Version 40000.1.3.2, please see change log for details
Koko SpellOverlays allows you to customize the new blizzard spell activation overlays (power auras) effects in a variety of different ways.
Eventually, this will be expanded so that you can create your own alerts using the blizzard overlay interface.
1: Scale, color, alert location are all configurable.
2: Opacity is globally set, using the blizzard interface option
3: Textures can be changed, scaled and resized complete with a basic preview.
4: Sound alerts can be added
5: Texture and Sounds can be expanded using SharedMedia 3.0
6: Plugs into Koko SpellOverlay Sounds if installed
7: Overlay procs can be attached to one of 5 movable anchors, in addition to the current locations
8: Adjustable overlay frame (via mouse or options), so you can shift the basic locations around
9: LDB Launcher for options and overlay helper frame visibility toggle
1: In-game addition of user defined textures, with a default texture size
2: Tool to select and import various Power Aura Classic textures (if installed)
3: Individual alert anchors, the 5 floating anchors will be removed
4: Ability to set-up your own alerts, some defaults are likely to be included
Q: Why does the texture size values (height, width) reset when I switch between textures?
A: The Blizzard textures are designed around specific locations, so shifting them without adjusting the size warps how they look (and they can look rather bad warped). So, each time you change a texture, they are resized to fit their intended dimensions. Textures added via SharedMedia always default to the size: 256 width, 128 height
If you plan on adding additional textures via SharedMedia, please do so by using the 'spelloverlay' media type.
local media = LibStub("LibSharedMedia-3.0")
media:Register('spelloverlay', 'Bliz: Generic Top 01', "TEXTURES\\SPELLACTIVATIONOVERLAYS\\GENERICTOP_01.BLP")
Alternatively, the next release will include a new function for the quick addition of textures (either via the options interface or an external addon).
- Added Proc: Fulmination
- Fixed missing Lib
- LDB launcher added
- Texture can now be resized
- Position and spread of the default positions can now be modified
- Procs can be attached to one of 5 movable anchors
- Fix for classes without blizzard procs. Sorry rogues!
- Bug fix
- Plugin with Koko SpellOverlay Sounds