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Updated: 11-14-15 06:51 PM
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Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-14-15 06:51 PM
Created:10-08-10 04:46 AM
Downloads:122,215
Favorites:182
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SpartanUI  Popular! (More than 5000 hits)

Version: 4.1 - R247
by: Azgaurd [More]


SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI Forums: spartanui.net/forums

SpartanUI
SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more since MoP.

Whats new in SpatanUI 4.0

Starting with SpartanUI 4.0.0 SpartanUI has begun to introduce a fully theme-able system giving you multiple looks and styles.
Completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI.
Faster releases, the 8 months between the last 3.x release and 4.0 was due to the massive rebuild of many internal systems. The new themes are not done. The new Components are not done, nor are all the new components done being added. Now that the core has been rebuilt the plan is to get more updates out faster.
Think something is missing? Is there that one thing keeping you from using SpartanUI? Please let me know, your comments and suggestions are what drive the development. Without your suggestions I can only add stuff based on my play style.
  • Tooltips
  • Objectives Hider
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /suihelp
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)
  • /suimove (Move Unit Frames)

Additional Addons
Chinese Font

3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Archived Files (4)
File Name
Version
Size
Author
Date
4.0 - R226
2MB
Azgaurd
09-19-15 01:10 AM
4.0 - R223
2MB
Azgaurd
09-17-15 01:58 PM
4.0 - R219
2MB
Azgaurd
09-17-15 01:54 AM
3.3.4
2MB
Azgaurd
01-01-15 08:59 PM


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Unread 02-29-12, 09:15 PM  
Deaddevil
A Kobold Labourer

Forum posts: 0
File comments: 2
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Error when joining dungeon

Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta
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Unread 02-29-12, 09:01 PM  
Baine
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Originally Posted by Vaebris
Originally Posted by Cobaltius

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
I don't understand exactly what you're asking. Are you talking about the chat input box?
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
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Unread 02-29-12, 07:15 PM  
Vaebris
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Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?


Originally Posted by Cobaltius

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
I don't understand exactly what you're asking. Are you talking about the chat input box?
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Unread 02-29-12, 06:31 PM  
Cobaltius
A Murloc Raider

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File comments: 19
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Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
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Unread 02-29-12, 01:26 AM  
Vaebris
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Originally Posted by Baine
https://github.com/Baine/SpartanUI

just a fork i created ages ago, but should work with latest patch
Thank you Baine. It looks like it's pretty update so I'll roll with this for the base. I'll setup a github account and fork it.
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Unread 02-28-12, 07:11 PM  
Baine
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https://github.com/Baine/SpartanUI

just a fork i created ages ago, but should work with latest patch
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Unread 02-28-12, 03:37 PM  
Vaebris
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Originally Posted by thesin
this has been fixed LONG ago and is in these comment with lots of other fixes, I can send you my local copy that has MANY MANY more fixes then that one.
Yes, please send me that. I'd love to have it and start from there. I'll go through here and see if I can compile some sort of bug list. I also didn't see a bug tracker. I'll work on getting that going as well.
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Unread 02-28-12, 02:09 PM  
thesin
A Kobold Labourer

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this has been fixed LONG ago and is in these comment with lots of other fixes, I can send you my local copy that has MANY MANY more fixes then that one.

Originally Posted by Vaebris
I was testing out this fan update and I got the following error.

Date: 2012-02-27 16:10:08
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SpartanUI\scripts\Module-Minimap.lua line 211:
attempt to index global 'LFDSearchStatus' (a nil value)

I went ahead and fixed it in my copy. I'll post a fix for it later if I'm not allowed to take over the project.

Also, I've looked around and I don't see a list of current bugs. The GoogleCode repo appears to be down. If anyone has a current list and wants to post it I'll see if I can start working on some of them.
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Unread 02-28-12, 09:35 AM  
Zilver
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New Author taking over

Hi you guys say HI to Vaebris he will be taking over the project he now got keys ^^

Yours truly
Zilver
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Unread 02-27-12, 06:16 PM  
Vaebris
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I was testing out this fan update and I got the following error.

Date: 2012-02-27 16:10:08
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SpartanUI\scripts\Module-Minimap.lua line 211:
attempt to index global 'LFDSearchStatus' (a nil value)

I went ahead and fixed it in my copy. I'll post a fix for it later if I'm not allowed to take over the project.

Also, I've looked around and I don't see a list of current bugs. The GoogleCode repo appears to be down. If anyone has a current list and wants to post it I'll see if I can start working on some of them.
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Unread 02-27-12, 05:47 PM  
Vaebris
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Hi Everyone,

I've asked Zilver if I can take over the project and continue maintaining it (I'm waiting on a reply). I currently have a private version and wouldn't mind working on a public version.
Let me know what you think about me developing on this or even releasing my version.


Best Regards,
Vaebris
Last edited by Vaebris : 02-27-12 at 05:47 PM.
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Unread 02-27-12, 10:04 AM  
thesin
A Kobold Labourer

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Originally Posted by manshima
I use the addon MoveAnything to move the LFG icon to the top of the minimap. Does not interfere with anything.
true but there are problems with how Spartanui redraws the LFR/LFR icon currently so just moving won't solve those.
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Unread 02-25-12, 06:41 PM  
manshima
A Kobold Labourer

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I use the addon MoveAnything to move the LFG icon to the top of the minimap. Does not interfere with anything.
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Unread 02-24-12, 10:03 AM  
thesin
A Kobold Labourer

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I think it would solve lots of issues, I've had it there for a while now and I stopped getting any LUA errors and have had fewer DC's

I'll see about getting what I have into a package for others.
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Unread 01-13-12, 12:09 PM  
fubar32
A Kobold Labourer

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[quote=thesin]
Originally Posted by joerau
[
I'm still waiting to hear from ppl on how beneficial it is to have the LFG/LFR icon on the player portrait instead of on the minimap? I think I prefer it on the minimap and it would simplify code as all that LFG stuff could be removed, it's how I'm running mine right now and makes less to break in the future and less animation loops too.
For my 2 copper, I'm fine with it being on the minimap as well.
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