Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(1 MB)
Download
Updated: 10-28-14 11:32 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-28-14 11:32 PM
Created:10-11-10 09:56 PM
Downloads:65,122
Favorites:508
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
6.0.3

Raven  Popular! (More than 5000 hits)

Version: r333
by: Tojaso [More]

Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Preset spell colors and buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

r333 | tomber | 2014-10-27 05:53:20 +0000 (Mon, 27 Oct 2014) | 2 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Nest.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

Add option to support fader addons like King Kong Frame Fader by disabling bar group opacity adjustments within Raven.
Change initialization order so that media is registered in SharedMedia during OnLoad (was during OnEnable).
------------------------------------------------------------------------
r332 | tomber | 2014-10-26 23:23:40 +0000 (Sun, 26 Oct 2014) | 4 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Raven_Options/Options.lua

Active shaman totems are now tracked as pseudo-buffs (like how special power buffs work). This lets you use the Spells tab to change labels and colors for totems. The Totems standard bar group now sorts by totem slot (when alphabetic sorting is enabled) so water totems always appear in same position, fire totems in same position, etc. Active totems are optionally trackable as buffs in auto bar groups (look on the Buffs tab when on a shaman). You can also track them in custom bar groups if you want more creative configurations. All condition tests that check for buffs now also work to check totems, allowing you to have conditions to warn you, for example, when searing totem is down to less than five seconds.

Fixed some issues with responsiveness (totem API returns expired totems up to a second after done). Since druid wild mushrooms and mage runes of power also use same API they might also benefit from this change.
Archived Files (32)
File Name
Version
Size
Author
Date
r331
1MB
Tojaso
10-19-14 11:12 PM
r329
1MB
Tojaso
10-17-14 05:32 PM
r327
1MB
Tojaso
10-15-14 05:46 PM
r326
1MB
Tojaso
10-13-14 10:48 PM
r317
1MB
Tojaso
11-15-13 01:29 PM
r316
1MB
Tojaso
10-25-13 09:15 AM
r314
1MB
Tojaso
10-04-13 09:58 PM
r312
1MB
Tojaso
09-28-13 02:06 PM
r309
1MB
Tojaso
09-17-13 02:16 PM
r308
1MB
Tojaso
09-12-13 11:29 PM
r307
1MB
Tojaso
09-10-13 04:22 PM
r306
1MB
Tojaso
09-10-13 09:52 AM
r301
1MB
Tojaso
06-13-13 09:45 PM
r294
1MB
Tojaso
05-28-13 01:42 PM
r293
1MB
Tojaso
04-03-13 10:20 PM
r291
1MB
Tojaso
03-21-13 03:58 PM
r290
1MB
Tojaso
03-12-13 01:26 PM
r289
1MB
Tojaso
03-10-13 10:48 AM
r288
1MB
Tojaso
03-05-13 03:09 PM
r285
1MB
Tojaso
02-17-13 02:29 PM
r284
1MB
Tojaso
01-23-13 12:14 PM
r282
1MB
Tojaso
12-31-12 09:17 AM
r278
1MB
Tojaso
12-13-12 09:53 AM
r271
1MB
Tojaso
11-28-12 12:00 PM
r270
1MB
Tojaso
11-23-12 09:40 AM
r267
1MB
Tojaso
11-02-12 09:11 AM
r264
1MB
Tojaso
09-29-12 05:39 PM
r263
1MB
Tojaso
09-11-12 06:17 PM
r261
1MB
Tojaso
09-04-12 03:06 PM
r259
1MB
Tojaso
09-02-12 05:06 PM
r256
1MB
Tojaso
09-01-12 11:46 PM
r255
1MB
Tojaso
08-31-12 11:10 PM


Post A Reply Comment Options
Unread 05-30-11, 09:13 AM  
Taet
A Murloc Raider

Forum posts: 7
File comments: 60
Uploads: 0
Plz any1 help me ?

I need show KILL SHOT if is ready to use (Target have < 20%), i try this setup :
Condition Name : Kill Shot
Player status : in Combat
Target status : is Enemy, Health < 20%
Spell Ready : "Kill Shot", Test GCD, Test Spell Usable, Target in Range


All work, if target is under 20% Kill Shot icon show, i fire KS, BUT icon dont hide BUT show CD to next KS, i dont need show this CD only icon if is Kill Shot ready to next use.

Plz any1 help me ?


I try use new sound system, but first Kill Shot ready abilite dont play, if i use KS next "Ready" sound is OK, play sound, no first.


PS : Tnx Autor for this addon, GJ. Tnx all if help me, and sry for me Eng.
Taet is offline Report comment to moderator  
Reply With Quote
Unread 05-29-11, 11:25 PM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 517
Uploads: 2
Originally posted by Soulslayer9731
IS there anyway you can make it where the border of devastate shows up red like rend and other debuffs.
I didn't know that Devastate has an associated debuff (it is not listed that way on WowHead) otherwise I would have created a warrior class preset for it. I'll go ahead and add one in the next release. Thank you for reporting this.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 05-29-11, 08:10 PM  
Soulslayer9731
A Kobold Labourer

Forum posts: 0
File comments: 59
Uploads: 0
IS there anyway you can make it where the border of devastate shows up red like rend and other debuffs.
Soulslayer9731 is offline Report comment to moderator  
Reply With Quote
Unread 05-29-11, 12:34 PM  
Arkive
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

Forum posts: 240
File comments: 463
Uploads: 2
Originally posted by Tojaso
Thank you for making these suggestions. I'll look through them as I get time and see which ones I can add to Raven.
Update: I use the ticket system on my curseforge project page to track bug reports and suggestions. I will add two new tickets based on your input ("include bar color scheme in Defaults" and "buff and debuff tracker option to collapse multiple into one bar"). With respect to the multiple selections of Action On and Cast By options, this is an ideal use of the Merge Bar Group option (which should be as efficient a way to do this as allowing multiple selections would be, although perhaps not quite as nice from a user interface point of view).
Thank you. And I agree, that latter suggestion was purely from an interface perspective since the ability is clearly already present. And I'll be sure to post future bugs/suggestions to your project site instead of here.
Arkive is offline Report comment to moderator  
Reply With Quote
Unread 05-28-11, 04:22 PM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 517
Uploads: 2
Originally posted by Arkive
Recommend adding bar color schemes as a configurable option in defaults. Also, I'm making the switch in my UI to Raven after being a long time DoTimer user, and I have to say, I'm highly impressed with the maturity of this mod and the ease of configuration.

Also, I'm looking through the options, but I'm not immediately seeing a way to collapse buffs down. DoTimer had a feature called "Party Buffs" where you could define tracked spells that would be collapsed into a single bar with a stack count as opposed to a bar for each affected entity. This was fantastic for area spells or effects that would affect more than one entity and would otherwise overwhlem your tracker with bars. Lastly, while I know you can consolidate multiple bars, it would be handy to be able to make multiple selections from the "Action On" and "Cast By" options (for example, I want to track all DoT's I cast on both my Target and Focus).
Thank you for making these suggestions. I'll look through them as I get time and see which ones I can add to Raven.
Update: I use the ticket system on my curseforge project page to track bug reports and suggestions. I will add two new tickets based on your input ("include bar color scheme in Defaults" and "buff and debuff tracker option to collapse multiple into one bar"). With respect to the multiple selections of Action On and Cast By options, this is an ideal use of the Merge Bar Group option (which should be as efficient a way to do this as allowing multiple selections would be, although perhaps not quite as nice from a user interface point of view).
Last edited by Tojaso : 05-28-11 at 10:47 PM.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 05-28-11, 01:20 PM  
Arkive
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

Forum posts: 240
File comments: 463
Uploads: 2
Recommend adding bar color schemes as a configurable option in defaults. Also, I'm making the switch in my UI to Raven after being a long time DoTimer user, and I have to say, I'm highly impressed with the maturity of this mod and the ease of configuration.

Also, I'm looking through the options, but I'm not immediately seeing a way to collapse buffs down. DoTimer had a feature called "Party Buffs" where you could define tracked spells that would be collapsed into a single bar with a stack count as opposed to a bar for each affected entity. This was fantastic for area spells or effects that would affect more than one entity and would otherwise overwhlem your tracker with bars. Lastly, while I know you can consolidate multiple bars, it would be handy to be able to make multiple selections from the "Action On" and "Cast By" options (for example, I want to track all DoT's I cast on both my Target and Focus).
Arkive is offline Report comment to moderator  
Reply With Quote
Unread 05-27-11, 10:17 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 517
Uploads: 2
Originally posted by akgis
Sorry for not being more clear, but you didnt understood totaly my question of merging debuffs, I didnt ment merging bar groups

example as a afflock

You have a group with bars that show dot durations and then there would be a extra bar showing the merged debuff those that I put are on the same category "8% spell damage taken by the target"

example:
< 8% spell damge buff(could be any of the predefined 5:00>
<Corruption 12s >
<Unstable Affcliction 5s>
<Bane of Agorny 1s>

Actulay I made this using the conditions but it doesnt show the duration of one of those debuffs, just a flat bar.

I think it would be a nice adiction to your addon being able to merge debuffs of same catergory and showing the duration of the higher duration one.

Other sugestion is a setting to enlarge and showfirst your debuffs like those that are under the target.

example 1 2 3 4 5, where the 3 and 4 are your own it would be [3] [4] 1 2 5, [] being enlarged under a setting.

I hope I was more clear, thanks for this addon
Thank you for the clarifications. The first request in already captured in enhancement request ticket #85 as well as related tickets #10 and #83. I am still thinking about these requests and looking at other addons that I might recommend, possibly in conjunction with a Raven enhancement.

The enlarge own icons request is difficult to implement due to the way icon positions are computed currently (it is possible of course but a pain to get right and test thoroughly). How about an option to uniquely color the borders on your own icons instead?
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 05-27-11, 08:49 AM  
akgis
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 29
File comments: 78
Uploads: 4
Sorry for not being more clear, but you didnt understood totaly my question of merging debuffs, I didnt ment merging bar groups

example as a afflock

You have a group with bars that show dot durations and then there would be a extra bar showing the merged debuff those that I put are on the same category "8% spell damage taken by the target"

example:
< 8% spell damge buff(could be any of the predefined 5:00>
<Corruption 12s >
<Unstable Affcliction 5s>
<Bane of Agorny 1s>

Actulay I made this using the conditions but it doesnt show the duration of one of those debuffs, just a flat bar.

I think it would be a nice adiction to your addon being able to merge debuffs of same catergory and showing the duration of the higher duration one.

Other sugestion is a setting to enlarge and showfirst your debuffs like those that are under the target.

example 1 2 3 4 5, where the 3 and 4 are your own it would be [3] [4] 1 2 5, [] being enlarged under a setting.

I hope I was more clear, thanks for this addon
__________________
Last edited by akgis : 05-27-11 at 08:51 AM.
akgis is offline Report comment to moderator  
Reply With Quote
Unread 05-26-11, 11:24 PM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 517
Uploads: 2
Originally posted by akgis
Any way to merge Buffs for example.

COE, Earth and Moon, master poisoner, ebon plaguebringer.

And put it showing on a standard dot tracker bar.

thanks.

Other thing trying to build a custom bar to show my buffs/debuffs(depending on target) under the target portrait to replace the SUF one, but cant find a option to enlarge my own buffs/debuffs.
The buffs should show up in the Buff Tracker standard bar group. Are you asking for them to be merged with the Debuff Tracker standard bar group? If so, then you can do that with the Merge Bar Group option (go to the General tab for the Buff Tracker bar group, enable Merge Bar Group, select Debuff Tracker from the pull-down menu).

There is no option to enlarge your own buffs/debuffs at this time.

Hope I understood your questions correctly. Please ask for further clarification if I didn't.
Last edited by Tojaso : 05-26-11 at 11:24 PM.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 05-26-11, 11:18 PM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 517
Uploads: 2
Originally posted by Bodasafa
I picked it up and tried it on a training dummy. At first it worked, but when enabling the color option as well, only the color would trigger and not the sound at the specified 5 second mark.

If I remove the color option, the sound works as it should.

Mind you I had no other sound options turned on. Just went to my "debuffs on target" bar group and enabled the sound on expiry there.

Seems like a slight bug in their somewhere. Just a heads up.
There were a couple issues: (1) once the expire sound had played it would not play again if you refreshed the DoT and (2) creating a bar with only a short time left (e.g., when re-selecting a target with a DoT with remaining time less than the specified expire time) could cause it to play the expire sound immediately. Neither of these were directly related to having color options set but I suspect that you may have been experiencing the first case if you weren't waiting for the DoTs to fully expire before refreshing them. I've been testing on target dummies with both expire sounds and colors and haven't seen issues since these were fixed. Please try the r166 alpha if you get a chance. Thanks for taking the time to help test!
Last edited by Tojaso : 05-26-11 at 11:35 PM.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 05-26-11, 05:34 PM  
Bodasafa
A Deviate Faerie Dragon
 
Bodasafa's Avatar
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 234
Uploads: 6
Originally posted by Tojaso
I am implementing that very feature right at this moment. Along with the ability to change bar color several seconds before expiring...

Update: These are included in alpha r165 available at the curseforge project page.
I picked it up and tried it on a training dummy. At first it worked, but when enabling the color option as well, only the color would trigger and not the sound at the specified 5 second mark.

If I remove the color option, the sound works as it should.

Mind you I had no other sound options turned on. Just went to my "debuffs on target" bar group and enabled the sound on expiry there.

Seems like a slight bug in their somewhere. Just a heads up.
__________________

Bodasafa is offline Report comment to moderator  
Reply With Quote
Unread 05-26-11, 02:41 PM  
akgis
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 29
File comments: 78
Uploads: 4
Any way to merge Buffs for example.

COE, Earth and Moon, master poisoner, ebon plaguebringer.

And put it showing on a standard dot tracker bar.

thanks.

Other thing trying to build a custom bar to show my buffs/debuffs(depending on target) under the target portrait to replace the SUF one, but cant find a option to enlarge my own buffs/debuffs.
__________________
Last edited by akgis : 05-26-11 at 03:04 PM.
akgis is offline Report comment to moderator  
Reply With Quote
Unread 05-26-11, 10:16 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 517
Uploads: 2
Originally posted by lenoirrichelieu
I am using this addon for the first time and I really like its many ways for customization.
But as I am using atm as it is until I learn more about it I met an issue.

I have activated as icons long buffs short buffs and debuffs. If I cast Mind Control it will appear in short buffs bar which is ok. But i can't cancel it. If I right-click it nothing happens.

I verified if the option regarding interaction with mouse clicks is checked and it is.

Any idea?

Thanks for a great addon.
This is running into the limitation that Blizzard introduced a while back on cancelling buffs in combat (and mind controlling pretty much guarantees you are in combat). Raven provides one solution and I can recommend a second one that you may like better and a third one that is more generally useful. First, Raven provides an in-combat bar that does support cancelling buffs (you have to set it up out-of-combat). Second, on my priest I use a macro that I bind to the same key I've always used for Mind Control:
Code:
#showtooltip Mind Control
/cancelaura [channeling:Mind Control] Mind Control
/cast [nochanneling] Mind Control
When you use this when not mind controlling it will cast Mind Control as usual. When you use it while mind controlling then it will cancel the Mind Control. The big advantage is that you don't have to hunt through a list of buffs to find the Mind Control icon.

The third option is an addon called CancelMyBuffs that cancels all buffs on a pre-defined list when you hit a key that you bind for the addon. For some classes this is a nice option although I prefer the macro solution on my priest.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 05-26-11, 05:05 AM  
lenoirrichelieu
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I am using this addon for the first time and I really like its many ways for customization.
But as I am using atm as it is until I learn more about it I met an issue.

I have activated as icons long buffs short buffs and debuffs. If I cast Mind Control it will appear in short buffs bar which is ok. But i can't cancel it. If I right-click it nothing happens.

I verified if the option regarding interaction with mouse clicks is checked and it is.

Any idea?

Thanks for a great addon.
lenoirrichelieu is offline Report comment to moderator  
Reply With Quote
Unread 05-25-11, 09:12 PM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 517
Uploads: 2
Originally posted by Bodasafa
Yes I do indeed love you.

Slight suggestion, if there were an option for the sound to play 5 seconds before expiry, that would be very hawt.

Either way thanks a ton
I am implementing that very feature right at this moment. Along with the ability to change bar color several seconds before expiring...

Update: These are included in alpha r165 available at the curseforge project page.
Last edited by Tojaso : 05-26-11 at 10:26 AM.
Tojaso is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.