

lines 121 to 125 will be this:

if ( mode == "time" ) then
StartAnimating(self);
else
StopAnimating(self);
end

change it to this:

if ( mode == "time" ) then
--StartAnimating(self);
else
--StopAnimating(self);
end


I don't know what other ramifications this might have, but... it seems to work for me to suppress the endless errors in my limited testing. Your mileage may vary, caveat emptor, etc. etc. etc.

- Max
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Last edited by DrGerm : 03-21-12 at 07:57 AM.
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