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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)
Version: 1.4
by: Wildbreath [More]
Description:
Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!
i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 04-11-11, 02:00 PM  
Wildbreath
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Originally posted by Wildbreath
trying to fix now
now fixed?

also added a castbars shield and tooltips was some rewrited
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Unread 04-11-11, 12:27 PM  
Wildbreath
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Originally posted by AlleyKat
это лол близов шибко, непофиксить(
фигня прорвемся
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Unread 04-11-11, 12:24 PM  
AlleyKat
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Originally posted by Wildbreath
trying to fix now
это лол близов шибко, непофиксить(
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Unread 04-11-11, 11:29 AM  
Wildbreath
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Originally posted by FTHperways
Message: ...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: Usage: GetGuildInfo("unit")
Time: 04/11/11 18:12:30
Count: 2
Stack: [C]: in function `GetGuildInfo'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: in function `InspectGuildFrame_Update'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:8: in function <...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:6>

Locals: (*temporary) = nil

how can i fix it?
trying to fix now
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Unread 04-11-11, 10:13 AM  
FTHperways
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Message: ...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: Usage: GetGuildInfo("unit")
Time: 04/11/11 18:12:30
Count: 2
Stack: [C]: in function `GetGuildInfo'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:18: in function `InspectGuildFrame_Update'
...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:8: in function <...face\AddOns\Blizzard_InspectUI\InspectGuildFrame.lua:6>

Locals: (*temporary) = nil

how can i fix it?
Last edited by FTHperways : 04-11-11 at 10:14 AM.
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Unread 04-11-11, 07:31 AM  
Wildbreath
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Originally posted by FTHperways
the best ui I've ever seen. I like it! keep it up to date!

But one thing is missing or i dont know how to setting it.

If you can't interrupt a cast there is a baroutline. I will be really happy if smb. can tell me, how i can set this up.

Thx
hmm, good issue. then i'll add in next update
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Unread 04-11-11, 06:46 AM  
Anj
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Originally posted by Wildbreath
yes, but this texture not so bright, it will seems to me them it is badly visible. but i will try
Thanks!

I'm also thinking about an ingame setting. I suggest something like the "Custom textures" checkbox in the Unit Frames. That checkbox could also be added in CastBars, Tooltips, and any others that uses the Blizzard texture.
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Unread 04-11-11, 02:27 AM  
FTHperways
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the best ui I've ever seen. I like it! keep it up to date!

But one thing is missing or i dont know how to setting it.

If you can't interrupt a cast there is a baroutline. I will be really happy if smb. can tell me, how i can set this up.

Thx
Last edited by FTHperways : 04-11-11 at 06:32 AM.
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Unread 04-10-11, 11:44 PM  
Wildbreath
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Originally posted by Anj
Thanks for the update!

Is there a way for the nameplates to use the old textures (the ones used by the unitframes)?
yes, but this texture not so bright, it will seems to me them it is badly visible. but i will try
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Unread 04-10-11, 04:40 PM  
Anj
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Thanks for the update!

Is there a way for the nameplates to use the old textures (the ones used by the unitframes)?
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Last edited by Anj : 04-10-11 at 04:40 PM.
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Unread 04-10-11, 08:13 AM  
Wildbreath
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Originally posted by Rufio
would you please tell me the code? i'm getting crazy in finding a solution ^^
Hi there
lua Code:
  1. unitframe.hook = true
  2. hooksecurefunc(unitframe, "SetPoint", function(self, ...)
  3.     if self.hook then
  4.         self.hook = false
  5.         self:SetPoint("TOPLEFT", self.drag, 0, 0)
  6.         self.SetPoint = function() end
  7.         self.hook = true
  8.     end
  9. end)
where self.drag - unit frame holder
unitframe - (player, tot and etc)

try it
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Unread 04-10-11, 07:58 AM  
Rufio
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fixed (i hope) ToT's for unitframes
would you please tell me the code? i'm getting crazy in finding a solution ^^
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Unread 04-01-11, 05:58 PM  
llerelol
A Murloc Raider

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Originally posted by Betonz
There is an option in the ingame config to switch back to old textures.
oh, thanks a lot, much better this way.
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Unread 04-01-11, 06:45 AM  
Betonz
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Originally posted by llerelol
also i have some strange bug with bar textures. i had a proper texture (like on your screenies) before i upgraded to the latest version last week and now they look like default blizzard's ones. it frustrates me. anyway it would be nice if you could just put it somewhere within the addon folder, so people who want to change it could do it harmlessly and fast. there's a picture of what im having now here.
There is an option in the ingame config to switch back to old textures.
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Unread 04-01-11, 01:23 AM  
llerelol
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yea and if you still want to convert them to ouf then look into allez uf's code, he has implemended support for showing CCs on units portraits.
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