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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-05-13 02:47 PM
Created:11-02-10 05:07 PM
Downloads:14,924
Favorites:72
MD5:
5.4
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.2r
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 05:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


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Old 01-23-14, 08:27 AM  
Sauerkraut
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Originally Posted by Blackstar01
Thank you so much for the quick reply! Also wondering if there is a way to change the mana from # to a %. If not, no big deal, got 1 of the 2. I'll just get use to watching the actual amount haha. Once again, thanks so much for the reply, keep up with the amazing layout!
The great thing about oUF is you can do pretty much anything. If you look at the tag for health percentage you should be able to adjust it for power as well. Code is basically the same, just the variable is different (power vs. health).
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Old 01-15-14, 06:02 PM  
Blackstar01
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Thank you so much for the quick reply! Also wondering if there is a way to change the mana from # to a %. If not, no big deal, got 1 of the 2. I'll just get use to watching the actual amount haha. Once again, thanks so much for the reply, keep up with the amazing layout!
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Old 01-15-14, 10:47 AM  
Unkn
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To have percentage on player frame - Line 57 of tags.lua

currently reads
Code:
if min~=max then 
     return "|cFFFFAAAA"..SVal(min)--.."|r/"..SVal(max).." | "..per
else
     return SVal(max)--.." | "..per
end
change it to read

currently reads
Code:
if min~=max then 
     return "|cFFFFAAAA"..SVal(min).."|r/"..SVal(max).." | "..per
else
     return SVal(max).." | "..per
end
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Old 01-14-14, 11:51 PM  
Blackstar01
A Kobold Labourer
 
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Been using oUF layouts for a while, recently switched to this one, and all I can say is I love it! I've been trying to figure out how or if it is possible to add % to the healh and mana/power bar for the Player. Any chance this is possible? I love the % display on the target, tot and focus.
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Old 01-14-14, 08:49 PM  
Unkn
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I will add this to my list. Maybe this is why my hunter, who I played as a main for years and now just mess around on, annoys me so much. I should have paid closer attention.

This will be continued for WoD ... um warlords... whatever. Just so you all know. I've got a growing list of things to fix and apologizes for the delays.
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Last edited by Unkn : 01-14-14 at 08:49 PM.
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Old 01-12-14, 03:06 PM  
Sauerkraut
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That's not an easy fix. I did it with oUF_Fail last year and it took some time and effort to get it right. The problem is even with Power.frequentUpdates = true it doesn't update as fast as the bar. I ended up hooking the power value on to the arrow or bar in the case of Karma. You could do it since the framework is laid out in Fail. Would take some playing around though.

Originally Posted by ginkgo
Hi Unkn,

Sorry for my poor english.

The value is accurate. I think the value is updated 1 second. The hunter's focus is only 100, my hunter can recover 5 focus value per second, so I see the value text change from 28-33-38. I want to know how can I change this. I want to see the value display like 28-29-30-31-32-33 ( the text display updated per 0.1 second).
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Old 01-08-14, 03:43 PM  
ginkgo
A Kobold Labourer

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Hi Unkn,

Sorry for my poor english.

The value is accurate. I think the value is updated 1 second. The hunter's focus is only 100, my hunter can recover 5 focus value per second, so I see the value text change from 28-33-38. I want to know how can I change this. I want to see the value display like 28-29-30-31-32-33 ( the text display updated per 0.1 second).
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Old 01-07-14, 07:27 PM  
Unkn
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Re: The hunter focus number can NOT display continuous

Ginkgo I am not sure what it is you are saying. Are the values inaccurate?
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Old 01-04-14, 09:14 PM  
ginkgo
A Kobold Labourer

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The hunter focus number can NOT display continuous

Hello ,
I recently use the oUF_karma。Most things work fine, but I meet a problem.
I use the hunter , the focus number NOT display continuous. It just like the 26 > 30 -> 33.

I have modify the core.lua and about the line 59

Code:
		self.Health.frequentUpdates = true
		self.Health.colorSmooth = true
		self.Health.Smooth = false
		--self.Health.bg.multiplier = 0.2
		self.Power.colorPower = true
		self.Power.Smooth = false
And the lib.luc file , I find the text generate function lib.gen_hpstrings = function(f, unit).
the line 186.
Code:
	if f.mystyle == "player" then
		f:Tag(name, "[karma:pp]")
	elseif f.mystyle == "target" then
Can anyone tell me how to modify something .
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Old 12-23-13, 08:26 PM  
Doonga
A Deviate Faerie Dragon
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Really liking these frames. I was also looking for the ToT debuffs (for tanking) so I tweaked it on my local copy. If you'd like to include this in the main version feel free. I even made it configurable.

I limited the number of debuffs on the ToT frame to 5 and made them the same size as the buffs on the target frame directly below. It looked a little odd with them the normal size. Since this is usually for tracking the other tank's debuffs I figured that would work.

In cfg.lua add after line 54:
Code:
cfg.showToTDebuffs = false -- show target of target debuffs
In core.lua add after line 176:
Code:
if cfg.showToTDebuffs then lib.createDebuffs(self) end
In lib.lua at line 699, modify to look like this:
Code:
-- Generates the Debuffs
  lib.createDebuffs = function(f)
    b = CreateFrame("Frame", nil, f)
	if f.mystyle == "tot" then
		b.num = 5
		b.size = 20
		b.onlyShowPlayer = false
		b:SetPoint("TOPLEFT", f, "TOPRIGHT", 12, 0)
	else
		b.num = 40		
		b.size = 24
		b.onlyShowPlayer = cfg.debuffsOnlyShowPlayer
		b:SetPoint("TOPLEFT", f.Power, "BOTTOMLEFT", 0, -5)
	end
    b.spacing = 5
    b:SetHeight((b.size+b.spacing)*5)
    b:SetWidth(f:GetWidth())
    b.initialAnchor = "TOPLEFT"
    b["growth-x"] = "RIGHT"
    b["growth-y"] = "DOWN"
    b.PostCreateIcon = myPostCreateIcon
    b.PostUpdateIcon = myPostUpdateIcon

    f.Debuffs = b
  end
Again thanks for these. Not even sure if I'll end up rolling my own UI with them, but no sense throwing away an hour's worth of work!
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Old 10-24-13, 05:08 PM  
Sauerkraut
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Here's a quick snippet of how I did it with Fail.

Code:
 -- Generates the Debuffs
  lib.createDebuffs = function(f)
    b = CreateFrame("Frame", nil, f)
    b.size = 24
	b.num = 40
	if f.mystyle == "tot" then
		b.onlyShowPlayer = false
	else
		b.onlyShowPlayer = cfg.showTargetDebuffs
	end
    b.spacing = 6
    b:SetHeight((b.size+b.spacing)*5)
    b:SetWidth(f:GetWidth())
    b:SetPoint("TOPLEFT", f.Power, "BOTTOMLEFT", 0, -5)
    b.initialAnchor = "TOPLEFT"
    b["growth-x"] = "RIGHT"
    b["growth-y"] = "DOWN"
    b.PostCreateIcon = myPostCreateIcon
    b.PostUpdateIcon = myPostUpdateIcon

    f.Debuffs = b
  end
You'll find this code at around line 700 in the lib.lua file.

and to make it show up add
Code:
		lib.createDebuffs(self)
to the tot section in the core.lua. Should work, but let me know if it doesn't.

@Unkn - keep up the great work. I owe you a cold one.
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Old 10-24-13, 11:22 AM  
Unkn
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Wave at Sauerkraut.

Adz - You are the one I spoke to in private messages I believe. If you can't figure it out I'll have a bit of time at the beginning of the week to get these working for you.
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Old 10-22-13, 03:38 PM  
Sauerkraut
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Re: Tot debuffs

Originally Posted by adz4u28
Hi does this show tot de buffs as I'm looking for some frames I can use for tanking thx m8 and thanks for your work to make these 5.4 compatible
I'm sure Unkn will chime in soon, but if it doesn't by default it would be very easy to add.
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Old 10-22-13, 07:44 AM  
adz4u28
A Murloc Raider

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Tot debuffs

Hi does this show tot de buffs as I'm looking for some frames I can use for tanking thx m8 and thanks for your work to make these 5.4 compatible
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Old 10-12-13, 10:10 AM  
Unkn
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Its only unit frames. This is just an oUF layout.
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