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Updated: 01-08-11 05:44 AM
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Updated:01-08-11 05:44 AM
Created:10-28-10 06:50 AM
Downloads:5,194
Favorites:16
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Categories:Unit Mods, Outdated Mods
Zynix Unitframes  Popular! (More than 5000 hits)
Version: 1.5
by: zynix [More]
Attention! When patch 4.1 hits the live servers, then this AddOns purpose will be outdated, as it is now a feature in the default Blizzard UI.

This AddOn allows you to move the default Blizzard unitframes around.
This is my second AddOn, but the first one that I've decided to publish.

It has one slashcommand:
/ufunlock - Unlocks the frames, and some helpfull messages pop up

So far there are 3 supported frames:
  • PlayerFrame
  • TargetFrame
  • PartyFrames!

The frames start as movable, and you have to lock them manually.
When you log out, or reload the ui, the frames automaticly lock.

Feel free to ask questions about it, or making feature requests

Mischback @ WoWinterface, you're awesome, thank you for the help!
v1.5, Released at 8/1 - 2011:
* Party support!
* Changed infrastructure for the guideframes
* Changed locking mechanism, no more need for locking the uinfo frame after locking all other frames.
* Code clean up after code added :P

v1.4, Released at 19/12 - 2010:
* Code clean up
* Redid the movable system, more friendly now, hopefully.

v1.3, Released at 10/12 - 2010:
* Code clean up, hopefully a bugfix.

v1.2, Released at 26/11 - 2010:
* Code clean up, from a failed bugfix attempt. My apologies.

v1.1, Released at 14/11 - 2010:
* Bugfix, entering a vehicle should now not reset the position of the playerframe.

v1, Released at 28/10 - 2010:
* Initial release.
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.4
3kB
zynix
12-18-10 07:37 PM
1.3
2kB
zynix
12-10-10 12:30 PM
1.2
2kB
zynix
11-26-10 11:13 AM
1.1
2kB
zynix
11-14-10 09:03 AM
1.0
2kB
zynix
10-28-10 06:50 AM


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Unread 01-05-11, 04:32 PM  
Aquillian
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Wonderful, thank you!
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Unread 12-31-10, 07:19 AM  
zynix
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Sorry mate, I can't, and I definately wont fix it with that attitude...
If you are so unwilling to help me, then why should I waste my ressources to help you?
Last edited by zynix : 12-31-10 at 07:27 AM.
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Unread 12-31-10, 01:50 AM  
reale
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Re: Re: haha

Originally posted by zynix
Yes, but that still doesn't describe it:

You need to describe point one a lot more detailed, did you farm dailies, level alts, raid hardcore, spam trade, what did you do? Look for those yellow messages in the chatframe which tells something about an action that has been blocked. When you see one of them and tell me in which situation it happened, then I'll be able to fix them
Install your own mod then check the taint log ...
Last edited by reale : 12-31-10 at 01:50 AM.
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Unread 12-29-10, 12:17 PM  
zynix
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Re: haha

Originally posted by reale
1. Play the game
2. Log out
3. Check taint log
4. Have 25 megs of that error, over and over and over and over and over again
5. Report error
Yes, but that still doesn't describe it:

You need to describe point one a lot more detailed, did you farm dailies, level alts, raid hardcore, spam trade, what did you do? Look for those yellow messages in the chatframe which tells something about an action that has been blocked. When you see one of them and tell me in which situation it happened, then I'll be able to fix them
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Unread 12-29-10, 12:31 AM  
reale
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haha

1. Play the game
2. Log out
3. Check taint log
4. Have 25 megs of that error, over and over and over and over and over again
5. Report error
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Unread 12-26-10, 02:33 PM  
zynix
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Re: Taint

Originally posted by reale
Tons and tons and tons of these taint errors:

12/22 12:47:05.926 An action was blocked in combat because of taint from Zynix unitframes - TargetFrameToT:Show()
12/22 12:47:05.926 Interface\FrameXML\TargetFrame.lua:768 TargetofTarget_Update()
12/22 12:47:05.926 Interface\FrameXML\TargetFrame.lua:343 TargetFrame_OnUpdate()
12/22 12:47:05.926 TargetFrame:OnUpdate()
If I need to fix them, then I'll need a little more info than that.
You need to describe the situation in which they occour
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Unread 12-23-10, 07:36 AM  
zynix
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Uhm, I have no idea how to fix it, or even understand it. I'll read up on it.
Thanks for telling
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Unread 12-22-10, 03:13 PM  
reale
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Taint

Tons and tons and tons of these taint errors:

12/22 12:47:05.926 An action was blocked in combat because of taint from Zynix unitframes - TargetFrameToT:Show()
12/22 12:47:05.926 Interface\FrameXML\TargetFrame.lua:768 TargetofTarget_Update()
12/22 12:47:05.926 Interface\FrameXML\TargetFrame.lua:343 TargetFrame_OnUpdate()
12/22 12:47:05.926 TargetFrame:OnUpdate()
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Unread 12-15-10, 09:12 AM  
zynix
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Originally posted by Rames
Nice little mod, much prefer over using MoveAnything.

However, any chance of allowing us to move the party frames/focus frames and the enemy arena frames? Then it would be complete imo!
I'll dive into it, and see what I can do


BTW, next version:
I'm scrapping the /uflock command. Instead, when you unlock the frames, a black, half-transparent square pops up with a little info, and a button.
When you drag the square, you drag the corresponding frame. And when you press the button, you lock the frame.
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Unread 12-15-10, 04:11 AM  
Rames
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Nice little mod, much prefer over using MoveAnything.

However, any chance of allowing us to move the party frames/focus frames and the enemy arena frames? Then it would be complete imo!
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Unread 12-10-10, 12:35 PM  
zynix
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Updated to 1.3
Hopefully it solves the bug
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Unread 12-10-10, 07:36 AM  
zynix
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Right, I'll see if I can get an update up and running today
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Unread 12-04-10, 06:16 PM  
zynix
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About the bugs, you can download v1.0, it works, though resets on vehicle enter. But at least there isn't any errors

I am trying my best to get a fix up and running
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Unread 12-03-10, 03:17 AM  
prozector
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after log off reset position by default....addon good, but unfinished...
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Unread 11-28-10, 12:10 PM  
zynix
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Originally posted by markhr
I'd make a joke about "...but then I can't find your addon in game!?!?!" but I won't.
*snip*
Allright, I'll fix it, I promise!
Can't have Leatrix steal all my users ^^

I think it's a problem with the positioning of the "SaveToDB" function, could you try and position it below the init frame (line 33 - 60) and above the "Help" slashcommand (line 62-77) and see if it helps?

I can't test it atm, but try that
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