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Siege of Orgrimmar (5.4)
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Updated:11-15-13 12:29 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Raven  Popular! (More than 5000 hits)
Version: r317
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Highlights for active spells plus cooldown counters on popular action bar addon buttons
6) Preset spell colors and cooldowns plus buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq
Localizations: Chinese (zhCN and zhTW) by surgesoft and Alice, Korean (koKR) by rhinomans

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Class-Specific Modules

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Raven supports optional modules that add spell rotation notifications for particular classes/specs (e.g., feral druid, survival hunter, destruction warlock). They contain conditions that prioritize spell selection based on current player and target status plus resource availabilty (combo points, energy, etc.). These modules are separate addons and distributed/enabled separately.

Since Raven allows anyone to create, view and edit conditions, you can see exactly how a module supports a spell rotation and customize it to your own preferences. Note, however, that spell rotations are often optimized for boss fights and may not be suitable for all circumstances. It is important to understand your class well enough to know when it is appropriate to follow spell rotation notifications and when to ignore them. Similarly, module writers should try to take into consideration a variety of scenarios (boss fights, trash pulls, questing) when designing spell rotations.

Highlights

If you are using Bartender4, Dominos or Macaroon then Raven can add overlays to buttons to show which of your spells are active and which are on cooldown. Raven is already tracking your buffs, debuffs and cooldowns so it does this with minimal added resources. You can customize (or disable) this feature in the configuration panel Highlights tab. Active spell highlights are color-coded to indicate if on player, target or focus. If ButtonFacade is loaded then Raven can use it for color highlighting. However, since this does not work well with all skins, ButtonFacade support is disabled by default. Cooldown counters are shown by default unless OmniCC is installed.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars. Fourth, all settings related to button highlights are shared across characters.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
r317 | tomber | 2013-11-11 05:51:26 +0000 (Mon, 11 Nov 2013) | 3 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Nest.lua

Fix issue with hiding some UI elements when entering pet battles.
Add extra check to pixel perfect alignment code to address obscure Lua error (i.e., root cause not clear but this should fix the symptom).
Generate wild mushroom buff for resto and balance druids including count and remaining time (when count > 1 for balance druids then remaining time is for longest duration wild mushroom).
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Old 10-15-10, 09:05 AM  
Tojaso
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Re: Canceling buffs?

Originally posted by Redtah
I know blizzard recently changed the way buffs are handled, something about secure state and non secure state.

Anyway I couldn't, by default, right click to cancel buffs. Is there some option I need to enable or am I just being silly?
Definitely the most asked question . This will be added to the addon page later today: Blizzard decided for 4.0.1 that addons have to use secure methods to cancel auras. You will find that many addons that used to support right-clicking off buffs no longer do so. Hopefully we'll figure out how to use the secure methods for addons like Raven but can't promise anything at this time. Meanwhile, you can create macros with "/cancelaura BuffName" for buffs you remove regularly.
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Old 10-15-10, 04:50 AM  
Redtah
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Canceling buffs?

I know blizzard recently changed the way buffs are handled, something about secure state and non secure state.

Anyway I couldn't, by default, right click to cancel buffs. Is there some option I need to enable or am I just being silly?

Thanks in advance.

PS I did skim the addon page looking for info but its a bit much this late in the morning : p
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Old 10-14-10, 11:09 PM  
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Originally posted by Lunyra
Found another bug.

It doesnt show the Debuff of Putricide Heroic during Phase Change.
I confirmed this happens tonight but I think there is a simple explanation. The Debuffs standard bar group is not set up by default to show debuffs that have unlimited duration (there is a setting for this in Timer Options). The debuffs are therefore being filtered out. I may change the default setting since this behaviour is not intuitive when you expect to see all your debuffs.
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Old 10-14-10, 09:49 PM  
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Originally posted by Concillian
I could actually add them to the bar groups, they just weren't doing anything once there.

I made a bar group, chose priest cooldowns, and there were check boxes for all the individual Holy Words, but when I used them, they weren't displaying. Other cooldowns (like Chakra or Prayer of Mending) were displaying if I checked them, but not the Holy Word: xxx cooldowns or the the Chakra: xxx buffs.
I believe this is fixed in r90 which I just posted. I tested it on my holy priest but not in a raid setting yet--still haven't set up Vuhdo on the priest yet.

Here is complete change log for those interested since I probably won't post individual replies to everyone who entered bug reports (I still have some issues under investigation but this is most of the reported problems):

r90 | tomber | 2010-10-15 03:25:15 +0000 (Fri, 15 Oct 2010)

Fixed missing cooldowns and buffs for Holy Priests related to Chakra and Holy Word. Fixed merge bar groups so bars correctly are sorted and colored by the destination bar group settings. Fixed vehical action cooldowns. Fixed adjusting Label Offset for layout configurations with label and icon on the right. Changed alignment of label and timer texts so labels only truncate if both texts have same vertical offset. Added optional spell ids in preset file processing--this was needed to support the priest cooldown changes and eventually will replace dependence on name strings to make localization easier.
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Old 10-14-10, 09:06 PM  
Concillian
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Originally posted by Tojaso
I think I understand what is going on here now. Spell cooldowns are currently being detected only for ones in the player's spellbook and the Holy Word spells are not in there--I'll work on a solution next. The Chakra buffs need entries in the preset tables so that you can add them to custom bar groups (although you might be able to enter them as an "Other Spell"). I'm going to spec my priest holy and test a few things but these issues should be relatively straightforward to fix. Thank you for reporting them!
I could actually add them to the bar groups, they just weren't doing anything once there.

I made a bar group, chose priest cooldowns, and there were check boxes for all the individual Holy Words, but when I used them, they weren't displaying. Other cooldowns (like Chakra or Prayer of Mending) were displaying if I checked them, but not the Holy Word: xxx cooldowns or the the Chakra: xxx buffs.
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Old 10-14-10, 08:01 PM  
orloxgr
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Just wanted to...

Say thank for this uniqe great addon!
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Old 10-14-10, 06:46 PM  
Tojaso
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Originally posted by Concillian
I get the same on my Priest. I get most cooldowns, but not many of the new ones.
the Holy Word: Chastise / Holy Word: Aspire / other Holy Word: xxx spells don't show, even if I create a custom group for just them and check only them.

I can get Chakra: Renew buff time to show in short buffs, but not on a custom bar. Trying to get a place where I can show just the Chakra related cooldowns (time remaining before Chakra expires plus time remaining on the relevant Holy Word: xxx cooldown for that Chakra.
I think I understand what is going on here now. Spell cooldowns are currently being detected only for ones in the player's spellbook and the Holy Word spells are not in there--I'll work on a solution next. The Chakra buffs need entries in the preset tables so that you can add them to custom bar groups (although you might be able to enter them as an "Other Spell"). I'm going to spec my priest holy and test a few things but these issues should be relatively straightforward to fix. Thank you for reporting them!
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Old 10-14-10, 06:13 PM  
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Originally posted by Tojaso
The color applies only to the bar color currently, not the icon. If I understand you correctly, you are not displaying the bar. You could display a tiny bar at the bottom of the icon as a kind of highlight color perhaps.

My "feature request" list includes icon border coloring, which seems like the better long term solution.
You nailed it. OK, will wait for the border
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Old 10-14-10, 06:03 PM  
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Originally posted by Pater
I tried the "color and icon" window, unchecking "use spell color" and "color link" (but keeping "use spell icon"). But I did not see any color change in the "MissingPulverizeCondition" icon after I did this.
The color applies only to the bar color currently, not the icon. If I understand you correctly, you are not displaying the bar. You could display a tiny bar at the bottom of the icon as a kind of highlight color perhaps.

My "feature request" list includes icon border coloring, which seems like the better long term solution.
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Old 10-14-10, 05:46 PM  
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Thanks for your continuous feedback.

Next question is that I can't get colors to work. I have a custom group. In it are, among other things, two conditions:
(a) a custom conditional, "MissingPulverizeCondition," that is true if I'm in combat and missing Pulverize; and
(b) a standard "buff" item linked to Pulverize.

This group has clock view enabled on the icon so that I can see Pulverize wearing off.

I would like to distinguish between the "missing" one and the clockface one. My idea was to have the "missing" one have a red highlight/frame/something.

I tried the "color and icon" window, unchecking "use spell color" and "color link" (but keeping "use spell icon"). But I did not see any color change in the "MissingPulverizeCondition" icon after I did this.

Any help would be appreciated. Thanks again!
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Old 10-14-10, 04:52 PM  
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Originally posted by Lunyra
Something else i ran into. Would be nice if the Tooltip could be at the cursor like it's normaly when you go over the Buffs and Debuffs

Unless i missed an option to do that ofcourse.
Raven currently doesn't support setting tooltip location. This has been added to the "feature request" list. Thanks for suggesting it.
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Old 10-14-10, 04:29 PM  
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Originally posted by tur1n
Nope, I use the english client.
Hmm, I will investigate this further... Thank you (and Concillian) for reporting the issue. I am hoping it is just an oversight in the preset files. I tested both mage and priest on the PTR but not on live yet.
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Old 10-14-10, 04:27 PM  
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Re: Unable to right-click dispel buffs

Originally posted by doktorstick
Howdy. I'm unable to right-click dispel buffs. For example, I had levitate, jumped off a cliff, and tried right-clicking both the bar and the icon to dispel levitate. Neither worked.
Blizzard decided for 4.0.1 that addons have to use secure methods to cancel auras. You will find that many addons that used to support right-clicking off buffs no longer do so. Hopefully we'll figure out how to use the secure methods in the next few weeks for addons like Raven but I can't promise anything at this time. Meanwhile, you can create macros with "/cancelaura BuffName" for buffs you remove regularly.
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Old 10-14-10, 04:25 PM  
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Re: Re: Re: Stacks

Originally posted by Pater
Does this work if I create a custom condition to merge debuffs? I have one set up to be true if none of (Faerie Fire, Sunder Armor, Expose Armor, Corrosive Spit, (and one other Hunter pet skill I forget the name of)) are up. To improve the accuracy, it should be true if the stacking ones are at least 3 stacks. (Expose doesn't have stacks, just goes straight to 12%.)
It is possible to do this if you only care if each stacking one has at least 3 stacks (but probably a bit too tricky if multiple stacking ones have to be added up and that total compared to 3). The thing to remember is that each test is checked to be true before the overall condition is true. And you can only have one of each test type per condition. So, if you want to check if two different stacking debuffs have reached three stacks then you have to create multiple conditions and then use the dependencies feature to combine them. In this case, let's say you make two conditions that simply check for 3 stacks of different debuffs. You can make them dependencies of a third condition (requiring them to be false) that covers the rest of the non-stacking debuffs. Hopefully that is clear...
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Old 10-14-10, 04:15 PM  
Tojaso
A Defias Bandit
 
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Re: Just starting using this...

Originally posted by Dimmn

Just wondering on the filter list. Do you plan on adding a white list to the filter system? As in only showing a certain debuff/buff to a bar?
Custom bar groups are basically white lists. See the reply earlier to enjaxx about creating a custom bar group called "Special Buffs"--that should get you started. I am going to create a FAQ soon and this will be one of the questions since it comes up a lot (it is probably #2 behind "why can't we right-click to remove buffs anymore").
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