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Compatible with Retail, Classic & TBC
Updated: 04-03-24 03:14 AM
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Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
Updated:04-03-24 03:14 AM
Created:10-11-10 09:56 PM
Downloads:145,547
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
10.2.6

Raven  Popular! (More than 5000 hits)

Version: r651
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (28)
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r650
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Tojaso
03-24-24 05:45 AM
r648
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r647
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Unread 09-07-12, 04:10 AM  
Lovestar
A Murloc Raider
 
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Missing Priest presets:
- Cooldown: Angelic Feather (it's like Roll, it has a 'recharge' rather than flat cd)

Outdated Priest presets:
- Dark Archangel still listed under Cooldowns, but this spell was removed in 5.0 (AA now Disc-only)

Will add more to this list if I find any. ^^
Last edited by Lovestar : 09-07-12 at 08:05 AM.
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Unread 09-07-12, 03:11 AM  
Lovestar
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For Conditions, there's preexisting options under Player for Holy Power, Soul Shards, Combo Points, and Eclipse.

In 5.0, there are other gimmicky pseudo-CP resources:
- Chi (id 12, SPELL_POWER_LIGHT_FORCE)
- Shadow Orbs (id 13, SPELL_POWER_SHADOW_ORBS)
- Burning Embers (id 14, SPELL_POWER_BURNING_EMBERS)
- Demonic Fury (id 15, SPELL_POWER_DEMONIC_FURY)

Special note for Burning Embers, the check for it should really increment in tenths rather than full integers. Rather than reinvent nuclear fission, lemme just copypaste from what I've dug up in my own research on the new Ember UI:

Each Ember has 10 segments, and most effects that generate Embers generate 1 segment per trigger.

The value returned will range from 1 to 3 (4 with Glyph of Burning Embers), representing the number of completely filled Burning Embers.

If a third argument "true" is included with UnitPower or UnitPowerMax, the value will instead range from 0 to 30 (40 with Glyph of Burning Embers), representing the current number of individual segments in each Ember.

So 2 full embers, plus a 3rd halfway full, would return 25.
~~~~

Also on the topic of Conditions, the Talent check (and the new Glyph check you're adding) is awesome. One last piece to the puzzle would be a Specialization check, since so many abilities / passives / buffs are now determined entirely and immediately by what spec you pick. ^^
Last edited by Lovestar : 09-07-12 at 08:10 AM.
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Unread 09-07-12, 01:52 AM  
Lovestar
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Longstanding issue with Raven, which I was able to avoid worrying about until now (thanks to new recruits duplicating my class).

Set a bar group to Icon mode, Custom Bars, a set of Debuffs with parameters On Target, Cast by Player.

This can be anything — DK Diseases, Shadow Priest Vampiric Touch / Shadow Word: Pain, Balance Druid Moonfire / Sunfire, it doesn't matter. Any applied, ticking debuff.

Turn on "Show not active". Ready opacity = 0.2, give it a solid black background panel.

Usually, I will see a grayed-out icon of the missing debuff (for example, Vampiric Touch), and it happily lights up when I apply it.

Now say the debuff drops off, it should gray out to indicate I need to reapply it. It does — unless another player of the same class applies the same debuff to the target. Even though the Custom Debuff is only supposed to be tracking "Target" cast by "Player", it will disappear completely if anyone of the same class applies the monitored debuff.

So to summarize the behavior (VpT = Vampiric Touch in this xample):
My VpT dot is on target = bright icon, as expected
My VpT dot is not on target, and no other Priest has applied VpT = dimmed icon, as expected
My VpT dot is not on target, but another Priest has applied VpT to the same target = icon disappears completely until I reapply my own dot, or all active VpTs fall off the target

This gets really disorienting in combat, with holes in the UI suddenly popping in and out of existence as target conditions change. The system is completely stable 24/7, as long as I'm the only one applying my dots.

I've been experiencing this issue since patch 4.2 (!) when I started using Raven, but again, I was able to procrastinate about reporting it until now. :p
Last edited by Lovestar : 09-07-12 at 01:53 AM.
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Unread 09-07-12, 01:15 AM  
bOOURNS
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Originally Posted by Tojaso
Originally Posted by bOOURNS
Well for 4 days prior to posting the error on here it was every night i would get it. Now however i did a few bg's and not a single error yet /sigh lol.(figures!!) The only difference is today i queued solo instead of with a few friends. So i am baffled. I will post any taintlogs if i see it again.

Also i checked the Attachment options and all my bar groups are blank for the attachments.
Queuing with friend could make a difference, I suppose, because of how Blizzard switches between party and raid UI. However, my fingers are crossed that one of Blizzard's recent hotfixes took care of it. Thank you for the update!
So i tested again tonight and being partied with a couple people to do bg's with triggered the error again while in the bg. I did one without raven enabled and no error that looked anything like it
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Unread 09-06-12, 05:04 PM  
Tojaso
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Originally Posted by harkan
Hi, when I have the consolidated buffs icon set to be on with raven, it doesn't seem to update when my buffs change. Is there something I need to set so it will update itself or is this a bug?
It is possible that this is a bug in Raven. The consolidated buff display, when shown, is controlled by Blizzard but I do disable one of the events that it may depend on for updates. I'll have to investigate this further.
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Unread 09-06-12, 04:50 PM  
harkan
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Hi, when I have the consolidated buffs icon set to be on with raven, it doesn't seem to update when my buffs change. Is there something I need to set so it will update itself or is this a bug?
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Unread 09-05-12, 06:17 PM  
Tojaso
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Originally Posted by bOOURNS
Well for 4 days prior to posting the error on here it was every night i would get it. Now however i did a few bg's and not a single error yet /sigh lol.(figures!!) The only difference is today i queued solo instead of with a few friends. So i am baffled. I will post any taintlogs if i see it again.

Also i checked the Attachment options and all my bar groups are blank for the attachments.
Queuing with friend could make a difference, I suppose, because of how Blizzard switches between party and raid UI. However, my fingers are crossed that one of Blizzard's recent hotfixes took care of it. Thank you for the update!
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Unread 09-05-12, 04:39 PM  
bOOURNS
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Originally Posted by Tojaso
Originally Posted by bOOURNS
I'm getting some errors while in raids or bg's not sure if it's 100% tied to raven though.

2x [ADDON_ACTION_BLOCKED] AddOn "Raven" tried to call the protected function "ArenaEnemyFrames:ClearAllPoints()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2119: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1478: in function <FrameXML\UIParent.lua:1465>
<in C code>
FrameXML\UIParent.lua:2156: in function <FrameXML\UIParent.lua:2154>
<in C code>
FrameXML\VehicleSeatIndicator.lua:62: in function "VehicleSeatIndicator_UnloadTextures"
FrameXML\VehicleSeatIndicator.lua:11: in function "VehicleSeatIndicator_SetUpVehicle"
FrameXML\VehicleSeatIndicator.lua:96: in function <FrameXML\VehicleSeatIndicator.lua:93>

Locals:
nil
...
This error is being triggered within Blizzard's UI code, specifically the code that adjusts positions of arena-related frames such as might show up in PvP situations. The ADDON_ACTION_BLOCKED event results from detected "taint" in the way Blizzard enforces secure actions. Do you have the taintlog enabled? It can be helpful in these situations: just type in "/console taintLog 1" and the next time you restart taint errors show up in a taint.log file in a Logs folder in your WoW folder.

Now, Blizzard is not completely accurate in pointing the finger as which addon is responsible with those action blocked errors. There is one case that could relate to Raven which you can check. See if any of your bar groups use the Attachment options on the Layout tab, specifically setting the Parent Frame to anything. This option could potentially cause issues if you attach to a secure frame.

Also, I wonder if you'd be willing to do a few runs with Raven alternately enabled and disabled just to be sure that the error doesn't happen unless Raven is running.

Thank you for error report. Hopefully we can get to the bottom of this (or at least rule out Raven).
Well for 4 days prior to posting the error on here it was every night i would get it. Now however i did a few bg's and not a single error yet /sigh lol.(figures!!) The only difference is today i queued solo instead of with a few friends. So i am baffled. I will post any taintlogs if i see it again.

Also i checked the Attachment options and all my bar groups are blank for the attachments.
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Unread 09-05-12, 10:18 AM  
Tojaso
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Originally Posted by Lovestar
Originally Posted by Tojaso
I am looking into this... Should be possible without a ton of work.

Update: This will be included in the next release.
Awesome, thank you. ^^

Another minor thing with the Monk presets — "Mana Tea" has no Cooldown listing. By default the spell has no CD / channeled, but when glyphed it has a 10 second cooldown / instant cast.

The baseline, channeled version is "Mana Tea", SpellID 115294.
The glyphed instant / cooldown version is "Mana Tea", SpellID 123761.

Also, for preset Buffs — "Retreat", SpellID 124968, the Fade analogue gained from glyphing Roll to reduce threat.
Thanks again. Retreat buff and Mana Tea cooldown will be included in the next build.
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Unread 09-05-12, 09:58 AM  
Tojaso
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Originally Posted by bOOURNS
I'm getting some errors while in raids or bg's not sure if it's 100% tied to raven though.

2x [ADDON_ACTION_BLOCKED] AddOn "Raven" tried to call the protected function "ArenaEnemyFrames:ClearAllPoints()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2119: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1478: in function <FrameXML\UIParent.lua:1465>
<in C code>
FrameXML\UIParent.lua:2156: in function <FrameXML\UIParent.lua:2154>
<in C code>
FrameXML\VehicleSeatIndicator.lua:62: in function "VehicleSeatIndicator_UnloadTextures"
FrameXML\VehicleSeatIndicator.lua:11: in function "VehicleSeatIndicator_SetUpVehicle"
FrameXML\VehicleSeatIndicator.lua:96: in function <FrameXML\VehicleSeatIndicator.lua:93>

Locals:
nil
...
This error is being triggered within Blizzard's UI code, specifically the code that adjusts positions of arena-related frames such as might show up in PvP situations. The ADDON_ACTION_BLOCKED event results from detected "taint" in the way Blizzard enforces secure actions. Do you have the taintlog enabled? It can be helpful in these situations: just type in "/console taintLog 1" and the next time you restart taint errors show up in a taint.log file in a Logs folder in your WoW folder.

Now, Blizzard is not completely accurate in pointing the finger as which addon is responsible with those action blocked errors. There is one case that could relate to Raven which you can check. See if any of your bar groups use the Attachment options on the Layout tab, specifically setting the Parent Frame to anything. This option could potentially cause issues if you attach to a secure frame.

Also, I wonder if you'd be willing to do a few runs with Raven alternately enabled and disabled just to be sure that the error doesn't happen unless Raven is running.

Thank you for error report. Hopefully we can get to the bottom of this (or at least rule out Raven).
Last edited by Tojaso : 09-05-12 at 09:59 AM.
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Unread 09-04-12, 11:55 PM  
Lovestar
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Originally Posted by Tojaso
I am looking into this... Should be possible without a ton of work.

Update: This will be included in the next release.
Awesome, thank you. ^^

Another minor thing with the Monk presets — "Mana Tea" has no Cooldown listing. By default the spell has no CD / channeled, but when glyphed it has a 10 second cooldown / instant cast.

The baseline, channeled version is "Mana Tea", SpellID 115294.
The glyphed instant / cooldown version is "Mana Tea", SpellID 123761.

Also, for preset Buffs — "Retreat", SpellID 124968, the Fade analogue gained from glyphing Roll to reduce threat.
Last edited by Lovestar : 09-05-12 at 04:33 AM.
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Unread 09-04-12, 10:10 PM  
bOOURNS
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I'm getting some errors while in raids or bg's not sure if it's 100% tied to raven though.

2x [ADDON_ACTION_BLOCKED] AddOn "Raven" tried to call the protected function "ArenaEnemyFrames:ClearAllPoints()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2119: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1478: in function <FrameXML\UIParent.lua:1465>
<in C code>
FrameXML\UIParent.lua:2156: in function <FrameXML\UIParent.lua:2154>
<in C code>
FrameXML\VehicleSeatIndicator.lua:62: in function "VehicleSeatIndicator_UnloadTextures"
FrameXML\VehicleSeatIndicator.lua:11: in function "VehicleSeatIndicator_SetUpVehicle"
FrameXML\VehicleSeatIndicator.lua:96: in function <FrameXML\VehicleSeatIndicator.lua:93>

Locals:
nil


2x [ADDON_ACTION_BLOCKED] AddOn "Raven" tried to call the protected function "ArenaEnemyFrames:SetPoint()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2120: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1478: in function <FrameXML\UIParent.lua:1465>
<in C code>
FrameXML\UIParent.lua:2156: in function <FrameXML\UIParent.lua:2154>
<in C code>
FrameXML\VehicleSeatIndicator.lua:62: in function "VehicleSeatIndicator_UnloadTextures"
FrameXML\VehicleSeatIndicator.lua:11: in function "VehicleSeatIndicator_SetUpVehicle"
FrameXML\VehicleSeatIndicator.lua:96: in function <FrameXML\VehicleSeatIndicator.lua:93>

Locals:
nil


2x [ADDON_ACTION_BLOCKED] AddOn "Raven" tried to call the protected function "ArenaPrepFrames:ClearAllPoints()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2124: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1478: in function <FrameXML\UIParent.lua:1465>
<in C code>
FrameXML\UIParent.lua:2156: in function <FrameXML\UIParent.lua:2154>
<in C code>
FrameXML\VehicleSeatIndicator.lua:62: in function "VehicleSeatIndicator_UnloadTextures"
FrameXML\VehicleSeatIndicator.lua:11: in function "VehicleSeatIndicator_SetUpVehicle"
FrameXML\VehicleSeatIndicator.lua:96: in function <FrameXML\VehicleSeatIndicator.lua:93>

Locals:
nil


2x [ADDON_ACTION_BLOCKED] AddOn "Raven" tried to call the protected function "ArenaPrepFrames:SetPoint()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\UIParent.lua:2125: in function "UIParentManageFramePositions"
FrameXML\UIParent.lua:1478: in function <FrameXML\UIParent.lua:1465>
<in C code>
FrameXML\UIParent.lua:2156: in function <FrameXML\UIParent.lua:2154>
<in C code>
FrameXML\VehicleSeatIndicator.lua:62: in function "VehicleSeatIndicator_UnloadTextures"
FrameXML\VehicleSeatIndicator.lua:11: in function "VehicleSeatIndicator_SetUpVehicle"
FrameXML\VehicleSeatIndicator.lua:96: in function <FrameXML\VehicleSeatIndicator.lua:93>

Locals:
nil
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Unread 09-04-12, 05:29 PM  
lyanthros
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Originally Posted by Tojaso
Originally Posted by lyanthros
hi, i tryed what you said and it still doesn't sit like it should.



wouldn't it be possible to manage the label text (horizontally) like you manage the icon text and stacks text (align left or align right)?
Ah, I figured you were going to center the text on top of the icons for some reason. Quick question: when you set it up in bar-oriented configuration, which option did you select? I'm going to guess that you have one with the label on the right and, if so, I'm going to suggest that you switch to one with the label on the left (which will cause the label text to be horizontally aligned to the left).
i found that option without much fuss, on the first time i navigated all the menus one by one (which was on the the first time i was trying the addon and setting it up), choose all the option from the combo box to see how the text reacted.. and the option you're refering to, does not work like you said. it works fairly well when playing with bars, but as with icons it really doesn't do much.

thanks for the help, mate. guess i'll give up on the left label alignment.
keep up the good work.
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Unread 09-03-12, 02:25 PM  
Tojaso
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Originally Posted by Lovestar
Since so many Glyphs actually add new abilities (like Dark Apotheosis, as a new Lock offtank stance) or heavily modify existing abilities (like Riptide having no CD), and are designed to be swapped around more frequently, it would be useful if Raven had a Conditional check for a specific Glyph equipped as a complement to the Talent check (which is already immensely useful, given how much swapping of talent abilities I find myself doing ^^).
I am looking into this... Should be possible without a ton of work.

Update: This will be included in the next release.
Last edited by Tojaso : 09-03-12 at 04:04 PM.
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Unread 09-03-12, 02:24 PM  
Tojaso
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Originally Posted by lyanthros
hi, i tryed what you said and it still doesn't sit like it should.



wouldn't it be possible to manage the label text (horizontally) like you manage the icon text and stacks text (align left or align right)?
Ah, I figured you were going to center the text on top of the icons for some reason. Quick question: when you set it up in bar-oriented configuration, which option did you select? I'm going to guess that you have one with the label on the right and, if so, I'm going to suggest that you switch to one with the label on the left (which will cause the label text to be horizontally aligned to the left).
Last edited by Tojaso : 09-03-12 at 02:29 PM.
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