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Updated: 11-28-12 01:57 PM
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Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-28-12 01:57 PM
Created:10-09-10 05:41 AM
Downloads:2,507
Favorites:31
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Categories:Character Advancement, Miscellaneous
QuestSounds
Version: 2012.11.28
by: Yocote [More]
QuestSounds - version 2012.11.28

QuestSounds is a small addon to give audio cues on the following events:

  • you complete a quest
  • you complete an objective of a quest
  • you gain progress on one of the objectives of a quest

Each of these events will cause a distinct sound to be played (only the 'highest ranked' of these sounds will play, of course)

The idea for this addon was inspired by MonkeyQuest's quest completion
sounds; I wanted to have that feature without having to load that full
addon, as most other features of MonkeyQuest are now provided by blizzard's
built-in objectives tracker.

My goal is to keep this addon small. This has the following implications:
  • There is only little configuration flexibility, via commandline instructions (see below)
  • The sounds are sounds that are sounds that are embedded in the game, they are not external sound files.
  • There is no localization support. As far as I can see, the addon will work in other languages as well, but the feedback messages will be printed in english and the commands are in english.

Known problems:
  • The sounds may not play the first time they should play (if they aren't cached yet).
  • For some quests the wrong 'rank' of sound may play (e.g. the objective complete sound when the quest complete sound should play)

Configuration:

There are a few configuration commands available via the "/qsnd" command ("/questsounds" is an alias for "/qsnd"). Sorry - no graphical configuration yet.

There are a few "sound sets" built in that you can choose between. In this version you can switch between these via:
  • /qsnd set gong
  • /qsnd set wacky
  • /qsnd set creatures

The 'wacky' set is the default in this version. (In the previous version
the 'gong' set was the default, but those sounds stand out less from the usual soundscape)


You can test the sounds via the "/qsnd test" command:
  • /qsnd test quest
    (plays the "quest complete" sound)
  • /qsnd test objective
    (plays the "objective complete" sound)
  • /qsnd test part
    (plays the "progress" sound)

New in version 2012.09.12:
You can tune the amount of messages printed to the chat pane via the "/qsnd message" command:
  • /qsnd message none
    Do not print quest progress messages
  • /qsnd message completion
    Only print quest completion messages
  • /qsnd message objectives
    Only print messages for quest completion and objective completion
  • /qsnd message all
    Print messages for all forms of quest progress (default)
2012.11.28:
- Updated TOC for patch 5.1

2012.09.12:
- Added an option to reduce the number of messages printed to the chat pane

2012.08.29:
- Release for MoP / patch 5.0.4.
- Changed the default sound set back to 'wacky' as that stands out more from
'everyday' sounds.

2011.05.01:
- Bumped TOC for patch 4.1. No other changes.

2010.10.17:
- Changed the default sound set
- Changed the "objective complete" sound of the original 'wacky' sound set
to a sound that works on the 4.0.1 client
- Added a configuration option via the "/qsnd" command (or "/questsounds")


2010.10.09:
- Original release
Archived Files (5)
File Name
Version
Size
Author
Date
2012.09.12
4kB
Yocote
09-12-12 12:16 PM
2012.08.29
4kB
Yocote
09-01-12 03:53 AM
2011.05.01
4kB
Yocote
05-01-11 10:09 AM
2010.10.17
4kB
Yocote
10-17-10 07:21 AM
2010.10.09
2kB
Yocote
10-09-10 05:41 AM


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Unread 10-15-10, 06:15 AM  
Warriorreuel
A Kobold Labourer

Forum posts: 1
File comments: 8
Uploads: 0
Changing the sounds.

First, nice light weight addon for those who don't need or want all the bulk of some of the other addons. I really really like an audio sound when I complete a quest. I have successfully changed the sounds to ones I desire, that part works fine. However, I am trying to play the quest complete sound more than once so I don't miss it. I modded the code as follows but no worky.

if complete then
print("["..level.."] '"..link.."': complete");
me:Play(sounds.questComplete)
me:Play(sounds.questComplete)
elseif objectivesComplete>self.completeCount then

Then I tried this change to try and get the sound file to play twice in a row,

function me:Play(sound)
-- print("Playing:", sound)
if sound and sound~="" then
PlaySoundFile(sound)
PlaySoundFile(sound)
end
end

Still does not work. My desire was to get the sounds to play twice in a row since they go by so fast its easy to miss them. What am I doing wrong here?
I am currently working on converting a .wav file (quest complete sound using my voice) into ,ogg file which I have done but now I am struggling how to incorporate the new .ogg file into a .MPQ file. After spending a few hours on this task it dawned on me that it would be even nicer if I could simply point to a wav file from this addon and play it. That way I could avoid the whole .ogg and .MPQ thing. What are the implications of being able to point to and play a wav file directly from inside this addon?
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Unread 10-13-10, 02:57 PM  
Yocote
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 9
Uploads: 2
Originally posted by RHuebner
This is a nice little addon, and works well for what it does. But I have to say the default sounds chosen are pretty annoying (the quest complete one is outright obnoxious).
I guess everyone has their own likes and dislikes as far as sounds go Maybe I should offer a few different sound sets as option in the next version. I will consider your choices as an alternate set, though I will not use your choice of "quest complete" sound, because I happen to use exactly that sound in another addon (that I haven't released yet)


That said: it appears that two of the three sounds actually are present in the standard 4.0.1 client and don't require cataclysm; the "objective complete" sound is not present in the new live client. So feel free to try the addon "as is" on live.
Last edited by Yocote : 10-13-10 at 03:02 PM.
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Unread 10-13-10, 06:54 AM  
RHuebner
A Kobold Labourer

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File comments: 19
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This is a nice little addon, and works well for what it does. But I have to say the default sounds chosen are pretty annoying (the quest complete one is outright obnoxious). For the sake of other users who may not know how to find alternate sound files to use, let me suggest the following boring, functional and non-obnoxious alternatives:

questComplete = "Sound/Doodad/BellTollNightElf.ogg",
objectiveComplete = "Sound/Effects/DeathImpacts/mDeathImpactGiantDirtA.ogg",
objectiveProgress = "Sound/Effects/DeathImpacts/mDeathImpactSmallDirtA.ogg",

But thanks to the author anyway, it's nice once you administer its meds.
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Unread 10-10-10, 12:28 AM  
Yocote
A Kobold Labourer
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Forum posts: 1
File comments: 9
Uploads: 2
Edit: it appears that two of the three sounds actually are present in the 4.0.1 client, and the triggering logic works on 4.0.1, so feel free to use it on the live client (the "objective complete" sound won't play though, unless you replace it). I will upload a new version in the weekend.


Originally posted by Tincup
Will this work for the current version of WoW? Just wondering?
It won't work on 3.3.5 or pre-cataclysm versions of 4.0.* for two reasons:

1) There is one reason it certainly won't work "as is" on both 3.3.5 and 4.0.* pre-cataclysm: the sounds I used in the addon aren't available in those clients. You could edit the sounds to different ones of course to work around this until cataclysm comes around.

2) On 3.3.5 it will also not work for another reason, which is not easy to work around: one of the events I use to detect the changes in the quest log doesn't fire on 3.3.5 under the same conditions as it does on the beta (UNIT_QUEST_LOG_CHANGED). This issue should not be a problem on 4.0.1 though (I haven't set up a PTR client, so I can't check atm)
Last edited by Yocote : 10-13-10 at 03:02 PM.
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Unread 10-09-10, 09:44 PM  
Tincup
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Will this work for the current version of WoW? Just wondering?
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