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Updated: 12-09-14 12:36 AM
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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-09-14 12:36 AM
Created:10-08-10 04:46 AM
Downloads:115,169
Favorites:177
MD5:
6.0.3

SpartanUI  Popular! (More than 5000 hits)

Version: 3.3.1
by: Azgaurd [More]


*NEW*
SpartanUI Website: http://spartanui.net/
SpartanUI Bugs: http://bugs.spartanui.net/
SpartanUI FAQ: http://faq.spartanui.net/

About SpartanUI was originally designed to free your screen by moving a majority of the interface elements to the bottom. While that is still the core focus of the primary addon and configuration it has become much more over the last year. With 3.3.X Spartan UI Has started on a path to become completely modular so that you, the user can use only the pieces you want and give you the complete control over your UI. Starting with SpartanUI 4.X.X SpartanUI will have a fully themeable system giving you multiple looks and styles. While this is partially in place and supported in the current 3.3.X Builds it is still in its infancy and as such I am holding it back so that i can have the system fully flushed out. We all hate buggy and rocky launches. As part of the new theme system you can even make your own styles and themes as separate add ons.

The Core Spartan UI themes use Bartender4 to manage the bars, as other start to make their own themes I hope that I can come to support many other bar systems. As part of the move to being modular in design you can now disable the components you don't want to use and truly make it your UI.
  • Artwork (Bar layouts are managed by the Artwork Style you select)
  • Player Frames
  • Party Frames
  • Raid Frames
  • Spin Cam
  • Film Effects

Required Addons
  • Bartender4

Slash Commands
  • /sui (Shows options window)
  • /spin (Toggles Spin Cam)
  • /sui version (Shows which version of SpartanUI you are using)

3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
3.3.0d
3MB
Azgaurd
10-19-14 01:10 AM
3.3.0c
3MB
Azgaurd
10-16-14 10:03 PM
3.3.0b
3MB
Azgaurd
10-15-14 12:43 AM
3.3.0a
3MB
Azgaurd
10-14-14 07:23 PM
3.2.1
1MB
Azgaurd
07-29-14 09:30 AM
3.1.3
2MB
Azgaurd
10-22-12 06:02 PM


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Unread 10-14-10, 01:36 PM  
Dezzieleloup
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Originally posted by Scottbot

edit: Also is there any way to make it when you click on an open area, it loses the target, like before if you clicked something then anywhere else it'll remove the target, now it stays until you press esc/kill the target/click someone else
Thats in your interface, first tab (i think)...called sticky target.
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Unread 10-14-10, 01:35 PM  
Dezzieleloup
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Originally posted by kiwi_pearls
I thought some spells blinking was due to Blizzard telling us when spells are off cooldown and they are ready to use?
It's not my spells blinking, it's buffs/debuffs on party members blinking like disco balls
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Unread 10-14-10, 12:55 PM  
Scottbot
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Is it possible to change the buttons back

Now they seem to have sort of border line around them, possible to remove that? :P

Also is it possible to change the castbar so it works up like it used to (from 0 going right to the time it takes) rather than counting down?

Thanks again for updating.

edit: Also is there any way to make it when you click on an open area, it loses the target, like before if you clicked something then anywhere else it'll remove the target, now it stays until you press esc/kill the target/click someone else
Last edited by Scottbot : 10-14-10 at 01:27 PM.
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Unread 10-14-10, 12:51 PM  
kiwi_pearls
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Originally posted by Dezzieleloup
Party frames are working (thank you so much Zilver)....but the spells under the party frames are blinking....(like disco balls)...sometimes.
I thought some spells blinking was due to Blizzard telling us when spells are off cooldown and they are ready to use?
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Unread 10-14-10, 12:27 PM  
Zilver
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Minimap issues

I became aware about several Minimap issues yesterday evening, so I will be addressing em in the coming days.

Originally posted by Creepyhobo
I see that Our holy power bar does not show any way it can be enabled or does this mean its time for a new ui?
You sir are correct, it was a typo coming from almost no sleep for days coding stuff, anyway they actually are there, you just cant see em they are below some of the other graphic, I'll upload RC4.1 with it fixed later tonight.

A quick fix would be to open up: "SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua" with notepad or another text editing tool and change each of these:
Code:
ShardBarFrame:SetFrameStrata("BACKGROUND");
EclipseBarFrame:SetFrameStrata("BACKGROUND");
PaladinPowerBar:SetFrameStrata("BACKGROUND");
RuneFrame:SetFrameStrata("BACKGROUND");
TotemFrame:SetFrameStrata("BACKGROUND");
to:
Code:
ShardBarFrame:SetFrameStrata("MEDIUM");
EclipseBarFrame:SetFrameStrata("MEDIUM");
PaladinPowerBar:SetFrameStrata("MEDIUM");
RuneFrame:SetFrameStrata("MEDIUM");
TotemFrame:SetFrameStrata("MEDIUM");
Originally posted by SenseiLoki
There was a function to disable Target of Target. I used it before but Since this Fan update replaced my files (as any addon will) I can not remember how to make it so Spartan does not show Target of Target. Anyone know how? I thought it was in the ouf/lua but I am not seeing it now
@SenseiLoki: I will take a look in the old code and see if I missed something, but to my knowledge latest official Beta release didn't have this functionality, and neither did the r100 from from the official Google code repository.

That being said, I have a thought of creating an custom show/hide functionality, something like this could potentially also be incorporated.

Originally posted by Sensei_Sin
Originally posted by giarch
seems to be working just fine. Ina group and everybody is showing up along the left side of the screen. Thank you sir for the help!

I saw some screen shots below, of a 2nd bridge and whatnot, is theer a fox for that yet?
If I'm following the developer's time line correctly, the fix should be already on his RC4 version.
@Sensei_Sin: you sir are correct, the issue was with the Viewport and was fixed within 21 hours (in the Google code repository) of the first report of it, so Yes the issue should have been fixed in RC4.
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Unread 10-14-10, 11:46 AM  
Creepyhobo
A Kobold Labourer

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Not useable for pallys anymore?

I see that Our holy power bar does not show any way it can be enabled or does this mean its time for a new ui?
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Unread 10-14-10, 10:34 AM  
Xatiran
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spartan

For fix de whell scrolling.
Open Minimap.lua in /global

Go to line 112:

MinimapCluster:EnableMouseWheel(true);
MinimapCluster:SetScript("OnMouseWheel",function()
if (arg1 > 0) then Minimap_ZoomIn()
else Minimap_ZoomOut() end
end);

Remove these line.


Add this before : do -- child frame modifications


Minimap:EnableMouseWheel(true)
local t = 0
local zoomfunc = function(_, e)
t = t + e
if t > 4 then
t = 0
for i = 1, 5 do
_G.MinimapZoomOut:Click()
end
Minimap:SetScript("OnUpdate", nil)
end
end
Minimap:SetScript("OnMouseWheel", function(self, d)
if d > 0 then
_G.MinimapZoomIn:Click()
elseif d < 0 then
_G.MinimapZoomOut:Click()
end

end)


And now the whell zoom will work again.

sorry for my bad english i'm french canadian.
Last edited by Xatiran : 10-14-10 at 10:36 AM.
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Unread 10-14-10, 04:09 AM  
SenseiLoki
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There was a function to disable Target of Target. I used it before but Since this Fan update replaced my files (as any addon will) I can not remember how to make it so Spartan does not show Target of Target. Anyone know how? I thought it was in the ouf/lua but I am not seeing it now
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Unread 10-14-10, 03:20 AM  
JoeKneebone
A Kobold Labourer

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Can someone please tell me how to zoom in and out of the minimap?
Thanks!
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Unread 10-14-10, 12:37 AM  
Sensei_Sin
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Originally posted by giarch
seems to be working just fine. Ina group and everybody is showing up along the left side of the screen. Thank you sir for the help!

I saw some screen shots below, of a 2nd bridge and whatnot, is theer a fox for that yet?
If I'm following the developer's time line correctly, the fix should be already on his RC4 version.
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Unread 10-14-10, 12:34 AM  
giarch
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seems to be working just fine. Ina group and everybody is showing up along the left side of the screen. Thank you sir for the help!

I saw some screen shots below, of a 2nd bridge and whatnot, is theer a fox for that yet?
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Unread 10-14-10, 12:28 AM  
Sensei_Sin
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Originally posted by giarch
I got my Chat box to work just fine...
I deleted my oUF from Curse and redownloaded it from wowinterface. Instead of having my Character/My target (health/mana) on the bottom by the map, it's up in the upper left corner like the default blizzard UI.

Any fix on this at all..??
Make sure oUF and the Spartan Player Frames and Party Frames are both enabled on your addon list. You might have to select the "load out of date addons" option.
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Last edited by Sensei_Sin : 10-14-10 at 12:29 AM.
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Unread 10-14-10, 12:28 AM  
giarch
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Originally posted by giarch
I got my Chat box to work just fine...
I deleted my oUF from Curse and redownloaded it from wowinterface. Instead of having my Character/My target (health/mana) on the bottom by the map, it's up in the upper left corner like the default blizzard UI.

Any fix on this at all..??

Forgot to mention, I tried updating my oUF because when Im in a group-none of my party members show up. I can still see them and what they are doing-but they arent like in my 'group' along the left side of the screen.
Now, like I was saying, my character/target are in the default blizzard UI locations....

What do i have to delete and install (what ouf)
Last edited by giarch : 10-14-10 at 12:29 AM.
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Unread 10-14-10, 12:23 AM  
giarch
A Kobold Labourer

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I got my Chat box to work just fine...
I deleted my oUF from Curse and redownloaded it from wowinterface. Instead of having my Character/My target (health/mana) on the bottom by the map, it's up in the upper left corner like the default blizzard UI.

Any fix on this at all..??
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Unread 10-14-10, 12:13 AM  
Zilver
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Originally posted by Dezzieleloup
Party frames are working (thank you so much Zilver)....but the spells under the party frames are blinking....(like disco balls)...sometimes.
Originally Posted by haste View Post
RegisterAttributeDriver makes all header frames get updated five times a second. There isn't really too much I can do with it currently (without rewriting how OnShow updating is done). It's a bug with the secure env. in other words.
This is the reason you get the disco, I have been trying a lot of different approaches, but haven't found a great one yet, still trying though.
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