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Updated: 09-11-13 08:49 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:09-11-13 08:49 AM
Created:11-02-10 11:45 AM
Downloads:25,149
Favorites:129
MD5:
Categories:Data Mods, Combat Mods
alDamageMeter  Popular! (More than 5000 hits)
Version: 50400.15
by: Allez [More]
alDamageMeter is a simple and lightweight damage meter addon.

Features
  • Minimalistic design
  • LDB support
  • Low Memory usage

Tracking modes:
  • damage/dps
  • healing/hps
  • absorbs
  • dispels
  • interrupts

Hints:
  • Hold shift to move
  • Right click to display addon menu
  • /dmg - show/hide addon
https://github.com/Allez/alDamageMeter/commits/master
*50400.15
- update for patch 5.4
- fix errors

*50300.14
- update for patch 5.3

*50200.14
- Updated Boss IDs
- .toc update for patch 5.2

*50100.13
- Fixed calculations when window is hidden
- Updated Boss IDs

*50001.12
- Fixed random error

*50001.11
- MoP support
- Fixed bug with color dialog
- /dmg hides/shows addon
- Changed report string: "alDamageMeter : Damage"

*40300.10
- Ingame settings in menu
- ClassColor settings
- Truncated DPS value

*40300.9
- (test) New absorb system
- Allow the bars to be created from the maximum width of the damage meter (thx memborsky)

*40300.8
- updated boss IDs

*40300.7
- patch 4.3

*40200.7
- hotfix. now working :)

*40200.6
- fixed some lua errors

*40200.5
- Fix: Some clients has a bug with guardians and totem's pets

*40200.4
- updated for patch 4.2
- updated LibBossIDs
- added option for showing only boss fights (default - off)
- added total damage tracking

*40100.4
- Update for 4.1. No new features

*40000.4
- Spell and target details in tooltip

*40000.3
- "LoadAddon" support
- option for merging healing and absorbs. It will be displayed as healing

*40000.2
- zero values no longer included in the reports
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
50300.14
30kB
Allez
09-10-13 12:23 PM
50200.14
30kB
Allez
04-03-13 11:25 AM
40300.10
28kB
Allez
03-25-12 08:36 AM
40300.9
28kB
Allez
02-26-12 11:44 PM
40300.8
28kB
Allez
12-05-11 01:20 PM
40300.7
28kB
Allez
11-30-11 12:16 PM
40200.7
28kB
Allez
09-04-11 01:11 PM
40200.6
28kB
Allez
09-03-11 01:14 PM
40200.5
28kB
Allez
08-28-11 11:47 AM
40200.4
36kB
Allez
06-29-11 03:58 PM
40100.4
33kB
Allez
04-27-11 03:11 PM
40000.4
33kB
Allez
02-10-11 11:53 PM
40000.3
33kB
Allez
11-30-10 07:34 AM
40000.2
33kB
Allez
11-17-10 01:44 AM
40000.1
33kB
Allez
11-02-10 11:45 AM


Post A Reply Comment Options
Unread 11-02-10, 02:59 PM  
Allez
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 141
Uploads: 4
Originally posted by Maxen
Does the healing/hps tracking mode also includes absorbs ?
no
Originally posted by Peoii
I absolutely love this, but one thing I would like to see if it doesn't step to far out of the scope of the addon:

When we're raiding, one of the tools I found extremely useful from a previous addon was the tracking of enemy damage taken. IE: Who's dpsing what things and how much. So you could check and see who is actually switching to spikes on morrowgar, who's dpsing valks on LK, etc.

If it's not something you'd like to add to the core addon, I fully understand and am prepared to patch it into a version for myself, but yea, I think quite a few people would/could benefit from such a thing.
Cannot do this in current addon code. May be later
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Unread 11-02-10, 02:23 PM  
Peoii
A Kobold Labourer
 
Peoii's Avatar

Forum posts: 1
File comments: 21
Uploads: 0
I absolutely love this, but one thing I would like to see if it doesn't step to far out of the scope of the addon:

When we're raiding, one of the tools I found extremely useful from a previous addon was the tracking of enemy damage taken. IE: Who's dpsing what things and how much. So you could check and see who is actually switching to spikes on morrowgar, who's dpsing valks on LK, etc.

If it's not something you'd like to add to the core addon, I fully understand and am prepared to patch it into a version for myself, but yea, I think quite a few people would/could benefit from such a thing.
__________________
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Unread 11-02-10, 02:22 PM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 221
Uploads: 0
Does the healing/hps tracking mode also includes absorbs ?
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Unread 11-02-10, 01:29 PM  
Allez
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 141
Uploads: 4
Originally posted by Monolit
Great add-on, been using this one for a while and it's proven to be very accurate and efficient.

However I would like to ask a feature: some reports just don't make any sense with all those zero values

The list would look like this:

Dispels:
Player A: 10
Player B: 10
Player C: 7
It will be done
Last edited by Allez : 11-02-10 at 01:30 PM.
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Unread 11-02-10, 01:09 PM  
Monolit
A Black Drake
AddOn Author - Click to view AddOns

Forum posts: 81
File comments: 429
Uploads: 8
Great add-on, been using this one for a while and it's proven to be very accurate and efficient.

However I would like to ask a feature: some reports just don't make any sense with all those zero values, like "Dispels" for example:
Dispels:
Player A: 10
Player B: 10
Player C: 7
Player D: 0
Player E: 0
Player F: 0
Player G: 0
Player H: 0
Player I: 0
Player J: 0

So basically all the information you paste in your report past Player C is useless, i.e. we could simply filter those zero-value entries .
The list would look like this:

Dispels:
Player A: 10
Player B: 10
Player C: 7
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Unread 11-02-10, 12:47 PM  
Allez
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 141
Uploads: 4
Originally posted by kbc8090
Something I've been wondering is if theres a way to just let alDamageMeter not reset randomly? I'm not sure when it specifically does it but I have maxfights at 9999 and every once in awhile it will reset.

How exactly does this work?
Starting combat -> starting new segment
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Unread 11-02-10, 12:37 PM  
kbc8090
A Murloc Raider

Forum posts: 6
File comments: 73
Uploads: 0
Something I've been wondering is if theres a way to just let alDamageMeter not reset randomly? I'm not sure when it specifically does it but I have maxfights at 9999 and every once in awhile it will reset.

How exactly does this work?
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