Download
(2 MB)
Download
Updated: 10-22-12 06:02 PM
Pictures
File Info
Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-22-12 06:02 PM
Created:10-08-10 04:46 AM
Downloads:112,723
Favorites:172
MD5:
SpartanUI  Popular! (More than 5000 hits)
Version: 3.1.3
by: Azgaurd, Medmerd, Vaebris, Zilver
SpartanUI
Use curse.com to get this addon

The mods here will not give me full control (Azgaurd) over the addon here and i have been the only person working on it in the last year. As a result the addon will no longer be updated here nor will I be paying any attention to the forum here.
3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
Post A Reply Comment Options
Old 02-28-12, 02:37 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by thesin
this has been fixed LONG ago and is in these comment with lots of other fixes, I can send you my local copy that has MANY MANY more fixes then that one.
Yes, please send me that. I'd love to have it and start from there. I'll go through here and see if I can compile some sort of bug list. I also didn't see a bug tracker. I'll work on getting that going as well.
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 02-28-12, 06:11 PM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 360
Uploads: 2
https://github.com/Baine/SpartanUI

just a fork i created ages ago, but should work with latest patch
__________________
Baine is offline Report comment to moderator  
Reply With Quote
Old 02-29-12, 12:26 AM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Baine
https://github.com/Baine/SpartanUI

just a fork i created ages ago, but should work with latest patch
Thank you Baine. It looks like it's pretty update so I'll roll with this for the base. I'll setup a github account and fork it.
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 02-29-12, 05:31 PM  
Cobaltius
A Murloc Raider

Forum posts: 6
File comments: 18
Uploads: 0
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
Cobaltius is offline Report comment to moderator  
Reply With Quote
Old 02-29-12, 06:15 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?


Originally Posted by Cobaltius

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
I don't understand exactly what you're asking. Are you talking about the chat input box?
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 02-29-12, 08:01 PM  
Baine
A Murloc Raider
 
Baine's Avatar
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 360
Uploads: 2
Originally Posted by Vaebris
Originally Posted by Cobaltius

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
I don't understand exactly what you're asking. Are you talking about the chat input box?
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
__________________
Baine is offline Report comment to moderator  
Reply With Quote
Old 02-29-12, 08:15 PM  
Deaddevil
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Error when joining dungeon

Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta
Deaddevil is offline Report comment to moderator  
Reply With Quote
Old 02-29-12, 09:49 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Thanks for all the feedback guys. It would really help a lot if everyone would use the issue tracker at GitHub. Tracking the issues inside of the comment section isn't really a good solution because things will get lost. If you have any questions on how to use it I'll be happy to help get the problems worked out.
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 02-29-12, 10:00 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Re: Error when joining dungeon

Originally Posted by Deaddevil
Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta

Please submit this to the issue tracker with a way to duplicate it. I've tried to duplicate it and I can't.
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 01:25 AM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Baine
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
Oh, thank you for the calcification. I thought that's what he was talking about, but I wasn't sure.

Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
Sure, I'd be happy to add a toggle for that. It was actually something on my personal list I wanted done as well.


EDIT:

This feature is currently in the beta dev branch and will be pushed out in the next beta release. If you want the feature now you can pull from github.

https://github.com/vaebris/SpartanUI/commit/e5f610616273b90121b4c12a9953214bddecb043
Last edited by Vaebris : 03-01-12 at 02:25 AM.
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 02:52 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
It's really nice to see that this addon is being maintained again. Thank you!
Aerials is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 02:59 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.
Last edited by Aerials : 03-01-12 at 03:04 PM.
Aerials is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 05:38 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Last edited by Vaebris : 03-01-12 at 05:46 PM.
Vaebris is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 08:36 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
Aerials is offline Report comment to moderator  
Reply With Quote
Old 03-01-12, 08:37 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Aerials
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
Vaebris is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: