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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-28-14 11:32 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
6.0.3

Raven  Popular! (More than 5000 hits)

Version: r333
by: Tojaso [More]

Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Preset spell colors and buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

r333 | tomber | 2014-10-27 05:53:20 +0000 (Mon, 27 Oct 2014) | 2 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Nest.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

Add option to support fader addons like King Kong Frame Fader by disabling bar group opacity adjustments within Raven.
Change initialization order so that media is registered in SharedMedia during OnLoad (was during OnEnable).
------------------------------------------------------------------------
r332 | tomber | 2014-10-26 23:23:40 +0000 (Sun, 26 Oct 2014) | 4 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Raven_Options/Options.lua

Active shaman totems are now tracked as pseudo-buffs (like how special power buffs work). This lets you use the Spells tab to change labels and colors for totems. The Totems standard bar group now sorts by totem slot (when alphabetic sorting is enabled) so water totems always appear in same position, fire totems in same position, etc. Active totems are optionally trackable as buffs in auto bar groups (look on the Buffs tab when on a shaman). You can also track them in custom bar groups if you want more creative configurations. All condition tests that check for buffs now also work to check totems, allowing you to have conditions to warn you, for example, when searing totem is down to less than five seconds.

Fixed some issues with responsiveness (totem API returns expired totems up to a second after done). Since druid wild mushrooms and mage runes of power also use same API they might also benefit from this change.
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Unread 05-21-11, 12:06 PM  
Tojaso
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Originally posted by Tinuviel
Is there a setting to sort by descending order? And to count auras as the lowest duration?

What I'd like to set it as is have buffs sort by descending, with the longest buffs on the right and descend toward the left. I'd like auras with no time on those to be considered the lowest time, so they'd be on the left.
There are a variety of sorting options on the General tab for each bar group listed under Sort Order. You can sort by alphabet, time remaining, overall duration, creation time, and class. You can also select Reverse to reverse the sort order (e.g., "A to Z" becomes "Z to A"). Note that the spells that sort first appear closest to the anchor.

Spells with no duration are treated as having a very long duration and sort accordingly when time left or duration is selected. Unfortunately this puts them on the opposite end from where you want them. I'll think about making an option to address this (I like to provide customization options when they can be implemented with little overhead).
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Unread 05-21-11, 11:34 AM  
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Is there a setting to sort by descending order? And to count auras as the lowest duration?

What I'd like to set it as is have buffs sort by descending, with the longest buffs on the right and descend toward the left. I'd like auras with no time on those to be considered the lowest time, so they'd be on the left.
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Unread 05-19-11, 10:01 AM  
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Originally posted by Installation
Hrm, well alright. All I wished to do was have my aspects in one fixed place, and I understand that the best way to do this is make them their own buff bar and place it next to the other I have, which is what I'm trying to do now. I've created the new auto group, gone through the whitelist and added the buffs. I'm using the Shift-left click to display test bars (which seem fine) but for whatever reason I cannot see my aspects.

Thanks. I suppose once I get used to the addon I'll know what to do.
Make sure Show If Unlimited Duration is set under Timer Options. I am changing this to the default in future releases since it is easy to miss setting correctly.
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Unread 05-19-11, 09:49 AM  
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Hrm, well alright. All I wished to do was have my aspects in one fixed place, and I understand that the best way to do this is make them their own buff bar and place it next to the other I have, which is what I'm trying to do now. I've created the new auto group, gone through the whitelist and added the buffs. I'm using the Shift-left click to display test bars (which seem fine) but for whatever reason I cannot see my aspects.

Thanks. I suppose once I get used to the addon I'll know what to do.
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Unread 05-19-11, 08:48 AM  
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Originally posted by Installation
I see, well at least the problem is sorted. I'm trying to create a custom group so I can get certain buffs showing at a certain place (my first question) but for whatever reason, it just is not showing up - at all. I've followed the instructions you provided... bah, I must just be missing something.

Thanks though
I recommend using an auto bar group with a white list if you want to treat all the buffs the same way. Be sure the entries on the white list have exact same spelling and capitalization as the buff you are interested in.

I'm happy to help you sort out why you are not seeing the bars you expect in the custom bar group, too, of course.

Custom bar groups are best used for cases where you need special features of custom bars (there is more overhead for custom bar groups and it can add up if you have a long list of buffs). Example uses: (1) mix of buffs, debuffs, cooldowns and notifications for a specific spell rotation and (2) set of "spell ready" bars/icons for cooldowns with placeholder "ready" bars/icons enabled to remind that a spell is off cooldown.

For any bar group, you can toggle on/off ten test bars with shift left click on an unlocked anchor. That will show you that you have the basic configuration correct.
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Unread 05-19-11, 07:20 AM  
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I see, well at least the problem is sorted. I'm trying to create a custom group so I can get certain buffs showing at a certain place (my first question) but for whatever reason, it just is not showing up - at all. I've followed the instructions you provided... bah, I must just be missing something.

Thanks though
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Unread 05-18-11, 11:39 PM  
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Originally posted by Installation
Well I've worked out the interfering addon, it's MRP (myroleplay). I assume this is because mrp perhaps uses the tooltip to convey information... bah! What an annoying situation, mrp is essentially compulsory for me =/

Oh well, at least the problem's I.D.ed
I downloaded MRP and I understand the issue now. It has to do with how support is implemented for right-click cancel of buffs (to be technical: there is a hidden button frame with the unit attribute set to player). Note that it only happens on buffs not debuffs or cooldowns--that was the clue.

In any case, MRP thinks you are mousing over a player frame. It is good that it allows you to disable Enhanced Tooltips in its configuration panel. A better solution would be for MRP to provide a blacklist so it doesn't show tooltips on frames that you specify (which is something that OmniCC provides using a match pattern since frames often have numerical suffixes). Hope that helps. I would be happy to discuss options with the author of MRP if you can get him interested in changing his addon for this.
Last edited by Tojaso : 05-18-11 at 11:40 PM.
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Unread 05-18-11, 06:51 PM  
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Well I've worked out the interfering addon, it's MRP (myroleplay). I assume this is because mrp perhaps uses the tooltip to convey information... bah! What an annoying situation, mrp is essentially compulsory for me =/

Oh well, at least the problem's I.D.ed
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Unread 05-18-11, 03:35 PM  
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Originally posted by Installation
Ah thank you for the quick reply! In terms of the first problem I'll have to do as you say, I'm not too afraid of a bit of tinkering.

The second, yes... I'm using icetip I believe. I'll have to check later if this is the problem them, damn... only had problems with tooltip addons recently *sigh*

Edit: Disabled icetip, still getting the same problem. I haven't changed the other settings you mentioned.
I have been testing this and can't make the tooltip not show up correctly over any part of the icon. What do you get when you only enable Raven and no other addons?

In bar configurations you do need to disable Only Icons Interact on the bar group General tab but that should not affect icon configurations.

If you haven't invested too much time configuring yet (or can temporarily backup your Raven.lua file in the WTF folder), try reseting the profile and creating the Buffs bar group in an icon configurations again (don't click on Link because that can overwrite the default settings with whatever you had before).

Update: Two other things to check. First, are you using a button skinning mod like ButtonFacade (which should work fine but perhaps there could be a skin issue)? Second, do you have any addons enabled that might create non-interactive areas (Raven's In-Combat Bar can do this, for example, but perhaps something like Decursive might too)?
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Unread 05-18-11, 10:43 AM  
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Ah thank you for the quick reply! In terms of the first problem I'll have to do as you say, I'm not too afraid of a bit of tinkering.

The second, yes... I'm using icetip I believe. I'll have to check later if this is the problem them, damn... only had problems with tooltip addons recently *sigh*

Edit: Disabled icetip, still getting the same problem. I haven't changed the other settings you mentioned.
Last edited by Installation : 05-18-11 at 10:55 AM.
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Unread 05-18-11, 10:33 AM  
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Originally posted by Installation
Hi, thanks for the addon but I have a couple of questions.
I have the group "all buffs on you" set up as icons to replace the standard ones you get in the top right of the screen.
1. Is there no way for it to show buffs in a logical manner? For example, on my rogue it doesn't show poisons first (closest to anchor) and I don't think any of the options for ordering would remedy this.
2. Why is it that the tooltip that appears seems to be the tooltip for my character? To get the buff tooltip to show I have to hover my mouse over the buff and shift it left and right until the buff tooltip decides to come up - any idea why?

Other than that it's great
1. There are a variety of ways to approach sorting buffs in auto bar groups. With one bar group you are limited to the provided methods (e.g., alpha, time left). However, you can also separate buffs into multiple bar groups (using white/black lists or timer options) and then attach the bar groups together to create the appearance of differently sorted lists. You can also use custom bar groups with a custom sort order to exactly organize bars/icons (although this is recommended primarily for auras, cooldowns and notifications in a spell rotation). I'm also wondering if something like class ordering and icon border color options would be helpful in your case.

2. Not sure what is going on with your tooltips. I would expect it to show any time you are over the icon (and in a bar config you can set it to show on both bar and icon). Are you using a tooltip mod like TipTac or similar? Did you change any of the Layout options related to icon configs (e.g., bar dimensions)?
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Unread 05-18-11, 09:32 AM  
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Hi, thanks for the addon but I have a couple of questions.
I have the group "all buffs on you" set up as icons to replace the standard ones you get in the top right of the screen.
1. Is there no way for it to show buffs in a logical manner? For example, on my rogue it doesn't show poisons first (closest to anchor) and I don't think any of the options for ordering would remedy this.
2. Why is it that the tooltip that appears seems to be the tooltip for my character? To get the buff tooltip to show I have to hover my mouse over the buff and shift it left and right until the buff tooltip decides to come up - any idea why?

Other than that it's great
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Unread 05-17-11, 10:35 AM  
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Version r161

Version r161 is primarily a bug fix and performance tuning release. It fixes an issue with text on icons (both buff/debuff stack counts and the text added by OmniCC) that was caused by a 4.1 change to pulse animations. It improves buff and debuff tracking for player, pet, target and focus in order to keep them up-to-date even when combat log events fail to do so (e.g., due to out-of-range or rez issues).

Performance tuning changes in this release reduce CPU usage significantly (there is a small reduction in memory use as well). This was accomplished with event-based throttling of updates (previously, events were used to control which update routines were called but not to avoid updates entirely).

The only new feature is an API for initializing bar group filter lists with sets of spell names or ids (useful for building UI compilations).
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Unread 05-16-11, 08:23 AM  
hjp426
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Originally posted by Tojaso
I tested this and it does look like Blizzard has changed the way the Help interface works. With no addons loaded, the pending ticket icon is now attached to the Help Request button. I did not see a ticket icon in the default buff display.
Okay, good to know. Thanks so much!!
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Unread 05-15-11, 08:55 PM  
Tojaso
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Originally posted by hjp426
Thanks for the quick response. After I posted this last night, I actually did that, I went in and toggled on Blizzard buff frames... but no ticket icon showed up? I also did notice though, that their Help interface is different... so either it displays entirely differently now, or not at all. Maybe I'll have to do some looking online and see if they changed the ticket display or something. If anyone finds anything out, please let me know Thanks again!

p.s. - LOVE your addon

EDIT: I logged on now, and it did show where the usual Blizzard buffs would be, that I received a ticket response. Was able to click on it and read it. Just not sure where the usual icon was that showed the estimated time before a ticket response...
I tested this and it does look like Blizzard has changed the way the Help interface works. With no addons loaded, the pending ticket icon is now attached to the Help Request button. I did not see a ticket icon in the default buff display.
Last edited by Tojaso : 05-15-11 at 08:56 PM.
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