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Updated: 12-09-14 12:36 AM
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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-09-14 12:36 AM
Created:10-08-10 04:46 AM
Downloads:115,175
Favorites:177
MD5:
6.0.3

SpartanUI  Popular! (More than 5000 hits)

Version: 3.3.1
by: Azgaurd [More]


*NEW*
SpartanUI Website: http://spartanui.net/
SpartanUI Bugs: http://bugs.spartanui.net/
SpartanUI FAQ: http://faq.spartanui.net/

About SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more over the last year. With 3.3.X Spartan UI Has started on a path to become completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI. Starting with SpartanUI 4.X.X SpartanUI will have a fully themeable system giving you multiple looks and styles. While this is partially in place and supported in the current 3.3.X Builds it is still in its infancy and as such I am holding it back so that i can have the system fully flushed out. We all hate buggy and rocky launches. As part of the new theme system you can even make your own styles and themes as separate add ons.

The Core Spartan UI themes use Bartender4 to manage the bars, as other start to make their own themes I hope that I can come to support many other bar systems. As part of the move to being modular in design you can now disable the components you don't want to use and truly make it your UI.
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)

3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
3.3.0d
3MB
Azgaurd
10-19-14 01:10 AM
3.3.0c
3MB
Azgaurd
10-16-14 10:03 PM
3.3.0b
3MB
Azgaurd
10-15-14 12:43 AM
3.3.0a
3MB
Azgaurd
10-14-14 07:23 PM
3.2.1
1MB
Azgaurd
07-29-14 09:30 AM
3.1.3
2MB
Azgaurd
10-22-12 06:02 PM


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Unread 10-19-10, 08:29 PM  
ixll
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focus frame

not sure if this is mentioned anywhere but my focus frame is floating about 100 pixels above my target frame and off to the right. I have done a /sui reset and it's still there.

nvm, i'm a nub, just found the right click/unlock frame button.
Last edited by ixll : 10-19-10 at 08:30 PM.
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Unread 10-19-10, 05:51 PM  
jeremy1048
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Ahhh fair enough if all it is a move then the bug of updating is one of the numerous plaguing the current patch
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Unread 10-19-10, 05:49 PM  
jeremy1048
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my prior post detailing workings of the bar was on update 4.4.

Just tested 4.5. Thank you so much for the minimap buttons being back. That is so appreciated.

My comments on the sizing of the druid bar still remain the same with the new version it would still work. Though not quite sure aesthetic wise on the flash of solar or lunar eclipse at that size. I'd have to see it to form an opinion

In regards to the box changes on the spells for this. Not sure at about it. Initial gut response is that the black background worked far better as could see where had action bar options available.

Making the system, druid form / hunter aspect / warrior stance, bags bars static and closed in. In my opinion a great visual update as it looks neater that way.
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Unread 10-19-10, 05:48 PM  
Zilver
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Re: Re: Warkock bar

Originally posted by jeremy1048
thank you for doing the update on the buttons - i'll test that after next release. I've not tried writing lua code yet so no clue there.

The placement of the eclipse/wrath bar is fine as far as I can tell. I agree with you on your point about where on earth do you put that thing. Its the prominence of the numbers and the sliding dot in the centre.

Suggest making the size of the bar as close to the same width as the health and mana bars. I appreciate you cant get it the same size (easily) lengthwise as the other bars as that would be ideal.

The changeform bar autocovers up the eclipse bar when you go near so it really wouldnt be a problem making it the same height size which would help a great deal with the clarity issue. The main prob is that its not showing the data properly.

At the moment several casts of either starfall or wrath can go by before it decides to update so you've no way of knowing if you're closer to solar or lunar eclipse powerbuff. As i dont understand how oUF works I'll just explain how it displays on the non changed version. The central number is static just rising and falling in amount up to 100 and the dot slides from either to left or the right side of the scale causing a flash of either moon or sun when it gets there.

At the moment playing it, there's a major delay until it finally starts to work, like a blockage in the system and once that's cleared it works for the rest of the fight.
eclipse bar: The thing is that currently all I did was move and scale Blizzards version of this .... so it's Blizzards eclipse bar moved to a new location and scaled a tad, so it should be working just like normal, but I'll be testing it once I have char's that actually have the bar ... right now I don't have chars that should have the bar, so testing functionality haven't been possible for me.

The reason I chose to use Blizzards eclipse bar, was that I felt that spending energy on creating custom versions when so many issues was still open would be plain wrong.

Note that I'll be playing both Druid & Warlock up so I can test functionality of the new bar's ... The Pally bar I know is working since I normally play Pally.

Zilver
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Unread 10-19-10, 05:26 PM  
jeremy1048
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Re: Warkock bar

thank you for doing the update on the buttons - i'll test that after next release. I've not tried writing lua code yet so no clue there.

The placement of the eclipse/wrath bar is fine as far as I can tell. I agree with you on your point about where on earth do you put that thing. Its the prominence of the numbers and the sliding dot in the centre.

Suggest making the size of the bar as close to the same width as the health and mana bars. I appreciate you cant get it the same size (easily) lengthwise as the other bars as that would be ideal.

The changeform bar autocovers up the eclipse bar when you go near so it really wouldnt be a problem making it the same height size which would help a great deal with the clarity issue. The main prob is that its not showing the data properly.

At the moment several casts of either starfall or wrath can go by before it decides to update so you've no way of knowing if you're closer to solar or lunar eclipse powerbuff. As i dont understand how oUF works I'll just explain how it displays on the non changed version. The central number is static just rising and falling in amount up to 100 and the dot slides from either to left or the right side of the scale causing a flash of either moon or sun when it gets there.

At the moment playing it, there's a major delay until it finally starts to work, like a blockage in the system and once that's cleared it works for the rest of the fight.
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Unread 10-19-10, 05:15 PM  
Noxu
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Originally posted by Zilver
I'm sorry, but the solution to that problem is to do a "/sui reset", the problem is that you are missing vital data from your savedVariable,a reset will restore the data, but you need to setup SpartanUI again since all your settings will be wiped clean.

Zilver
Oh, that's fine! Sweet, thanks for the info. =) All back to good again.

(Also, thanks for updating this UI, I would be lost without it!)
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Unread 10-19-10, 05:14 PM  
Zilver
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Originally posted by Noxu
I had just downloaded the 4.5 version, and the backdrop to all of my bars is gone. I tried to do the "/sui backdrop" commands to get them, but they won't show up.

However, the minimap button is there, so that's a plus!
I'm sorry, but the solution to that problem is to do a "/sui reset", the problem is that you are missing vital data from your savedVariable,a reset will restore the data, but you need to setup SpartanUI again since all your settings will be wiped clean.

Zilver
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Unread 10-19-10, 04:47 PM  
Noxu
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I had just downloaded the 4.5 version, and the backdrop to all of my bars is gone. I tried to do the "/sui backdrop" commands to get them, but they won't show up.

However, the minimap button is there, so that's a plus!
Last edited by Noxu : 10-19-10 at 04:49 PM.
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Unread 10-19-10, 04:02 PM  
Radinov
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Issue Resolved

Originally posted by Radinov
I apologize if this was already addressed. I didn't notice it yet in the comments I read. I'm having issues using the Party Frames with Clique. If I use the Focus frame or the Player frame I can do so without incident. However the Party Frames seem to "flicker" very quickly to the point that I have to press a key multiple times to get a response.

Unfortunately WoW is down for maintenance or I would try to recreate the issue, as I had error messages off at the time. I believe the version I had was before your most current one now so it might have already been addressed. I just wanted to mention it just in case it might still be there.

Regardless thank you for bringing this addon back. Many people have grown quite attached to it and your efforts are greatly appreciated.

Edit: If this is the Party Frame Buff issue that was mentioned earlier please disregard this post (all except the thank you!).
Tested it today and no issues. Was already fixed in the most current version. Thank you again for your efforts.
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Unread 10-19-10, 04:00 PM  
Zilver
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Originally posted by jgraham7897
Thanks for the response. Also, what is the command for changing the scale? I saw it discussed earlier but nobody posted it. SUI is just too large and want to make it just a tad smaller. Thanks again.
Yeah like Scottbot said:
"/spartanui scale #"
or
"/sui scale #"

# is the scale value you wanna set.

BTW: Google Code repository is now up to r44, and I'll start packing it all up for a release, also oUF 1.5.4 just made it out, so the new version will be included in 2.6.3-RC4.5

Zilver
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Unread 10-19-10, 03:41 PM  
Scottbot
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Originally posted by jgraham7897
Thanks for the response. Also, what is the command for changing the scale? I saw it discussed earlier but nobody posted it. SUI is just too large and want to make it just a tad smaller. Thanks again.
type '/spartanui' and it shows you all the commands you can do.

/spartanui scale <numberhere> i would assume is the one you're looking for
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Unread 10-19-10, 03:22 PM  
jgraham7897
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Originally posted by Zilver
I'm not sure exactly what that is (camera zoom thing).
About Multi-passenger Mount display, it could be moved, but I'm unsure if anything is attached to it, but guess it wouldn't hurt to take a look and find out, but it would be a low priority Enhancement, still much that have major impact on game play that need to be resolved.

For those seeking news:
I've been working a few hours this afternoon and have done some major modifications, they have been uploaded to the Google Code repository ... r39 containing a fix to the show/hide system of the Party UnitFrames & r40 a minor fix to printing version to the chat.

I might do a new version tonight, but I want a few more things in it before doing a new upload, so we'll see how much time I can put into the project tonight.
Thanks for the response. Also, what is the command for changing the scale? I saw it discussed earlier but nobody posted it. SUI is just too large and want to make it just a tad smaller. Thanks again.
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Unread 10-19-10, 01:42 PM  
Sir
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Warkock bar

Spartanui is not working with the new warlock bar or Boomkin bar. It wasn't working with the pally bar, but that seams to be fixed. A quick fix for your warlock is PowerAuras. You can set it up to show each shard you get above your charactor.
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Unread 10-19-10, 01:07 PM  
Scottbot
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Re: Re: Warlock Soul Shards

Originally posted by Zilver
The default Blizzard frame for tracking Shards should be located below your Player Frame, if it isn't that is an issue I need to deal with ...

My Warlock is currently lv 1, but will be lvl'ing it to test...


About Clique, I dunno exactly how that AddOn function, but the problem might be in Blizzards code, hopefully the RegisterStateDriver / RegisterAttributeDriver will be fixed with next Blizzard patch.

But I'll take a quick look when I got time.



Did you exit WoW when installing the update?
There is a new texture that WoW will need to load, and to do this you need to completely exit WoW and start up WoW again.

Edit: @Scottbot: You might actually be correct, I might have missed uploading the texture, which would explain why WoW doesn't load it ^^

Anyway I do plan to upload a new version later tonight, there the texture will be present, and your MiniMapWorldMapButton should be shown again, sorry for the inconvenience.

Zilver
Yeh i completely exir everytime i update any addon :P

it's as if the frames hiding it :P as if you click the area where its meant to be it shows the highlighted circle and can click it, just no image appears :P

thanks again
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Unread 10-19-10, 11:34 AM  
Zilver
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Re: Warlock Soul Shards

Originally posted by Shamanutra
Does the newest update show the warlock's 3 soul shards? Or does anyone know of an alternative way of tracking them?
The default Blizzard frame for tracking Shards should be located below your Player Frame, if it isn't that is an issue I need to deal with ...

My Warlock is currently lv 1, but will be lvl'ing it to test...

Originally posted by Radinov
I apologize if this was already addressed. I didn't notice it yet in the comments I read. I'm having issues using the Party Frames with Clique. If I use the Focus frame or the Player frame I can do so without incident. However the Party Frames seem to "flicker" very quickly to the point that I have to press a key multiple times to get a response.

Unfortunately WoW is down for maintenance or I would try to recreate the issue, as I had error messages off at the time. I believe the version I had was before your most current one now so it might have already been addressed. I just wanted to mention it just in case it might still be there.

Regardless thank you for bringing this addon back. Many people have grown quite attached to it and your efforts are greatly appreciated.

Edit: If this is the Party Frame Buff issue that was mentioned earlier please disregard this post (all except the thank you!).
About Clique, I dunno exactly how that AddOn function, but the problem might be in Blizzards code, hopefully the RegisterStateDriver / RegisterAttributeDriver will be fixed with next Blizzard patch.

But I'll take a quick look when I got time.

Originally posted by Scottbot
Just updated to latest version and noticed there is no longer a map button?


I tried the option to toggle the minimap buttons on/off, but it just shows/hides the calendar and the one to find class trainers etc
Did you exit WoW when installing the update?
There is a new texture that WoW will need to load, and to do this you need to completely exit WoW and start up WoW again.

Edit: @Scottbot: You might actually be correct, I might have missed uploading the texture, which would explain why WoW doesn't load it ^^

Anyway I do plan to upload a new version later tonight, there the texture will be present, and your MiniMapWorldMapButton should be shown again, sorry for the inconvenience.

Zilver
Last edited by Zilver : 10-19-10 at 11:40 AM.
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