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Updated:08-29-16 11:40 PM
Created:10-08-10 04:46 AM
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Categories:Generic Compilations, Graphical Compilations

SpartanUI  Popular! (More than 5000 hits)

Version: 4.3.1-Release
by: Azgaurd [More]


SpartanUI Website: spartanui.net
SpartanUI Bugs: spartanui.net/bugs
SpartanUI Forums: spartanui.net/forums

SpartanUI
SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more since MoP.

Whats new in SpatanUI 4.0

Starting with SpartanUI 4.0.0 SpartanUI has begun to introduce a fully theme-able system giving you multiple looks and styles.
Completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI.
Faster releases, the 8 months between the last 3.x release and 4.0 was due to the massive rebuild of many internal systems. The new themes are not done. The new Components are not done, nor are all the new components done being added. Now that the core has been rebuilt the plan is to get more updates out faster.
Think something is missing? Is there that one thing keeping you from using SpartanUI? Please let me know, your comments and suggestions are what drive the development. Without your suggestions I can only add stuff based on my play style.
  • Tooltips
  • Objectives Hider
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /suihelp
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)
  • /suimove (Move Unit Frames)

Additional Addons
Chinese Font

4.3.0-Release-1-gdeea473
--------------------
- Fel Style: Added Class Icons to target frame
- Fel Style: Set the position of the framerate and leave vehicle buttons.
- Fel Style: Moved Pet frame location
- Fel Style: Tweak to party and raid frame spawning.
- Fel Style: Added Raid Icons to target frame
- Fel Style: Portrait no longer appears above misc icons
- Fel Style: Bug Fix: Runes are now the correct size.
- Fel Style: Compressed raid frames.
- Misc Bug fixes

4.3.0-Release
--------------------
- Combo points added to Fel
- Debug Message Cleanup
- Player frames debug messages left in.
- New Char Bug Fix: Transparent and Minimal bars were being set to Fel style.
- Added what's new screen
- Style switching bartender bug fix
- Fel Style added to packager
- TOC Bumb
- Buff position fix
- OUF Library update
- Added buff bars
- Fel player and target frames are able to display buff bars
- Minimal and Transparent buffs options built
- New Merge Data function for updating styles.
- Fel activated on setup screen
- More localization
- Classic Buffs Re-Write
- Fel Buffs added
- Player frame Buff options re-designed
- Fel action bar graphic options
- Fel added threat display
- Fel Rare & Elite identification added
- Fel Added unit frame size options to Party and Raid
- Some options moved to classic style
- Misc tweaks
- Minimal first use bug fix.
- First use fixes Moved Talking Head on Fel style.
- Bug Fixes
- Tooltip bug fix if artwork is disabled
- Demonhunters default to fel style.
- setup window bug fix
- hots display tweak
- Artwork defaults to current theme checked.
- Classic raid frames tweaked to use shared hots display
- Fel XP Bar Fel now displays hots
- Fel fades out of range players
- Fel RaidFrames Name location tweaked, also added more room between frames.
- Transparent theme converted to new Bartendersettings DB format.
- Fel updates, most actionbars in place.
- No barender in core bugfix
- Douse the Flames
- Fel unitframes v1
- Unitframes pass 1
- -Huge code reduction in bartender setup -Re-Worked Fel Graphics -Fel Minimap in place.
- bartender tweak
- RaidFrame in party fix Fel Style Options Misc Performance improvments.
- New Images
- Fel Style
Archived Files (10)
File Name
Version
Size
Author
Date
4.3.1-Beta
3MB
Azgaurd
08-24-16 03:54 PM
4.3.0-Release-1
3MB
Azgaurd
08-10-16 03:32 AM
4.3.0-Release
3MB
Azgaurd
08-08-16 10:34 PM
4.2.2
2MB
Azgaurd
08-02-16 11:01 PM
4.2
2MB
Azgaurd
07-26-16 05:07 AM
4.1 - R247
2MB
Azgaurd
11-14-15 06:51 PM
4.0 - R226
2MB
Azgaurd
09-19-15 01:10 AM
4.0 - R223
2MB
Azgaurd
09-17-15 01:58 PM
4.0 - R219
2MB
Azgaurd
09-17-15 01:54 AM
3.3.4
2MB
Azgaurd
01-01-15 08:59 PM


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Unread 02-29-12, 09:15 PM  
Deaddevil
A Kobold Labourer

Forum posts: 0
File comments: 2
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Error when joining dungeon

Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta
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Unread 02-29-12, 09:01 PM  
Baine
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Originally Posted by Vaebris
Originally Posted by Cobaltius

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
I don't understand exactly what you're asking. Are you talking about the chat input box?
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
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Unread 02-29-12, 07:15 PM  
Vaebris
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Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?


Originally Posted by Cobaltius

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
I don't understand exactly what you're asking. Are you talking about the chat input box?
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Unread 02-29-12, 06:31 PM  
Cobaltius
A Murloc Raider

Forum posts: 6
File comments: 19
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Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
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Unread 02-29-12, 01:26 AM  
Vaebris
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Originally Posted by Baine
https://github.com/Baine/SpartanUI

just a fork i created ages ago, but should work with latest patch
Thank you Baine. It looks like it's pretty update so I'll roll with this for the base. I'll setup a github account and fork it.
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Unread 02-28-12, 07:11 PM  
Baine
A Murloc Raider
 
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https://github.com/Baine/SpartanUI

just a fork i created ages ago, but should work with latest patch
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Unread 02-28-12, 03:37 PM  
Vaebris
A Defias Bandit
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Originally Posted by thesin
this has been fixed LONG ago and is in these comment with lots of other fixes, I can send you my local copy that has MANY MANY more fixes then that one.
Yes, please send me that. I'd love to have it and start from there. I'll go through here and see if I can compile some sort of bug list. I also didn't see a bug tracker. I'll work on getting that going as well.
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Unread 02-28-12, 02:09 PM  
thesin
A Kobold Labourer

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this has been fixed LONG ago and is in these comment with lots of other fixes, I can send you my local copy that has MANY MANY more fixes then that one.

Originally Posted by Vaebris
I was testing out this fan update and I got the following error.

Date: 2012-02-27 16:10:08
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SpartanUI\scripts\Module-Minimap.lua line 211:
attempt to index global 'LFDSearchStatus' (a nil value)

I went ahead and fixed it in my copy. I'll post a fix for it later if I'm not allowed to take over the project.

Also, I've looked around and I don't see a list of current bugs. The GoogleCode repo appears to be down. If anyone has a current list and wants to post it I'll see if I can start working on some of them.
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Unread 02-28-12, 09:35 AM  
Zilver
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Forum posts: 29
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New Author taking over

Hi you guys say HI to Vaebris he will be taking over the project he now got keys ^^

Yours truly
Zilver
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Unread 02-27-12, 06:16 PM  
Vaebris
A Defias Bandit
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I was testing out this fan update and I got the following error.

Date: 2012-02-27 16:10:08
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SpartanUI\scripts\Module-Minimap.lua line 211:
attempt to index global 'LFDSearchStatus' (a nil value)

I went ahead and fixed it in my copy. I'll post a fix for it later if I'm not allowed to take over the project.

Also, I've looked around and I don't see a list of current bugs. The GoogleCode repo appears to be down. If anyone has a current list and wants to post it I'll see if I can start working on some of them.
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Unread 02-27-12, 05:47 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
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Hi Everyone,

I've asked Zilver if I can take over the project and continue maintaining it (I'm waiting on a reply). I currently have a private version and wouldn't mind working on a public version.
Let me know what you think about me developing on this or even releasing my version.


Best Regards,
Vaebris
Last edited by Vaebris : 02-27-12 at 05:47 PM.
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Unread 02-27-12, 10:04 AM  
thesin
A Kobold Labourer

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File comments: 56
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Originally Posted by manshima
I use the addon MoveAnything to move the LFG icon to the top of the minimap. Does not interfere with anything.
true but there are problems with how Spartanui redraws the LFR/LFR icon currently so just moving won't solve those.
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Unread 02-25-12, 06:41 PM  
manshima
A Kobold Labourer

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I use the addon MoveAnything to move the LFG icon to the top of the minimap. Does not interfere with anything.
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Unread 02-24-12, 10:03 AM  
thesin
A Kobold Labourer

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I think it would solve lots of issues, I've had it there for a while now and I stopped getting any LUA errors and have had fewer DC's

I'll see about getting what I have into a package for others.
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Unread 01-13-12, 12:09 PM  
fubar32
A Kobold Labourer

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File comments: 3
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[quote=thesin]
Originally Posted by joerau
[
I'm still waiting to hear from ppl on how beneficial it is to have the LFG/LFR icon on the player portrait instead of on the minimap? I think I prefer it on the minimap and it would simplify code as all that LFG stuff could be removed, it's how I'm running mine right now and makes less to break in the future and less animation loops too.
For my 2 copper, I'm fine with it being on the minimap as well.
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