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Siege of Orgrimmar (5.4)
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Mists of Pandaria (5.0.4)
Updated:11-15-13 01:29 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Raven  Popular! (More than 5000 hits)
Version: r317
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Highlights for active spells plus cooldown counters on popular action bar addon buttons
6) Preset spell colors and cooldowns plus buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq
Localizations: Chinese (zhCN and zhTW) by surgesoft and Alice, Korean (koKR) by rhinomans

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Class-Specific Modules

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Raven supports optional modules that add spell rotation notifications for particular classes/specs (e.g., feral druid, survival hunter, destruction warlock). They contain conditions that prioritize spell selection based on current player and target status plus resource availabilty (combo points, energy, etc.). These modules are separate addons and distributed/enabled separately.

Since Raven allows anyone to create, view and edit conditions, you can see exactly how a module supports a spell rotation and customize it to your own preferences. Note, however, that spell rotations are often optimized for boss fights and may not be suitable for all circumstances. It is important to understand your class well enough to know when it is appropriate to follow spell rotation notifications and when to ignore them. Similarly, module writers should try to take into consideration a variety of scenarios (boss fights, trash pulls, questing) when designing spell rotations.

Highlights

If you are using Bartender4, Dominos or Macaroon then Raven can add overlays to buttons to show which of your spells are active and which are on cooldown. Raven is already tracking your buffs, debuffs and cooldowns so it does this with minimal added resources. You can customize (or disable) this feature in the configuration panel Highlights tab. Active spell highlights are color-coded to indicate if on player, target or focus. If ButtonFacade is loaded then Raven can use it for color highlighting. However, since this does not work well with all skins, ButtonFacade support is disabled by default. Cooldown counters are shown by default unless OmniCC is installed.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars. Fourth, all settings related to button highlights are shared across characters.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
r317 | tomber | 2013-11-11 05:51:26 +0000 (Mon, 11 Nov 2013) | 3 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Nest.lua

Fix issue with hiding some UI elements when entering pet battles.
Add extra check to pixel perfect alignment code to address obscure Lua error (i.e., root cause not clear but this should fix the symptom).
Generate wild mushroom buff for resto and balance druids including count and remaining time (when count > 1 for balance druids then remaining time is for longest duration wild mushroom).
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Unread 07-20-11, 11:19 PM  
Tojaso
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Re: Multiple debuffs not showing up

Originally posted by SoulFlare99
First: Raven is phenomenal. Does entirely too many awesome things.

Second: I'm having an issue on Lord Rhyolith in the Firelands. Rhyo casts a debuff called Eruption when a volcano is active. If two volcanoes are active, I would have two separate Eruption debuffs. The problem I'm running into is that my Eruption debuffs are being consolidated into one bar instead of multiples, so I'm unable to see exactly how many stacks I have of Eruption.

For instance, if a volcano has been up for a while and has given the raid 4 stacks of Eruption, I will see a bar with Eruption showing 4 stacks. But, if another volcano spawns and gives a separate Eruption debuff that goes to, say, 2 stacks then I will only see either the 4stack Eruption bar or the 2stack Eruption bar, not both.

Is there a way to make sure I always see separate debuffs even if they have the same name?

Thanks!
Hmm, this is a tricky one. Raven is able to show multiple of the same debuff in a bar group. For example, create a bar group showing all debuffs cast by anyone on your target and you should see duplicates when you have duplicate classes in your raid. Please check the Cast By setting in your Debuffs bar group, which should be set to Anyone. Meanwhile, I will see if I can get back into Rhyolith to check this sometime in the next week myself. And I should be able to identify some simpler test cases to make sure something else isn't going on.
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Unread 07-20-11, 11:02 PM  
Tojaso
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Re: missing some short debuffs.

Originally posted by sindalee
i'm running raven out of the box for regular buffs, short buffs, and debuffs.
aside from that i have some self and target monitors, but that's not the issue.

have noticed over time that some debuffs just plain old fail to show. most of them have been unimportant, but recently doing the Baleroc fight, i am not seeing the debuff for Torment, which means i cannot monitor my stacks.

suggestions? i've poured through the options, i don't see anything i can change to make debuffs like this show.
The last person who reported this same issue found that he didn't have Show Unlimited Duration enabled in the Timer Options for the Debuffs bar group. Also, please double check that the Cast By setting on the Debuffs tab for that bar group is set to Anyone and that the Black List is either empty of these spells or is disabled.
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Unread 07-20-11, 09:07 PM  
sindalee
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missing some short debuffs.

i'm running raven out of the box for regular buffs, short buffs, and debuffs.
aside from that i have some self and target monitors, but that's not the issue.

have noticed over time that some debuffs just plain old fail to show. most of them have been unimportant, but recently doing the Baleroc fight, i am not seeing the debuff for Torment, which means i cannot monitor my stacks.

suggestions? i've poured through the options, i don't see anything i can change to make debuffs like this show.
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Unread 07-20-11, 05:37 PM  
SoulFlare99
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Multiple debuffs not showing up

First: Raven is phenomenal. Does entirely too many awesome things.

Second: I'm having an issue on Lord Rhyolith in the Firelands. Rhyo casts a debuff called Eruption when a volcano is active. If two volcanoes are active, I would have two separate Eruption debuffs. The problem I'm running into is that my Eruption debuffs are being consolidated into one bar instead of multiples, so I'm unable to see exactly how many stacks I have of Eruption.

For instance, if a volcano has been up for a while and has given the raid 4 stacks of Eruption, I will see a bar with Eruption showing 4 stacks. But, if another volcano spawns and gives a separate Eruption debuff that goes to, say, 2 stacks then I will only see either the 4stack Eruption bar or the 2stack Eruption bar, not both.

Is there a way to make sure I always see separate debuffs even if they have the same name?

Thanks!
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Unread 07-17-11, 10:14 PM  
Tojaso
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Re: Dots updating on non-targeted mobs

Originally posted by Bellante_mazrigos
As you may or may not know, recently Call of Flame in Elemental Shaman tree reads like this:

Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.

Attempting keeping flame shock dot rolling on 2 target dummys, and then rolling Fire Nova off on cd to stack up on the dot time, here's a screenshot:

http://bildr.no/image/929497.jpeg

I then switch target to the other dummy to check the dot time:

http://bildr.no/image/929498.jpeg

And as you can see, not until I switch target does it actually update the timer. The "before" screenshot shows the timer on the first dummy to be 20 secs after I fire nova'ed, whereas the "after" shot shows it as 24.

The problem also happens on tidy threat plates (as can bee seen on the SS), so I don't know if it's the target dummies only that have this problem, or what. I'll try to get it tested on some mobs, just need to find some that have enough health.
I added test code to show combat log entries for these spells so I now understand why this is happening: the combat log does not get updated entries for Flame Shock when Fire Nova hits targets. Raven "manually" updates buff/debuff trackers for a target whenever you select one so you see the revised time then.

I just added special case code to detect Fire Nova damage on units affected by Flame Shock and to add 3 or 6 seconds based on the number of points spent on the Call of Flame talent. It seems to work on the target dummies so I will be interested in your feedback when this code is released later this week.
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Unread 07-17-11, 10:30 AM  
Bellante_mazrigos
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Dots updating on non-targeted mobs

As you may or may not know, recently Call of Flame in Elemental Shaman tree reads like this:

Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.

Attempting keeping flame shock dot rolling on 2 target dummys, and then rolling Fire Nova off on cd to stack up on the dot time, here's a screenshot:

http://bildr.no/image/929497.jpeg

I then switch target to the other dummy to check the dot time:

http://bildr.no/image/929498.jpeg

And as you can see, not until I switch target does it actually update the timer. The "before" screenshot shows the timer on the first dummy to be 20 secs after I fire nova'ed, whereas the "after" shot shows it as 24.

The problem also happens on tidy threat plates (as can bee seen on the SS), so I don't know if it's the target dummies only that have this problem, or what. I'll try to get it tested on some mobs, just need to find some that have enough health.
Last edited by Bellante_mazrigos : 07-17-11 at 04:47 PM.
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Unread 07-16-11, 10:29 AM  
Moosenose
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Just a little thank you for making these. keep it up.
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Unread 07-14-11, 10:42 PM  
Tojaso
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Re: Styling

Originally posted by nitewarlord
Just a small request (or at least i hope it is) would it be possible for you to add in support to have the icons skinned by rActionButtonStyler. Not sure how much of a pain it would be but really only using ButtonFacade for raven and would love to drop it to lower usage. Ty for the great addon!
I plan to revisit icon skinning when the new version of ButtonFacade/Masque is released and stable. I just looked briefly at rActionButtonStyler and it assumes that the object being skinned is exactly an action button. Unfortunately, Raven icons are not really action buttons (well, player buffs do have real action buttons stealthily associated with them to support right-click cancel, but that is a special case). ButtonFacade/Masque provides an interface that allows skinning custom buttons so it works with Raven, but rActionButtonStyler hooks onto functions that only exist for real action buttons. Which is kind of a long way of saying that it isn't obvious how to make it work with Raven. It may be possible for Raven to recognize that you have it installed though and perhaps pick up the right texture to skin with itself... I will consider that when I next look at icon skinning.
Last edited by Tojaso : 07-14-11 at 11:02 PM.
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Unread 07-14-11, 10:21 PM  
nitewarlord
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Styling

Just a small request (or at least i hope it is) would it be possible for you to add in support to have the icons skinned by rActionButtonStyler. Not sure how much of a pain it would be but really only using ButtonFacade for raven and would love to drop it to lower usage. Ty for the great addon!
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Unread 07-14-11, 09:11 AM  
sikwidit
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Originally posted by Tojaso
So, bottom line, I recommend that you use the Target standard bar group rather than Debuff tracker for now in your mod.
for now i have no choice but to use the bar grp until you find a way to fix it. visually i like the icons as my ui is set up as is. i get challengely lost when my screen gets cluttered, blame the OCD i guess. i will keep checking back to see if you have updates on this issue, more or less a solution. thx, love the mod.
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Unread 07-14-11, 08:56 AM  
Tojaso
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Originally posted by sikwidit
first and foremost i love your mod, i great replacement for sbf, i even added it in my compilations of ui's which is now called Sik UI. one problem i am having tho is this. i have the debuff tracker active on target, normally i dont see a problem when doing a single target. now when i do aoe and dont even have any of the mobs targeted, the icons wont fade or disappear even when i'm not in combat. it has the same problems in both specs that i use which is frost and fire. i end up turning off the debuff tracker which i like to use, anyway you can help on this? i included a pic to show you what i have. as you can see i'm not in combat and the icons are still up.
The Debuff Tracker is driven by the combat log, unlike "normal" bar groups. Combat log entries do not always indicate completion of auras properly (e.g., when going out of range and, in some cases, with target dummies) which is why I back it up by scanning auras for party members and targets about once a second. This doesn't work for AoE all the time, although I didn't have as much trouble when testing on my mage as you are seeing (and I have no trouble at all currently on boomkin and hunter, which I play far more). I will test again with both frost and fire specs and see if something has changed.

Also, the Buff and Debuff Tracker bar groups are highly recommended to be displayed in bar mode rather than icon mode currently due to how headers are generated. It is possible that the issues you are seeing are related to this, too. I expect to address icon configurations for these trackers in a future release.

So, bottom line, I recommend that you use the Target standard bar group rather than Debuff tracker for now in your mod.
Last edited by Tojaso : 07-14-11 at 08:58 AM.
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Unread 07-13-11, 10:54 PM  
sikwidit
A Fallenroot Satyr
 
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first and foremost i love your mod, i great replacement for sbf, i even added it in my compilations of ui's which is now called Sik UI. one problem i am having tho is this. i have the debuff tracker active on target, normally i dont see a problem when doing a single target. now when i do aoe and dont even have any of the mobs targeted, the icons wont fade or disappear even when i'm not in combat. it has the same problems in both specs that i use which is frost and fire. i end up turning off the debuff tracker which i like to use, anyway you can help on this? i included a pic to show you what i have. as you can see i'm not in combat and the icons are still up.

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Unread 07-13-11, 02:11 PM  
Asuhrie
A Deviate Faerie Dragon

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Hey Tojaso,

Finally decided to look for a replacement for SBF, and found your mod. I was pleasantly surprised at how robust and well done it is, I never expected to find a good replacement for SBF and Raven seems to even surpass it in many ways. Great mod!
Last edited by Asuhrie : 07-13-11 at 02:11 PM.
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Unread 07-12-11, 09:08 AM  
Tojaso
A Defias Bandit
 
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Originally posted by Lindentree
I'm really enjoying Raven since I finally worked up the give a damn to seek a replacement for Satrina Buff Frames. I missed being able to click off buffs out of combat.

I'm a tank, and I'm running into an issue setting up my Target-of-Target Debuffs bar. Ideally I'd like to set up this bar to only be visible when my target's target is not me (I have a separate bar for my own debuffs), but I can't find a way to specify that directly. I tried using Filter Bar Group, but when both I and my Target of Target have the same debuff it doesn't show in the list (tested this with the Recently Bandaged debuff).

Can you recommend a way I could accomplish this?
I can't think of a way to do this at the moment but I see a pretty easy way to add it to the code. Look for it to be included in a release soon.
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Unread 07-12-11, 12:34 AM  
Lindentree
A Kobold Labourer

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I'm really enjoying Raven since I finally worked up the give a damn to seek a replacement for Satrina Buff Frames. I missed being able to click off buffs out of combat.

I'm a tank, and I'm running into an issue setting up my Target-of-Target Debuffs bar. Ideally I'd like to set up this bar to only be visible when my target's target is not me (I have a separate bar for my own debuffs), but I can't find a way to specify that directly. I tried using Filter Bar Group, but when both I and my Target of Target have the same debuff it doesn't show in the list (tested this with the Recently Bandaged debuff).

Can you recommend a way I could accomplish this?
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