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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
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Mists of Pandaria (5.0.4)
Updated:11-15-13 12:29 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Raven  Popular! (More than 5000 hits)
Version: r317
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Highlights for active spells plus cooldown counters on popular action bar addon buttons
6) Preset spell colors and cooldowns plus buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq
Localizations: Chinese (zhCN and zhTW) by surgesoft and Alice, Korean (koKR) by rhinomans

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Class-Specific Modules

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Raven supports optional modules that add spell rotation notifications for particular classes/specs (e.g., feral druid, survival hunter, destruction warlock). They contain conditions that prioritize spell selection based on current player and target status plus resource availabilty (combo points, energy, etc.). These modules are separate addons and distributed/enabled separately.

Since Raven allows anyone to create, view and edit conditions, you can see exactly how a module supports a spell rotation and customize it to your own preferences. Note, however, that spell rotations are often optimized for boss fights and may not be suitable for all circumstances. It is important to understand your class well enough to know when it is appropriate to follow spell rotation notifications and when to ignore them. Similarly, module writers should try to take into consideration a variety of scenarios (boss fights, trash pulls, questing) when designing spell rotations.

Highlights

If you are using Bartender4, Dominos or Macaroon then Raven can add overlays to buttons to show which of your spells are active and which are on cooldown. Raven is already tracking your buffs, debuffs and cooldowns so it does this with minimal added resources. You can customize (or disable) this feature in the configuration panel Highlights tab. Active spell highlights are color-coded to indicate if on player, target or focus. If ButtonFacade is loaded then Raven can use it for color highlighting. However, since this does not work well with all skins, ButtonFacade support is disabled by default. Cooldown counters are shown by default unless OmniCC is installed.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars. Fourth, all settings related to button highlights are shared across characters.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
r317 | tomber | 2013-11-11 05:51:26 +0000 (Mon, 11 Nov 2013) | 3 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Nest.lua

Fix issue with hiding some UI elements when entering pet battles.
Add extra check to pixel perfect alignment code to address obscure Lua error (i.e., root cause not clear but this should fix the symptom).
Generate wild mushroom buff for resto and balance druids including count and remaining time (when count > 1 for balance druids then remaining time is for longest duration wild mushroom).
Archived Files (27)
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r316
1MB
Tojaso
10-25-13 09:15 AM
r314
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Old 12-21-11, 11:28 AM  
Tojaso
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Re: Flame shock duration - Enhancement shaman

Originally Posted by Bellante_mazrigos
Hey Tojaso,

I don't know if you recall, a few months ago you did a fix for shamans, where the flame shock duration on targets getting hit by fire nova increased by 6 secs per fire nova.

Since 4.3, this is no longer the case. Instead, when you use your Lava Lash ability on a target that has Flame shock up, the flame shock spreads to 4 targets within 12 yards with the SAME duration as what is left on the target that LL hit.

So in essence, the workaround you did just needs to be removed, afaik.

Thanks!
I remember adding that and I'll check out the change to it as soon as possible.
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Old 12-20-11, 11:05 AM  
nummy
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Nitro Boosts cooldown

Is it possible to only show the Nitro Boosts (engineering tinker) cooldown only for the equipped belt and not for belts in bags, even if those belts are also on cooldown?
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Old 12-20-11, 05:54 AM  
dyaeblca
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I play a warlock and I am a longtime fortexorcist addon user looking for a possible replacement.
I love your addon and really appreciate all the customalization included, however there is one very important thing missing - showing spell ticks on the target's debuff bars; without it I simply can't use Raven. If it's hidden somewhere in the options, I haven't been able to find it. You'd make many warlocks very happy by adding an option to see the ticks, especially if you make them scale with a caster's current haste.

EDIT: nevermind... I've found your answer to a ticket about it posted one year ago; too bad...
Last edited by dyaeblca : 12-20-11 at 05:57 AM.
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Old 12-20-11, 05:35 AM  
Bellante_mazrigos
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Flame shock duration - Enhancement shaman

Hey Tojaso,

I don't know if you recall, a few months ago you did a fix for shamans, where the flame shock duration on targets getting hit by fire nova increased by 6 secs per fire nova.

Since 4.3, this is no longer the case. Instead, when you use your Lava Lash ability on a target that has Flame shock up, the flame shock spreads to 4 targets within 12 yards with the SAME duration as what is left on the target that LL hit.

So in essence, the workaround you did just needs to be removed, afaik.

Thanks!
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Old 12-19-11, 05:50 PM  
Doondoon
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Hey, just having 1 small problem... well not a problem i am just obviously too dumb to find it lol... i want to add focused assault to target debuff bars but i cant seem to find how to do it anywhere... it doesnt appear on any bar it seems

Some help would be much appreciated... thanks
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Old 12-09-11, 08:56 AM  
Tojaso
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Originally Posted by Jzar
Just barely installed Raven for the first time, and like ArkInventory, ShadowedUF, Macaroon and Bazooka, I'm blown away by the power of customization. Obviously, it takes time to learn it all, but that's time well worth it for the perfect UI. I'm sure coming up with the design for this many options was not easy, but thank you!

So, while setting up Raven for the first time, I had two annoyances. I don't mean to complain, and I don't honestly expect you to make any changes to such a complex and obviously well-thought-out setup, but I just want to offer feedback, and / or get some suggestions from you.

1) My whole UI was designed around the concept of having all the settings and configs the same for all my characters. I switch every addon to Default profiles whenever possible, and doing that 10 times just on my main server alone was annoying.

2) I setup a notifications bar on my default profile, and when it was created on my hunter, its Custom Bars were automatically populated with bars for each of the default conditions for that class. When I logged the next toon, I had to manually create a notification custom bar for each default condition. I had been hoping that merely by simply to switching to a profile shared with another toon, it would add those custom bars for me automatically. Or maybe just have an option to show notification bars for all the default conditions.

Any suggestions on speeding this process up on my alt servers?

Thanks again for you time and AWESOMENESS!
Raven was designed around two ideas for sharing bar group characteristics. First, the Defaults tab lets you define shared properties like fonts and textures that apply to all bar groups in all profiles unless overridden. Second, you can use the ability to link bar groups of the same name across profiles so that they share configuration characteristics. It is a fundamentally different strategy than you use and I can see that it might make things a bit harder for you when you want to use a single profile.

You might try the defaults plus linked bar group approach on the alt servers and check out how it works. Note that linking applies to all bar groups of the same name in all profiles even across servers but doesn't affect bar groups that are not linked. You can link the standard bar groups on the Setup tab with the button provided. Otherwise, use the General tab to toggle linking of bar groups (just be cautious and check the tooltips for Link Settings and Save Settings, because you can accidentally lose settings if you don't save them first when there are existing bar groups linked to the name; as for all addons, back up your WTF folder occasionally just to be extra safe).
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Old 12-06-11, 10:54 PM  
Jzar
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Just barely installed Raven for the first time, and like ArkInventory, ShadowedUF, Macaroon and Bazooka, I'm blown away by the power of customization. Obviously, it takes time to learn it all, but that's time well worth it for the perfect UI. I'm sure coming up with the design for this many options was not easy, but thank you!

So, while setting up Raven for the first time, I had two annoyances. I don't mean to complain, and I don't honestly expect you to make any changes to such a complex and obviously well-thought-out setup, but I just want to offer feedback, and / or get some suggestions from you.

1) My whole UI was designed around the concept of having all the settings and configs the same for all my characters. I switch every addon to Default profiles whenever possible, and doing that 10 times just on my main server alone was annoying.

2) I setup a notifications bar on my default profile, and when it was created on my hunter, its Custom Bars were automatically populated with bars for each of the default conditions for that class. When I logged the next toon, I had to manually create a notification custom bar for each default condition. I had been hoping that merely by simply to switching to a profile shared with another toon, it would add those custom bars for me automatically. Or maybe just have an option to show notification bars for all the default conditions.

Any suggestions on speeding this process up on my alt servers?

Thanks again for you time and AWESOMENESS!
Last edited by Jzar : 12-06-11 at 10:55 PM.
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Old 12-06-11, 06:59 PM  
NTCosa
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The UIParent and center anchor worked perfectly.. thanks!
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Old 12-06-11, 10:09 AM  
Tojaso
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Re: Re: Re: Re: New bar group opacity options

Originally Posted by Nibelheim
Originally Posted by Tojaso
Originally Posted by Nibelheim
Originally Posted by Tojaso
Version r215, currently available as an alpha on the curseforge site, adds new opacity options that are applied to the bar group as a whole (unlike other opacity settings that apply to bars or icons).
Any way to disable this feature? Ty
When the opacity sliders are all set to 1 then they have no effect, right? Or do you want to disable them so not visible in the options panel at all so that users of your compilation don't adjust them?
It's Raven adjusting the alphas that's interfering with my UI. I use my own combat fading code to control frames based on select situations, and Raven's now in the habit of overriding that
You can add a parent frame to all of Raven's bar groups that you want to fade, leave Raven's combat opacity set to 1, and control the opacity of that parent frame. This might work... If not, I'll create some kind of override control for you (perhaps a global variable you can set in the profile or something).
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Old 12-06-11, 09:31 AM  
NTCosa
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Re: Re: Bars not anchoring

Originally Posted by Tojaso
This usually means that you are not running your display in its native resolution, either in windows or WoW or both. You can fix this in any case by using the Attachment options on the Layout tab for the bar group. Set Anchor Frame to UIParent, select a corner to anchor to for Anchor Point (e.g., TOPLEFT), and adjust OffsetX and OffsetY to where you want the bar group.
Thank you, I will give that a shot when servers are up and let you know the outcome. Also, I am running Native, my TV is 1920x1080@60hz native, and wow is full screen 1920x1080@60hz
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Old 12-06-11, 08:58 AM  
Tojaso
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Re: Bars not anchoring

Originally Posted by NTCosa
When first installed, my PlayerBuffs and PlayerDebuffs are on the left hand side of my screen along the edge. After I unlock the anchor and move it to where I want, Lock the anchor, and the bars stay put.. however, if I log out and come back in, they are reset back to the edge of my screen. No matter what settings I change, they get set back to that position. The worst part is that PlayerBuffs grows outward to the left, so I can't even seen anything but the 1st icon.. Pics below -
This usually means that you are not running your display in its native resolution, either in windows or WoW or both. You can fix this in any case by using the Attachment options on the Layout tab for the bar group. Set Anchor Frame to UIParent, select a corner to anchor to for Anchor Point (e.g., TOPLEFT), and adjust OffsetX and OffsetY to where you want the bar group.
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Old 12-06-11, 08:50 AM  
Tojaso
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Originally Posted by Bodasafa
Having an issue with an update to Masque and Raven today.

Raven icons no longer get skinned.
This is fixed in the latest alpha, which I plan to mark for release today.
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Old 12-06-11, 05:08 AM  
NTCosa
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Bars not anchoring

When first installed, my PlayerBuffs and PlayerDebuffs are on the left hand side of my screen along the edge. After I unlock the anchor and move it to where I want, Lock the anchor, and the bars stay put.. however, if I log out and come back in, they are reset back to the edge of my screen. No matter what settings I change, they get set back to that position. The worst part is that PlayerBuffs grows outward to the left, so I can't even seen anything but the 1st icon.. Pics below -

I want them here:

But they keep resetting to here:
Last edited by NTCosa : 12-06-11 at 05:30 AM.
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Old 12-05-11, 10:24 PM  
Nibelheim
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Re: Re: Re: New bar group opacity options

Originally Posted by Tojaso
Originally Posted by Nibelheim
Originally Posted by Tojaso
Version r215, currently available as an alpha on the curseforge site, adds new opacity options that are applied to the bar group as a whole (unlike other opacity settings that apply to bars or icons).
Any way to disable this feature? Ty
When the opacity sliders are all set to 1 then they have no effect, right? Or do you want to disable them so not visible in the options panel at all so that users of your compilation don't adjust them?
It's Raven adjusting the alphas that's interfering with my UI. I use my own combat fading code to control frames based on select situations, and Raven's now in the habit of overriding that
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Old 12-05-11, 06:07 PM  
Bodasafa
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Having an issue with an update to Masque and Raven today.

Raven icons no longer get skinned.
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