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Updated: 10-20-10 08:01 AM
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Updated:10-20-10 08:01 AM
Created:10-11-10 11:25 AM
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nUI InvisiSkin  Popular! (More than 5000 hits)

Version: 1.2.1
by: Toecheese [More]

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InvisiSkin for nUI


This is an alternate Dashboard Skin for Spiel2001's nUI Interface Suite.
Tested and should work with most resolutions.

Please first read below how to use this skin.

Thanks to Spiel2001 for developing this amazing UI Suite.


To use this skin:
  1. Exit WoW
  2. Download and install the most recent version of nUI if you have not already as you would any other addon. You should unzip the contents of the download file into your Interface\AddOns directory
  3. Download and install this skin as you would any other addon and unzip it into the Interface\AddOns directory as well.
    After downloading and installing both mods, you should have both an Interface\AddOns\nUI directory and an Interface\AddOns\nUI_InvisiSkin directory
  4. Run WoW and log in. Before selecting a character to play, click on the "AddOns" button in the lower left corner of the screen and enable the nUI_InvisiSkin addon. You can return to using the default nUI dashboard at any time by disabling nUI_InvisiSkin.
  5. Select your character and enter the world. nUI will automatically replace the default dashboard with the InvisiSkin skin if it is enabled.


DEPENDING ON YOUR CURRENT VERSION ON nUI YOU MAY OR MAY NOT SEE A LARGE BLACK BAR AT THE BOTTOM OF THE SCREEN.... IF YOU HAVE THE BLACK BAR READ ON


This is caused by the WorldFrame being moved to compensate for nUI being at the bottom of the screen.
To restore the original Worldframe size (fullscreen) do the following:
  1. Locate C:\World of Warcraft\Interface\AddOns\nUI\Main\nUI.lua
  2. CREATE A BACKUP OF THIS FILE AND SAVE IT SOMEWHERE SAFE
  3. Open the file
  4. hit Ctrl F to bring up the find dialog and find 'WorldFrame', there is only one instance of it in this file (this is on line 211)
  5. delete the whole line:
    Code:
    WorldFrame:SetPoint( "BOTTOM", nUI_Dashboard, "CENTER", 0, 0 );
    Alternatively comment it out by adding '-- ' like this
    Code:
    -- WorldFrame:SetPoint( "BOTTOM", nUI_Dashboard, "CENTER", 0, 0 );
  6. save the file


A result of moving the WorldFrame is that the CoolDown Bar and Range text are now moved down over you action bars.

The simplest way to rectify this is to use Xrystals nUI : Config [LDB] this allows you to move and scale the HUD to your preference and should resolve any issues with the HUD elements overlapping the toolbars.

However, if you wish to manually edit the .lua files for specific elements this is a fairly simple process, the great thing about this is you can edit it while WoW is OPEN, simply edit it, save it and type /nui rl to reload the UI see the new position, edit again and /nui rl until your happy with it's position:

The Cooldown bar & Cast bar can quite easily be moved, Spiel's response to a similar question can be found HERE.

But here's a few simple steps:
  1. Locate and open C:\World of Warcraft\Interface\AddOns\nUI\Layouts\Default\HUDLayouts
  2. Choose the folder that represents your HUD set up (mine is Players/Target) - Open the folder
  3. Locate and open nUI_HUDLayout_PlayerTarget.lua (if you have a different HUD set up the PlayerTaregt bit will be different)
  4. hit Ctrl F once it's opened and find 'cooldown_bar' there is only once instance of it
  5. Under the 'anchor' section locate the line:
    Code:
    yOfs = 8,
  6. The number 8 here is the ofset amount, increase this number to move the bar up the screen. I have mine set at 75 and it sits nicely just above my top action bar.

To adjust the Range Text the process is very similar only this time you need to open the nUI_HUDSkin_PlayerTarget_Target.lua (also in the HUDLayouts folder)
This time do the following:
  1. Search for 'Range'
  2. scroll down slightly to the 'label' section
  3. locate and edit
    Code:
    yofs = -45,
  4. I found a value of yofs = 130 works well on my resolution
  5. save file and /rl WOW

Again the yofs value refers to it's vertical position and through a little trial and error you can perfect the positioning to where it best suits your style of play.
In both of these files there are also xofs values, these control the horizontal positioning so you could move these items into a corner if you choose to!

Once you have looked into these you will easily see the other elements as they are listed very similarly and are changed in the same way.

Final Tip:
Install the nUI: Config [GUI] by Kodewulf from HERE and use the setting under General to change all you action bars to mouseover. This gives an Uber clean look, but you gotta know where everything is!
CRYSTAL HACK


There is no longer a need for the crystal files originally available, you can now achieve the same affect by simply renaming the following files to prevent them from being displayed:

C:\World of Warcraft\Interface\AddOns\nUI\Layouts\Default\Art\nUI_BevelboxBg.blp
C:\World of Warcraft\Interface\AddOns\nUI\Layouts\Default\Art\nUI_BevelboxBorder.blp

I would suggest you rename them rather than delete them (I just added origin to the end of the file name )

Original file remains the same, but requires user to edit nUI.lua line 211 to comment out worldframe changes.

Able to rename background and border files to remove there visibility (Crystal hack)
Optional Files (0)


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Unread 11-22-10, 03:29 AM  
Gaenjin
A Deviate Faerie Dragon

Forum posts: 10
File comments: 56
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Originally posted by Gaenjin
Actually, I retract this... ok, so check this out: the 5.07.06 already has the WorldFrame:SetPoint line commented out, right? All the HUD frames play nicely, and there's no need to go in and edit the yofs values.

In 5.07.07, the WorldFrame:SetPoint line is back to being not commented out, so I go and comment it out and would expect everything to behave like 5.07.06, right? No... all of the HUD frames drop down. Ok, not all but most, even the Player/Target bars drop down.

I've looked through the files from the different versions, done some eyeball comparisons since I don't have my LUA tools anymore, and I can't find what changed. If the 5.xx nUI is going to be discontinued soon, I really don't see much reason to bother anymore time on this, but there are my findings. I think I'll just roll with the default skin until he releases version 6 to us.
Nevermind, apparently the worldframe appeared again due to viewport changes in the last nUI update, which have been removed again from the latest update, so its no longer an issue... black box is gone again. don't have to mess with LUA files. Since Scott said that 5.07.08 us the last update for nUI 5.x, it will probably never be an issue again.
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Unread 11-21-10, 01:55 AM  
Gaenjin
A Deviate Faerie Dragon

Forum posts: 10
File comments: 56
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Originally posted by Gaenjin
There's nothing to update for this skin. Unfortunately, its an issue with the core nui.lua file. It apperas that Scott had commented out the WorldFrame:SetPoint line in the 5.07.06 (Development) nUI version, which made us think that the issue had been fixed, but in looking at the nui.lua file for this latest release (5.07.07 (Plus)), he has removed the comment markers which renabled the line, thus causing the big black box to appear again.

Long story made short... everyone will have to follow the original directions on the main page of this InvisiSkin and comment out that WorldFrame:SetPoint line again.
Actually, I retract this... ok, so check this out: the 5.07.06 already has the WorldFrame:SetPoint line commented out, right? All the HUD frames play nicely, and there's no need to go in and edit the yofs values.

In 5.07.07, the WorldFrame:SetPoint line is back to being not commented out, so I go and comment it out and would expect everything to behave like 5.07.06, right? No... all of the HUD frames drop down. Ok, not all but most, even the Player/Target bars drop down.

I've looked through the files from the different versions, done some eyeball comparisons since I don't have my LUA tools anymore, and I can't find what changed. If the 5.xx nUI is going to be discontinued soon, I really don't see much reason to bother anymore time on this, but there are my findings. I think I'll just roll with the default skin until he releases version 6 to us.
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Unread 11-20-10, 10:01 PM  
Gaenjin
A Deviate Faerie Dragon

Forum posts: 10
File comments: 56
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Originally posted by Toecheese
It's also seems to be the culprit for the crystal files going wrong some how, yet to work out why exactly, but I think I'm getting closer!
It looks like the nUI_Bevelbox art files for the original NUI have a color model of RGB, while the color model for your Crystal files are CYMK. I can't find any older versions of InvisiSkin (that worked) to compare against, but its pretty much the only discrepancy that I can find atm. Maybe that will make more sense to you than it does to me, I'm not an artist or familiar with computer graphics.

edit: Here's some more info, if this helps:
C:\Users\Public\Games\World of Warcraft\Tools\BLPConverter_8_1>BLPConverter.exe
/I nUI_BevelboxBorder.blp
File Info Mode.
(default nUI art file) nUI_BevelboxBorder.blp:
128x16
encoding = 2 (Compressed)
alphaBitDepth = 8
alphaEncoding = 1
5 mips
Format = BLP_DXT3 (DXT3).

C:\Users\Public\Games\World of Warcraft\Tools\BLPConverter_8_1>BLPConverter.exe
/I nUI_BevelboxBorder_Crystal.blp
File Info Mode.
(Crystal) nUI_BevelboxBorder_Crystal.blp:
128x16
encoding = 8 (UNRECOGNIZED)
alphaBitDepth = 0
alphaEncoding = 0
no mips
Last edited by Gaenjin : 11-20-10 at 10:30 PM.
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Unread 11-20-10, 09:04 PM  
Gaenjin
A Deviate Faerie Dragon

Forum posts: 10
File comments: 56
Uploads: 0
There's nothing to update for this skin. Unfortunately, its an issue with the core nui.lua file. It apperas that Scott had commented out the WorldFrame:SetPoint line in the 5.07.06 (Development) nUI version, which made us think that the issue had been fixed, but in looking at the nui.lua file for this latest release (5.07.07 (Plus)), he has removed the comment markers which renabled the line, thus causing the big black box to appear again.

Long story made short... everyone will have to follow the original directions on the main page of this InvisiSkin and comment out that WorldFrame:SetPoint line again.
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Unread 11-20-10, 07:19 PM  
Toritha
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Originally posted by patott
Since the new NUI update, the frames are only half invisible.
please update, i need my invisible skin
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Unread 11-20-10, 06:28 PM  
patott
A Kobold Labourer

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Since the new NUI update, the frames are only half invisible.
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Unread 11-07-10, 12:30 PM  
Sutaka
A Kobold Labourer

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Any update on the crystal files?
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Unread 10-23-10, 01:22 PM  
justjaded6
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This is the skin I have been looking for , thank you for the work you put in it
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Unread 10-21-10, 12:48 PM  
Toecheese
A Murloc Raider
 
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Originally posted by Gaenjin
Not sure about the Crystal files, but I can tell you that I have not had to edit the nUI.lua file at all. For me, this works fine out of the box, I installed it, logged in and haven't seen an ugly black bar yet.

So maybe something changed with nUI Core that fixed the need to edit out the WorldFrame line, and it broke the Crystal files? /noidea just tossing it out there
Your absolutely right, it seems that in the latest nUI release there is no longer a need to edit the nUI.lua, which is great news.

It's also seems to be the culprit for the crystal files going wrong some how, yet to work out why exactly, but I think I'm getting closer!
__________________
[SIGPIC][/SIGPIC]

What people don't get is that I am, ultimately, a rip-off artist at heart.
My brush has two colours, Copy and Paste, and my canvas is someone else's!


(Sorry Spiel2001 I couldn't resist )
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Unread 10-21-10, 03:24 AM  
Gaenjin
A Deviate Faerie Dragon

Forum posts: 10
File comments: 56
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Not sure about the Crystal files, but I can tell you that I have not had to edit the nUI.lua file at all. For me, this works fine out of the box, I installed it, logged in and haven't seen an ugly black bar yet.

So maybe something changed with nUI Core that fixed the need to edit out the WorldFrame line, and it broke the Crystal files? /noidea just tossing it out there
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Unread 10-20-10, 06:52 AM  
Toecheese
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Just use the check box to 'Use out of date addons' in your addons screen until I complete the update.
__________________
[SIGPIC][/SIGPIC]

What people don't get is that I am, ultimately, a rip-off artist at heart.
My brush has two colours, Copy and Paste, and my canvas is someone else's!


(Sorry Spiel2001 I couldn't resist )
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Unread 10-20-10, 02:39 AM  
patott
A Kobold Labourer

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Still Out of Date?

I've installed this addon, but WoW says it's out of date and doesn't load. Am I missing something?

Thanks.

Pat
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Unread 10-18-10, 12:22 PM  
Toecheese
A Murloc Raider
 
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Originally posted by Kyres
I installed everything according to the instructions, but installing the Crystal files gives me bright green borders, crashes the game on subsequent load attempts. Any ideas? (I saved the old files, don't worry. I would love the clear borders, though.)
Sorry about that, this is a bug I picked up earlier on my own machine, I'm currently working on a fix and should have it out tomorrow, for now simply restore your original nUI files that were replaced by the crystal files.

You'll still have the shadows for now, but as I said hopefully tomorrow I'll get time to fix it.
__________________
[SIGPIC][/SIGPIC]

What people don't get is that I am, ultimately, a rip-off artist at heart.
My brush has two colours, Copy and Paste, and my canvas is someone else's!


(Sorry Spiel2001 I couldn't resist )
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Unread 10-18-10, 11:22 AM  
Kyres
A Kobold Labourer

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I installed everything according to the instructions, but installing the Crystal files gives me bright green borders, crashes the game on subsequent load attempts. Any ideas? (I saved the old files, don't worry. I would love the clear borders, though.)
Last edited by Kyres : 10-18-10 at 11:26 AM.
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Unread 10-18-10, 03:21 AM  
Toecheese
A Murloc Raider
 
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Originally posted by iljott
Cool skin! I wonder why no one thought of this before! It helps make nUI look a bit more minimalistic which is great in my books!
My thoughts exactly That's why I made it.
__________________
[SIGPIC][/SIGPIC]

What people don't get is that I am, ultimately, a rip-off artist at heart.
My brush has two colours, Copy and Paste, and my canvas is someone else's!


(Sorry Spiel2001 I couldn't resist )
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