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Updated: 10-19-14 01:10 AM
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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-19-14 01:10 AM
Created:10-08-10 04:46 AM
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SpartanUI  Popular! (More than 5000 hits)

Version: 3.3.0d
by: Azgaurd [More]

SpartanUI Is designed to free your screen by moving a majority of the interface elements to the bottom. It is the new look for World of Warcraft. Originally Created by Ansu of Dalaran (aka Atriace) it is now managed and maintained by Libidos of Azgalor. You can now join the project on facebook where i will be posting polls and asking other general questions about the direction of the addon.

Required Addons

Bartender4


Installation Note

Disable oUF if you have it installed, This is a addon library used for unit frames SpartanUI has this built in and having a version not compatible with SpartanUI will break things.


F.A.Q

Q. How do i Move my focus/party/raid?

A. As of 3.1 All frames are now movable by holding Alt and dragging no need to unlock or lock them with a command or button.

Q. I changed a option but nothing changed.

A. Some of the new options in 3.1 for Raid/Party Frames require a /reload to be done after changing them, no it will not always be like this but in order to get it out in time for MOP launch day some convenience had to be sacrificed.

Slash Commands

/sui (Shows options window)
/spin (Toggles Spin Cam)
/sui version (Shows which version of SpartanUI you are using)



Features

  • Uses very little third-party code in an effort to remain self-contained
  • Almost zero-setup allows you to install and use it without tons of configuration
  • Support for almost any screen resolution, while favoring widescreen
  • SpinCam - provides a spinning camera effect when AFK
  • FilmEffects - which provide film-like grain effects on your screen
  • Party frames designed to go with the look and style of your player frames
  • Designed to use very little processor time or memory
  • All original artwork with high-res textures and 1:1 ratio for 30" displays
  • Built in reputation and experience bars
  • Integrated coordinates and zone information
  • UnitFrames that fit in with the overall design
  • Profiles - with options being rewrote SpartanUI will now support profiles
  • Minimal slash commands
  • Raid frames with healer mode and DPS mode. One focuses on a quick overview while healer mode will draw attention to those low on health and larger frames than in dps mode
  • Focus Fame and focus Target have been redesigned and are movable
  • All frames are now movable by holding Alt and dragging.

3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
3.3.0c
3MB
Azgaurd
10-16-14 10:03 PM
3.3.0b
3MB
Azgaurd
10-15-14 12:43 AM
3.3.0a
3MB
Azgaurd
10-14-14 07:23 PM
3.2.1
1MB
Azgaurd
07-29-14 09:30 AM
3.1.3
2MB
Azgaurd
10-22-12 06:02 PM


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Unread 02-28-12, 07:11 PM  
Baine
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https://github.com/Baine/SpartanUI

just a fork i created ages ago, but should work with latest patch
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Unread 02-28-12, 03:37 PM  
Vaebris
A Defias Bandit
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Originally Posted by thesin
this has been fixed LONG ago and is in these comment with lots of other fixes, I can send you my local copy that has MANY MANY more fixes then that one.
Yes, please send me that. I'd love to have it and start from there. I'll go through here and see if I can compile some sort of bug list. I also didn't see a bug tracker. I'll work on getting that going as well.
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Unread 02-28-12, 02:09 PM  
thesin
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this has been fixed LONG ago and is in these comment with lots of other fixes, I can send you my local copy that has MANY MANY more fixes then that one.

Originally Posted by Vaebris
I was testing out this fan update and I got the following error.

Date: 2012-02-27 16:10:08
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SpartanUI\scripts\Module-Minimap.lua line 211:
attempt to index global 'LFDSearchStatus' (a nil value)

I went ahead and fixed it in my copy. I'll post a fix for it later if I'm not allowed to take over the project.

Also, I've looked around and I don't see a list of current bugs. The GoogleCode repo appears to be down. If anyone has a current list and wants to post it I'll see if I can start working on some of them.
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Unread 02-28-12, 09:35 AM  
Zilver
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New Author taking over

Hi you guys say HI to Vaebris he will be taking over the project he now got keys ^^

Yours truly
Zilver
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Unread 02-27-12, 06:16 PM  
Vaebris
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I was testing out this fan update and I got the following error.

Date: 2012-02-27 16:10:08
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\SpartanUI\scripts\Module-Minimap.lua line 211:
attempt to index global 'LFDSearchStatus' (a nil value)

I went ahead and fixed it in my copy. I'll post a fix for it later if I'm not allowed to take over the project.

Also, I've looked around and I don't see a list of current bugs. The GoogleCode repo appears to be down. If anyone has a current list and wants to post it I'll see if I can start working on some of them.
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Unread 02-27-12, 05:47 PM  
Vaebris
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Hi Everyone,

I've asked Zilver if I can take over the project and continue maintaining it (I'm waiting on a reply). I currently have a private version and wouldn't mind working on a public version.
Let me know what you think about me developing on this or even releasing my version.


Best Regards,
Vaebris
Last edited by Vaebris : 02-27-12 at 05:47 PM.
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Unread 02-27-12, 10:04 AM  
thesin
A Kobold Labourer

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Originally Posted by manshima
I use the addon MoveAnything to move the LFG icon to the top of the minimap. Does not interfere with anything.
true but there are problems with how Spartanui redraws the LFR/LFR icon currently so just moving won't solve those.
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Unread 02-25-12, 06:41 PM  
manshima
A Kobold Labourer

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I use the addon MoveAnything to move the LFG icon to the top of the minimap. Does not interfere with anything.
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Unread 02-24-12, 10:03 AM  
thesin
A Kobold Labourer

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I think it would solve lots of issues, I've had it there for a while now and I stopped getting any LUA errors and have had fewer DC's

I'll see about getting what I have into a package for others.
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Unread 01-13-12, 12:09 PM  
fubar32
A Kobold Labourer

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[quote=thesin]
Originally Posted by joerau
[
I'm still waiting to hear from ppl on how beneficial it is to have the LFG/LFR icon on the player portrait instead of on the minimap? I think I prefer it on the minimap and it would simplify code as all that LFG stuff could be removed, it's how I'm running mine right now and makes less to break in the future and less animation loops too.
For my 2 copper, I'm fine with it being on the minimap as well.
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Unread 01-06-12, 09:02 PM  
Wrathblade
A Kobold Labourer

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I would really rather it be left on the minimap, since that is where I always have had the dungeon finder & pvp timer in the past. I do not see any benefit to moving the LFG/LFR icon to the player portrait, but that's just me.

Edited for typo.
Last edited by Wrathblade : 01-06-12 at 09:04 PM.
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Unread 01-02-12, 10:53 AM  
thesin
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Nice to see someone making a nice easy package for ppl but I see you are missing lots of the patches, you don't have the fix in for the minimap move that returns the buffs/debffs to the right and the LFG fixes.

I'm still waiting to hear from ppl on how beneficial it is to have the LFG/LFR icon on the player portrait instead of on the minimap? I think I prefer it on the minimap and it would simplify code as all that LFG stuff could be removed, it's how I'm running mine right now and makes less to break in the future and less animation loops too.
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Unread 12-29-11, 05:12 PM  
joerau
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Unread 12-24-11, 10:42 AM  
manshima
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I [heart] you and your fix.
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Unread 12-20-11, 03:52 PM  
Dezzieleloup
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What are the chances of this being picked up again any time soon so that we can have a working copy? I wish i had the knowledge to write this code.
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