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Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-22-12 06:02 PM
Created:10-08-10 04:46 AM
Downloads:112,092
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SpartanUI  Popular! (More than 5000 hits)
Version: 3.1.3
by: Azgaurd, Medmerd, Vaebris, Zilver
SpartanUI
Use curse.com to get this addon

The mods here will not give me full control (Azgaurd) over the addon here and i have been the only person working on it in the last year. As a result the addon will no longer be updated here nor will I be paying any attention to the forum here.
3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
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Old 10-13-10, 08:26 PM  
Vulcanus
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Originally posted by Sensei_Sin
As far as ADAPT support, it was removed because of texture overlapping issues. The original team was working on developing our own 3D "pictures" and animate the bars with Blizzard's own code.
It's true, there are a number of issues with it. However, it's entirely optional to use Adapt and even if you do, to use the 3D frames integrated with SUI.

Disabling the support is a matter of checking off a couple of boxes, then accepting the offer to reload your UI

In short, why not offer people a choice?
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Old 10-13-10, 08:28 PM  
Sensei_Sin
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Originally posted by Vulcanus
It's true, there are a number of issues with it. However, it's entirely optional to use Adapt and even if you do, to use the 3D frames integrated with SUI.

Disabling the support is a matter of checking off a couple of boxes, then accepting the offer to reload your UI

In short, why not offer people a choice?
I was merely explaining why it was done so people understand that there is a reason for it to be as it is. I'm not trying to tell people not to do it.
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Old 10-13-10, 08:53 PM  
Dezzieleloup
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Party frames are working (thank you so much Zilver)....but the spells under the party frames are blinking....(like disco balls)...sometimes.
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Old 10-14-10, 12:13 AM  
Zilver
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Originally posted by Dezzieleloup
Party frames are working (thank you so much Zilver)....but the spells under the party frames are blinking....(like disco balls)...sometimes.
Originally Posted by haste View Post
RegisterAttributeDriver makes all header frames get updated five times a second. There isn't really too much I can do with it currently (without rewriting how OnShow updating is done). It's a bug with the secure env. in other words.
This is the reason you get the disco, I have been trying a lot of different approaches, but haven't found a great one yet, still trying though.
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Old 10-14-10, 12:23 AM  
giarch
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I got my Chat box to work just fine...
I deleted my oUF from Curse and redownloaded it from wowinterface. Instead of having my Character/My target (health/mana) on the bottom by the map, it's up in the upper left corner like the default blizzard UI.

Any fix on this at all..??
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Old 10-14-10, 12:28 AM  
giarch
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Originally posted by giarch
I got my Chat box to work just fine...
I deleted my oUF from Curse and redownloaded it from wowinterface. Instead of having my Character/My target (health/mana) on the bottom by the map, it's up in the upper left corner like the default blizzard UI.

Any fix on this at all..??

Forgot to mention, I tried updating my oUF because when Im in a group-none of my party members show up. I can still see them and what they are doing-but they arent like in my 'group' along the left side of the screen.
Now, like I was saying, my character/target are in the default blizzard UI locations....

What do i have to delete and install (what ouf)
Last edited by giarch : 10-14-10 at 12:29 AM.
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Old 10-14-10, 12:28 AM  
Sensei_Sin
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Originally posted by giarch
I got my Chat box to work just fine...
I deleted my oUF from Curse and redownloaded it from wowinterface. Instead of having my Character/My target (health/mana) on the bottom by the map, it's up in the upper left corner like the default blizzard UI.

Any fix on this at all..??
Make sure oUF and the Spartan Player Frames and Party Frames are both enabled on your addon list. You might have to select the "load out of date addons" option.
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Old 10-14-10, 12:34 AM  
giarch
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seems to be working just fine. Ina group and everybody is showing up along the left side of the screen. Thank you sir for the help!

I saw some screen shots below, of a 2nd bridge and whatnot, is theer a fox for that yet?
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Old 10-14-10, 12:37 AM  
Sensei_Sin
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Originally posted by giarch
seems to be working just fine. Ina group and everybody is showing up along the left side of the screen. Thank you sir for the help!

I saw some screen shots below, of a 2nd bridge and whatnot, is theer a fox for that yet?
If I'm following the developer's time line correctly, the fix should be already on his RC4 version.
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Old 10-14-10, 03:20 AM  
JoeKneebone
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Can someone please tell me how to zoom in and out of the minimap?
Thanks!
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Old 10-14-10, 04:09 AM  
SenseiLoki
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There was a function to disable Target of Target. I used it before but Since this Fan update replaced my files (as any addon will) I can not remember how to make it so Spartan does not show Target of Target. Anyone know how? I thought it was in the ouf/lua but I am not seeing it now
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Old 10-14-10, 10:34 AM  
Xatiran
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spartan

For fix de whell scrolling.
Open Minimap.lua in /global

Go to line 112:

MinimapCluster:EnableMouseWheel(true);
MinimapCluster:SetScript("OnMouseWheel",function()
if (arg1 > 0) then Minimap_ZoomIn()
else Minimap_ZoomOut() end
end);

Remove these line.


Add this before : do -- child frame modifications


Minimap:EnableMouseWheel(true)
local t = 0
local zoomfunc = function(_, e)
t = t + e
if t > 4 then
t = 0
for i = 1, 5 do
_G.MinimapZoomOut:Click()
end
Minimap:SetScript("OnUpdate", nil)
end
end
Minimap:SetScript("OnMouseWheel", function(self, d)
if d > 0 then
_G.MinimapZoomIn:Click()
elseif d < 0 then
_G.MinimapZoomOut:Click()
end

end)


And now the whell zoom will work again.

sorry for my bad english i'm french canadian.
Last edited by Xatiran : 10-14-10 at 10:36 AM.
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Old 10-14-10, 11:46 AM  
Creepyhobo
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Not useable for pallys anymore?

I see that Our holy power bar does not show any way it can be enabled or does this mean its time for a new ui?
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Old 10-14-10, 12:27 PM  
Zilver
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Minimap issues

I became aware about several Minimap issues yesterday evening, so I will be addressing em in the coming days.

Originally posted by Creepyhobo
I see that Our holy power bar does not show any way it can be enabled or does this mean its time for a new ui?
You sir are correct, it was a typo coming from almost no sleep for days coding stuff, anyway they actually are there, you just cant see em they are below some of the other graphic, I'll upload RC4.1 with it fixed later tonight.

A quick fix would be to open up: "SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua" with notepad or another text editing tool and change each of these:
Code:
ShardBarFrame:SetFrameStrata("BACKGROUND");
EclipseBarFrame:SetFrameStrata("BACKGROUND");
PaladinPowerBar:SetFrameStrata("BACKGROUND");
RuneFrame:SetFrameStrata("BACKGROUND");
TotemFrame:SetFrameStrata("BACKGROUND");
to:
Code:
ShardBarFrame:SetFrameStrata("MEDIUM");
EclipseBarFrame:SetFrameStrata("MEDIUM");
PaladinPowerBar:SetFrameStrata("MEDIUM");
RuneFrame:SetFrameStrata("MEDIUM");
TotemFrame:SetFrameStrata("MEDIUM");
Originally posted by SenseiLoki
There was a function to disable Target of Target. I used it before but Since this Fan update replaced my files (as any addon will) I can not remember how to make it so Spartan does not show Target of Target. Anyone know how? I thought it was in the ouf/lua but I am not seeing it now
@SenseiLoki: I will take a look in the old code and see if I missed something, but to my knowledge latest official Beta release didn't have this functionality, and neither did the r100 from from the official Google code repository.

That being said, I have a thought of creating an custom show/hide functionality, something like this could potentially also be incorporated.

Originally posted by Sensei_Sin
Originally posted by giarch
seems to be working just fine. Ina group and everybody is showing up along the left side of the screen. Thank you sir for the help!

I saw some screen shots below, of a 2nd bridge and whatnot, is theer a fox for that yet?
If I'm following the developer's time line correctly, the fix should be already on his RC4 version.
@Sensei_Sin: you sir are correct, the issue was with the Viewport and was fixed within 21 hours (in the Google code repository) of the first report of it, so Yes the issue should have been fixed in RC4.
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Old 10-14-10, 12:51 PM  
kiwi_pearls
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Originally posted by Dezzieleloup
Party frames are working (thank you so much Zilver)....but the spells under the party frames are blinking....(like disco balls)...sometimes.
I thought some spells blinking was due to Blizzard telling us when spells are off cooldown and they are ready to use?
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