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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-15-13 12:29 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Raven  Popular! (More than 5000 hits)
Version: r317
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Highlights for active spells plus cooldown counters on popular action bar addon buttons
6) Preset spell colors and cooldowns plus buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq
Localizations: Chinese (zhCN and zhTW) by surgesoft and Alice, Korean (koKR) by rhinomans

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Class-Specific Modules

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Raven supports optional modules that add spell rotation notifications for particular classes/specs (e.g., feral druid, survival hunter, destruction warlock). They contain conditions that prioritize spell selection based on current player and target status plus resource availabilty (combo points, energy, etc.). These modules are separate addons and distributed/enabled separately.

Since Raven allows anyone to create, view and edit conditions, you can see exactly how a module supports a spell rotation and customize it to your own preferences. Note, however, that spell rotations are often optimized for boss fights and may not be suitable for all circumstances. It is important to understand your class well enough to know when it is appropriate to follow spell rotation notifications and when to ignore them. Similarly, module writers should try to take into consideration a variety of scenarios (boss fights, trash pulls, questing) when designing spell rotations.

Highlights

If you are using Bartender4, Dominos or Macaroon then Raven can add overlays to buttons to show which of your spells are active and which are on cooldown. Raven is already tracking your buffs, debuffs and cooldowns so it does this with minimal added resources. You can customize (or disable) this feature in the configuration panel Highlights tab. Active spell highlights are color-coded to indicate if on player, target or focus. If ButtonFacade is loaded then Raven can use it for color highlighting. However, since this does not work well with all skins, ButtonFacade support is disabled by default. Cooldown counters are shown by default unless OmniCC is installed.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars. Fourth, all settings related to button highlights are shared across characters.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
r317 | tomber | 2013-11-11 05:51:26 +0000 (Mon, 11 Nov 2013) | 3 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Nest.lua

Fix issue with hiding some UI elements when entering pet battles.
Add extra check to pixel perfect alignment code to address obscure Lua error (i.e., root cause not clear but this should fix the symptom).
Generate wild mushroom buff for resto and balance druids including count and remaining time (when count > 1 for balance druids then remaining time is for longest duration wild mushroom).
Archived Files (27)
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r316
1MB
Tojaso
10-25-13 09:15 AM
r314
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r255
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08-31-12 11:10 PM


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Old 01-02-11, 10:57 AM  
Tojaso
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Re: Re: Re: Errors

Originally posted by Pagezero2
Your right, sorry about that, I had ButtonFacade commented out in my update script...the good news is r123 doesn't have any errors with the old ButtonFacade.
Excellent news. I am happy that this has made Raven more error-resistant with ButtonFacade.
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Old 01-01-11, 06:23 PM  
Pagezero2
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Re: Re: Errors

Originally posted by Tojaso
The line numbers for LibButtonFacade-1.0 included in the error report do not match the current release of ButtonFacade. I wonder if you have an out-of-date version of ButtonFacade? It is possible, of course, that you have the current version of ButtonFacade and the error report is not correctly encoding the info.

I am including more error-checking on calls to ButtonFacade in the next release of Raven but they assume current version of ButtonFacade.
Your right, sorry about that, I had ButtonFacade commented out in my update script...the good news is r123 doesn't have any errors with the old ButtonFacade.
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Old 01-01-11, 11:18 AM  
Tojaso
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Version r123 is now available. It is primarily a bug fix release but it also includes a new standard bar group to address recent requests by new users. Here is the change summary:

Added a new standard bar group called Buffs that includes all player buffs sorted by time left.

By default, icon configurations now wrap to next row or column after 16 icons.

Bug fixes:
1) Change ButtonFacade support to avoid an error reported in the library.
2) Fix localization error related to configuring custom bars.
3) Limit cooldowns to known spells (should get rid of Lifeblood cooldowns for non-herbalists).
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Old 01-01-11, 11:08 AM  
Tojaso
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Re: Errors

Originally posted by Pagezero2

GetNormalTexture = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:354:
The line numbers for LibButtonFacade-1.0 included in the error report do not match the current release of ButtonFacade. I wonder if you have an out-of-date version of ButtonFacade? It is possible, of course, that you have the current version of ButtonFacade and the error report is not correctly encoding the info.

I am including more error-checking on calls to ButtonFacade in the next release of Raven but they assume current version of ButtonFacade.
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Old 12-31-10, 08:04 PM  
Tojaso
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Originally posted by naboomkin
1--Customized short term buffs.
Basically, what I am trying to set up is the ability to only see certain ones in party/raid. I want to see all short term buffs (icons) by myself, certain ones from other players, and any from NPCs. However, I do not want to see anything involving healing.

It seems like I can accomplish this through setting up a series (?) of custom bars and grouping them together? As far as I can tell I would have to go through each character class and select the ones that I do and don't want to see. Is this correct?
You can certainly do this with a set of custom bar groups that get merged or attached. I would caution though that custom bar groups with lots of bars require much more compute power than auto bar groups and unless you have a powerful computer you could notice a performance impact. That said, if the number of specific ones you call out in a custom bar group is less than 50-ish and you specify the rest with auto bar groups (and you have a reasonably powerful computer) then you should be fine. I'll be interested to hear how it works and, as always, I'm happy to answer questions if you have issues.

Originally posted by naboomkin
2--Customized debuffs.
Basically what I want to do here is get rid of the display of poisons and curses as I monitor these with Grid, and don't need the overlapping info. Is this possible?
At the moment, you can only add specific spells in the filters for auto bar groups. There is an enhancement request to add this capability, however, and it is in my queue for development during the next month (specifically: "Generalize bar group filtering. There have been a number of feature requests related to filtering and I am thinking of consolidating filtering options into a single location. Options to include dispellable by type, stealable, purgeable, in another bar group, etc.").
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Old 12-31-10, 04:08 PM  
naboomkin
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Wow.

Tojaso, you have done some great work on this mod. Please accept my thanks.

I'm trying to get Raven to do something that's a bit complicated, so I wanted to ask your opinion. I have some ideas on how to do it, but I might be making it harder than it is. Maybe, maybe not.

Here's what I am attempting to do:

1--Customized short term buffs.
Basically, what I am trying to set up is the ability to only see certain ones in party/raid. I want to see all short term buffs (icons) by myself, certain ones from other players, and any from NPCs. However, I do not want to see anything involving healing.

It seems like I can accomplish this through setting up a series (?) of custom bars and grouping them together? As far as I can tell I would have to go through each character class and select the ones that I do and don't want to see. Is this correct?

2--Customized debuffs.
Basically what I want to do here is get rid of the display of poisons and curses as I monitor these with Grid, and don't need the overlapping info. Is this possible?

I used to do these things with Satrina and it was a pain to set up. I'm hoping it's easier with Raven, lol.

Thanks again for your work on the mod and your willingness to assist the community with it's questions!
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Old 12-31-10, 03:19 PM  
Tojaso
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Re: Errors

Originally posted by Pagezero2
Great addon, I have been trying find a replacement for SBF and Raven does everything it did and more.

I did find a couple problem:

1. If ButtonFacade is installed creating the a bar causes a major error and nothing appears. I included the error below, this error happens even if the "Use ButtonFacade" option is not checked, to hack around it for now I simple changed Nest.lua line 64 to "local LBF = nil" so you think ButtonFacade is not there.

2. I ran into a minor problem when I tried to setup a target debuff that showed tanking debuffs but I wanted it to show a debuff like Thunder Clap no matter who applied it. So I did a custom bar group, selected Class/Warrior/Thunder Clap/Target/ANYONE, the last thing "anyone" caused in error in the options GUI. To fix it added:

anyone = "Anyone"

to unitList in Options.lua line 466.
The ButtonFacade problem has been reported before but without enough info to debug it. Thank you for including the error report--that should be a big help.

I have a fix for the custom bar group bug in my working version and it will be released soon.
Last edited by Tojaso : 01-01-11 at 11:08 AM.
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Old 12-31-10, 03:16 PM  
Tojaso
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Originally posted by Paprika
How do i create a buff bar with long and short buffs? The only thing i could halfway figure out was the merging option.
The easiest way is to create the Long Buffs bar group, select the Bar Groups tab, use the dropdown menu to select Long Buffs, select its Timer Options tab, and disable Check Overall Duration.

I will probably add a new standard bar group simply called Buffs soon since this has come up several times recently.
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Old 12-31-10, 02:05 PM  
Pagezero2
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Errors

Great addon, I have been trying find a replacement for SBF and Raven does everything it did and more.

I did find a couple problem:

1. If ButtonFacade is installed creating the a bar causes a major error and nothing appears. I included the error below, this error happens even if the "Use ButtonFacade" option is not checked, to hack around it for now I simple changed Nest.lua line 64 to "local LBF = nil" so you think ButtonFacade is not there.

2. I ran into a minor problem when I tried to setup a target debuff that showed tanking debuffs but I wanted it to show a debuff like Thunder Clap no matter who applied it. So I did a custom bar group, selected Class/Warrior/Thunder Clap/Target/ANYONE, the last thing "anyone" caused in error in the options GUI. To fix it added:

anyone = "Anyone"

to unitList in Options.lua line 466.

-------
10x LibButtonFacade-1.0-?:360: attempt to index local 't' (a nil value)
Raven-r121\Nest.lua:831: in function <Raven\Nest.lua:813>
Raven-r121\Nest.lua:1031: in function `Nest_Update'
Raven-r121\Main.lua:347: in function `Update'
Raven-r121\Main.lua:103: in function <Raven\Main.lua:103>

Locals:
bg = <table> {
timeAlign = "normal"
spacingX = 8
barHeight = 5
fgTexture = "ShadowedUnitFrames\media\textures\Minimalist"
bgTexture = "ShadowedUnitFrames\media\textures\Minimalist"
locked = true
fgNotTimer = true
iconFSize = 16
iconOffsetY = 0
fgSaturation = 0
count = 2
reverse = false
spacingY = 15
labelWrap = false
callbacks = <table> {}
showSpark = true
showIcon = true
showCooldown = false
iconSize = 25
labelColor = <table> {}
labelOffset = 0
showBar = false
timeSpaces = false
timeFont = "Fonts\FRIZQT__.TTF"
labelFont = "Fonts\FRIZQT__.TTF"
frame = <unnamed> {}
iconInset = 0
maxBars = 0
timeInset = 0
update = true
labelFSize = 15
iconFont = "Fonts\FRIZQT__.TTF"
attributes = <table> {}
anchor = <unnamed> {}
iconAlpha = 1
bgBrightness = 0
labelAlpha = 1
timeFSize = 13
timeFormat = 18
sortFunction = <function> @ Raven\Nest.lua:99:
name = "Buffs"
position = <table> {}
timeOutline = false
height = 25
width = 25
timeCase = false
showTimeText = true
timeOffset = 0
timeAlpha = 1
configuration = 9
wrapDirection = false
bgSaturation = 0
wrap = 16
fgBrightness = 0
moving = false
sorter = <table> {}
bgAlpha = 0.4
labelOutline = false
fgAlpha = 1
iconOutline = true
iconColor = <table> {}
showLabelText = false
scale = 1
timeColor = <table> {}
labelInset = 0
iconOffset = 0
iconOffsetX = 0
bars = <table> {}
labelAlign = "MIDDLE"
barWidth = 20
}
bar = <table> {
ibr = 1
update = true
ca = 1
ba = 1
attributes = <table> {}
startTime = 232674.924
bg = 0.88627450980392
iconTexture = <unnamed> {}
labelText = <unnamed> {}
timeText = <unnamed> {}
iconText = <unnamed> {}
name = "Precious's RibbonBuffplayer72968"
label = "Precious's Ribbon"
callbacks = <table> {}
buttonData = <table> {}
ibg = 1
bb = 0.20392156862745
cb = 0.20392156862745
fgTexture = <unnamed> {}
tooltipAnchor = "DEFAULT"
flash = false
spark = <unnamed> {}
iba = 0
ibb = 1
iconTextFrame = <unnamed> {}
alpha = 1
cg = 0.88627450980392
bgTexture = <unnamed> {}
iconBorder = <unnamed> {}
icon = RavenButton1 {}
container = <unnamed> {}
br = 0.54117647058824
frame = <unnamed> {}
cooldown = RavenButton1Cooldown {}
cr = 0.54117647058824
}
config = <table> {
iconOnly = true
bars = "r2l"
name = "Icons in rows, with right-to-left mini-bars"
orientation = "horizontal"
}
fill = 1
sparky = false
timeText = ""
bt = <unnamed> {
0 = <userdata>
}
bl = <unnamed> {
0 = <userdata>
}
bi = <unnamed> {
0 = <userdata>
}
bf = <unnamed> {
0 = <userdata>
}
bb = <unnamed> {
0 = <userdata>
}
ba = <unnamed> {
0 = <userdata>
}
pulseStart = nil
pulseEnd = nil
LBF = <table> {
ListButtons = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:673:
ListGroups = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:669:
GetNormalTexture = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:354:
Group = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:652:
ElementListCallback = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:21:
GetNormalVertexColor = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:363:
ListSkins = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:123:
DeleteGroup = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:657:
RegisterSkinCallback = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:94:
GetBackdropLayer = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:538:
GetGlossLayer = <function> @ ButtonFacade\Libs\LibButtonFacade-1.0\LibButtonFacade-1.0.lua:497:
ListAddons = <fun
---
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Old 12-31-10, 02:48 AM  
Paprika
A Black Drake

Forum posts: 86
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Yes, the active aspect should show up as a player buff with unlimited duration (I see it in the Long Buffs standard bar group on my hunter).
How do i create a buff bar with long and short buffs? The only thing i could halfway figure out was the merging option.
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Old 12-30-10, 03:17 PM  
Tojaso
A Defias Bandit
 
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Originally posted by Paprika
1. Is it possible to show the active aspect too? I usually don't look at my aspect bar to check which aspect is active.
2. Is it possible to disable icon borders? I already checked 'None' at the Appereance-tab.
Yes, the active aspect should show up as a player buff with unlimited duration (I see it in the Long Buffs standard bar group on my hunter).

There will be more options for icon borders in the next release. This is complicated by interactions with ButtonFacade. The current implementation errs on the side of making coloring work on as many skins as possible but doesn't allow disabling the borders entirely or showing them with more subtle coloring.
Last edited by Tojaso : 12-30-10 at 03:21 PM.
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Old 12-30-10, 12:06 PM  
Paprika
A Black Drake

Forum posts: 86
File comments: 29
Uploads: 0
1. Is it possible to show the active aspect too? I usually don't look at my aspect bar to check which aspect is active.
2. Is it possible to disable icon borders? I already checked 'None' at the Appereance-tab.
Last edited by Paprika : 12-30-10 at 01:37 PM.
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Old 12-30-10, 09:37 AM  
Tojaso
A Defias Bandit
 
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Originally posted by Lesai
Hey!

Just a quick question of you could answer this for me.

Is there a way of showing Enemy/Boss/Target Buffs if so can you point me in the right direction of setting that up.

Thanks.
By default the standard bar group called Target shows the buffs and debuffs that you place on the target. If you want to see all buffs on the target then you can go to the Bar Groups tab, select Target from the dropdown menu at the top, select the Buffs tab, and change the Cast By setting from Player to Anyone. If there are specific buffs you want to watch for on the target then you might want to set up a custom bar group (see FAQ #3). Raven has a lot of options for viewing this kind of information. For example, you might only want to see this info for bosses, in which case you might want to customize the Focus bar group instead and set focus to the boss when needed. The standard bar groups are really only shortcuts for easily configuring Raven and use only a fraction of Raven's capabilities.
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Old 12-30-10, 09:28 AM  
Tojaso
A Defias Bandit
 
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Originally posted by bkk2090
amazing addon, no issues except it will randomly put lifeblood on my cool down bar even though my character nor any other character on the account is an herbalist. not a big deal just weird
Apparently Lifeblood shares a cooldown with a variety of trinket cooldowns. I'll look into that more but for now you can make it go away by adding it to the filter list. On the Bar Groups tab, select Cooldowns from the dropdown menu at the top, then select the Cooldowns tab, and then add Lifeblood to the Filter list at the bottom.

Update: Version r123 should prevent Lifeblood cooldown bars from showing up for non-herbalists.
Last edited by Tojaso : 01-01-11 at 11:19 AM.
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Old 12-30-10, 04:11 AM  
bkk2090
A Defias Bandit
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amazing addon, no issues except it will randomly put lifeblood on my cool down bar even though my character nor any other character on the account is an herbalist. not a big deal just weird
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