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Siege of Orgrimmar (5.4)
Updated:11-21-13 02:27 PM
Created:10-16-10 02:08 PM
Downloads:17,136
Favorites:103
MD5:
rChat  Popular! (More than 5000 hits)
Version: 50402.01
by: zork [More]

Intro
A simple chatmod.
Features
- editbox to the top
- URL copy
- ALT-invite for players
- SHIFT-mousewheel scrolling for scrolling chat up and down at once
- chatframe colorfading disabled (color stays at the one you selected for the chat)
- alpha for not selected chat tabs can be changed from 0-1
- chat tab graphics can be switched on/off
- makes chatframe movable anywhere (edges of screen)
- adds outline to chatfont
- removes buttons
- channel name replacements
- removes black bar on combat log
SVN
http://code.google.com/p/rothui/sour...k/wow5.0/rChat
50402.01
- updated for patch 5.4.2
- NAMEPLATE_FONT is no longer viable, use STANDARD_TEXT_FONT
- fixing the whisper glow

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.03
- Fixed the petbattle combatlog tracking

50001.02
- added a config.lua
- removed fading.lua

50001.01
- updated for MoP

40300.01
- updated TOC for patch 4.3

4.009
- updated toc file for patch 4.2

4.008
- updated toc file for patch 4.1

4.007
- fixed url copy issue by not selecting the correct editbox

4.006
- fading.lua added
- chatframes do not fade color anymore on mouseover, they stay at the color you defined. if you have no color defined it will be transparent otherwise not. to change the chatframe color rightclick the chattab and go to the colorpicker
- the fading.lua has a small config at the top. you can enable/disable the tab textures and you can set the alpha of the tabs that are not currently selected. (range 0 = invisible till 1 = fully visible)

4.005
- added url copy


4.004
- added shift-scrolling with mousewheel to scroll a chatframe up and down at once
- added alt-invite for player names

4.003
- changed how the chatframes are run through. thus new chatframes will have their buttons removed aswell.

4.002
- fixed chat position after login (clamptoscreen must be set before)

4.001
- initial release
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
50402.01
5kB
zork
03-04-13 05:44 PM
50100.01
5kB
zork
11-28-12 12:54 PM
50001.03
5kB
zork
09-25-12 12:40 PM
50001.02
5kB
zork
09-21-12 02:04 PM
40300.01
4kB
zork
11-30-11 12:41 PM
4.009
4kB
zork
06-29-11 04:24 PM
4.008
4kB
zork
04-29-11 10:14 AM
4.007
4kB
zork
11-29-10 08:57 AM
4.006
4kB
zork
10-19-10 12:34 PM
4.005
3kB
zork
10-18-10 01:45 PM
4.004
2kB
zork
10-17-10 02:23 PM
4.003
2kB
zork
10-17-10 08:32 AM
4.002
2kB
zork
10-16-10 07:42 PM
4.001
2kB
zork
10-16-10 02:08 PM


Post A Reply Comment Options
Unread 03-11-11, 10:58 AM  
zork
A Pyroguard Emberseer
 
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Sidenote. The code from saibot is pretty decent.

Code:
	for i = 1, 23 do
		CHAT_FONT_HEIGHTS[i] = i+7
	end
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Unread 03-02-11, 08:11 AM  
Kayja
A Deviate Faerie Dragon

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Originally posted by WaldoJeffers
Hey great stuff, love this so much. I'd like to know if possible how I can have the chat tabs text (general, combat log etc.) fully faded/hidden and then have them show when I click the chat window and then fade back out.
Open "fading.lua" and remove lines:

7, 51-63, 68, 74

then change the values of the following lines from 1 to 0

17, 19, 21

You can then just fiddle with the values of CHAT_TAB_HIDE_DELAY and CHAT_TAB_SHOW_DELAY to how fast / slow you want the tab headers to appear and disappear (values are in seconds). That should do it, I think.
Last edited by Kayja : 03-02-11 at 08:16 AM.
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Unread 02-23-11, 02:02 AM  
zork
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Errr...well you could set the alpha of not active chat tabs to 0. But I do not recommend this.
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Unread 02-22-11, 06:46 PM  
WaldoJeffers
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Hey great stuff, love this so much. I'd like to know if possible how I can have the chat tabs text (general, combat log etc.) fully faded/hidden and then have them show when I click the chat window and then fade back out.
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Last edited by WaldoJeffers : 02-22-11 at 11:22 PM.
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Unread 01-24-11, 02:03 AM  
zork
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Re: hello

If you hack the core.lua yes you can. Look out for "ChatFrameMenuButton" and "FriendsMicroButton".
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Unread 01-23-11, 05:29 PM  
cambob22
A Kobold Labourer

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hello

thx a lot for your great work
and i wonder if i can keep
-the 1st and the 2nd buttons (frends +chat emote)
-channel name
thanks
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Unread 01-17-11, 01:21 AM  
Kendian
A Molten Giant
 
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Love the addon. =) Is there any way to hide the border texture around editbox? The one that changes color depending on what channel you're in (Guild/Raid/Say) etc? My thanks, for any/all help~



Edit: Nvm, I figured it out.
Last edited by Kendian : 01-17-11 at 01:38 AM.
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Unread 01-08-11, 06:39 AM  
Hiloba
A Kobold Labourer

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Space between timestamp and channelnumber

Hey Zork,

how do i add a space " " between timestamps and channelnumbers?

It's kind of confusing when you have something like:

"13:38:522 [Name]: Text"

I'd like to see:

"13:38:52 2 [Name]: Text"

regards
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Unread 01-07-11, 05:04 AM  
zork
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Re: Re: In game language

Regarding the chat buttons not sure if any of those two is what you are looking for. Open core.lua and adjust those lines
Code:
    local mb = _G['ChatFrameMenuButton']
    if mb then 
      --mb:Hide() 
      --mb:HookScript("OnShow", function(s) s:Hide(); end)
    end
    
    local fmb = _G['FriendsMicroButton']
    if fmb then 
      --fmb:Hide()
      --fmb:HookScript("OnShow", function(s) s:Hide(); end)
    end
Maybe the menu button is what you need. Not sure, I don't need it.
Adding "--" infront of the lines will comment out the lines and buttons will not be hidden.
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Last edited by zork : 01-07-11 at 05:06 AM.
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Unread 01-03-11, 05:54 PM  
Caen Grief
A Murloc Raider

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Re: In game language

Originally posted by Silverdragn
How do you change your in game language from common or orcish to Gutterspeak or dwarven?
Does anyone know if it's possible to show the box above the chat bar that lets you do this? I'd like to enable it and make it a black square above the chat talk box.
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Unread 01-03-11, 02:52 AM  
1nstant
A Defias Bandit

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Can you make the edit box not appear when I click it? I always open it when I'm in the middle of a fight, on accident .. really annoying. ><
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Unread 12-23-10, 11:57 AM  
saibot
A Kobold Labourer

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I noticed the same issue with the font size. I.e. I set the font size to 8 in .lua and it didn't change for the main window in game. So I added a simple hack to enable handling through the ingame options for more sizes.

Code:
	for i = 1, 24 do
		CHAT_FONT_HEIGHTS[i] = i + 6
	end
Add the above code somewhere inside the file and will give you options for 7 to 30 pt size.
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Unread 12-12-10, 12:56 PM  
Saith90
A Kobold Labourer

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Re: Re: bottom button & Scroll with shift

Originally posted by zork
1) only by hacking my lua code.
2) Open rChat.toc and make this
Code:
scroll.lua
go
Code:
##scroll.lua
This will comment out the scroll function.
I've made.
However I still don't see the scroll-down 'reminder'.
On the screen you can see which button I mean.

http://img841.imageshack.us/i/scrolldown.png/
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Unread 12-10-10, 04:59 PM  
duhwhat
A Cyclonian

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how can i give the edit box some alpha and hide the chat tabs?

I should also note that the main chat tab font seems to be dictated by the blizzard menu where you can select 12, 14, 16, or 18. Changing the font in core.lua seems to have no effect. It -does- work for the combat log, edit box, and chat tab labels though.

Unfortunate since 13 point is really optimal for 1650 UIs.


UPDATE:

the bug appears to be that if you select a font size from the UI for the chat frame, the addon will be overrided by that selection, but only for the default chat window, not the combat log, edit box, or tabs (which incidentally do not have options for font size in the UI). once you select a font size in this manner, you CANNOT change it to something else via core.lua.
Last edited by duhwhat : 12-10-10 at 08:57 PM.
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Unread 12-06-10, 01:40 AM  
zork
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Nameplate font is a Blízzard variable that references the Arial font in your fonts folder. You can replace that by any other font variable or fontpath. Like "Interface\\AddOns\\myFontFolder\\myfont" etc.
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