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Updated: 11-28-12 01:57 PM
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Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-28-12 01:57 PM
Created:10-09-10 05:41 AM
Downloads:2,500
Favorites:31
MD5:
Categories:Character Advancement, Miscellaneous
QuestSounds
Version: 2012.11.28
by: Yocote [More]
QuestSounds - version 2012.11.28

QuestSounds is a small addon to give audio cues on the following events:

  • you complete a quest
  • you complete an objective of a quest
  • you gain progress on one of the objectives of a quest

Each of these events will cause a distinct sound to be played (only the 'highest ranked' of these sounds will play, of course)

The idea for this addon was inspired by MonkeyQuest's quest completion
sounds; I wanted to have that feature without having to load that full
addon, as most other features of MonkeyQuest are now provided by blizzard's
built-in objectives tracker.

My goal is to keep this addon small. This has the following implications:
  • There is only little configuration flexibility, via commandline instructions (see below)
  • The sounds are sounds that are sounds that are embedded in the game, they are not external sound files.
  • There is no localization support. As far as I can see, the addon will work in other languages as well, but the feedback messages will be printed in english and the commands are in english.

Known problems:
  • The sounds may not play the first time they should play (if they aren't cached yet).
  • For some quests the wrong 'rank' of sound may play (e.g. the objective complete sound when the quest complete sound should play)

Configuration:

There are a few configuration commands available via the "/qsnd" command ("/questsounds" is an alias for "/qsnd"). Sorry - no graphical configuration yet.

There are a few "sound sets" built in that you can choose between. In this version you can switch between these via:
  • /qsnd set gong
  • /qsnd set wacky
  • /qsnd set creatures

The 'wacky' set is the default in this version. (In the previous version
the 'gong' set was the default, but those sounds stand out less from the usual soundscape)


You can test the sounds via the "/qsnd test" command:
  • /qsnd test quest
    (plays the "quest complete" sound)
  • /qsnd test objective
    (plays the "objective complete" sound)
  • /qsnd test part
    (plays the "progress" sound)

New in version 2012.09.12:
You can tune the amount of messages printed to the chat pane via the "/qsnd message" command:
  • /qsnd message none
    Do not print quest progress messages
  • /qsnd message completion
    Only print quest completion messages
  • /qsnd message objectives
    Only print messages for quest completion and objective completion
  • /qsnd message all
    Print messages for all forms of quest progress (default)
2012.11.28:
- Updated TOC for patch 5.1

2012.09.12:
- Added an option to reduce the number of messages printed to the chat pane

2012.08.29:
- Release for MoP / patch 5.0.4.
- Changed the default sound set back to 'wacky' as that stands out more from
'everyday' sounds.

2011.05.01:
- Bumped TOC for patch 4.1. No other changes.

2010.10.17:
- Changed the default sound set
- Changed the "objective complete" sound of the original 'wacky' sound set
to a sound that works on the 4.0.1 client
- Added a configuration option via the "/qsnd" command (or "/questsounds")


2010.10.09:
- Original release
Archived Files (5)
File Name
Version
Size
Author
Date
2012.09.12
4kB
Yocote
09-12-12 12:16 PM
2012.08.29
4kB
Yocote
09-01-12 03:53 AM
2011.05.01
4kB
Yocote
05-01-11 10:09 AM
2010.10.17
4kB
Yocote
10-17-10 07:21 AM
2010.10.09
2kB
Yocote
10-09-10 05:41 AM


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Unread 09-12-12, 12:22 PM  
Yocote
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 9
Uploads: 2
I just uploaded a new version (2012.09.12) that adds a configuration command to adjust the verbosity of the messages in the chat pane (it may take a short while before it becomes available for download)

/qsnd message none
show no progress messages in the chat pane

/qsnd message all
show all progress messages in the chat pane (default)

/qsnd message completion
show only quest completion messages

/qsnd message objectives
show quest completion and objective completion messages (but not objective progress messages)
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Unread 09-12-12, 01:58 PM  
LadyEnfinity
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Forum posts: 0
File comments: 3
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Originally Posted by Yocote
I just uploaded a new version (2012.09.12) that adds a configuration command to adjust the verbosity of the messages in the chat pane (it may take a short while before it becomes available for download)

/qsnd message none
show no progress messages in the chat pane

/qsnd message all
show all progress messages in the chat pane (default)

/qsnd message completion
show only quest completion messages

/qsnd message objectives
show quest completion and objective completion messages (but not objective progress messages)
Awesome! Thank you so much
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Unread 09-29-12, 02:40 PM  
yeremias
A Kobold Labourer

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random sounds

Do you know of a way to have the addon say random sounds? For instance, upon quest completion, could it say either the peon's or the peasant's voice, changing randomly? Also, could it say the different "PeonYes*" for quest progress?

Example sounds:
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes1.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes2.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes3.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes4.ogg")

With all the questing we do, it'd be nice to hear variations.

Thank you for making this addon, by the way. It is very nice!
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Unread 11-15-12, 10:50 AM  
Yocote
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File comments: 9
Uploads: 2
Re: random sounds

Originally Posted by yeremias
Do you know of a way to have the addon say random sounds? For instance, upon quest completion, could it say either the peon's or the peasant's voice, changing randomly? Also, could it say the different "PeonYes*" for quest progress?

Example sounds:
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes1.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes2.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes3.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes4.ogg")

With all the questing we do, it'd be nice to hear variations.

Thank you for making this addon, by the way. It is very nice!
That would require some extra coding and adding some more configuration options (to define the list of sounds you want to choose from). I'm not sure that would be worth the effort - would any other users be interested in such a feature?
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Unread 12-01-12, 01:20 PM  
yeremias
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Re: Re: random sounds

Thanks for responding!

I was hoping it would be something more simple, like adding a lua string, and then plugging in what sounds you want to randomly play.

I know enough lua to modify the SharedMedia addon folder, and a (very) wee bit more.
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