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Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-22-12 06:02 PM
Created:10-08-10 04:46 AM
Downloads:112,088
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SpartanUI  Popular! (More than 5000 hits)
Version: 3.1.3
by: Azgaurd, Medmerd, Vaebris, Zilver
SpartanUI
Use curse.com to get this addon

The mods here will not give me full control (Azgaurd) over the addon here and i have been the only person working on it in the last year. As a result the addon will no longer be updated here nor will I be paying any attention to the forum here.
3.1.2:
-Added Monk Chi bar

3.1.3:
Fix - Monk class icon not showing in party frames.
Fix - Monk Statue moved to the right of the CHI.
Fix - Party frames now properly update when someone was invited while in combat.
Fix - Party Frame not showing up after leaving battleground.
Fix - Moved the Extra Power bar (Petrification bar in MV) to the left so its aligned with the player frame to account some people having a issue in Shado-pan Monastery where the bar overlaps with the extra action button on the last boss. (Temporary Fix, Long term this will move only if it needs to)
Change - SpartanUI no longer hides blizzard buffs, blizz does not allow addons to turn off buffs without some lengthy work arounds.
Removed - Player buffs are no longer displayed on the player frame.
Fix - Misc bugs.
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Old 03-14-12, 12:41 PM  
Baine
A Murloc Raider
 
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actually spartan ui should set up everything by itself

if not, try and check the following:
  • make sure all addons included in the download are active (on char screen), also make sure that out of date addons get loaded
  • ingame, enter "/sui reset" in your chat (without the quotes)
  • if above didn't help, try renaming your WTF folder to Something like WTF_ and try again (although that shouldn't be necessary)

hope that any of the above helped =)
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Old 03-15-12, 09:05 AM  
DrGerm
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Decreased FPS with Player Frames and Rogue in Dungeon

I submitted what I think is a bug report on your bug tracker regarding a severe hit on FPS while playing a rogue that only occurs in dungeons and is only resolved by disabling the player frames.

https://github.com/vaebris/SpartanUI/issues/16

Posting here in case anyone else has same problem.

Thanks for working on my favorite UI!
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Old 03-15-12, 04:27 PM  
Cobaltius
A Murloc Raider

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Re: setup

Originally Posted by tahirtje
maybe a dumb question but i really don't understand how to setup my bars like in the screenshots i'm new to this i usually never change interface but this is a nice one so i wanna try it, but can somebody explain/tell me how to get everything like in the screenshot?

Thanks.
Try opening bartender, go to profiles and select the Spartanui profile, that should place the bars to where they are supposed to be.
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Old 03-19-12, 11:06 AM  
thesin
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Hey guys glad to see this going again, Can someone confirm if my Alpha Trans code is in github version if not I'll make a patch, I'm also in the middle of fixing the vehicle dismount in some cases that isn't working with BT4, Things like the sandtiger box, or the chess boss in Kara, and I'll be sure to send that upstream as well.

Since I'm too lazy right now to make a git hub account (but I will I promise), I'd like to suggest we start on a proper options page for SpartanUI instead of just CLI commands, I think this would be great from everyone and would keep new options nice a clear and a good place to be able to turn off new code like the new chat window changes which I'm also not a fan of. I haven't' done such a thing yet but I'm learning to so if I get one running I'll send it upstream as well, but it's something I've always felt SpartanUI should have.

Thanks again for Taking this over form Zliver I have really missed it since Zliver's life got so busy, and Zliver I hope all is well for you with your daughter and such.

EDIT: After lots of learning about the bartender4 hooks I fixed vehicles, SpartanUI still does lots of it improperly but it's a start and works. I also added and placed the ExtraAction Button for Ultraxion and Madness so it's centred just above the minimap. The vehicle leave and option buttons will show up just below the minimap over the coords, unless someone has a better idea? But I can now leave my sandtiger box!

EDIT 2: I now have it changing health and power bars to use short notation, I'm just working on a config switch for it. Also would like to know how many float decimals to leave, isaias1983, would you like 1 or 2, 2 really isn't much shorter to be fair.

.
Last edited by thesin : 03-19-12 at 05:58 PM.
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Old 03-20-12, 12:40 PM  
thesin
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Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by DrGerm
I submitted what I think is a bug report on your bug tracker regarding a severe hit on FPS while playing a rogue that only occurs in dungeons and is only resolved by disabling the player frames.

https://github.com/vaebris/SpartanUI/issues/16

Posting here in case anyone else has same problem.

Thanks for working on my favorite UI!
Pretty sure this isn't a Rogue issue at all, it's a problem with the rename of a few core functions with the intro of LFR, LFG and LFD, I posted the fix in the comments here a while back, I can only assume it's in the git version, if not someone should add it, cause that is an annoying bug that causes DCs
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Old 03-20-12, 01:05 PM  
thesin
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Originally Posted by Cobaltius
I have a suggestion for a future release; would it be possible to have it so one could toggle guild XP and Guild rep in the right Exp bar.

I am not sure that bar was ever used for anything since the inception of Spartanui would be nice to make it do something.

I really don't know squat about coding but may try some testing on this myself.
the left XP bar is toon/lvl XP obviously, the right now is a rep bar just like in the Blizz interface, if you pick a rep from the rep window and click show as XP or something like that it'll show in that area, so if you selected your guild rep for instance and make it your rep bar then it would show and you can click on it for details. So technically that already exists.
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Old 03-20-12, 01:32 PM  
thesin
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Originally Posted by Baine
that's done in multiple places, as of now only by hand

open SpartanUI\scripts\Module-ChatFrame.lua

comment out line 114
as reference, it should read:
lua Code:
  1. cf:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")

to remove the outline on tabs
comment out line 133-137
lua Code:
  1. tab:GetFontString():SetFont(NAMEPLATE_FONT, 11, "THINOUTLINE")
  2. --fix for color and alpha of undocked frames
  3. tab:GetFontString():SetTextColor(1,0.7,0)
  4. tab:GetFontString():SetShadowOffset(1,-1)
  5. tab:GetFontString():SetShadowColor(0,0,0,0.6)

line 155-157
lua Code:
  1. ChatFontNormal:SetFont(NAMEPLATE_FONT, 12, "THINOUTLINE")
  2. ChatFontNormal:SetShadowOffset(1,-1)
  3. ChatFontNormal:SetShadowColor(0,0,0,0.6)

probably a few more places regarding tabs when hovering them, just search for font
I personally believe this would have been better to add as SpartanUI_ChatFrame, like the fileEffects and spin cam so it very easy to disable. Just an idea.
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Old 03-21-12, 07:56 AM  
DrGerm
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Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by thesin
Pretty sure this isn't a Rogue issue at all, it's a problem with the rename of a few core functions with the intro of LFR, LFG and LFD, I posted the fix in the comments here a while back, I can only assume it's in the git version, if not someone should add it, cause that is an annoying bug that causes DCs
Ya, I've had the same problem with a another character now too (a hunter). I think I found the post you're referring to:

Originally Posted by schilm
This isn't really a "fix" per se, but I did some digging in the LUA and I was able to get the maddening errors to go away by commenting a few lines in the PlayerFrames addon.

open "SpartanUI_PlayerFrames/scripts/Unit-PlayerFrame.lua"

lines 121 to 125 will be this:

if ( mode == "time" ) then
StartAnimating(self);
else
StopAnimating(self);
end

change it to this:

if ( mode == "time" ) then
--StartAnimating(self);
else
--StopAnimating(self);
end


I don't know what other ramifications this might have, but... it seems to work for me to suppress the endless errors in my limited testing. Your mileage may vary, caveat emptor, etc. etc. etc.

- Max
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Last edited by DrGerm : 03-21-12 at 07:57 AM.
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Old 03-21-12, 08:41 AM  
thesin
A Kobold Labourer

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Re: Re: Re: Decreased FPS with Player Frames and Rogue in Dungeon

Originally Posted by DrGerm
And then I found some follow up comments by yourself and others - something about the LFG/LFR/LFD thing.

I am using what I think is the latest version from github (I find it difficult to find where/how to download from that site... anyway...) it is SpartanUI-2.6.3-Beta.zip posted 3/1/2011

I checked my code and those two sections above are not commented out. I'm doing that now to see if this fixes the problem for me.

Regarding Bartender and oUF versions (I'm checking to be sure I'm using latest versions). I find oUF on wowinterface which is listed as version 1.5.16 but the version I have installed (I think using the one from the SUI package) says version 1.5.8 in the oUF.toc [weird]. Regarding Bartender, I'm using version 4.4.20.1 which is the latest version from wowinterface and curse.

Thanks!
Yeah that is the right stuff, SpartanUI used to move the LFG (Now called LFD) eye icon and animation to the player portrait, and in doing so they rewrote the animation section and the count on it for the CD and deserter portions, this is the code that is an issue, simply removing it and letting the native UI deal with it and put it back on the minimap solves this, I'm sure it could be reworked but it's a huge PITA and I find it looks better on the minimap so I didn't bother.

And yes I'm currently using oUF 1.5.16 without issue as a matter a fact there are lots of bug fixes in it, oUF is only used for player and party frames for the healthier and energy bars. I'm currently working on trying to animate those like it was in the original SpartanUI.
Last edited by thesin : 03-21-12 at 10:47 AM.
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Old 03-21-12, 09:53 AM  
thesin
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Here is my current versions with my changes, it has nothing to do with current Git, and doesn't have all the new options it has.

Hopefully at some point i'll check out the current Git version and port over my changes so they can get added in.

Some of the new stuff in my version is

/sui alpha [0-1] -- I use 0.6 @todo need to figure out how to alpha XP/Rep Bars
/sui notation [0,1] -- 0 = Full eg. 1000, 1 = Short eg. 1K

I Also have the Vehicle Leave Fix for some Vehicles eg. Sandbox Tiger, just make sure that you reselect the Spartan Template from Bartender and reload.

I'm working on a proper and Config GUI as my next addition.

http://www.southofheaven.org/SpartanUI/

Zilver, Vaebris or Baine feel free to use and merge anything you like from this, I'm only doing t for me personally as I have little time to test and I'm using it to learn the WoW API I can't guarantee any of it is efficient, still learning after all

Pic with the Alpha Trans on.


.
Last edited by thesin : 03-21-12 at 10:10 AM.
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Old 03-28-12, 08:55 AM  
Scottbot
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Is this still being updated? lol

Not seen anything in a month, or any recent replies to github
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Old 03-28-12, 11:54 AM  
thesin
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Originally Posted by Scottbot
Is this still being updated? lol

Not seen anything in a month, or any recent replies to github
I'm still working on my copy, almost have a proper config GUI setup.
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Old 03-28-12, 06:28 PM  
Scottbot
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meant as in official project page / github

Seems official one keeps getting ditched, everytime I look back its gone inactive - officially
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Old 03-29-12, 08:34 AM  
thesin
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Originally Posted by Scottbot
meant as in official project page / github

Seems official one keeps getting ditched, everytime I look back its gone inactive - officially
if it is again I may just asked to get added to it, I'm constantly working on it anyhow and it might the nice to have more then one person on it so it keeps going, to be honest after going through it as much as I have I think the code could use an entire rewrite, the naming convention in the code is very poor at best and the way things are used are a little odd compared to exampled from ACE3 and other projects. I'm considering doing just that to be honest, if I do I'll open a new git hub, maybe under the name SpartanUI3 or something, all previous maintainers/contributors, will be welcome and the original Author will have all rights to it of course. Anyhow that is only a thought at this point but I agree with you it's gone through lots of authors without a major full release. Thought it hasn't been long I think the new guy will be back.
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Old 04-02-12, 03:18 PM  
skittlezmb
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Chat Edit

How do I get the chat edit box back on the bottom?
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