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Updated: 07-29-14 09:30 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:07-29-14 09:30 AM
Created:10-08-10 04:46 AM
Downloads:113,323
Favorites:174
MD5:
5.4
SpartanUI  Popular! (More than 5000 hits)
Version: 3.2.1
by: Azgaurd [More]
SpartanUI Is designed to free your screen by moving a majority of the interface elements to the bottom. It is the new look for World of Warcraft. Originally Created by Ansu of Dalaran (aka Atriace) it is now managed and maintained by Libidos of Azgalor. You can now join the project on facebook where i will be posting polls and asking other general questions about the direction of the addon.

Required Addons

Bartender4


Installation Note

Disable oUF if you have it installed, This is a addon library used for unit frames SpartanUI has this built in and having a version not compatible with SpartanUI will break things.


F.A.Q

Q. How do i Move my focus/party/raid?

A. As of 3.1 All frames are now movable by holding Alt and dragging no need to unlock or lock them with a command or button.

Q. I changed a option but nothing changed.

A. Some of the new options in 3.1 for Raid/Party Frames require a /reload to be done after changing them, no it will not always be like this but in order to get it out in time for MOP launch day some convenience had to be sacrificed.

Slash Commands

/sui (Shows options window)
/spin (Toggles Spin Cam)
/sui version (Shows which version of SpartanUI you are using)



Features
  • Uses very little third-party code in an effort to remain self-contained
  • Almost zero-setup allows you to install and use it without tons of configuration
  • Support for almost any screen resolution, while favoring widescreen
  • SpinCam - provides a spinning camera effect when AFK
  • FilmEffects - which provide film-like grain effects on your screen
  • Party frames designed to go with the look and style of your player frames
  • Designed to use very little processor time or memory
  • All original artwork with high-res textures and 1:1 ratio for 30" displays
  • Built in reputation and experience bars
  • Integrated coordinates and zone information
  • UnitFrames that fit in with the overall design
  • Profiles - with options being rewrote SpartanUI will now support profiles
  • Minimal slash commands
  • Raid frames with healer mode and DPS mode. One focuses on a quick overview while healer mode will draw attention to those low on health and larger frames than in dps mode
  • Focus Fame and focus Target have been redesigned and are movable
  • All frames are now movable by holding Alt and dragging.
3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
3.1.3
2MB
Azgaurd
10-22-12 06:02 PM


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Unread 10-23-10, 09:03 PM  
Cilraaz
An Aku'mai Servant
 
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Thanks for the update! I was really worried that this addon would be dead come Cataclysm. Question for you, though: Do you plan to bring back the viewporting once Blizzard fixes the issues with reflections being bugged while using a viewport?
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Unread 10-23-10, 09:30 PM  
Zilver
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2.6.3 RC5 Released, awaiting Approval

2.6.3 RC5 Have just been uploaded, it's in the process of Approval now.

Read the Change Log for more information ...

That being taken care off, on to this:
Originally posted by Cilraaz
Thanks for the update! I was really worried that this addon would be dead come Cataclysm. Question for you, though: Do you plan to bring back the viewporting once Blizzard fixes the issues with reflections being bugged while using a viewport?
YES, I do plan to bring back the viewport functionallity, if Blizzard fixes the problem with reflections.

Zilver over and out, gonna take a nap now, been coding for about 8 hours to finish up and get a release out ... lol.

Anyway if you got any leave feedback, issue reports (though I would love those to go to the Google Code Repository) and what else you feel like sharing, and I'll get back to you when I've had some sleep
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Unread 10-24-10, 08:12 AM  
Duraldon
A Kobold Labourer

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I had another suggestion if possible. Can you insert the option "focus" in the popup menu from the player- and targetframe? I would like to take depending on the situation myself, orthe target into the focus. Unfortunately, in Spartanui has been missing this opportunity. In the Standard-UI you can set focus over the popup-menü.

I thank you in advance for the effort.
Last edited by Duraldon : 10-24-10 at 08:14 AM.
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Unread 10-24-10, 08:35 AM  
Zilver
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Originally posted by Duraldon
I had another suggestion if possible. Can you insert the option "focus" in the popup menu from the player- and targetframe? I would like to take depending on the situation myself, orthe target into the focus. Unfortunately, in Spartanui has been missing this opportunity. In the Standard-UI you can set focus over the popup-menü.

I thank you in advance for the effort.
Have a look at issue 1

Currently NO CUSTOM UnitFrame can use "Set Focus" or "Clear Focus" in the PopUpMenu, this is a limitation Blizzard created until they chose to fix it, you simply can't use em on a custom Unitframe, so instead of getting 1000 issue reports about it being tainted I chose to simply remove the option.
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Unread 10-24-10, 09:13 AM  
dagaard
A Deviate Faerie Dragon

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[quote]Originally posted by Zilver
[b]Sadly Curse are not interested in me having my FanUpdate there unless I get in contact with Ansu and get permission to create the project,
so for now (maybe even for all time) I will not upload to Curse,
so if SpartanUI show up in your Curse Client and you wish to use my version set it to "Ignore", that way it'll not touch your SpartanUi files.

Yup re-installed yet again and all fixed. I set Curse client to ignore it for now.
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Unread 10-24-10, 10:13 AM  
Duraldon
A Kobold Labourer

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Originally posted by Zilver
Have a look at issue 1

Currently NO CUSTOM UnitFrame can use "Set Focus" or "Clear Focus" in the PopUpMenu, this is a limitation Blizzard created until they chose to fix it, you simply can't use em on a custom Unitframe, so instead of getting 1000 issue reports about it being tainted I chose to simply remove the option.
Oh I have not seen. My fault. Sorry and thank you for the reply.
Last edited by Duraldon : 10-24-10 at 10:13 AM.
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Unread 10-24-10, 11:25 AM  
jeremy1048
A Kobold Labourer

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ok 2 comments:

1 - positioning worst place - in place of name would be better
2- not updating properly
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Unread 10-24-10, 11:40 AM  
jeremy1048
A Kobold Labourer

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oops forgot to say rc5 and in regards to the druid bar
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Unread 10-24-10, 12:43 PM  
Zilver
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Originally posted by jeremy1048
ok 2 comments:

1 - positioning worst place - in place of name would be better
2- not updating properly
Originally posted by jeremy1048
oops forgot to say rc5 and in regards to the druid bar
I do appreciate feedback, but seriously!!!!
I'm spending A LOT OF HOURS ON THIS, and you can't take just a few min to write some proper feedback

1st: There actually came 2 new druid bars, so which one is it? (EclipseBar or Alternate ManaBar) and where EXACTLY is it you think it would fit in better? (place it over the player name?)
2nd: What do you mean that it's not updating properly? (It's the *censored out* Blizzard Bar, if Blizzards code tell it to update it'll update, currently all I do to the Eclipse/Alternate ManaBar/ShardBar/HolyPowerBar is Move & Scale the BLIZZARD BAR's)
3rd: Posting pictures or spending a few minutes to describe your problem / alternate solution won't kill you.
4th: There is a edit button on your post, please use it if you forgot to write something.

Sorry, but had to get that off my chest,
I have spend like ... 13+ (days) of 8 - 9 (hours)
making it like somewhere around lets say ...
13 * 8,5 = 110,5 hours,
and that is only the work I've been doing since I uploaded the first Alpha onto WoWInterface.com ... spend a lot of time on it before I even uploaded that first Alpha.

Think I'm gonna need another day off from coding and support soon ... I might be putting too much time and energy into this.
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Unread 10-24-10, 01:21 PM  
jeremy1048
A Kobold Labourer

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sorry zilver on those comments i was in a rush when put those. looking at now yes would have been better to put alot better.

1: you're updating this far faster than most other addon providers so if need to take time off then do so. you've got a life and game time same as the rest of us. if need time for self to enjoy the game then take it.

2: ok the prob with the eclipse bar updating is something else interfering which is going to take time to narrow down what it is out of the numerous i'm using. I'm basing it off playing the game without any addons versus playing with addons.

3: the eclipse bar scale is perfect imho as its clear and legible. The place suggested originally was directly underneath the existing health and mana bars as there was enough room between the bars and the bag toolbar.

i've tried a few diff ways to get a screenshot up here to show what i mean to no avail.

just adjusting the contrast or colours of the bar, if poss, to make it clearer at a smaller size.

Without totally redesigning the nameplate section, cant think of a better place to put it. Not in the slightest suggesting you do so as that's more work than 3 types of chars deserve at mo given 4.03 is within 5 weeks and still got the bugs and mini-hotfix patches to get through which could seriously screw things up.


artarist - each vehicle is slightly diff sometimes its an action bar button sometimes its part of the artwork. if you go into bartender setup itself you'll find an option to put the vehicle bar as active (default inactive) downside is it throws the bars into the middle of screen right above where the map is. you need to put 2 rows to get exit and elevation controls to appear.
Last edited by jeremy1048 : 10-24-10 at 02:15 PM.
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Unread 10-24-10, 01:23 PM  
artarist
A Kobold Labourer

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Leave Vehicle

You may have posted an answer for this other then click your picture and then click leave, but is the leave vehicle button coming back?

Thanks for the hard work, love this mod and thanks for keeping it going.
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Unread 10-24-10, 02:01 PM  
Zilver
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Re: Leave Vehicle

Originally posted by artarist
You may have posted an answer for this other then click your picture and then click leave, but is the leave vehicle button coming back?

Thanks for the hard work, love this mod and thanks for keeping it going.
It's an Bartender issue and here is the link to the issue report for the Missing vehicle dismount button

Originally posted by jeremy1048
sorry zilver on those comments i was in a rush when put those. looking at now yes would have been better to put alot better
Np, just take your time and do it better next time 8-)
I'm just tired, I guess, so might be I'm a tad oversensitive today (Sorry).
That said, I still don't know what exact bar you think is wrongly placed or where exactly you think it would be better to place it...

About the update problem you are having, would be great if you could post a screenshot or something to make the problem clear, since the bar's run directly on blizzards code I'm not sure I can do anything about it, but maybe I can do something to them ... that said with around half an hour of testing fighting Training Dummies going in and out of combat I've had no issues with neither of the two Druid Bars.
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Unread 10-24-10, 02:27 PM  
jeremy1048
A Kobold Labourer

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zilver,

think this is more my clarity than your misunderstanding. i've edited an earlier post in regards to clarifying what i meant about inplace of nameplate. Thinking on it now, that solution is more work than justified at the moment with the number of patches about to drop on the game. Well we have 4.03 end of november and cataclysm just after which is going to mess things around further.

I've 2 screenshots trying to find way to get shown. 1 is middle of lk p1 fight showing starfire eclipse proc happening and the eclipse bar still showing ' 0 ' and the dial in the middle. the other was actually a ui error (as it turns out) showing the bag bar open full and the eclipse bar fitting perfectly between the bag bar and the health&mana frames.

The new eclipse bar is causing several druid addon writers no end of headaches as others are struggling to get that to parse properly or display properly.

Put your work in context to gatherer which up until midway through last week (based of developer comments in their own website) wasnt going to be updated until cataclysm shipped.
Last edited by jeremy1048 : 10-24-10 at 02:28 PM.
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Unread 10-24-10, 03:04 PM  
Zilver
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Originally posted by jeremy1048
zilver,

think this is more my clarity than your misunderstanding. i've edited an earlier post in regards to clarifying what i meant about inplace of nameplate. Thinking on it now, that solution is more work than justified at the moment with the number of patches about to drop on the game. Well we have 4.03 end of november and cataclysm just after which is going to mess things around further.

I've 2 screenshots trying to find way to get shown. 1 is middle of lk p1 fight showing starfire eclipse proc happening and the eclipse bar still showing ' 0 ' and the dial in the middle. the other was actually a ui error (as it turns out) showing the bag bar open full and the eclipse bar fitting perfectly between the bag bar and the health&mana frames.

The new eclipse bar is causing several druid addon writers no end of headaches as others are struggling to get that to parse properly or display properly.

Put your work in context to gatherer which up until midway through last week (based of developer comments in their own website) wasnt going to be updated until cataclysm shipped.
Thank you for clearing it up for me, btw Tinypic.com is a great way to post pictures if you got no other alternative
Click the "Insert Image" button:

and put in the link to the image.

I'll have a look at the placement, since I now got a better picture of the position suggested.
And do some more test's to see if I can get the EclipseBar to do the "0" while in Eclipse ...

Zilver
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Unread 10-24-10, 04:10 PM  
jeremy1048
A Kobold Labourer

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i tried that and will try it again to get the two images up as the links to a couple arent working when do preview. as soon as got something working then i'll post them up
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