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Updated:12-08-16 12:55 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
7.1.0

Raven  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: r386
by: Tojaso [More]

Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Customizable alignment overlay to help place UI elements

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

No changes in r386. This release number results from switching to manual tags in repository.

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r385 | Tomber | 2016-12-06 17:18:00 -0600 (Tue, 06 Dec 2016) | 4 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

Shift right click on headers within Buff Tracker and Debuff Tracker bar groups will remove all headers for units with same name as the selected unit (this is intended to help warlocks that have Absolute Corruption talent deal with bars that don't go away automatically).
Suppress invalid spell warning for obsolete spell id 202270.
Add coordinates display in the alignment grid overlay.

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r384 | Tomber | 2016-11-21 21:02:58 -0600 (Mon, 21 Nov 2016) | 1 line
Changed paths:
M /trunk/Nest.lua

Fix single pixel border (use pixel perfect calculation for edge size).
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r383 | Tomber | 2016-11-21 15:50:20 -0600 (Mon, 21 Nov 2016) | 3 lines
Changed paths:
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Nest.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

Check for death events UNIT_DISSIPATES and PARTY_KILL when using combat log to manage trackers.
Add new option for single pixel icon border (only available with Pixel Perfect enabled and custom border, Masque, and Tukui/ElvUI skinning disabled).
Adjust icon trim from 6% to 7% in order to remove border art more completely.
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r382 | tomber | 2016-11-01 00:36:07 -0500 (Tue, 01 Nov 2016) | 1 line
Changed paths:
M /trunk/Nest.lua

Ensure bar backdrop frame's size and position are set prior to calling SetBackdrop to assign a border texture. This is a test build since it is not clear whether this change do anything but it also should do no harm.
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r381 | tomber | 2016-10-26 17:52:30 -0500 (Wed, 26 Oct 2016) | 4 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Nest.lua
M /trunk/Raven_Options/Options.lua

Added "In Pet Battle" to bar group Show When options on General tab, allowing Raven to be used to track pet battle-related buffs and debuffs.
Fixed issue with "Zoom Icons" option for rectangular icons with Masque enabled (this combination was greyed out in r380).
Added option in custom bar groups to desaturate icon for ready bars, supporting a somewhat different look for cooldowns in icon configurations.

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r380 | tomber | 2016-10-25 00:11:40 -0500 (Tue, 25 Oct 2016) | 3 lines
Changed paths:
M /trunk/Localizations/enUS.lua
M /trunk/Nest.lua
M /trunk/Raven.toc
M /trunk/Raven_Options/Options.lua
M /trunk/Raven_Options/Raven_Options.toc

Fix Masque which was broken with the addition of zoomed option for rectangular icons.
Adjust frame levels for bar configurations slightly to allow icons to sit on top of bars without the bar border showing through the icon.
Update version number for 7.1 in .toc files.
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r379 | tomber | 2016-10-24 16:38:40 -0500 (Mon, 24 Oct 2016) | 1 line
Changed paths:
M /trunk/Localizations/enUS.lua
M /trunk/Nest.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

Added option to zoom rectangular icons rather than stretch them. For many width-to-height ratios, this results in better looking icons that are still quite identifiable.
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r378 | tomber | 2016-10-22 00:32:30 -0500 (Sat, 22 Oct 2016) | 3 lines
Changed paths:
M /trunk/Main.lua

Add additional special case for handling recast of Agony.
When nameplates are enabled, scan associated unit ids for auras to improve accuracy of buff and debuff trackers.
Consolidate references to system time for more consistent and efficient comparisons.
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r377 | tomber | 2016-10-20 23:32:42 -0500 (Thu, 20 Oct 2016) | 4 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Profile.lua

Added special case to debuff tracker for Agony so that both time and count can be refreshed correctly in a macro that changes target.
Fixed issue with spell color sometimes not being correct for bars in debuff tracker created with an AOE spell or a macro that changes target.
Remove Corruption when not in combat if warlock has talent Absolute Corruption.
Remove trackers for first Soul Effigy when spell is recast and replacement Soul Effigy is summoned.
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r376 | tomber | 2016-10-16 18:51:06 -0500 (Sun, 16 Oct 2016) | 4 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Nest.lua
M /trunk/Raven_Options/Options.lua

Fix issues with expire time bar color changes: no longer change background color when custom color is selected, setting alpha to 0 now correctly suppresses color changes.
Fix issue with notification bars not appearing.
Changes to custom sort order fixed now to update in profile.

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r375 | tomber | 2016-09-12 02:04:49 -0500 (Mon, 12 Sep 2016) | 1 line
Changed paths:
M /trunk/Main.lua

Remove excess debug messages...
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r374 | tomber | 2016-09-12 01:34:24 -0500 (Mon, 12 Sep 2016) | 1 line
Changed paths:
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Raven_Options/Options.lua

Fix critical bug in buff and debuff tracker introduced in last release that causes auras to not be detected and/or refreshed properly.
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r373 | tomber | 2016-09-11 07:27:15 -0500 (Sun, 11 Sep 2016) | 1 line
Changed paths:
M /trunk/Main.lua
M /trunk/Profile.lua

Change default for Hide Blizzard Runes to false. This may affect people using Raven's runes and they will need to manually enable this option if they still want Raven to hide Blizzard's default runes. Unfortunately, there have been enough changes to Blizzard's code (and to other rune-related addons) that Raven could trigger Lua errors when used with addons that hide and show runes differently. Changes in this version also prevent Raven from referencing Blizzard runes when not on a deathknight and from repeatedly trying to show runes when other addons are trying to hide them.
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r372 | tomber | 2016-09-10 10:58:46 -0500 (Sat, 10 Sep 2016) | 1 line
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Raven_Options/Options.lua

Add buff filter for resources so can have a bar group that only shows them (e.g., monk's Chi, warlock's soul shards).
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r371 | tomber | 2016-09-08 13:57:10 -0500 (Thu, 08 Sep 2016) | 2 lines
Changed paths:
M /trunk/Presets/General.lua

Fix missing cooldown for Flame Shock (resto shaman).

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r370 | tomber | 2016-09-06 18:39:59 -0500 (Tue, 06 Sep 2016) | 3 lines
Changed paths:
M /trunk/Conditions.lua
M /trunk/Main.lua
M /trunk/Raven_Options/Options.lua

Fix initialization bug related to conditions introduced in r368 alpha release (possible Lua error).
Add additional parameters to condition templates to ensure correct defaults are used on options panel.
Minor code optimization for options panel.
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Archived Files (51)
File Name
Version
Size
Author
Date
r385
1MB
Tojaso
12-08-16 11:47 AM
r382
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r381
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Post A Reply Comment Options
Unread 09-03-12, 10:27 AM  
lyanthros
A Kobold Labourer
 
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Forum posts: 0
File comments: 4
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Originally Posted by Tojaso
Originally Posted by lyanthros
hello, i've started using your addon recenly, mate. but i gotta say... its kinda awsome! :P l0ol

so, my question is...

'is there the possibility to pull the label text on the icons to the left or to the right?' the time and stack text have the option, why doesn't the label? my question comes from the fact that i change the names of the spells to 2 or 3 letters and it looks kinda lame with the text on the center. :S
...

well, would it be possible to add those 2 options in the future? or change the vertical ones to horizontal? it might work because you have the vertical offset. :S
This has come up before so I am inclined to make a small change in the next release...

It is not obvious but the label text is horizontally aligned differently in bar-oriented and icon-oriented configurations. Bar configurations currently always align labels based on the Layout>Option configuration (left or right depending on which side of the bar they are on). Icon configurations always align labels in the center. Thus, if you start with an icon configuration you can get what you describe but if you start with a bar configuration you cannot.

It is not obvious from the default settings for bar and icon configurations but they actually use all the same display elements, just with slightly different layering and default alignments. It is possible to create icon-looking configurations from starting bar configurations and bar-looking configurations from starting icon configurations. This has proven to be a source of confusion sometimes to people experimenting with layouts.

This is a long way of saying that if you switch your starting configuration to icon-oriented then you can get what you describe. However, this does come up occasionally so I am adding a "Center" option for label text that applies in bar-oriented configurations.
hi, i tryed what you said and it still doesn't sit like it should.



wouldn't it be possible to manage the label text (horizontally) like you manage the icon text and stacks text (align left or align right)?
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Unread 09-03-12, 09:29 AM  
Tojaso
A Defias Bandit
 
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Forum posts: 3
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Re: Icon Borders in timeline

Originally Posted by Raederle
It took me some triplethink but I do now have the links working even in the custom bars, which is great. I still miss having the expired buff coloring but c'est la vie, no one can do everything. What I do wish might be added is the ability to color icon borders in the timelines by buff vs debuff vs cooldown. Right now there seem to be options to color the background bars, but not the icon borders. I'd love a thick 3 pixel border with a blue for cooldown vs the green for buff so I can see which is which. As a pally I have a lot of "lasts 15 secs refreshes in 30 secs" type effects.

Any chance this is already in the mod and I'm just missing where to set up for it?

Needless to say Raven is now the best in town, replacing (waaah) dotimers and (ok) sexy cooldowns. High praise for being able to do both.

Raederle
Near the bottom of the Appearance tab for all bar groups, including timelines, you can specify icon border coloring preference. Try selecting Standard colors for foreground and then set icon border to use foreground color. This will do what you want. Also, to get custom borders you might try Masque, if you haven't already, and check out the selection of Masque: Renaitre skins (you need to add both Masque and Masque: Renaitre addons).
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Unread 09-03-12, 01:24 AM  
Lovestar
A Murloc Raider
 
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Since so many Glyphs actually add new abilities (like Dark Apotheosis, as a new Lock offtank stance) or heavily modify existing abilities (like Riptide having no CD), and are designed to be swapped around more frequently, it would be useful if Raven had a Conditional check for a specific Glyph equipped as a complement to the Talent check (which is already immensely useful, given how much swapping of talent abilities I find myself doing ^^).
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Unread 09-02-12, 09:20 PM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
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Icon Borders in timeline

It took me some triplethink but I do now have the links working even in the custom bars, which is great. I still miss having the expired buff coloring but c'est la vie, no one can do everything. What I do wish might be added is the ability to color icon borders in the timelines by buff vs debuff vs cooldown. Right now there seem to be options to color the background bars, but not the icon borders. I'd love a thick 3 pixel border with a blue for cooldown vs the green for buff so I can see which is which. As a pally I have a lot of "lasts 15 secs refreshes in 30 secs" type effects.

Any chance this is already in the mod and I'm just missing where to set up for it?

Needless to say Raven is now the best in town, replacing (waaah) dotimers and (ok) sexy cooldowns. High praise for being able to do both.

Raederle
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Unread 09-02-12, 05:09 PM  
lyanthros
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Originally Posted by Tojaso
Originally Posted by lyanthros
hello, i've started using your addon recenly, mate. but i gotta say... its kinda awsome! :P l0ol

so, my question is...

'is there the possibility to pull the label text on the icons to the left or to the right?' the time and stack text have the option, why doesn't the label? my question comes from the fact that i change the names of the spells to 2 or 3 letters and it looks kinda lame with the text on the center. :S
...

well, would it be possible to add those 2 options in the future? or change the vertical ones to horizontal? it might work because you have the vertical offset. :S
This has come up before so I am inclined to make a small change in the next release...

It is not obvious but the label text is horizontally aligned differently in bar-oriented and icon-oriented configurations. Bar configurations currently always align labels based on the Layout>Option configuration (left or right depending on which side of the bar they are on). Icon configurations always align labels in the center. Thus, if you start with an icon configuration you can get what you describe but if you start with a bar configuration you cannot.

It is not obvious from the default settings for bar and icon configurations but they actually use all the same display elements, just with slightly different layering and default alignments. It is possible to create icon-looking configurations from starting bar configurations and bar-looking configurations from starting icon configurations. This has proven to be a source of confusion sometimes to people experimenting with layouts.

This is a long way of saying that if you switch your starting configuration to icon-oriented then you can get what you describe. However, this does come up occasionally so I am adding a "Center" option for label text that applies in bar-oriented configurations.
ohh i knew it had to be my fault! haha!
well, ok mate, tks alot. i'll try build it again starting an icon configuration, as i should have. i'll come nag you again if i can't manage to get the result i intented. i remebered something else o wanted to "report". you can see my screen and the icons are on the left, right? but i inicially tryed the other way around.. as in, having them on the right, but the text didn't mirror and it looked kinda bad so i pushed it to the left where it looks fine. (i can try post an image if you don't get what i'm trying to say.

anyway, tks alot mate. and congrats on the awsome addon. love it.
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Unread 09-02-12, 04:07 PM  
Tojaso
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Originally Posted by lyanthros
hello, i've started using your addon recenly, mate. but i gotta say... its kinda awsome! :P l0ol

so, my question is...

'is there the possibility to pull the label text on the icons to the left or to the right?' the time and stack text have the option, why doesn't the label? my question comes from the fact that i change the names of the spells to 2 or 3 letters and it looks kinda lame with the text on the center. :S
...

well, would it be possible to add those 2 options in the future? or change the vertical ones to horizontal? it might work because you have the vertical offset. :S
This has come up before so I am inclined to make a small change in the next release...

It is not obvious but the label text is horizontally aligned differently in bar-oriented and icon-oriented configurations. Bar configurations currently always align labels based on the Layout>Option configuration (left or right depending on which side of the bar they are on). Icon configurations always align labels in the center. Thus, if you start with an icon configuration you can get what you describe but if you start with a bar configuration you cannot.

It is not obvious from the default settings for bar and icon configurations but they actually use all the same display elements, just with slightly different layering and default alignments. It is possible to create icon-looking configurations from starting bar configurations and bar-looking configurations from starting icon configurations. This has proven to be a source of confusion sometimes to people experimenting with layouts.

This is a long way of saying that if you switch your starting configuration to icon-oriented then you can get what you describe. However, this does come up occasionally so I am adding a "Center" option for label text that applies in bar-oriented configurations.
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Unread 09-02-12, 11:00 AM  
lyanthros
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hello, i've started using your addon recenly, mate. but i gotta say... its kinda awsome! :P l0ol

so, my question is...

'is there the possibility to pull the label text on the icons to the left or to the right?' the time and stack text have the option, why doesn't the label? my question comes from the fact that i change the names of the spells to 2 or 3 letters and it looks kinda lame with the text on the center. :S

|

well, would it be possible to add those 2 options in the future? or change the vertical ones to horizontal? it might work because you have the vertical offset. :S
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Unread 09-01-12, 12:03 PM  
Tojaso
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Originally Posted by dietmug
Sorry for the noob question, but is there a way to make all the timers the same color? Also, how do I filter the debuffs on the target so that anything longer than a minute doesn't show up?

Also, I accidentally made a new bar group and clicked 'cooldowns', and now every custom bar I make only monitors the cooldowns instead of buff durations or w/e. How do I fix this please?

Thanks
Timer bar colors are set near the bottom of the Appearance tab for a bar group (select Standard colors if you like those--you can adjust them on the Defaults tab if you want--or select Custom and set whatever you prefer for the bar group).

Time-related options are set on the Timer Options tab. See the tooltips for more explanation. For example, you can set Check Overall Duration and tell it to only show those which last less than 60 seconds.

Auto bar groups have three tabs (Buffs, Debuffs, Cooldowns) that let you select what to show in them. Go to the Cooldowns tab and disable Auto Cooldowns. Go to the Buffs tab and enable Auto Buffs (and whatever other options you like, such as who the buff is on and who cast the buff).

Good luck!
Last edited by Tojaso : 09-01-12 at 12:04 PM.
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Unread 09-01-12, 11:13 AM  
dietmug
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Sorry for the noob question, but is there a way to make all the timers the same color? Also, how do I filter the debuffs on the target so that anything longer than a minute doesn't show up?

Also, I accidentally made a new bar group and clicked 'cooldowns', and now every custom bar I make only monitors the cooldowns instead of buff durations or w/e. How do I fix this please?

Thanks
Last edited by dietmug : 09-01-12 at 11:43 AM.
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Unread 08-31-12, 03:53 PM  
Lovestar
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Originally Posted by Tojaso
I am not seeing any issues in combat with the configuration panel. I'm wondering if what you are seeing is related to the issues that ElvUI users were reporting on their forums (nothing to do with Raven) that involved their spell book going blank sometimes. Their fix seemed to be to disable a skinning feature of ElvUI. Any chance you are using a skinning application to change the appearance of your UI?
Blah. This is my fault I was way too tired last night and broke the rule about "disable everything, then test again".

You're right, Raven is same as ever during combat. Loading TellMeWhen's Options panel during the same session as Raven will cause Raven to begin blanking out / corrupting its bar groups if edited during combat. I'm not sure quite what Cyberloras did for 5.0, but this issue wasn't present in 4.3 versions so I didn't think to connect it. =/
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Unread 08-31-12, 10:25 AM  
Tojaso
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Originally Posted by Lovestar
Also, since 5.0, attempting to edit any Raven settings during combat causes the config UI to turn blank and stop responding until a /reload. It can also (rarely) lead to some weird or corrupted bar settings.

I assume this is some new wickedness Blizz implemented with the 5.0+ API, since other addons (like TellMeWhen) now have failsafes absolutely preventing access to the options UI during combat which were not present in the 4.3 versions.

It might be a good idea to prevent opening the Raven config during combat, and either prevent user modification or close it completely if combat is initiated.

~~~

Also (lol, I'm just trying to help!), the Monk talent "Diffuse Magic" and the class spell "Zen Meditation" are not listed in the preset Cooldowns section.
Monk changes will be in next version.

I am not seeing any issues in combat with the configuration panel. I'm wondering if what you are seeing is related to the issues that ElvUI users were reporting on their forums (nothing to do with Raven) that involved their spell book going blank sometimes. Their fix seemed to be to disable a skinning feature of ElvUI. Any chance you are using a skinning application to change the appearance of your UI?
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Unread 08-31-12, 12:13 AM  
Lovestar
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Also, since 5.0, attempting to edit any Raven settings during combat causes the config UI to turn blank and stop responding until a /reload. It can also (rarely) lead to some weird or corrupted bar settings.

I assume this is some new wickedness Blizz implemented with the 5.0+ API, since other addons (like TellMeWhen) now have failsafes absolutely preventing access to the options UI during combat which were not present in the 4.3 versions.

It might be a good idea to prevent opening the Raven config during combat, and either prevent user modification or close it completely if combat is initiated.

~~~

Also (lol, I'm just trying to help!), the Monk talent "Diffuse Magic" and the class spell "Zen Meditation" are not listed in the preset Cooldowns section.
Last edited by Lovestar : 08-31-12 at 12:54 AM.
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Unread 08-30-12, 11:42 PM  
Lovestar
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Originally Posted by Tojaso
If you really want a specific buff, as you do in this case, you can go to the Spells tab and create a Spell List. You can enter specific spell ids in a Spell List using the #123456 format (e.g., #116740). Then set a black list or white list to use the Spell List and it will only match that specific spell id.
I thought of that, but skipped it because I couldn't figure out any way to insert a spell list (or a whitelist or blacklist) into a Custom bar group. Attempting to use the #SpellID format in Custom groups seems to just force a name string entry and ignore the ID.

But at your suggestion I went through and fussed with it anyway. The idea absolutely works inside a filtered auto group, Raven will reliably show only the desired buff but I lose some of the nice features I like about Custom groups. I mostly got it working, though, so thank you for pushing the idea. ^^

I do daydream of Raven accepting #SpellID directly into Custom groups, though. :p
Last edited by Lovestar : 08-31-12 at 01:43 AM.
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Unread 08-30-12, 07:19 PM  
Pathemeous
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Re: Re: A Murder of Crows

Originally Posted by Tojaso
Originally Posted by Pathemeous
A Murder of Crows (131894) doesn't show up on my Target Debuff frame. I've tried enabling the debuff type filter and enabling all types and also set the source from Player to Player or Pet, Other and Anyone.
I even tried whitelisting it, but even that didn't work.

Any chance that you could look into this any time? There's no particular urge for end-game players as Lynx Rush with BM is better generally anyway, but displaying it right for the future / ppl that like to see a murder of crows pecking on their target is nice .

.P.athemeous
The debuff is one of those odd ones that do not have a set duration. You need to enable Show If Unlimited Duration in Timer Options for the bar group in order to see it. I justed test it and it shows up both in the Debuff Tracker bar group and the Target standard bar group (with the Show If Unlimited Duration option enabled).
Thanks for your swift reply! Does indeed work now.

.P.athemeous
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Unread 08-30-12, 06:22 PM  
Tojaso
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Re: A Murder of Crows

Originally Posted by Pathemeous
A Murder of Crows (131894) doesn't show up on my Target Debuff frame. I've tried enabling the debuff type filter and enabling all types and also set the source from Player to Player or Pet, Other and Anyone.
I even tried whitelisting it, but even that didn't work.

Any chance that you could look into this any time? There's no particular urge for end-game players as Lynx Rush with BM is better generally anyway, but displaying it right for the future / ppl that like to see a murder of crows pecking on their target is nice .

.P.athemeous
The debuff is one of those odd ones that do not have a set duration. You need to enable Show If Unlimited Duration in Timer Options for the bar group in order to see it. I justed test it and it shows up both in the Debuff Tracker bar group and the Target standard bar group (with the Show If Unlimited Duration option enabled).
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