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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
6.2

Raven  Popular! (More than 5000 hits)

Version: r337
by: Tojaso [More]

Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Preset spell colors and buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

r337 | tomber | 2015-07-14 19:43:04 +0000 (Tue, 14 Jul 2015) | 1 line
Changed paths:
M /trunk/Main.lua
M /trunk/Raven.toc
M /trunk/Raven_Options/Raven_Options.toc

Add type check to fix error reported for patch 6.2. Update version number. Also, rebuild should pick up new libraries, which is a good thing after any large patch.
Archived Files (34)
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r336
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Unread 06-23-11, 05:22 PM  
Tonyleila
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Re: Re: Re: Version r156

Originally posted by Tojaso
Now that I've cleared out all the pending changes in my development version with the release of r156, I should be able to create an alpha with the spell id change fairly quickly. Alphas are available through my project page at curseforge.com so you'll have to go there for them. I'll update this post when an alpha is ready to test with this change in it.
....
Update 2: Alpha release r157 includes a new API call to add spells to filter lists. See ticket #105 on the project page at curseforge.com for more info as well as a sample initialization addon that adds multiple class-specific spells to filter lists. Please test this when you get a chance and, using the ticket page to continue this dialog, let me know if that will do the trick for you or if it needs additional tweaking. Thanks!
hey me again now that 4.2 is comming soon i finally want to drop sbf and switch to raven. Since curse is down can you give me a alternativ download link for your raven add spells by ID plugin? Woud be great!
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Unread 06-21-11, 10:39 AM  
Tojaso
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Re: I apologize if this is the wrong place...

Originally posted by Ballwithamac
...but I wanted to ask how I could generate these particular borders. If anyone knows of the specific buttonfacade skin/raven options combination, I'd be immensely grateful. I redid my UI and lost those borders and have been unable to duplicate the effect since.

Please and thanks.
The closest I can find is "Masque: Caith" with "Color Normal Texture" selected near the bottom of the Defaults tab (and "Color Border Texture" disabled). The advantage of this skin is that it appears to have been updated for the newest version of ButtonFacade (now known as Masque). It seems to differ a bit from your picture in that the background glow is a neutral color rather than the same as the border color.
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Unread 06-21-11, 05:50 AM  
Ballwithamac
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I apologize if this is the wrong place...

...but I wanted to ask how I could generate these particular borders. If anyone knows of the specific buttonfacade skin/raven options combination, I'd be immensely grateful. I redid my UI and lost those borders and have been unable to duplicate the effect since.



Please and thanks.
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Unread 06-14-11, 08:39 AM  
Tojaso
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Re: Feature request

Originally posted by NiQil
I was wondering if you would be able to add in an addition to the custom bars you are able to create. It would go under Type: Buff, Source: Class, Class: Rogue. I would like to see the various poisons (Instant, Deadly, etc) added in here as class buffs that you can track. It would be nice to be able to set a timer to see when the poison on my rogue's weapons is about to expire without having to manually create a way to track it. Though technically not a buff provided by the class, rogues are the only class that can use poisons, so adding it in there makes sense from that perspective. I have already created a manual tracking notification for my own use, but it would be nice to see that added for others to use.
Unfortunately, the implementation of those preset lists doesn't support a spell name being listed both as a buff and a debuff. Poisons show up as debuffs currently. You can manually enter them with Other Spell, as it sounds like you are doing. Alternatively, weapon enchants (including poisons) also are included in the Long Buffs standard bar group.
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Unread 06-12-11, 08:44 PM  
NiQil
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Feature request

I was wondering if you would be able to add in an addition to the custom bars you are able to create. It would go under Type: Buff, Source: Class, Class: Rogue. I would like to see the various poisons (Instant, Deadly, etc) added in here as class buffs that you can track. It would be nice to be able to set a timer to see when the poison on my rogue's weapons is about to expire without having to manually create a way to track it. Though technically not a buff provided by the class, rogues are the only class that can use poisons, so adding it in there makes sense from that perspective. I have already created a manual tracking notification for my own use, but it would be nice to see that added for others to use.
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Unread 06-12-11, 11:26 AM  
Bodasafa
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Originally posted by Tojaso
When you say you set it to black, do you mean set opacity to 0 or color to black? Try both ways but I think that you might prefer with opacity set to 0.

The Button Facade addon has been re-named Masque already but I don't think that the re-written version is out of alpha yet. I will double check that tomorrow. I am waiting for the new version so I can implement skinning individual bar groups.
I check the custom color and set the color to Black with full opacity. This makes the icons look as they should with the skin.

Setting the opacity to 0 makes it look close, but there is still a white border instead of glow. If I check the "same as foreground" it looks correct, however it has some colored glows. Such as the Druid buff having a pink glow, Priest buff a Blue, and Pally buff a blue glow.
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Unread 06-11-11, 07:38 PM  
Tojaso
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Originally posted by Bodasafa
I just got the latest release of Raven, not sure if it effected any of this.

But I went into my notification bar group and changed the Icon border setting from "none" to "custom color" and set it to black. It did indeed change the icon borders to look like the button facade darion skin I have, so that's solved for that group of buffs for raiding I was creating.

Also its interesting to note that in my curse client button facade has already been renamed to Masque for quite some time now.
When you say you set it to black, do you mean set opacity to 0 or color to black? Try both ways but I think that you might prefer with opacity set to 0.

The Button Facade addon has been re-named Masque already but I don't think that the re-written version is out of alpha yet. I will double check that tomorrow. I am waiting for the new version so I can implement skinning individual bar groups.
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Unread 06-11-11, 05:37 PM  
Bodasafa
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I just got the latest release of Raven, not sure if it effected any of this.

But I went into my notification bar group and changed the Icon border setting from "none" to "custom color" and set it to black. It did indeed change the icon borders to look like the button facade darion skin I have, so that's solved for that group of buffs for raiding I was creating.

Also its interesting to note that in my curse client button facade has already been renamed to Masque for quite some time now.
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Unread 06-11-11, 07:59 AM  
Tojaso
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Originally posted by frenzy20
Minor issue I spotted while screwing around with custom bars: the Improved Soul Fire buff (id 85383) from the tier 3 Destruction talent is not included under Buffs->Class->Warlock.

I would also like to add that the reason I was looking at this was I am already using Raven for some of my buff and debuff tracking, but I use rFilter3 for others, specifically my important dots and raid debuffs on the target and important buffs on myself. I realized after browsing all of the options that the features of rFilter are probably out of scope of Raven, but thought I'd bring it up as a suggestion anyway.
If you aren't familiar with rFilter, the main features, to me, are: static locations of buff, debuff, and cooldown icons, which is already achievable using a combination of a custom bar group, custom sorting order, and show while not active; the option to desaturate while not active; the ability to have a list of spells to categorize under the same icon (similar raid debuffs or banes as a warlock for example); and per spec icons(bars in Raven's case). Once again this isn't something I'm going to be anxiously waiting for, just a thought I'd bring up.

Raven already has a huge amount of functionality and I thank you for creating it and continuing to support and develop it.
Improved Soul Fire will be fixed in the next release. It looks like the spell ID may have changed at some point (either that or I made a typo when I updated the warlock presets for Cataclysm).

Thank you for posting the info about rFilter. I expect to implement the rest of that functionality over time. I can see that it would be good to make it straightforward to set up since going through all the bar group options individually is a bit of a chore.
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Unread 06-10-11, 10:51 PM  
frenzy20
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Minor issue I spotted while screwing around with custom bars: the Improved Soul Fire buff (id 85383) from the tier 3 Destruction talent is not included under Buffs->Class->Warlock.

I would also like to add that the reason I was looking at this was I am already using Raven for some of my buff and debuff tracking, but I use rFilter3 for others, specifically my important dots and raid debuffs on the target and important buffs on myself. I realized after browsing all of the options that the features of rFilter are probably out of scope of Raven, but thought I'd bring it up as a suggestion anyway.
If you aren't familiar with rFilter, the main features, to me, are: static locations of buff, debuff, and cooldown icons, which is already achievable using a combination of a custom bar group, custom sorting order, and show while not active; the option to desaturate while not active; the ability to have a list of spells to categorize under the same icon (similar raid debuffs or banes as a warlock for example); and per spec icons(bars in Raven's case). Once again this isn't something I'm going to be anxiously waiting for, just a thought I'd bring up.

Raven already has a huge amount of functionality and I thank you for creating it and continuing to support and develop it.
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Unread 06-10-11, 01:32 PM  
Tojaso
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Version r174

Version r174 includes the following changes:

Add option to replay start sound at specified interval while bars are active. This can be set either for all bars in a bar group on the General tab or for individual bars in custom bar groups on the Custom Bar tab.

Add new Show When conditions for bar groups that test if player is in an arena, battleground, or PvE instance (5-man or raid). Also, add new Player Status condition checks for the same tests.

Add option to disable the usability test in All Cooldowns condition tests.

Add option on Defaults tab to enable/disable Masque/ButtonFacade.

Make time format match tooltips when time is greater than one hour and only hour value is being displayed.

Add Shattering Throw cooldown to warrior presets.

Fixed cut-and-paste error in debuff tracker related to hiding/showing spell names in labels.
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Unread 06-08-11, 08:42 AM  
Tojaso
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Originally posted by Welfstrand
Love it! But how do I change the color on my targets debuffs?
Each bar group provides options for setting the Bar Color Scheme near the bottom of the Appearance tab. You can specify Standard Colors (customizable also on same tab or, for all bar groups, on the Defaults tab), a Custom Color, Class Colors, or Spell Colors (the default). These can be set differently for the foreground and background of the bar. This is also the place where you can set how icon borders are colored.
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Unread 06-08-11, 04:07 AM  
Welfstrand
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Love it! But how do I change the color on my targets debuffs?

I'll illustrate with a picture:
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Unread 06-07-11, 07:31 PM  
Tojaso
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Alpha r173 and Masque/ButtonFacade

Alpha r173 includes, among other changes, a fix in the icon border coloring code for when "None" is selected. This is probably worth trying, Bodasafa, when you get a chance. I'd love feedback before committing this change into a release version.

Also, I have seen that the alpha versions of Masque (which is new name for ButtonFacade) doesn't work quite the same as the older release version. If anyone is testing with the alpha then please let me know that in any Masque-related comments. Thanks.
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Unread 06-06-11, 11:46 PM  
Tojaso
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Originally posted by Soulslayer9731
Yeah each time you use devastate. The target gets a sunder armor debuff. but thats awesome tyvm
My warrior is finally high enough level to test Devastate and I am definitely getting the Sunder Armor debuff stacking with both Sunder Armor and Devastate abilities. Let me know if you still are having issues.
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