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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-19-14 11:12 PM
Created:10-11-10 09:56 PM
Downloads:63,318
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
6.0.2
Raven  Updated this week!  Popular! (More than 5000 hits)
Version: r331
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Preset spell colors and buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
------------------------------------------------------------------------
r331 | tomber | 2014-10-19 23:11:41 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
M /trunk/Profile.lua

Fix typo.
------------------------------------------------------------------------
r330 | tomber | 2014-10-19 22:28:56 +0000 (Sun, 19 Oct 2014) | 5 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Conditions.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

Fix bug in optional auras for hunter tracking abilities.
No longer create stance auras for warrior since now provided by blizzard.
Add ability to parse tooltips for the n-th number, rather than just the first.
Allow entering spells in the #12345 format in more places, but particularly in the Spell Ready condition test.
Archived Files (31)
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r329
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Tojaso
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Unread 11-22-11, 10:22 AM  
greenpanther
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This is a fantastic addon thank you for all the work you've done with it.
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Unread 11-18-11, 12:35 AM  
Tojaso
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Originally Posted by Lovestar
Hey, I love this addon. It's very powerful and I really appreciate the frankly lavish amount of effort you've put into it. So, thank you, for starters.

Now on to the griping (lol).

In Icon mode, the Clock effect for Cooldowns is counter-intuitive for me: it begins fully-lit-up, then darkens until the cooldown is over. If you have "Show when ready" enabled, you end up with a bright icon that slowly becomes dark then becomes bright again — visually confusing.

The Blizzard default UI grays out a spell on cooldown, then slowly refills the icon, from dark back to light.

Any chance of allowing us to choose which style the Clock uses — filling bright to dark, or filling dark to bright?
I will look into it when I get a chance.

Update: This is included in the latest build r221, which is currently available for testing on the curseforge project page.
Last edited by Tojaso : 11-20-11 at 12:54 AM.
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Unread 11-18-11, 12:31 AM  
Tojaso
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Originally Posted by Reima
Hi, I'm pretty sure this was asked already but I can't seem to find the answer for it. Basically, how do we go about putting sound notifications for expiring debuffs, on top of the highlights that are enabled?
If you want the sounds to play for only selected debuffs (e.g., the ones you apply to the target yourself) then first define which sound you want for each debuff spell on the Spells tab (under Colors and Labels you enter the Spell Name and then select a Spell Sound). Second, select which bar group you have the debuffs showing in (e.g., the standard bar group named Target will show your debuffs on the target). Third, on the General tab for the bar group, enable Finish Spell Sound.

There are numerous alternatives for setting up sounds. For example, under Special Effects you can specify sounds to play before the buff/debuff actually expires by a specified amount of time. And you can play sounds for any buff or debuff that expires in the bar group (not just the ones set up on the Spells tab). And, for custom bar groups, you have even finer control of special effects for each individual bar. Hopefully, though, this will get you started.
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Unread 11-17-11, 11:38 PM  
Lovestar
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Hey, I love this addon. It's very powerful and I really appreciate the frankly lavish amount of effort you've put into it. So, thank you, for starters.

Now on to the griping (lol).

In Icon mode, the Clock effect for Cooldowns is counter-intuitive for me: it begins fully-lit-up, then darkens until the cooldown is over. If you have "Show when ready" enabled, you end up with a bright icon that slowly becomes dark then becomes bright again — visually confusing.

The Blizzard default UI grays out a spell on cooldown, then slowly refills the icon, from dark back to light.

Any chance of allowing us to choose which style the Clock uses — filling bright to dark, or filling dark to bright?
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Unread 11-17-11, 03:10 AM  
Reima
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Hi, I'm pretty sure this was asked already but I can't seem to find the answer for it. Basically, how do we go about putting sound notifications for expiring debuffs, on top of the highlights that are enabled?
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Unread 11-16-11, 01:03 AM  
twopro
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Re: New bar group opacity options

Originally Posted by Tojaso
Version r215, currently available as an alpha on the curseforge site, adds new opacity options that are applied to the bar group as a whole (unlike other opacity settings that apply to bars or icons). On each bar group's General tab, you can now set the opacity to use in combat, out of combat, and when the mouse is over the bar group. These settings allow you, for example, to show a bar group at 75% opacity when not in combat, to fade it to 25% opacity (or even hide it at 0% opacity) in combat, and to bring it to 100% opacity whenever the mouse is over it.


works perfect, i like in combat/out of combat feat ty
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Unread 11-16-11, 12:05 AM  
Tojaso
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New bar group opacity options

Version r215, currently available as an alpha on the curseforge site, adds new opacity options that are applied to the bar group as a whole (unlike other opacity settings that apply to bars or icons). On each bar group's General tab, you can now set the opacity to use in combat, out of combat, and when the mouse is over the bar group. These settings allow you, for example, to show a bar group at 75% opacity when not in combat, to fade it to 25% opacity (or even hide it at 0% opacity) in combat, and to bring it to 100% opacity whenever the mouse is over it.
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Unread 11-15-11, 11:49 PM  
thelurkerbelow
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Originally Posted by Tojaso
Originally Posted by thelurkerbelow
Unfortunately, the end of parenting my bar groups wasn't the end of my issues. The random mis-placement of text still occurs...here's an example of just how messed up it can get:

I have spent quite a while trying to reproduce this. I first suspected something in the merge bar group code but that looks like it is working. Then I thought it might have to do with anchoring to Stuf unit frames so I downloaded that but it also didn't seem to be the problem (in particular, I thought that scaling might be playing a part). In order to proceed, I need to know a bit more:

1. I don't understand why your Raven icons are scaled so much smaller than what the profile indicates (icon size = 38). Any ideas?
2. Are you using a button skinning addon like Masque/ButtonFacade? If so, what skin are you using and are you using the latest release?
3. Can you also send me your Stuf.lua and StufRaid.lua files?
4. Can you reproduce the problem with only Raven enabled?
5. Can you reproduce the problem with only Raven and Stuf enabled?

Thanks! I'd love to get to the bottom of this...
I finally had some extra time to look more closely at this issue tonight, and I think I've found the culprit. It's Kong:


http://www.wowinterface.com/downloads/info12550-KongAutomaticUIHider.html


The odd thing is it will cause this issue even if you're not using Kong on any Raven stuff, or even if Kong fading effects are disabled entirely. That's why I never thought of it being an addon interaction before...I had had the fading effects disabled and it didn't register with my brain that this could have anything to do with it.

As to why it's doing this, I have no idea. I did a /fstack over some misplaced text and it doesn't appear to be a frame anchoring/positioning issue (no Raven frames/frametables are listed in the frame stack) but more of a font string offset type of thing.

Anyway, sorry to have led you on a wild coding goose-chase. I should've waited until I could do some more investigative work before I assumed it was solely a Raven issue. Thank you for your hard work and assistance!
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Unread 11-15-11, 09:34 PM  
twopro
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Re: Re: Re: Re: question /suggestion

Originally Posted by Tojaso
Originally Posted by twopro
ah okay, hopefully you can find time if not thats cool. normaly i just hide buffs cause i use weak auras to display important ones. but i can't do that in all raids or even when i need to drop a flag unless i create a macro but im out of macro space lol anyways, ty for ur time
I have the detection of bar group mouseover working in my development version now. Just need to figure out what I want to allow in the options panel. I think adding "mouseover alpha" is a great suggestion since it includes both enabling the feature and controlling the opacity in a single option. Hopefully this will appear in a beta shortly.

cool, i think you should just add sexymap type fader check mark. like change fade opacity to
"normal opacity" and add hover opacity

cause having normal opacity and all those xtra options are nice for lets say a healer but not so needed for a dps or even a tank depending on the fight.

i like delay option, flash when expiring, pulse when expirxing. i would like to see that on hover option but i don't necessarily need to see a whole list while i'm even out of combat u know what i mean?

but when im doin a boss fight and i get buff where i have to do something i'll see that flash and limit it to 3seconds or if im doing pvp and i need to drop a flag i can use hover mouse over to drop

here is a screen shot of what i have currently i unlocked so u could see buff /debuff bar

http://s1224.photobucket.com/albums/...nnersbyzod.jpg
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Unread 11-15-11, 05:48 PM  
Tojaso
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Re: Re: Re: question /suggestion

Originally Posted by twopro
ah okay, hopefully you can find time if not thats cool. normaly i just hide buffs cause i use weak auras to display important ones. but i can't do that in all raids or even when i need to drop a flag unless i create a macro but im out of macro space lol anyways, ty for ur time
I have the detection of bar group mouseover working in my development version now. Just need to figure out what I want to allow in the options panel. I think adding "mouseover alpha" is a great suggestion since it includes both enabling the feature and controlling the opacity in a single option. Hopefully this will appear in a beta shortly.
Last edited by Tojaso : 11-15-11 at 05:49 PM.
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Unread 11-15-11, 05:36 PM  
twopro
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Re: Re: question /suggestion

[/quote]
This has been requested quite frequently lately. I am currently looking into adding hover opacity or equivalent functionality. No promises...[/quote]


ah okay, hopefully you can find time if not thats cool. normaly i just hide buffs cause i use weak auras to display important ones. but i can't do that in all raids or even when i need to drop a flag unless i create a macro but im out of macro space lol anyways, ty for ur time
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Unread 11-15-11, 03:27 PM  
Tojaso
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Originally Posted by thelurkerbelow
Unfortunately, the end of parenting my bar groups wasn't the end of my issues. The random mis-placement of text still occurs...here's an example of just how messed up it can get:

I have spent quite a while trying to reproduce this. I first suspected something in the merge bar group code but that looks like it is working. Then I thought it might have to do with anchoring to Stuf unit frames so I downloaded that but it also didn't seem to be the problem (in particular, I thought that scaling might be playing a part). In order to proceed, I need to know a bit more:

1. I don't understand why your Raven icons are scaled so much smaller than what the profile indicates (icon size = 38). Any ideas?
2. Are you using a button skinning addon like Masque/ButtonFacade? If so, what skin are you using and are you using the latest release?
3. Can you also send me your Stuf.lua and StufRaid.lua files?
4. Can you reproduce the problem with only Raven enabled?
5. Can you reproduce the problem with only Raven and Stuf enabled?

Thanks! I'd love to get to the bottom of this...
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Unread 11-15-11, 02:22 PM  
Tojaso
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Re: question /suggestion

Originally Posted by twopro
hey,

i'm trying to show a buff bar upon hover like sexymap

Fader Enable

normal opacity bar and hover opacity bar


way i have my buffs set up now is fade opacity set to 0.1 and delay to 3 so i can see buffs while i play but i have main buffs tracked by weak auras so i don't need a whole list showing you know? unless im checking buffs



is it possible to have fade opacity set to 0.1 and delay set to 3 and "only show when i hover mouse over list?"


if not that is my suggestion/request to add

"hover opacity " <---------{}-------->

to special effects menu
This has been requested quite frequently lately. I am currently looking into adding hover opacity or equivalent functionality. No promises...
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Unread 11-14-11, 05:59 PM  
twopro
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question /suggestion

hey,

i'm trying to show a buff bar upon hover like sexymap

Fader Enable

normal opacity bar and hover opacity bar


way i have my buffs set up now is fade opacity set to 0.1 and delay to 3 so i can see buffs while i play but i have main buffs tracked by weak auras so i don't need a whole list showing you know? unless im checking buffs



is it possible to have fade opacity set to 0.1 and delay set to 3 and "only show when i hover mouse over list?"


if not that is my suggestion/request to add

"hover opacity " <---------{}-------->

to special effects menu
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Unread 11-14-11, 10:31 AM  
Tojaso
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Originally Posted by thelurkerbelow
Unfortunately, the end of parenting my bar groups wasn't the end of my issues.
Investigating this now... Nothing obvious yet, though.
Last edited by Tojaso : 11-15-11 at 03:16 PM.
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