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Warlords of Draenor Pre-Patch (6.0.3)
Updated:10-30-14 06:10 PM
Created:10-16-10 02:58 PM
Downloads:12,212
Favorites:96
MD5:
Categories:Character Advancement, Utility Mods
6.0.3
rObjectiveTrackerMover  Updated Today!  Popular! (More than 5000 hits)
Version: 60000.10
by: zork [More]

INTRO
rObjectiveTrackerMoveradjusts the position of the objective tracker.
SVN
http://code.google.com/p/rothui/sour...veTrackerMover
60000.10
- possible loop detected

60000.09
- delaying the first setpoint call until PLAYER_LOGIN.

60000.08
- added the following to the toc. Addon is now reliant on the Blizzard addon. Should have done that in first place.
Code:
## RequiredDeps: Blizzard_ObjectiveTracker
## LoadWith: Blizzard_ObjectiveTracker
60000.07
- added in combat lockdown check for the setpoint

60000.06
- way more trouble then such a small mod should cause
- finally found a solution that is simple just does the work
- dragframe removed

60000.05
- fuck it

60000.04
- added the ScenarioHeader to the script handler that handles the visibility of the drag button

60000.03
- position is now properly received/saved from/to layout-local.txt

60000.02
- the frame now hooks the quest header, thus the button is only visible if quests are listed

60000.01a
- fixed bad frame strata

60000.01
- new version for 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- fixed the reposition bug
- toc updated for patch 4.3

4.003
- updated toc for patch 4.2

4.002
- added fixed position to the core.lua
- frame can be moved but always return to the fixed position

4.001
- initial release
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
60000.09
1kB
zork
10-27-14 12:02 PM
60000.08
1kB
zork
10-26-14 06:14 AM
60000.07
1kB
zork
10-24-14 07:50 PM
60000.06
931B
zork
10-21-14 10:50 AM
60000.05
1kB
zork
10-20-14 03:45 PM
50100.01
1kB
zork
11-28-12 01:36 PM
50001.01
1kB
zork
09-21-12 02:23 PM
40300.01
1kB
zork
03-13-12 01:11 PM
4.003
1kB
zork
06-29-11 04:30 PM
4.002
1kB
zork
11-29-10 08:55 AM
4.001
1kB
zork
10-16-10 02:58 PM


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Unread 10-17-14, 02:55 PM  
Dancingblade
A Murloc Raider
 
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Forum posts: 9
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Originally Posted by Ke11ett
Doesn't seem to stay where I move it too. Am I missing a way to lock it to a location?
Came here to thank you for making this - also to mention this issue.

Thanks!
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Unread 10-17-14, 02:34 PM  
Ke11ett
A Kobold Labourer
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Doesn't seem to stay where I move it too. Am I missing a way to lock it to a location?
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Unread 10-17-14, 12:07 PM  
zork
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Updated for the objective tracker.
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Unread 11-06-12, 04:31 PM  
Jynks
A Flamescale Wyrmkin

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is there a way to scale this objective list... if not in this mod is another?
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Unread 10-26-12, 05:31 AM  
lynce
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How do i lock the position? Because i am looking for a way to move it down some. I don't need the drag function. Just simple lua to set position. Thank you for this addon
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Unread 09-22-12, 03:17 PM  
glupikreten
A Murloc Raider

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Originally Posted by zork
Have you tried adding
lua Code:
  1. WatchFrame.ignoreFramePositionManager = true
  2. WatchFrame.SetPoint = function() end
YES.. thank you.
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Unread 09-22-12, 06:55 AM  
zork
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Have you tried adding
lua Code:
  1. WatchFrame.ignoreFramePositionManager = true
  2. WatchFrame.SetPoint = function() end
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Last edited by zork : 09-22-12 at 06:56 AM.
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Unread 09-22-12, 06:31 AM  
glupikreten
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I'm trying to bypass local-layout.txt

Tried modifying your code but with no success...

Why this does not work? Can you help me please?

WatchFrame:SetClampedToScreen(true)
WatchFrame:SetMovable(true)
WatchFrame:SetUserPlaced(false)
WatchFrame:ClearAllPoints()
WatchFrame:SetPoint("TOP", Minimapcluster, "BOTTOM", 0, 20)
WatchFrame:SetHeight(450)

i just want to clamp WatchFrame to a minimap... TOP WatchFrame to BOTTOM Minimap or MinimapCluster whatever is the name of minimap frame

I managed to position in CENTER PlayerFrame and TargetFrame and FocusFrame with theirs offsets regardless of layout-local.txt... but for the love of god cant reproduce that with WatchFrame.

This i need because i play on several platforms with different resolutions... so user custom setting on one computer is misplaced on another... need to clamp it to another frame that is clamped to uiparent so all elements align properly on every resolution. So your addon, as it may be usefull to just move it to certain position, cant do the job in my case. Although for now im using it and manually adjust quest tracker on every alt on every monitor whenever i change computer.

hope you can help me... much appreciate in advance.
Last edited by glupikreten : 09-22-12 at 06:35 AM.
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Unread 09-21-12, 02:25 PM  
zork
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Beta is over. rQuestWatchFrameMover got updated for MoP. Have fun.
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Unread 06-27-12, 03:19 AM  
SRCarebear
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Hey Zork, thanks for this and all the work you've done!

Any chance you can help me change the font of the watch frame?

I've tried adding
Code:
wf:SetFont("")
and a couple others in the code but I have no idea how to get it to work :s
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Unread 03-13-12, 10:21 PM  
zork
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Just add "wf:SetScale(0.8)" to the bottom of the code.
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Last edited by zork : 03-13-12 at 10:21 PM.
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Unread 03-13-12, 07:24 PM  
Chiyusha
A Kobold Labourer

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only thing that would make this the bomb digity would the ability to scale the watcher frame even if it required a lua edit.
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Unread 03-13-12, 01:08 PM  
zork
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Found out why the position resets. New version will work like it should.
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Unread 11-02-11, 04:14 AM  
Kraindi
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Originally posted by zork
You can set the hard position in the lua file. The movement is just just for temp movement.
I see, thanks for reply. QuestWatch was blocking other elements of my ui, but now thanks to your addon, I dont have this problem anymore .

e. I managed to get QuestWatchFrame to upper left side (just where I like it)
by doing /rl now and then while editing core.lua

Code:
local pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 80, y = -160 }
Only problem is that little arrow which lets me to hide and show quests remains on the right side.
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Last edited by Kraindi : 11-02-11 at 04:40 AM.
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Unread 11-01-11, 02:17 PM  
zork
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You can set the hard position in the lua file. The movement is just just for temp movement.
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