One of the common issues of macros is that error sounds and messages are played, even though the player does not wish to hear or see them. This usually happens when abilities, or items are chained together. For example:
In the first case, if Maul is not ready, then the error messages will be played/displayed whenever the macro is activated. Likewise, if either trinket is not ready, the messages will be played/displayed when the second macro is used.
The standard way to fix these macros is to temporarily turn off sound and text warnings, like so:
The extra lines temporarily turn off the error sound, then turn it back on, and clear out the messages frame. Now, the error messages are hidden with regards to the secondary effects, but are still displayed when something is wrong with the primary effect (e.g. missing target, our of range, etc).
The problem with this solution is that the extra commands take an extra 84 bytes of macro text. This is almost 1/3 of the allowable characters in a macro!
This mod fixes the situation by converting the long commands to very short ones. Now the macros can be written thusly:
Now the extra character count is a mere 10 characters. Also, the commands are a lot easier to remember.
Full listing of QuietMacros Commands:
Turns off error sounds.
Turns on error sounds, and clears the errors frame.
Clears the errors frame. Has no effect on sound.
Turns off sound effects
Mnemonic: Sound Effects Off
Turns of auto-shift in combat
(useful for ferals casting Healing Touch thanks to Predatory Swiftness)
Mnemonic: No Shift In Combat
Turns off auto-shift completely
Mnemonic: No Shift
Turns auto-shift back on
Mnemonic: Allow Shift
Will make QuietMacros print the current value of Sound_EnableErrorSpeech in the chatframe whenever QuietMacros is called.
Turns off debugging.
Note: /q 1 will only turn on Sound Effects or Error Sounds if QuietMacros was used to turn them off. If they were turned off another way, QuietMacros will not reactive the sound type.
Turning Off Sound Effects vs Turing Off Error Speech
Most of the advice found on the web says to turn Sound_EnableSFX off and on again to eliminate the error voice. However, this setting affects more than just the error voice. For example, try flying around on a flying mount, and then type '/console Sound_EnableSFX 0' and you will find that your mount is no longer making the flapping wings sound. Another sound that will be lost will be when druids shapechange. (Type '/console Sound_EnableSFX 1' to turn the sound back on again.) By using Sound_EnableErrorSpeech, only the error speech is turned off, and so you will not have other sounds suddenly disappearing.
This is particularly useful for ferals who want to cast Healing Touch when Predatory Swiftness procs, but doesn't want to accidentally go out of cat form otherwise.
Here is the macro:
/cast [mod,@player][help][@targettarget,help][@player]Healing Touch
revised toc fields to indicate compatibility with WoD
Works with Wow 5.4 +
added help command
made commands non-case sensitive
Works with MoP 5.2
Added /q [nsic|ns|as] parameters to allow controlling of auto-shift
Added /q seo to turn off sound effects
/q 1 now only turns sounds back on if QuietMacros had turned them off
Version number update
Works with Mists of Pandaria
Version number reflects the version of Wow that it works with
Added /q [c|C] parameter to clear errors frame without affecting sound output.
Changed Sound_EnableSFX to Sound_EnableErrorSpeech