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Siege of Orgrimmar (5.4)
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Mists of Pandaria (5.0.4)
Updated:11-15-13 01:29 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Raven  Popular! (More than 5000 hits)
Version: r317
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Highlights for active spells plus cooldown counters on popular action bar addon buttons
6) Preset spell colors and cooldowns plus buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq
Localizations: Chinese (zhCN and zhTW) by surgesoft and Alice, Korean (koKR) by rhinomans

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Class-Specific Modules

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Raven supports optional modules that add spell rotation notifications for particular classes/specs (e.g., feral druid, survival hunter, destruction warlock). They contain conditions that prioritize spell selection based on current player and target status plus resource availabilty (combo points, energy, etc.). These modules are separate addons and distributed/enabled separately.

Since Raven allows anyone to create, view and edit conditions, you can see exactly how a module supports a spell rotation and customize it to your own preferences. Note, however, that spell rotations are often optimized for boss fights and may not be suitable for all circumstances. It is important to understand your class well enough to know when it is appropriate to follow spell rotation notifications and when to ignore them. Similarly, module writers should try to take into consideration a variety of scenarios (boss fights, trash pulls, questing) when designing spell rotations.

Highlights

If you are using Bartender4, Dominos or Macaroon then Raven can add overlays to buttons to show which of your spells are active and which are on cooldown. Raven is already tracking your buffs, debuffs and cooldowns so it does this with minimal added resources. You can customize (or disable) this feature in the configuration panel Highlights tab. Active spell highlights are color-coded to indicate if on player, target or focus. If ButtonFacade is loaded then Raven can use it for color highlighting. However, since this does not work well with all skins, ButtonFacade support is disabled by default. Cooldown counters are shown by default unless OmniCC is installed.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars. Fourth, all settings related to button highlights are shared across characters.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
r317 | tomber | 2013-11-11 05:51:26 +0000 (Mon, 11 Nov 2013) | 3 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Nest.lua

Fix issue with hiding some UI elements when entering pet battles.
Add extra check to pixel perfect alignment code to address obscure Lua error (i.e., root cause not clear but this should fix the symptom).
Generate wild mushroom buff for resto and balance druids including count and remaining time (when count > 1 for balance druids then remaining time is for longest duration wild mushroom).
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Unread 01-07-11, 02:06 PM  
Pagezero2
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Re: Re: Re: Re: Performance

Originally posted by Tojaso
What class do you play in raids? I am wondering in particular if you play a rogue since that might point toward inefficiencies in how weapon buffs are handled. There is poor support for detecting these using the Blizzard interface and with three slots now capable of having weapon buffs it is possible that is an area of concern for performance.

Also, can you give me some sense of how powerful your computer is? What processor, how much memory, and what video card would be helpful. [/b]
Thanks for coding info, I knew I was oversimplifying things.

I play a protection warrior and usually MT the bosses, I have a target custom group that has the debuffs I need to keep on the target and another one that shows big bars when the debuffs have less than 5 sec left. I have a similar group shows when battle/command shout are expiring. I also have another group that shows important buffs on me, things like Shield Wall, Last Stand, Pain Suppression, etc.

My machine is Core2 Duo E8500 3.16Ghz, 4gigs of memory, GeForce 260, I am running a lot of adds in raids, but they are all things like BigWigs and RaidBuffStatus that lots of people run and are not know for being resource hogs. Previously I was using SBF with a very similar setup for bar groups and didn't notice any problems. Like I said my FPS is staying in the 40-60 range, it's the video shutter/pauses that I am noticing. I thought this was usually caused by addons doing to much work in their onupdate events.

Let me do some more profling in our next raid, I will also disable some other addons. Based on what your saying it sounds like Raven should be running as well as SBF, it could be an bad interaction between addons.
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Unread 01-07-11, 12:53 PM  
acidstorm
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Hi,
I've tried Raven today and was very impressed with the number of options the addon gives the user for configuration. However there seems to be one thing missing or i'm just not seeing it.
I found the possibility to limit the number of bars shown in one buff group but i haven't found an option how the not shown bars will be handled. Is there a possibility to show the overflowing bars in another bargroup or to show them in another row/column like there is for icons?

thanks for making a great mod
Last edited by acidstorm : 01-07-11 at 12:56 PM.
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Unread 01-06-11, 09:00 PM  
Tojaso
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Re: Re: Re: Performance

Originally posted by Pagezero2
Glad to hear you have some improvements in mind and that it something you have looked at.

I am not capturing video, the stutters are are what I am seeing in game. I will do some tests with the custom bar groups disabled.

Just so I understand, the auto groups should be fast because you just display say all buffs on the player, no filtering is really needed. But for custom groups you need to loop over all the buffs and for each one loop over all the custom filters to know if you need to display the buff. You might already be doing it but could the things to be displayed be put into a hashtable (not sure what lua calls these) to avoid the inner loop?

Another question I am sure you know, right now for the custom groups what is used is the buff/debuff name, so for each one you need to compare the name, would it be any faster if the spell id was used? I am not sure what the buff API looks like or if the cost is really in the complexity of the algorithm.
Raven uses an efficient underlying buff detection strategy. It gets events from the WoW client telling it when buffs change on a unit and then updates an internal table (this is pretty much the same way Pitbull and other mods do the same thing). Where things get complicated is displaying bar groups given their filtering, sorting and animation options.

In some cases a custom bar group is quite competitive with an auto bar group. Let's take as an example debuffs on a raid boss. An auto bar group is going to select which debuffs to display by looking at all the current debuffs and selecting the ones that match the right criteria. A custom bar group is only going to check for specific debuffs. If there are lots of debuffs then the custom bar group is more efficient since it potentially makes fewer checks. On the other hand, buffs on the player are probably more efficiently displayed with an auto bar group since there are many potential buffs of interest.

With respect to strings versus numbers, Lua implements string compares extremely efficiently (by only storing one copy of any string and just comparing addresses, iirc). Lua also provides very efficient table data structures (provided one is meticulous in avoiding memory leaks).

What class do you play in raids? I am wondering in particular if you play a rogue since that might point toward inefficiencies in how weapon buffs are handled. There is poor support for detecting these using the Blizzard interface and with three slots now capable of having weapon buffs it is possible that is an area of concern for performance.

Also, can you give me some sense of how powerful your computer is? What processor, how much memory, and what video card would be helpful.
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Unread 01-06-11, 08:32 PM  
Tojaso
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Re: default raven bar hiding

Originally posted by Gadzooks
Couldnt find it in any of the options.

I enabled the minimap button, how do I get rid of/hide the larger button labeled "Raven" that sits on my screen where ever i drag it?
Did you by any chance create a bar group named Raven? If so then that button is probably its anchor. If you didn't intend to create it then you can delete it on the Bar Groups tab (use the dropdown menu to select Raven and then click Delete Bar Group). If you did intend to create it then it will not show if you lock its position--you can do that either on the Setup tab or, for a particular bar group, on its General tab.

Other than that possibility, I can't think what would create a large button labeled "Raven". You could temporarily disable Raven and see if it goes away, of course, or reset your profile.
Last edited by Tojaso : 01-06-11 at 08:38 PM.
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Unread 01-06-11, 04:22 PM  
Pagezero2
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Re: Re: Performance

Originally posted by Tojaso
Raven is usually near the top of CPU usage for my addons also. Over time I have reduced its CPU (and memory) usage quite a bit (about every month or so I turn on profiling and try to identify opportunities for improvement). Currently, custom bar groups and large numbers of notifications seem to drive the performance numbers.

One thing that will support improved performance in the near future is a rewrite of the filtering options that will introduce white lists for auto bar groups--this should allow you to switch from custom to auto bar groups in many cases.

When you say "choppy video" do you mean you are capturing video during raids or just referring to the normal game display?

Do you still get display stutters when you disable the custom bar groups but keep the auto bar groups enabled?
Glad to hear you have some improvements in mind and that it something you have looked at.

I am not capturing video, the stutters are are what I am seeing in game. I will do some tests with the custom bar groups disabled.

Just so I understand, the auto groups should be fast because you just display say all buffs on the player, no filtering is really needed. But for custom groups you need to loop over all the buffs and for each one loop over all the custom filters to know if you need to display the buff. You might already be doing it but could the things to be displayed be put into a hashtable (not sure what lua calls these) to avoid the inner loop?

Another question I am sure you know, right now for the custom groups what is used is the buff/debuff name, so for each one you need to compare the name, would it be any faster if the spell id was used? I am not sure what the buff API looks like or if the cost is really in the complexity of the algorithm.
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Unread 01-06-11, 04:00 PM  
Gadzooks
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default raven bar hiding

Couldnt find it in any of the options.

I enabled the minimap button, how do I get rid of/hide the larger button labeled "Raven" that sits on my screen where ever i drag it?
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Unread 01-06-11, 03:01 PM  
Tojaso
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Originally posted by Raroo
Yes.. I really like your mod but is there a way to make the mod show stupid little things like when is person is mounted to see what mount it is.
The target and focus bar groups by default do not show buffs, such as mounts, that have unlimited duration (mostly to avoid getting extra bars for things that are not particularly useful to track in combat). It is easy to add them though. You can go to the Bar Groups tab, use the dropdown menu to select the appropriate bar group (e.g., Target), select the Timer Options tab, and enable Show If Unlimited Duration.
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Unread 01-06-11, 01:09 PM  
Raroo
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Yes.. I really like your mod but is there a way to make the mod show stupid little things like when is person is mounted to see what mount it is.
Last edited by Raroo : 01-06-11 at 01:14 PM.
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Unread 01-05-11, 04:47 PM  
Tojaso
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Re: Performance

Originally posted by Pagezero2
Have you done any profiling of Raven, using Interface Usage I am seeing high CPU usage for Raven. The only reason I looked at CPU usage was because in raids I am getting choppy video if I use Raven. Overall my frame rates are good but the video freezes for split sec every sec or so.

My setup has icons for all buffs, bars for all debuffs and four custom bar groups. Two of the custom bar groups are on the target and two is for my buffs, two of them also have filters to only show entries with less than 6 secs. A couple of the custom groups I have have 10 to 15 buffs they are watching.

Thanks
Raven is usually near the top of CPU usage for my addons also. Over time I have reduced its CPU (and memory) usage quite a bit (about every month or so I turn on profiling and try to identify opportunities for improvement). Currently, custom bar groups and large numbers of notifications seem to drive the performance numbers.

One thing that will support improved performance in the near future is a rewrite of the filtering options that will introduce white lists for auto bar groups--this should allow you to switch from custom to auto bar groups in many cases.

When you say "choppy video" do you mean you are capturing video during raids or just referring to the normal game display?

Do you still get display stutters when you disable the custom bar groups but keep the auto bar groups enabled?
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Unread 01-05-11, 02:15 PM  
Pagezero2
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Performance

Have you done any profiling of Raven, using Interface Usage I am seeing high CPU usage for Raven. The only reason I looked at CPU usage was because in raids I am getting choppy video if I use Raven. Overall my frame rates are good but the video freezes for split sec every sec or so.

My setup has icons for all buffs, bars for all debuffs and four custom bar groups. Two of the custom bar groups are on the target and two is for my buffs, two of them also have filters to only show entries with less than 6 secs. A couple of the custom groups I have have 10 to 15 buffs they are watching.

Thanks
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Unread 01-04-11, 10:25 AM  
Tojaso
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Originally posted by hampig
Great mod here

Just wondering if it is possible to specify spells by spell ID only in Raven? Entering the spellid when creating an effect in custom bar groups seems to change it to a spell name.

I find it can be extremely useful for eg. showing Magmaw's Mangle, but not a feral druid's, or showing the sleep portion of Wyvern Sting but not the DoT effect.
Agreed. There is an open enhancement request ticket to allow this. I am not sure when I will get to this though since I have other things I want to implement first.
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Unread 01-04-11, 10:23 AM  
Tojaso
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Originally posted by pgui
Hello,
i REALLY liked this addon, and iīm using it for all my buffs/debuffs monitoring..
With the latest version, iīm having a small white border over all my icons and i donīt seem to see any option to disable this white border. Is there anyway to disable them ??

I didnīt have this "problem" with older versions.

I found how to change the border color, but not to disable border color.


Thanks!
This should be improved in a future release. It resulted from trying to make more ButtonFacade skins work with icon border coloring. Meanwhile, you can reduce the brightness of the border by going to the Defaults tab and adjusting the slider for Icon Border Brightness (or, if you have custom appearance options set for individual bar groups, in each bar group's Appearance tab).
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Unread 01-04-11, 10:17 AM  
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Originally posted by Flyinion
Just curious if there is a way to easily lump all of a certain buff type like totems or pally auras into a custom bar? I see that I can go in and manually add buffs individually to a custom bar but I'm not sure if this will have a big performance impact or not. I'm basically wanting to exclude totems/auras from the normal buff list and then put them in a separate grouping. It looks like to create that kind of "normal" buff list I have to add the buffs for every class to a custom bar except totems and auras and that doesn't seem like a good idea.
Custom bar groups are reasonably efficient up to 25-50 bars, more or less depending on computer performance, so should be fine for totems and pally auras.

You can then filter the spells out of the normal buffs auto bar group. Select the bar group and open the Buffs tab. Near the bottom there is a Filter section where you can manually maintain a list of buffs to exclude from the bar group. This is equivalent to what others call a "black list".

There is an enhancement planned that will let you filter all the bars in a custom bar group out of an auto bar group. This will simplify the process but is equivalent to manually filling in the filter list.
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Unread 01-04-11, 09:27 AM  
hampig
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Great mod here

Just wondering if it is possible to specify spells by spell ID only in Raven? Entering the spellid when creating an effect in custom bar groups seems to change it to a spell name.

I find it can be extremely useful for eg. showing Magmaw's Mangle, but not a feral druid's, or showing the sleep portion of Wyvern Sting but not the DoT effect.
Last edited by hampig : 01-04-11 at 09:28 AM.
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Unread 01-04-11, 07:46 AM  
pgui
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Hello,
i REALLY liked this addon, and iīm using it for all my buffs/debuffs monitoring..
With the latest version, iīm having a small white border over all my icons and i donīt seem to see any option to disable this white border. Is there anyway to disable them ??

I didnīt have this "problem" with older versions.

I found how to change the border color, but not to disable border color.


Thanks!
Last edited by pgui : 01-04-11 at 08:11 AM.
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