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Updated: 09-11-13 08:49 AM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:09-11-13 08:49 AM
Created:11-02-10 11:45 AM
Downloads:24,980
Favorites:134
MD5:
Categories:Data Mods, Combat Mods
5.4
alDamageMeter  Popular! (More than 5000 hits)
Version: 50400.15
by: Allez [More]
alDamageMeter is a simple and lightweight damage meter addon.

Features
  • Minimalistic design
  • LDB support
  • Low Memory usage

Tracking modes:
  • damage/dps
  • healing/hps
  • absorbs
  • dispels
  • interrupts

Hints:
  • Hold shift to move
  • Right click to display addon menu
  • /dmg - show/hide addon
https://github.com/Allez/alDamageMeter/commits/master
*50400.15
- update for patch 5.4
- fix errors

*50300.14
- update for patch 5.3

*50200.14
- Updated Boss IDs
- .toc update for patch 5.2

*50100.13
- Fixed calculations when window is hidden
- Updated Boss IDs

*50001.12
- Fixed random error

*50001.11
- MoP support
- Fixed bug with color dialog
- /dmg hides/shows addon
- Changed report string: "alDamageMeter : Damage"

*40300.10
- Ingame settings in menu
- ClassColor settings
- Truncated DPS value

*40300.9
- (test) New absorb system
- Allow the bars to be created from the maximum width of the damage meter (thx memborsky)

*40300.8
- updated boss IDs

*40300.7
- patch 4.3

*40200.7
- hotfix. now working :)

*40200.6
- fixed some lua errors

*40200.5
- Fix: Some clients has a bug with guardians and totem's pets

*40200.4
- updated for patch 4.2
- updated LibBossIDs
- added option for showing only boss fights (default - off)
- added total damage tracking

*40100.4
- Update for 4.1. No new features

*40000.4
- Spell and target details in tooltip

*40000.3
- "LoadAddon" support
- option for merging healing and absorbs. It will be displayed as healing

*40000.2
- zero values no longer included in the reports
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
50300.14
30kB
Allez
09-10-13 12:23 PM
50200.14
30kB
Allez
04-03-13 11:25 AM
40300.10
28kB
Allez
03-25-12 08:36 AM
40300.9
28kB
Allez
02-26-12 11:44 PM
40300.8
28kB
Allez
12-05-11 01:20 PM
40300.7
28kB
Allez
11-30-11 12:16 PM
40200.7
28kB
Allez
09-04-11 01:11 PM
40200.6
28kB
Allez
09-03-11 01:14 PM
40200.5
28kB
Allez
08-28-11 11:47 AM
40200.4
36kB
Allez
06-29-11 03:58 PM
40100.4
33kB
Allez
04-27-11 03:11 PM
40000.4
33kB
Allez
02-10-11 11:53 PM
40000.3
33kB
Allez
11-30-10 07:34 AM
40000.2
33kB
Allez
11-17-10 01:44 AM
40000.1
33kB
Allez
11-02-10 11:45 AM


Post A Reply Comment Options
Unread 09-03-12, 10:55 AM  
Icedogg
A Kobold Labourer

Forum posts: 0
File comments: 14
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thxs Allez for continue this amazing addon
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Unread 09-03-12, 10:16 AM  
Allez
A Kobold Labourer
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Forum posts: 0
File comments: 140
Uploads: 4
Originally Posted by Shestak
Allez, небольшая просьба к следующим обновлениям alDamageMeter:
Возможно ли(возможно, но захочешь ли) изменить в будущих версиях "репорт"(первая строка) в чат с "припиской"(к примеру alDamageMeter: Damage on "Target" бла бла)(как к примеру сделано у остальных дамагметров).

Я к тому, что немного тяжело "отлавливать" в чате репорты от alDamageMeter'a. А так будет легко отлавливаться. М?

П.С.: Заранее спасибо за возможные изменения.
Сделал так - alDamageMeter : Damage. Пойдет?
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Unread 09-03-12, 10:15 AM  
Allez
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 140
Uploads: 4
Originally Posted by Zekei
I'm a noob and have lua errors hidden, but I am also having the exact same issue (I probably have the same lua error as well.) I even tried going in to savedvariables and changing the config manually but it would always change after a log in. I await help! Thanks for making this addon!
Colors should work now
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Unread 09-03-12, 10:14 AM  
Allez
A Kobold Labourer
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File comments: 140
Uploads: 4
Originally Posted by mrarmy92
any way to hide it?
/dmg or menu now
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Unread 08-22-12, 06:17 AM  
Shestak
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 68
Uploads: 5
Allez, небольшая просьба к следующим обновлениям alDamageMeter:
Возможно ли(возможно, но захочешь ли) изменить в будущих версиях "репорт"(первая строка) в чат с "припиской"(к примеру alDamageMeter: Damage on "Target" бла бла)(как к примеру сделано у остальных дамагметров).

Я к тому, что немного тяжело "отлавливать" в чате репорты от alDamageMeter'a. А так будет легко отлавливаться. М?

П.С.: Заранее спасибо за возможные изменения.
Last edited by Shestak : 08-22-12 at 06:19 AM.
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Unread 07-23-12, 04:38 AM  
Zekei
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I'm a noob and have lua errors hidden, but I am also having the exact same issue (I probably have the same lua error as well.) I even tried going in to savedvariables and changing the config manually but it would always change after a log in. I await help! Thanks for making this addon!

Originally Posted by Mavdadog
I get this error, and the background of alDamagemeter turns completely green at 100% opacity. I just want the background transparent to fit with my UI.

Code:
Date: 2012-06-16 03:21:10
ID: -1
Error occured in: Global
Count: 1
Message: [string "OpacitySliderFrame:OnShow"] line 3:
   Usage: OpacitySliderFrame:SetValue(value)
Debug:
   [C]: ?
   [C]: SetValue()
   [string "*:OnShow"]:3:
      [string "*:OnShow"]:1
   [C]: Show()
   ..\FrameXML\UIParent.lua:2037: ShowUIPanel()
   ..\FrameXML\UIDropDownMenu.lua:1131: OpenColorPicker()
   ..\FrameXML\UIDropDownMenu.lua:1067: UIDropDownMenuButton_OpenColorPicker()
   [string "*:OnClick"]:2:
      [string "*:OnClick"]:1
AddOns:
  Swatter, v5.13.5258 (BoldBandicoot)
  alDamageMeter, v40300.10
  Align, v
  Auctionator, v3.0.0
  BagBrother, v
  Bagnon, v4.3.24
  Bartender4, v4.4.20.1
  Bazooka, vv2.1.4
  BrokerTradeCooldowns, v2.1.7-release
  BrokerwClock, v1.1.1
  BrokerwDurability, v1.4.2
  BrokerwFPS, v1.0.1
  BrokerwGold, v1.1.1
  BrokerwLatency, v1.1.1
  BrokerwMail, v1.0.1
  BrokerwMemory, v1.3
  ButtonFacade, v4.2.375
  caelLib, v
  caelMedia, v
  ErrorFilter, v2.4.2
  ForteCasting, v
  ForteCooldown, v
  ForteCore, v1.975.9
  ForteDeathKnight, v
  ForteDruid, v
  ForteHealthstone, v
  ForteHunter, v
  ForteMage, v
  FortePaladin, v
  FortePriest, v
  ForteRogue, v
  ForteShaman, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  ForteVehicle, v
  ForteWarlock, v
  ForteWarrior, v
  iWait, v1.1.3
  kgPanels, v1.7
  Masque, v4.2.375
  MasqueEntropy, v4.2.71
  mMinimap, v2.01
  oUF, v1.5.15
  oUFCaellian, v
  oUFFreebgrid, v6.8
  Postal, v3.4.13
  Prat30, v3.4.25      
  Prat30Libraries, v
  RaidFrameBeGone, v
  SharedMedia, v3.0.4-179
  TipTac, v10.12.05
  BlizRuntimeLib_enUS v4.3.4.40300 <us>
  (ck=459)
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Unread 07-10-12, 08:27 AM  
mrarmy92
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
any way to hide it?
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Unread 07-10-12, 06:26 AM  
Allez
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 140
Uploads: 4
Originally Posted by Gethe
Allez, are you working on a Mists version for this? I'm in beta and the only thing that broke for this addon was the raid/party functions and events. see here

I have an updated file if you'd like me to send it to you, or upload it as a beta addon.
I'll update it when MoP will be released
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Unread 07-07-12, 07:09 PM  
Gethe
Featured Artist
 
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Featured Addon Author

Forum posts: 193
File comments: 83
Uploads: 5
Allez, are you working on a Mists version for this? I'm in beta and the only thing that broke for this addon was the raid/party functions and events. see here

I have an updated file if you'd like me to send it to you, or upload it as a beta addon.
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Unread 06-15-12, 01:29 PM  
Mavdadog
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I get this error, and the background of alDamagemeter turns completely green at 100% opacity. I just want the background transparent to fit with my UI.

Code:
Date: 2012-06-16 03:21:10
ID: -1
Error occured in: Global
Count: 1
Message: [string "OpacitySliderFrame:OnShow"] line 3:
   Usage: OpacitySliderFrame:SetValue(value)
Debug:
   [C]: ?
   [C]: SetValue()
   [string "*:OnShow"]:3:
      [string "*:OnShow"]:1
   [C]: Show()
   ..\FrameXML\UIParent.lua:2037: ShowUIPanel()
   ..\FrameXML\UIDropDownMenu.lua:1131: OpenColorPicker()
   ..\FrameXML\UIDropDownMenu.lua:1067: UIDropDownMenuButton_OpenColorPicker()
   [string "*:OnClick"]:2:
      [string "*:OnClick"]:1
AddOns:
  Swatter, v5.13.5258 (BoldBandicoot)
  alDamageMeter, v40300.10
  Align, v
  Auctionator, v3.0.0
  BagBrother, v
  Bagnon, v4.3.24
  Bartender4, v4.4.20.1
  Bazooka, vv2.1.4
  BrokerTradeCooldowns, v2.1.7-release
  BrokerwClock, v1.1.1
  BrokerwDurability, v1.4.2
  BrokerwFPS, v1.0.1
  BrokerwGold, v1.1.1
  BrokerwLatency, v1.1.1
  BrokerwMail, v1.0.1
  BrokerwMemory, v1.3
  ButtonFacade, v4.2.375
  caelLib, v
  caelMedia, v
  ErrorFilter, v2.4.2
  ForteCasting, v
  ForteCooldown, v
  ForteCore, v1.975.9
  ForteDeathKnight, v
  ForteDruid, v
  ForteHealthstone, v
  ForteHunter, v
  ForteMage, v
  FortePaladin, v
  FortePriest, v
  ForteRogue, v
  ForteShaman, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  ForteVehicle, v
  ForteWarlock, v
  ForteWarrior, v
  iWait, v1.1.3
  kgPanels, v1.7
  Masque, v4.2.375
  MasqueEntropy, v4.2.71
  mMinimap, v2.01
  oUF, v1.5.15
  oUFCaellian, v
  oUFFreebgrid, v6.8
  Postal, v3.4.13
  Prat30, v3.4.25      
  Prat30Libraries, v
  RaidFrameBeGone, v
  SharedMedia, v3.0.4-179
  TipTac, v10.12.05
  BlizRuntimeLib_enUS v4.3.4.40300 <us>
  (ck=459)
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Unread 06-07-12, 07:14 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 129
Uploads: 0
Originally Posted by Qupe
Originally Posted by Siannus
The only problem I have with this now is that when playing a priest or seeing a priest on the meter is the contrast of white. I do not like THINOUTLINE as it just makes text look bulky and creating a minimal looking UI, well, THINOUTLINE doesnt fit.

So, could anyone offer some help with what Id like to do.

1- No bar color (no bars at all? just the players name)
2- Players name, DPS and Dmg in class color.

Ive given up on bars accending in order of highest to lowest and rearranged my UI a bit.

Im realizing that feature #1 would strip code, and Im fine with that. Less code = smaller size, smaller size = minimal

Any help with this would and is appreciated.

Edit: Thinking about it, Im really not concerned too much about #2, but other might. However, is it possible to actually have EVERY bar in the color white? Or a color of choice and the players name in black? Or a color of choice? I so could live that that if thats possible.
1 - in the lua set the classcolorbar to false and change the alpha of the bar color to 0
2 - in the lua set classcolorname to true.

You can do both of these in the new dropdown menus as well.

Unless you're using a pixel font (in which case you can use MONOCHROMEOUTLINE), all text outlines look pretty bad; fuzzy, inconsistent, just ugly in general.

ex of the changes you talked about (if I understood you properly):
I just tried making mine look like that but I still only get a grey bar with classcolored text. Not just class colored text.
When I attempt to change the bar backdrop using the drop down menu, I get an error.
Not sure what's up.
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Unread 03-29-12, 03:57 PM  
Qupe
A Warpwood Thunder Caller
 
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AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 522
Uploads: 9
Originally Posted by Siannus
The only problem I have with this now is that when playing a priest or seeing a priest on the meter is the contrast of white. I do not like THINOUTLINE as it just makes text look bulky and creating a minimal looking UI, well, THINOUTLINE doesnt fit.

So, could anyone offer some help with what Id like to do.

1- No bar color (no bars at all? just the players name)
2- Players name, DPS and Dmg in class color.

Ive given up on bars accending in order of highest to lowest and rearranged my UI a bit.

Im realizing that feature #1 would strip code, and Im fine with that. Less code = smaller size, smaller size = minimal

Any help with this would and is appreciated.

Edit: Thinking about it, Im really not concerned too much about #2, but other might. However, is it possible to actually have EVERY bar in the color white? Or a color of choice and the players name in black? Or a color of choice? I so could live that that if thats possible.
1 - in the lua set the classcolorbar to false and change the alpha of the bar color to 0
2 - in the lua set classcolorname to true.

You can do both of these in the new dropdown menus as well.

Unless you're using a pixel font (in which case you can use MONOCHROMEOUTLINE), all text outlines look pretty bad; fuzzy, inconsistent, just ugly in general.

ex of the changes you talked about (if I understood you properly):
__________________
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WoW :: EQ2
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Unread 03-26-12, 10:06 AM  
Siannus
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 72
Uploads: 2
The only problem I have with this now is that when playing a priest or seeing a priest on the meter is the contrast of white. I do not like THINOUTLINE as it just makes text look bulky and creating a minimal looking UI, well, THINOUTLINE doesnt fit.

So, could anyone offer some help with what Id like to do.

1- No bar color (no bars at all? just the players name)
2- Players name, DPS and Dmg in class color.

Ive given up on bars accending in order of highest to lowest and rearranged my UI a bit.

Im realizing that feature #1 would strip code, and Im fine with that. Less code = smaller size, smaller size = minimal

Any help with this would and is appreciated.

Edit: Thinking about it, Im really not concerned too much about #2, but other might. However, is it possible to actually have EVERY bar in the color white? Or a color of choice and the players name in black? Or a color of choice? I so could live that that if thats possible.
Last edited by Siannus : 03-26-12 at 10:12 AM.
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Unread 03-22-12, 08:30 AM  
zork
A Pyroguard Emberseer
 
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Forum posts: 1354
File comments: 3227
Uploads: 86
It does work on the background only. Don't try it on a displayed bar.
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Unread 03-18-12, 09:55 AM  
Molotov
A Kobold Labourer
 
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File comments: 8
Uploads: 0
On one of my characters, I cannot move the frame. Holding shift and dragging works fine on my other characters but not on my Shaman. Anybody have this problem?
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