Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Focus Target Frame
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.
Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
Hopefully fixed max shadow orbs
Fixed max resources for warlocks
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.
No major changes.
Fixed "role" issue with party frames and updating for party frames.
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.
Fixed line 71 for good this time!
Added back percentage for target since it was requested
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.
-Updated for MoP and patch 5.0.4 - thanks
Bump TOC for 4.2
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)
Revamped combo point display
Minor code clean up
Fix for removal of hunter's pet happiness
Updated TOC for 4.1
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Updated visuals of Rune bar to match other power bars
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)
Fixed cast bar errors
Fixed Soul Shards and Holy Power (Hopefully)
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar
Minor visual changes to the soul shard and Holy power bars.
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg
Some minor visual adjustments to the TotemBar.
Removed and unused file.
Finally got basic oUF_TotemBar support working.