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Updated:01-08-11 05:44 AM
Created:10-28-10 06:50 AM
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Categories:Unit Mods, Discontinued and Outdated Mods

Zynix Unitframes  Popular! (More than 5000 hits)

Version: 1.5
by: zynix [More]

Attention! When patch 4.1 hits the live servers, then this AddOns purpose will be outdated, as it is now a feature in the default Blizzard UI.

This AddOn allows you to move the default Blizzard unitframes around.
This is my second AddOn, but the first one that I've decided to publish.

It has one slashcommand:
/ufunlock - Unlocks the frames, and some helpfull messages pop up

So far there are 3 supported frames:

  • PlayerFrame
  • TargetFrame
  • PartyFrames!

The frames start as movable, and you have to lock them manually.
When you log out, or reload the ui, the frames automaticly lock.

Feel free to ask questions about it, or making feature requests

Mischback @ WoWinterface, you're awesome, thank you for the help!

v1.5, Released at 8/1 - 2011:
* Party support!
* Changed infrastructure for the guideframes
* Changed locking mechanism, no more need for locking the uinfo frame after locking all other frames.
* Code clean up after code added :P

v1.4, Released at 19/12 - 2010:
* Code clean up
* Redid the movable system, more friendly now, hopefully.

v1.3, Released at 10/12 - 2010:
* Code clean up, hopefully a bugfix.

v1.2, Released at 26/11 - 2010:
* Code clean up, from a failed bugfix attempt. My apologies.

v1.1, Released at 14/11 - 2010:
* Bugfix, entering a vehicle should now not reset the position of the playerframe.

v1, Released at 28/10 - 2010:
* Initial release.
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Unread 11-28-10, 07:31 AM  
markhr
A Fallenroot Satyr

Forum posts: 23
File comments: 43
Uploads: 0
Originally posted by zynix
Try wiping everything that has to do with this AddOn, IE. the AddOn itself, and the WTF file (WoW / WTF / Account / ACCOUNTNAME / SavedVariables / Zynix unitframes.lua and zynix unitframes.lua.bak)
I'd make a joke about "...but then I can't find your addon in game!?!?!" but I won't.

Anyhow, deleted zynix from the addon and wtf folders, downloaded a new copy (1.2) and installed that.

Character frame is unlocked and target frame is locked on first log in.

On first left click character frame throws this error:

Date: 2010-11-28 13:17:29
ID: 1
Error occured in: Global
Count: 6
Message: ..\AddOns\Zynix unitframes\core.lua line 27:
attempt to index global 'UFDB' (a nil value)
Debug:
[C]: ?
Zynix unitframes\core.lua:27:
Zynix unitframes\core.lua:24
Zynix unitframes\core.lua:103:
Zynix unitframes\core.lua:101
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
Align, v
Zynixunitframes, v
BlizRuntimeLib_enUS v4.0.3.40000 <eu>
(ck=6d)

The first UF positioning, locking, logging out and in moves the character UF back, unlocked, to the default position and gives the same left click error:

Date: 2010-11-28 13:25:01
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Zynix unitframes\core.lua line 27:
attempt to index global 'UFDB' (a nil value)
Debug:
[C]: ?
Zynix unitframes\core.lua:27:
Zynix unitframes\core.lua:24
Zynix unitframes\core.lua:103:
Zynix unitframes\core.lua:101
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
Align, v
Zynixunitframes, v
BlizRuntimeLib_enUS v4.0.3.40000 <eu>
(ck=6d)

The target frame, on log in, is also back in the default position but locked.



Thanks for both the replies and addon however...

I've, for the moment, switched to Leatrix Frames addon [http://www.wowinterface.com/download...ixFrames.html] as, while it has a positioning problem too (titan panel doesn't like it), it stays, mostly, where I tell it to.
Last edited by markhr : 11-28-10 at 07:32 AM.
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Unread 11-28-10, 06:42 AM  
zynix
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Originally posted by markhr
Thanks - also just noticed that the character unit frame defaults to unlocked on login (the reset/default top left hand corner) but the target unit frame is locked. /ufunlock and uflock seem to work normally once both the frames have been positioned.
Try wiping everything that has to do with this AddOn, IE. the AddOn itself, and the WTF file (WoW / WTF / Account / ACCOUNTNAME / SavedVariables / Zynix unitframes.lua and zynix unitframes.lua.bak)
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Unread 11-27-10, 10:25 AM  
markhr
A Fallenroot Satyr

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File comments: 43
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Originally posted by zynix
Uhm, that's even wierder :P
Will try running some myself
Thanks - also just noticed that the character unit frame defaults to unlocked on login (the reset/default top left hand corner) but the target unit frame is locked. /ufunlock and uflock seem to work normally once both the frames have been positioned.
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Unread 11-27-10, 09:55 AM  
zynix
A Cliff Giant
 
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Originally posted by markhr
Thanks - the error is fixed but now the blizzard unit frame (character, target, target of target) reset to default position (top left hand corner) on every logout with NO other addons, i.e., standard UI and zynix only.

Also, when possessing a vehicle (possibly a turret too) the vehicle unit frame reverts to default position (top left hand corner) but on leaving the vehicle the character unit frame appears in the user's set postion, i.e., where I moved it to after logging in.
Uhm, that's even wierder :P
Will try running some myself
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Unread 11-27-10, 01:09 AM  
markhr
A Fallenroot Satyr

Forum posts: 23
File comments: 43
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Thanks - the error is fixed but now the blizzard unit frame (character, target, target of target) reset to default position (top left hand corner) on every logout with NO other addons, i.e., standard UI and zynix only.

Also, when possessing a vehicle (possibly a turret too) the vehicle unit frame reverts to default position (top left hand corner) but on leaving the vehicle the character unit frame appears in the user's set postion, i.e., where I moved it to after logging in.

Originally posted by zynix
Hmm, odd, can you try running with no AddOns, and see if it happens?
But, it may also be because of a lot of the code isn't used, will push an update this evening
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Unread 11-26-10, 04:49 PM  
Opera
A Kobold Labourer

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You should make this addon awailable to enlarge or make smaller frames from blizzard's. If you can do that i would be very greatfull )
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Unread 11-26-10, 11:09 AM  
zynix
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Forum posts: 70
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Originally posted by markhr
Apologies if fixed already.

Random seeming position rest that happens, after aligning the frames, on login and reload.

Date: 2010-11-26 02:17:10
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Zynix unitframes\core.lua line 66:
Usage: PlayerFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
[C]: ?
[C]: SetPoint()
Zynix unitframes\core.lua:66:
Zynix unitframes\core.lua:41
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
Ace3, v
AckisRecipeList, v2.0.5
ACP, v3.3.9
AFKTracker, v
AlarBGHelper, v4.0.1 r164
Atlas, v1.18.0
AtlasBattlegrounds, v1.18.0
AtlasDungeonLocs, v1.18.0
AtlasOutdoorRaids, v1.18.0
AtlasTransportation, v1.18.0
AtlasLoot, vv6.00.00
AtlasLootBurningCrusade, vr3046
AtlasLootCataclysm, vr3046
AtlasLootClassicWoW, vr3046
AtlasLootCrafting, vr3046
AtlasLootWorldEvents, vr3046
AtlasLootWrathoftheLichKing, vr3046
Auctionator, v2.7.2
BadBoy, v6.212
BadBoyCCleaner, v3.12
BadBoyLevels, v2.75
Bagnon, v2.14.0
BagnonForever, v1.1.2
BagnonTooltips, v
Bartender4, v4.4.15
BaudAFKReporter, v1.101
BGDefender, v1.5.2
Bison, v2.3.1
BlizzMove, vv1.1.1
BrokerCompass, vv1.3.0
Capping, v4.0.002
CoolLine, v4.0.003
DBMBurningCrusade, v
DBMCore, v
DoomCooldownPulse, v
GatherMate2, v1.0.4
GCDRing, vb1.53
GoingPriceAllakhazam, v4.0.1290182170
GoingPriceThottbot, v4.0.1290724565
GoingPriceWowhead, v4.0.1290527665
GTFO, v3.2.2
HealersHaveToDie, v1.5.2
InFlightLoad, v4.0.001
LearningAid, v1.11 Beta 2
Levelland, v
LevelRevealer, vV1.3.1 Release
LightHeaded, v317
MailOpener, vv1.2.10-BETA
Mappy, v3.0.1
MonkeyBuddy, v
MonkeyLibrary, v
MonkeyQuest, v
MonkeyQuestLog, v
Omen, v3.1.0
Postal, v3.4.4
Prat30, v3.4.13
Prat30HighCPUUsageModules, v
Prat30Libraries, v
PreformAVEnabler, v2.6
PvPHelper, vSeason-9
QuestHelperLite, v4.0.3.0
RangeDisplay, vv3.9.2
Recount, v
ReforgedTooltip, v1.0.2
Scrap, v
SpellOverlayTimer, v1.12
SwindlerPreventer, v4.0.1a
TidyPlates, v5.15 (r60)
TidyPlatesGrey, v
TinyFocusMover, vr4
TipTac, v10.11.23
TipTacItemRef, v10.11.17
TipTacTalents, v10.11.23
Titan, v5.0.1.40000 - Revision 485
TitanBag, v5.0.1.40000
TitanClock, v5.0.1.40000
TitanGold, v5.0.1.40000
TitanLocation, v5.0.1.40000
TitanLootType, v5.0.1.40000
TitanPerformance, v5.0.1.40000
TitanRecZone, v3.0.8
TitanRepair, v5.0.1.40000
TitanRestPlus, v4.0.1
TitanSpec, v1.7.3.1.40000
TitanXP, v5.0.1.40000
TotemTimers, v10.3.9
TradeFilter3, v3.4.1-release
TuringTest, v4.0
VanasKoS, v4.26-$Rev: 482 $
WhoFramedWatcherWabbit, v1.5.1
Zynixunitframes, v
BlizRuntimeLib_enUS v4.0.3.40000 <eu>
(ck=8e9)
Hmm, odd, can you try running with no AddOns, and see if it happens?
But, it may also be because of a lot of the code isn't used, will push an update this evening
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Unread 11-25-10, 08:19 PM  
markhr
A Fallenroot Satyr

Forum posts: 23
File comments: 43
Uploads: 0
Apologies if fixed already.

Random seeming position rest that happens, after aligning the frames, on login and reload.

Date: 2010-11-26 02:17:10
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Zynix unitframes\core.lua line 66:
Usage: PlayerFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
[C]: ?
[C]: SetPoint()
Zynix unitframes\core.lua:66:
Zynix unitframes\core.lua:41
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
Ace3, v
AckisRecipeList, v2.0.5
ACP, v3.3.9
AFKTracker, v
AlarBGHelper, v4.0.1 r164
Atlas, v1.18.0
AtlasBattlegrounds, v1.18.0
AtlasDungeonLocs, v1.18.0
AtlasOutdoorRaids, v1.18.0
AtlasTransportation, v1.18.0
AtlasLoot, vv6.00.00
AtlasLootBurningCrusade, vr3046
AtlasLootCataclysm, vr3046
AtlasLootClassicWoW, vr3046
AtlasLootCrafting, vr3046
AtlasLootWorldEvents, vr3046
AtlasLootWrathoftheLichKing, vr3046
Auctionator, v2.7.2
BadBoy, v6.212
BadBoyCCleaner, v3.12
BadBoyLevels, v2.75
Bagnon, v2.14.0
BagnonForever, v1.1.2
BagnonTooltips, v
Bartender4, v4.4.15
BaudAFKReporter, v1.101
BGDefender, v1.5.2
Bison, v2.3.1
BlizzMove, vv1.1.1
BrokerCompass, vv1.3.0
Capping, v4.0.002
CoolLine, v4.0.003
DBMBurningCrusade, v
DBMCore, v
DoomCooldownPulse, v
GatherMate2, v1.0.4
GCDRing, vb1.53
GoingPriceAllakhazam, v4.0.1290182170
GoingPriceThottbot, v4.0.1290724565
GoingPriceWowhead, v4.0.1290527665
GTFO, v3.2.2
HealersHaveToDie, v1.5.2
InFlightLoad, v4.0.001
LearningAid, v1.11 Beta 2
Levelland, v
LevelRevealer, vV1.3.1 Release
LightHeaded, v317
MailOpener, vv1.2.10-BETA
Mappy, v3.0.1
MonkeyBuddy, v
MonkeyLibrary, v
MonkeyQuest, v
MonkeyQuestLog, v
Omen, v3.1.0
Postal, v3.4.4
Prat30, v3.4.13
Prat30HighCPUUsageModules, v
Prat30Libraries, v
PreformAVEnabler, v2.6
PvPHelper, vSeason-9
QuestHelperLite, v4.0.3.0
RangeDisplay, vv3.9.2
Recount, v
ReforgedTooltip, v1.0.2
Scrap, v
SpellOverlayTimer, v1.12
SwindlerPreventer, v4.0.1a
TidyPlates, v5.15 (r60)
TidyPlatesGrey, v
TinyFocusMover, vr4
TipTac, v10.11.23
TipTacItemRef, v10.11.17
TipTacTalents, v10.11.23
Titan, v5.0.1.40000 - Revision 485
TitanBag, v5.0.1.40000
TitanClock, v5.0.1.40000
TitanGold, v5.0.1.40000
TitanLocation, v5.0.1.40000
TitanLootType, v5.0.1.40000
TitanPerformance, v5.0.1.40000
TitanRecZone, v3.0.8
TitanRepair, v5.0.1.40000
TitanRestPlus, v4.0.1
TitanSpec, v1.7.3.1.40000
TitanXP, v5.0.1.40000
TotemTimers, v10.3.9
TradeFilter3, v3.4.1-release
TuringTest, v4.0
VanasKoS, v4.26-$Rev: 482 $
WhoFramedWatcherWabbit, v1.5.1
Zynixunitframes, v
BlizRuntimeLib_enUS v4.0.3.40000 <eu>
(ck=8e9)
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Unread 11-17-10, 08:41 AM  
zynix
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Re: Vehicle

Originally posted by reale
The frames aren't resetting on vehicle change - yahoo!

But the pet frame gets "stuck" and no right click menu is available sometimes.

Uhm, could you elaborate it a little more?
AddOns you're using, where it happined, how it happined and such
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Unread 11-16-10, 07:55 PM  
reale
A Kobold Labourer

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Vehicle

The frames aren't resetting on vehicle change - yahoo!

But the pet frame gets "stuck" and no right click menu is available sometimes.

Last edited by reale : 11-16-10 at 07:56 PM.
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Unread 11-15-10, 09:26 AM  
zynix
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Hehe, glad I did too, it's a great way to learn

And about the credits. Acknowledgement is always nice, and I'm really glad that you helped me with it
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Unread 11-15-10, 07:48 AM  
Mischback
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Great that you released this one!

Credits are always nice, thank you for that!
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Unread 11-14-10, 09:05 AM  
zynix
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Pleased to say, the vehicle bug is no more


If it still resets, please let me know then
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Unread 11-07-10, 11:34 AM  
Ovid
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Not a problem, get that education.
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Unread 11-04-10, 03:04 PM  
zynix
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I'm looking into it, though, progress is slow atm, homework's heavy
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