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Landfall (5.1)
Updated:11-28-12 01:36 PM
Created:10-16-10 02:58 PM
Downloads:10,975
Favorites:80
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rQuestWatchFrameMover  Popular! (More than 5000 hits)
Version: 50100.01
by: zork [More]

Intro
rQuestWatchFrameMover updated for World of Warcraft Mist of Pandaria Beta.

Small mod to make the header of the QuestWatchFrame dragable.
SVN
http://code.google.com/p/rothui/sour...atchFrameMover

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- fixed the reposition bug
- toc updated for patch 4.3

4.003
- updated toc for patch 4.2

4.002
- added fixed position to the core.lua
- frame can be moved but always return to the fixed position

4.001
- initial release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
50001.01
1kB
zork
09-21-12 02:23 PM
40300.01
1kB
zork
03-13-12 01:11 PM
4.003
1kB
zork
06-29-11 04:30 PM
4.002
1kB
zork
11-29-10 08:55 AM
4.001
1kB
zork
10-16-10 02:58 PM


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Unread 11-06-12, 04:31 PM  
Jynks
A Flamescale Wyrmkin

Forum posts: 133
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is there a way to scale this objective list... if not in this mod is another?
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Unread 10-26-12, 05:31 AM  
lynce
A Cyclonian

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How do i lock the position? Because i am looking for a way to move it down some. I don't need the drag function. Just simple lua to set position. Thank you for this addon
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Unread 09-22-12, 03:17 PM  
glupikreten
A Murloc Raider

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Originally Posted by zork
Have you tried adding
lua Code:
  1. WatchFrame.ignoreFramePositionManager = true
  2. WatchFrame.SetPoint = function() end
YES.. thank you.
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Unread 09-22-12, 06:55 AM  
zork
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Have you tried adding
lua Code:
  1. WatchFrame.ignoreFramePositionManager = true
  2. WatchFrame.SetPoint = function() end
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Last edited by zork : 09-22-12 at 06:56 AM.
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Unread 09-22-12, 06:31 AM  
glupikreten
A Murloc Raider

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I'm trying to bypass local-layout.txt

Tried modifying your code but with no success...

Why this does not work? Can you help me please?

WatchFrame:SetClampedToScreen(true)
WatchFrame:SetMovable(true)
WatchFrame:SetUserPlaced(false)
WatchFrame:ClearAllPoints()
WatchFrame:SetPoint("TOP", Minimapcluster, "BOTTOM", 0, 20)
WatchFrame:SetHeight(450)

i just want to clamp WatchFrame to a minimap... TOP WatchFrame to BOTTOM Minimap or MinimapCluster whatever is the name of minimap frame

I managed to position in CENTER PlayerFrame and TargetFrame and FocusFrame with theirs offsets regardless of layout-local.txt... but for the love of god cant reproduce that with WatchFrame.

This i need because i play on several platforms with different resolutions... so user custom setting on one computer is misplaced on another... need to clamp it to another frame that is clamped to uiparent so all elements align properly on every resolution. So your addon, as it may be usefull to just move it to certain position, cant do the job in my case. Although for now im using it and manually adjust quest tracker on every alt on every monitor whenever i change computer.

hope you can help me... much appreciate in advance.
Last edited by glupikreten : 09-22-12 at 06:35 AM.
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Unread 09-21-12, 02:25 PM  
zork
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Beta is over. rQuestWatchFrameMover got updated for MoP. Have fun.
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Unread 06-27-12, 03:19 AM  
SRCarebear
A Fallenroot Satyr
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Forum posts: 26
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Hey Zork, thanks for this and all the work you've done!

Any chance you can help me change the font of the watch frame?

I've tried adding
Code:
wf:SetFont("")
and a couple others in the code but I have no idea how to get it to work :s
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Unread 03-13-12, 10:21 PM  
zork
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Just add "wf:SetScale(0.8)" to the bottom of the code.
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Last edited by zork : 03-13-12 at 10:21 PM.
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Unread 03-13-12, 07:24 PM  
Chiyusha
A Kobold Labourer

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only thing that would make this the bomb digity would the ability to scale the watcher frame even if it required a lua edit.
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Unread 03-13-12, 01:08 PM  
zork
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Found out why the position resets. New version will work like it should.
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Unread 11-02-11, 04:14 AM  
Kraindi
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Originally posted by zork
You can set the hard position in the lua file. The movement is just just for temp movement.
I see, thanks for reply. QuestWatch was blocking other elements of my ui, but now thanks to your addon, I dont have this problem anymore .

e. I managed to get QuestWatchFrame to upper left side (just where I like it)
by doing /rl now and then while editing core.lua

Code:
local pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 80, y = -160 }
Only problem is that little arrow which lets me to hide and show quests remains on the right side.
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Last edited by Kraindi : 11-02-11 at 04:40 AM.
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Unread 11-01-11, 02:17 PM  
zork
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You can set the hard position in the lua file. The movement is just just for temp movement.
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Unread 11-01-11, 10:45 AM  
Kraindi
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Oh, I love this addon!

edit: wait, it does not remember its location on screen ?
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Last edited by Kraindi : 11-01-11 at 12:46 PM.
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Unread 03-09-11, 09:25 AM  
Maxen
A Deviate Faerie Dragon

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Can this be locked or not now ? Thanks.
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Unread 12-08-10, 04:24 AM  
spiralofhope
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Wonderful addon! It does just one thing, and does it well.

This is my preference for the positioning. I use MiniMap Button Frame with a couple of rows of icons under my minimap. This leaves just enough space to put the objectives underneath.

local pos = { a1 = "TOPRIGHT", a2 = "TOPRIGHT", af = "UIParent", x = 10, y = -225 }
Editing the core.lua and then doing a /console reloadui allowed me to play around with the numbers until I got them just right.

I hope this helps someone else out there.

Having this addon remember the positioning the user sets isn't really necessary, this edit is easy to do.

I also commented out the tooltip code, but that's just my preference.
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Last edited by spiralofhope : 12-08-10 at 04:25 AM.
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