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Updated: 07-29-14 09:30 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:07-29-14 09:30 AM
Created:10-08-10 04:46 AM
Downloads:112,817
Favorites:174
MD5:
5.4
SpartanUI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.2.1
by: Azgaurd [More]
SpartanUI Is designed to free your screen by moving a majority of the interface elements to the bottom. It is the new look for World of Warcraft. Originally Created by Ansu of Dalaran (aka Atriace) it is now managed and maintained by Libidos of Azgalor. You can now join the project on facebook where i will be posting polls and asking other general questions about the direction of the addon.

Required Addons

Bartender4


Installation Note

Disable oUF if you have it installed, This is a addon library used for unit frames SpartanUI has this built in and having a version not compatible with SpartanUI will break things.

I found a bug how do i tell you? How do i request a feature?

Simple, open a ticket on the web or right click on SpartanUI in Curse client and select "Report a Bug" Also you can now join us on facebook

F.A.Q

Q. How do i Move my focus/party/raid?

A. As of 3.1 All frames are now movable by holding Alt and dragging no need to unlock or lock them with a command or button.

Q. I changed a option but nothing changed.

A. Some of the new options in 3.1 for Raid/Party Frames require a /reload to be done after changing them, no it will not always be like this but in order to get it out in time for MOP launch day some convenience had to be sacrificed.

Slash Commands

/sui (Shows options window)
/spin (Toggles Spin Cam)
/sui version (Shows which version of SpartanUI you are using)



Features
  • Uses very little third-party code in an effort to remain self-contained
  • Almost zero-setup allows you to install and use it without tons of configuration
  • Support for almost any screen resolution, while favoring widescreen
  • SpinCam - provides a spinning camera effect when AFK
  • FilmEffects - which provide film-like grain effects on your screen
  • Party frames designed to go with the look and style of your player frames
  • Designed to use very little processor time or memory
  • All original artwork with high-res textures and 1:1 ratio for 30" displays
  • Built in reputation and experience bars
  • Integrated coordinates and zone information
  • UnitFrames that fit in with the overall design
  • Profiles - with options being rewrote SpartanUI will now support profiles
  • Minimal slash commands
  • Raid frames with healer mode and DPS mode. One focuses on a quick overview while healer mode will draw attention to those low on health and larger frames than in dps mode
  • Focus Fame and focus Target have been redesigned and are movable
  • All frames are now movable by holding Alt and dragging.
3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.3
2MB
Azgaurd
10-22-12 06:02 PM


Post A Reply Comment Options
Old 03-07-12, 09:35 AM  
isaias1983
A Kobold Labourer

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Change Units Frames.

Hi there!
I really like a lot ur ui!
I am here to ask u if i can do the following changes to unit frames?
1)I need Health to show like 150K and not 150000.Can i do anything for this?
2)I need to change Player and Target Frame size to a little bigger without changing all the scale of the ui.
3)Can i change the size font of the Health and Mana to the player and target frames?
4)On Target Frame i want buffs to look a little bigger?
Pls help me with these change.Guide me a little throught the files of spartanui if u can and i ll try to fix them alone!
Thnks in advance for ur reply!
U did great work!
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Old 03-05-12, 08:03 AM  
Baine
A Murloc Raider
 
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that's done in multiple places, as of now only by hand

open SpartanUI\scripts\Module-ChatFrame.lua

comment out line 114
as reference, it should read:
lua Code:
  1. cf:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")

to remove the outline on tabs
comment out line 133-137
lua Code:
  1. tab:GetFontString():SetFont(NAMEPLATE_FONT, 11, "THINOUTLINE")
  2. --fix for color and alpha of undocked frames
  3. tab:GetFontString():SetTextColor(1,0.7,0)
  4. tab:GetFontString():SetShadowOffset(1,-1)
  5. tab:GetFontString():SetShadowColor(0,0,0,0.6)

line 155-157
lua Code:
  1. ChatFontNormal:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")
  2. ChatFontNormal:SetShadowOffset(1,-1)
  3. ChatFontNormal:SetShadowColor(0,0,0,0.6)

probably a few more places regarding tabs when hovering them, just search for font
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Old 03-05-12, 04:41 AM  
Ikari Gendou
A Kobold Labourer
 
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Hey, please somebody help me
I updated my outdated Spartan UI v2.6.3 ALPHA, to the 2.6.3 Beta.
But it replaced the original Blizzard fonts in the chat windows.
How can i change it back to normal? And disable the outline around the text?

Thanks
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Old 03-04-12, 09:45 PM  
Vaebris
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Originally Posted by Cobaltius
Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
Fixed in the v2.6.3-beta-dev branch!
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Old 03-04-12, 09:13 PM  
Vaebris
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Hi Guys,

Sorry I haven't felt good the last couple of days, but I'm starting to feel a little better. I'm going to try and tackle some of the bugs tonight.

Best Regards,
Vaebris
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Old 03-04-12, 08:50 PM  
Zilver
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Just checking in too make sure everything is as it should be, and from what I can see it is ;-)

I'll be around lurking from the shadows if you need me ;-)
(PM's will get my attention)

Looking good Vaebris 8-)

Yours truly
Zilver
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Old 03-02-12, 06:53 AM  
Cobaltius
A Murloc Raider

Forum posts: 6
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Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
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Old 03-01-12, 09:29 PM  
Aerials
A Warpwood Thunder Caller
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Originally Posted by Vaebris
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
It seems as though the first line of buffs is the only thing that is to the left, I think it's just basing the location of that flag. the frame is MiniMapInstanceDifficulty, I think its' parent is MinimapCluster.

Edit: I just anchored it to the minimap, and it only needed to be set when logging in and reloading ui. i did topleft to bottomleft with 0, 30 and scale of 0.5... there might be a better spot though and i dono how well 0.5 would work with a smaller screen... i have a resolution of 2564x1440.

I also set the lock shard display to be anchored top player frame bottom -35, 0.... and scale of 0.75. with them on the top, it was just hanging off the side a little and i think any further right and it might cover the name a little (for longer names).
Last edited by Aerials : 03-01-12 at 10:51 PM.
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Old 03-01-12, 08:37 PM  
Vaebris
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Originally Posted by Aerials
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
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Old 03-01-12, 08:36 PM  
Aerials
A Warpwood Thunder Caller
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Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
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Old 03-01-12, 05:38 PM  
Vaebris
A Defias Bandit
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Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Last edited by Vaebris : 03-01-12 at 05:46 PM.
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Old 03-01-12, 02:59 PM  
Aerials
A Warpwood Thunder Caller
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Forum posts: 92
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Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.
Last edited by Aerials : 03-01-12 at 03:04 PM.
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Old 03-01-12, 02:52 PM  
Aerials
A Warpwood Thunder Caller
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It's really nice to see that this addon is being maintained again. Thank you!
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Old 03-01-12, 01:25 AM  
Vaebris
A Defias Bandit
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Originally Posted by Baine
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
Oh, thank you for the calcification. I thought that's what he was talking about, but I wasn't sure.

Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
Sure, I'd be happy to add a toggle for that. It was actually something on my personal list I wanted done as well.


EDIT:

This feature is currently in the beta dev branch and will be pushed out in the next beta release. If you want the feature now you can pull from github.

https://github.com/vaebris/SpartanUI/commit/e5f610616273b90121b4c12a9953214bddecb043
Last edited by Vaebris : 03-01-12 at 02:25 AM.
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Old 02-29-12, 10:00 PM  
Vaebris
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Re: Error when joining dungeon

Originally Posted by Deaddevil
Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta

Please submit this to the issue tracker with a way to duplicate it. I've tried to duplicate it and I can't.
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