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Legion Pre-Patch (7.0.3)
Updated:07-18-16 01:35 PM
Created:10-29-10 04:41 PM
Downloads:14,059
Favorites:39
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Categories:Class Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations
7.0.3

SanUI  Popular! (More than 5000 hits)

Version: 7.0.3.0
by: Pyrates [More]

Development for Legion has started. Find it on github.

This is an interface for the raiding druid, integrating all specs. Works for other classes, though a bit more configuration is neccessary (I'll help). It supposedly only works if your monitors resolution is at least 1280 x 1024 by virtue of Tukui. Suggestions and criticism welcome

See my Author Portal for some mods for SanUI (mostly about the action bars by now).

After your first login

  • The installation procedure of Tukui will start. Just klick "Ok" (or whatever's there for you) 4 times and let it reload your UI.
  • After that, you're asked if you want to import the WeakAuras of SanUI. It's save to say yes here. A reload will follow (Note: This is non-functional as of 7.0.3.0. Will be updated for Legion).
  • Type "/tukui move" to move different aspects of the UI.
  • Configuration of Tukui (particularly the UI-Scale) can be done via typing "/tukui config"
  • Besides the minimap is a box with an 'a'. Click it, a menu will appear. You can switch Modes there. Access to different addon configurations can be configured in SanUI/profiles.lua.

More on Usage
  • SimpleAuraFilter let's you reclaim your buff area by filtering. Simply shift-rightclick any buff you don't want to see anymore. It will be cancelled in this process, but never again show up, even if you have it. Note that there different profiles for Healer, Chicken, Bear and Cat mode, which have to be configured separately (just activate the right mode and go nuts shift-rightclicking).
  • Click stuff. There are a lot of menus, go find them (special hint: middle and right mouseclick on the minimap).

Configuration

About Config\profiles.lua: Its purpose is to support user-made modes. A mode is a state of the UI consisting of several profiles for different addons or parts of the UI. It's commented well, so read there (and I'll help via forums). Important: If you're not a druid, you probably want to edit this. If you need help, let me know though the forum.

FAQ
  • Q: Is this a complete interface for a raider?
  • --> A: Probably not. You might at least want a boss mod, clique, and bugsack/buggrabber. Maybe a Damage Meter (I use Details).
  • Q: You've skinned CoolLine. Will there be problems with AddOnSkins Tukui?
  • --> A: No. I did test, and nothing bad happens. You might want to disable the CoolLine and Skada skins of AddOnSkins Tukui, otherwise those will be skinned twice. That's not a real problem though, so if you like it that way, keep them enabled.
  • Q: I updated, but where are the new WeakAuras displays the changelog mentions?
  • --> A: You need to type "/tukui addweakauras" (no quotation marks) ingame to import the new ones.

Included addons and credit
  • From http://tukui.org: Tukz (Tukui), Safturento (Tukui_Addon_Menu), Azilroka (WeakAuras skin code)
  • From http://wowace.com: Stanzilla (WeakAuras2)
  • From http://wowinterface.com: ngollon (SimpleAuraFilter, port to 4.0 and further by me), hankthetank and gwyd (oUF_hank), hungtar (oUF GCD), kameelyan (ouf_bossbars), phanx (CoolLine), tuller (tullaCC)

7.0.3.0: Removed Skada, updated Tukui, oUF_Hank, WeakAuras2; fixed oUF_GCD for all classes; removed different aspects that don't apply anymore (e.g. raidbuffs datatex, check for rampant growth), updated others to work; added lootspec datatext; fixed castbar positioning for classes with graphical class resources; streamlined the code

6.2.4.0: Updated Tukui; Show Vigilance in raid frames

6.2.3.3: Add Warrior tank mode to warrior default menu

6.2.3.2: Update WeakAuras, modify bossbars for tank profile, add prot warroir mode NortrumTank, add lacerate debuff to boss frames, fix ouf_GCD for warriors, tweak raidframe debuffs for mannoroth/archimonde mythic, fix ouf_hank for warlocks, fix frequent mode reloads, add weak auras displays for prot warrior

6.2.3.1: Fix CoolLine after update; update some WeakAuras2 displays

6.2.3.0: Update Tukui, Skada, WeakAuras, CoolLine; add/fix some buffs/debuffs to raidframes, change display of auras for focus; fade raidframes for offline units; added tullaCC to display cooldown numbers, add oUF_TextAuras for raidframes instead of using CC code for them; properly reset velhari bars in raidframes; add DBM profile to SanUI modes;

6.2.2.0: Update Raidframe debuffs for hfc (esp. mythic); added a reverse bar for velhari encounter p2; add astral shift as a defensive cooldown to the raidframes; bug fix for cooldown numbers; updated Tukui (16.31

6.2.0.0: Update tukui, update WeakAuras2; added mode for enhancement shamans

6.1.0.2: Fix oUF_Hank for warlocks; fix bossbars range alpha; show debuffs on focus frame; fix oUF_GCD for shamans; update weak auras displays; update WeakAuras2; update tukui

6.1.0.1: Fix oUF_GCD for hunters; fix version string in SanUI.toc

6.1.0.0: Updated WeakAuras2; updated Skada; updated Tukui; added sunfall display to WeakAuras; improved bossframes (range fading, raid symbols, some druid debuff timers), changed placement for SanChicken mode; some fixes for oUF_hank

6.0.3.5: Updated Tukui; updated Skada; updated WeakAuras; added more WeakAuras display (Stellar Flare for Moonkins; some for raiding; added some for WW monks); added Blackrock Foundry debuffs to raidframes

6.0.3.4: Updated Tukui; Added Highmaul Raid Debuffs to raidframes; fixed ouf_gcd for mages and dks; fixed ouf_hank for warlocks; added regrowth hot to raidframes; added rampant growth logic (i.e. hide swiftmend indicator if rampant growth is talented); updated WeakAuras displays

6.0.3.3: Added Germination to Healer Raidframes; properly hide blizzard frames; show error messages again; WeakAuras improvements

6.0.3.2: Tukui update; WeakAuras for Feral and Guardian Druids (Feral mostly preliminary); fixed stancebar placement

6.0.3.1: Readded missing CoolLine folder

6.0.3.0: Improved WeakAuras displays for moonkin; updated Tukui; some bug fixes (in particular for the eclipse bar); Skada update;better color for raidpets

6.0.2.1 Properly hid actionbars that need hiding;improved weak auras for resto druids; fixed raidframes bar orientation and alpha for out-of-range units, show only 4 groups in mythic mode; fix raidutilities button; fix right cube mouse clicks; fix weak auras cooldown display

6.0.2.0 Removed Energized, Tukui_Broker, Tukui_Filger. Added WeakAuras. Added the option to import WeakAuras displays (right now, resto druid only). Added Raidbuff information below the minimap. Updated Tukui to T16. Added WeakAuras skin.

5.4.1.1 Added Raid Manager; added buttons for addon menu, raid manager and bugsack (only if installed) to the minimap (see images); bug fix for warriors using the filger default profile; bug fix for energized settings; fix for stance bar positioning; fixed coolline settings; added "Alakabaster" mage mode; removed Sha Residue debuff from raid frames; added text to left cube to show it's a button

5.4.1.0 Reworked code structure; hide things properly in pet battle; fixed raid frame sizes for DD/Tank profiles; added tracking starfall to SanChicken mode; improved default settings for proc and target debuff tracking

5.4.0.5 Fixed problem with CoolLine; Added some debuffs to raid frames; improved some buff/debuff traking; moved loot chat frame to the right position

5.4.0.4 Tukui update (fixes friends datatext error), fixed PowerBar for guardian druids etc, bugfix for DD raid frames, bug fixes for skada skin, don't show shadow orbs for heal priests, sane target debuff/proc defaults for filger

5.4.0.3 Deleted dxeskin and "old" folder; fixed oUF_GCD for DK's; adde DK Unholy mode "SahneUnholy"; Repositioned the shapeshift bar for better visibility; set energized to be always visible; disabled some debug printouts

5.4 SanUI revived. Numbering scheme now follows Wow patch numbers to indicate compatibility. Everything ported to current Wow, numerous updates. Now ships without WTF folder. Feral mode splitted up into SanBear and SanCat.

2.3.1 Update to Tukui 24.22, Skada 1.3-8; improved and fixed raid frames, added raid pets frame; raid frames: added more Dragon Soul raid debuffs, properly displaying deep corruption for heroics - added display of death/ghost/offline - removed weakened soul bar - added resurrect icon

2.3 Update to tukui 14.00; removed Tukui_Raid; improved healing frames and DD raid frames; small improvements

2.2.1 Small fixes: Skada height can't be hardcoded; exact tooltip positioning; show raid frame pets only if the raid frame itself is shown

2.2 Removed Grid + Plugins, replaced by ouf_layouts Tukui_Raid and Tukui_Raid_Heal (modded appropriately); added CoolLine + Skin; updated Skada to 1.3.7; removed TelUI-AddonSkins; added Skada skin from [email protected]; updated tukui to 13.53

2.1.3 First bug fix of 2.1.2

2.1.2 Update to Tukui 13.20; Updated TelUI-AddonSkins to 1.0-110; Updated Skada to 1.2.33; fixed ouf_gcd for dks; made castbar profiles for dks & pallies; watches nature's grace for the healing mode now; Filger has a new shadowpriest profile now

2.1.1 Minor fixes

2.1 Update to tukui 13.13; added ouf_bossbars; shows druid mushroom counter now; updated ouf_hank; small bug fixes

2.0.1 Added empty SavedVars file for SanUI to make people reset their SavedVars if they used SanUI before; corrected position of the lfd status frame so it's readable again

2.0 Upgrade to Tukui 13.07; improved user mode support; removed DeathNote and enameplates; cleared up screen space

1.2.1 Repackaged, removed some unused fonts

1.2 Now includes GridStatusRaidDebuff as well as GridStatusRD_Cata; includes Death Note; includes eNamePlates (standalone version of the nameplates used anyways); removed GridStatusCloseup; has MUCH better timers; improved mode switching (profiles of SanUI); Updated tukui to 12.65

1.1.2 Update to Tukui 12.40; added SanUI for future improvements; added PvP focus castbar; minor fixes

1.1.1 Got rid of eclipse bar for non-druids; fixed positioning of buffs/debuffs for target/focus, combopoints on target, castbar on focus; fixed oUF_Gcd for mages; Removed DBM and its tukui skin

1.1 Now with 100% more chicken: Added eclipse bar, moonkin timers. Updated tukui to 12.28, integrated latest changes from elv's nameplate enhancements. Added a gcd bar.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
5.4.1.1
2kB
06-09-14 12:13 PM
Patch


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Unread 09-26-15, 10:51 AM  
shaderx
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Pyrates, i think what he meant is is it possible to make the target's target clickable.

Which i think is not possible in combat if not using the default frames.

Anyway your ui is still going strong i see

Good job!
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Unread 09-26-15, 10:10 AM  
Pyrates
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I don't really understand the question. There is a frame showing your target of target (see e.g. the first image for this compilation, above the huge "96" there's a warriors name (scrambled), that's the target of my target). To target the target of your target you'd have to press "f" twice, if you didn't change the standard keyboard settings, but that's independent of any UI installation.
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Unread 09-26-15, 03:01 AM  
breeeezy
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Really enjoying your UI, but would it be possible to target your Target of Target?

Thanks!
Last edited by breeeezy : 09-26-15 at 03:14 AM.
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Unread 09-22-15, 11:52 AM  
Pyrates
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Re: how do i show the roles of each player?

Originally Posted by nsktsunami
so i like this ui alot. but i can't find out who the tanks are and who the healers are in the raid frame.
is there anyway to enable this setting so i can see who the tanks and healers. if not, then could you add it later?
I'm not gonna add it, but you can easily do it yourself. Add the following to SanUI/Modules/Unitframes/raidframes.lua, after line 730 but before line 732 (line 732 reads "return self" only):


Lua Code:
  1. -- Position and size
  2. local LFDRole = self.Health:CreateTexture(nil, "OVERLAY")
  3. LFDRole:Size(10)
  4. LFDRole:Point("BOTTOM", self)
  5.  
  6. -- Register it with oUF
  7. self.LFDRole = LFDRole


For size change 10 to a suitable value, if you want it placed differently you can let me know (but first try exchanging "BOTTOM" by "BOTTOMRIGHT", "BOTTOMLEFT","LEFT","RIGHT","TOPRIGHT","TOPLEFT", or "TOP").
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Unread 09-22-15, 01:54 AM  
nsktsunami
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how do i show the roles of each player?

so i like this ui alot. but i can't find out who the tanks are and who the healers are in the raid frame.
is there anyway to enable this setting so i can see who the tanks and healers. if not, then could you add it later?
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Unread 07-12-15, 07:36 AM  
Pyrates
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Originally Posted by Buffet001
Helo sorry for my bad english,

now what i want to do is to put the minimap on the right site of the sreen. but then the addon menue button and raid menue button are hidden. is there a way to put them on the left side of the minimap??
Yeah. Open SanUI\Modules\Misc\raidutilities.lua and find line 20, which reads

Lua Code:
  1. TukuiRaidUtility:Point("TOPLEFT", Minimap, "TOPRIGHT", 2, 0)

Change that to, e.g.

Lua Code:
  1. TukuiRaidUtility:Point("TOPRIGHT", Minimap, "TOPLEFT", -2, 0)

Then open TukuiAddonMenu\TukuiAddonMenu.lua and find line 102, which reads

Lua Code:
  1. MenuOpen:Point("BOTTOMLEFT", Minimap, "BOTTOMRIGHT", 3, 0)

Change that to, e.g.,

Lua Code:
  1. MenuOpen:Point("BOTTOMRIGHT", Minimap, "BOTTOMLEFT", -3, 0)
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Unread 07-10-15, 12:57 PM  
Buffet001
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Helo sorry for my bad english,

now what i want to do is to put the minimap on the right site of the sreen. but then the addon menue button and raid menue button are hidden. is there a way to put them on the left side of the minimap??
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Unread 05-26-15, 02:19 AM  
Pyrates
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Originally Posted by Sossie
I followed the instructions to add to more bars that are mouseover, but when I mouseover them they do not provide tooltips however this has proved to be a small issue because any non druid character I load now errors the minute I load the game and the target frame becomes the default blizz frame in the top left of the screen which is a royal pain.
Don't worry about that blizzard frame for now, even small errors can wreak havoc among totally different parts of the UI.

I have included the error, but in the list it says it 1 of 22, I'm so far out of my depth here that perhaps I shouldn't have chosen this UI as it seem to require more user knowledge than I possess.
I'm here to help Only if you're still interested though.

If you are, the first thing I'd like to ask you is to check if the errors occur without the additional bars (i.e. stock SanUI). If so, please let me know the class of the character where the problem occurs.

(e) Ah, let me guess, you tried with a low level warlock? I have one myself, I'll fix this.

(ee) I think I'll also be able to fix that tooltip thing. I'll have a new version up tonight and I'll also update the hack for the additional bars. Hope that fixes things for you!

(eee) I fixed that tooltip thingy, check out the author portal again, I changed the code given there. A new SanUI fixing the warlock thing (among other things) will be up later tonight.
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Last edited by Pyrates : 05-26-15 at 12:03 PM.
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Unread 05-26-15, 12:56 AM  
Sossie
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I followed the instructions to add to more bars that are mouseover, but when I mouseover them they do not provide tooltips however this has proved to be a small issue because any non druid character I load now errors the minute I load the game and the target frame becomes the default blizz frame in the top left of the screen which is a royal pain.

I have included the error, but in the list it says it 1 of 22, I'm so far out of my depth here that perhaps I shouldn't have chosen this UI as it seem to require more user knowledge than I possess.

Message: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1325: attempt to index field '?' (a nil value)
Time: 05/26/15 07:55:50
Count: 1
Stack: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1325: in function `spellUpdate'
Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1335: in function <Interface\AddOns\oUF_Hank_v3\hank_v3.lua:567>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function `styleFunc'
Interface\AddOns\Tukui\Libs\oUF\ouf.lua:262: in function <Interface\AddOns\Tukui\Libs\oUF\ouf.lua:192>
(tail call): ?
Interface\AddOns\Tukui\Libs\oUF\ouf.lua:555: in function `Spawn'
Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1669: in main chunk

Locals: self = oUF_player {
0 = <userdata>
SPELLS_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1322
Combat = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38
Leader = <unnamed> {
}
unit = "player"
Resting = <unnamed> {
}
healthFill = <table> {
}
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:592
__elements = <table> {
}
ClassIcons = <table> {
}
power = <unnamed> {
}
xprep = <unnamed> {
}
RaidIcon = <unnamed> {
}
Assistant = <unnamed> {
}
health = <table> {
}
UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:584
colors = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:149
ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:193
menu = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:96
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38
style = "Hankv3"
}
event = "PLAYER_TALENT_UPDATE"
unit = "player"
(for index) = 5
(for limit) = 6
(for step) = 1
i = 5
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
bg = <table> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
}
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Unread 05-22-15, 03:35 AM  
Pyrates
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Which action buttons do you mean? Mine all do have tooltips.

PS: I'll be away for some days, not sure I'll be able to reply during the trip.
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Unread 05-22-15, 02:07 AM  
Sossie
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Extra Action buttons do not show tooltip

As mentioned above, adding the extra action buttons works and I love that it's mouse over too but they don't provide tool tips which can be useful.

P.S. I cannot say enough how much I like this UI.
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Unread 05-21-15, 03:20 PM  
Sossie
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Perfect the map moved exactly where I needed it, I will look for a solution for the buttons on the minimap, thank you I really appreciate your time and patience.
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Unread 05-21-15, 01:58 PM  
Pyrates
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Originally Posted by Sossie
Thank wow that was fast, I did edit my post with another question relating to the buttons around the minimap, can they be put into a bar like elvui does because the minimap is so small at the moment they crowd it badly, also can the minimap be moved slightly downwards?
As for the buttons, sorry, there's no such feature. Maybe search tukui.org for an addon that does this for tukui.

Moving it slightly down, sure, take just the same code below, but take line 10. Replace the -5 by a lower number to your liking.
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Unread 05-21-15, 12:00 PM  
Sossie
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Thank wow that was fast, I did edit my post with another question relating to the buttons around the minimap, can they be put into a bar like elvui does because the minimap is so small at the moment they crowd it badly, also can the minimap be moved slightly downwards?

I found 200 to be perfect for me by the way, the buttons didn't move out so they are actually on the minimap instead of on the edge which kinda relates to the above questions.
Last edited by Sossie : 05-21-15 at 12:05 PM.
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Unread 05-21-15, 11:56 AM  
Pyrates
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Yeah, that's it. Just change it to


Lua Code:
  1. local S,C,L = unpack(SanUI)
  2. S["UnitFrames"].Enable = function() return end
  3.  
  4.  
  5. local S,C,L = unpack(SanUI)
  6.  
  7. -- Minimap
  8. hooksecurefunc(S["Maps"]["Minimap"],"Enable",function()
  9. Minimap:ClearAllPoints()
  10. Minimap:SetPoint("TOPLEFT",UIParent,"TOPLEFT",5,-5)
  11. QueueStatusMinimapButton:ClearAllPoints()
  12. QueueStatusMinimapButton:Point("BOTTOMRIGHT",Minimap,"BOTTOMRIGHT")
  13. Minimap:Size(200)
  14. end)
  15.  
  16. hooksecurefunc(S["ActionBars"],"Enable",function()
  17.  
  18. local TukuiBar1 = S["Panels"].ActionBar1
  19. local TukuiBar2 = S["Panels"].ActionBar2
  20. local TukuiBar3 = S["Panels"].ActionBar3
  21. local TukuiBar4 = S["Panels"].ActionBar4
  22. local TukuiBar5 = S["Panels"].ActionBar5
  23.  
  24. -- Bars: Bar 1 will contain all main Buttons, Bar 2 is just moved on top of it, background made invisible,
  25. -- 3 and 4 must go, Bar 5 stays at the rigt, 6 & 7 anchor to it
  26.  
  27. TukuiBar1:ClearAllPoints()
  28. TukuiBar1:Point("BOTTOM", UIParent, "BOTTOM", 0, 3)
  29. TukuiBar1:SetWidth((C["ActionBars"].NormalButtonSize * 24) + (C["ActionBars"].ButtonSpacing * 27))
  30. RegisterStateDriver(TukuiBar1, "visibility", "[petbattle] hide; show")

and play around with the number that's 200 now to find the right size for you.
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