Download
(117 Kb)
Download
Updated: 10-05-13 02:47 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-05-13 02:47 PM
Created:11-02-10 05:07 PM
Downloads:15,413
Favorites:75
MD5:
5.4
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.2r
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


Post A Reply Comment Options
Unread 09-09-12, 07:09 PM  
cnlove4
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
It's a nice UI.But how can show the TOT DEBUFFs? Especially BOSS release the debuffs on its terget.
cnlove4 is offline Report comment to moderator  
Reply With Quote
Unread 09-09-12, 09:17 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Originally Posted by cnlove4
It's a nice UI.But how can show the TOT DEBUFFs? Especially BOSS release the debuffs on its terget.
There are no TOT of debuffs. They are not part of this unit frame layout. This is just unit frames. Do not download this layotu expecting it to change the entire look of your UI.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 09-10-12, 06:22 PM  
Savant666
A Defias Bandit

Forum posts: 2
File comments: 23
Uploads: 0
Just wondering how I would go about getting the Party frames to spawn horizontally instead of vertically ?

I can find where to set the columns and rows under the Raid section but there doesn't seem to be the same options under Party.

Thanks for a great set of Frames !
Savant666 is offline Report comment to moderator  
Reply With Quote
Unread 09-10-12, 06:47 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Originally Posted by Savant666
Just wondering how I would go about getting the Party frames to spawn horizontally instead of vertically ?

I can find where to set the columns and rows under the Raid section but there doesn't seem to be the same options under Party.

Thanks for a great set of Frames !
...SNIP...

Update oUF_Karma... this feature is now in the cfg.lua under Party Frames
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 09-10-12 at 07:19 PM.
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 09-14-12, 06:22 AM  
cnlove4
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
I get an aurawatch error

Message: Interface\AddOns\oUF_Karma\Elements\AuraWatch.lua:267: oUF_AuraWatch error: no spell with 54646 spell ID exists
Time: 09/14/12 20:14:43
Count: 3
Stack: [C]: ?
[C]: ?
Interface\FrameXML\RestrictedFrames.lua:604: in function <Interface\FrameXML\RestrictedFrames.lua:603>
Interface\FrameXML\RestrictedFrames.lua:742: in function `CallMethod'
[string " local header = self:GetParent()..."]:52: in function <[string " local header = self:GetParent()..."]:1>
(tail call): ?
[C]: ?
Interface\FrameXML\RestrictedExecution.lua:441: in function <Interface\FrameXML\RestrictedExecution.lua:412>
Interface\FrameXML\SecureGroupHeaders.lua:108: in function <Interface\FrameXML\SecureGroupHeaders.lua:102>
Interface\FrameXML\SecureGroupHeaders.lua:158: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:458: in function <Interface\FrameXML\SecureGroupHeaders.lua:382>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: <none>
cnlove4 is offline Report comment to moderator  
Reply With Quote
Unread 09-14-12, 06:34 AM  
cnlove4
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
MAGE = {

},
cnlove4 is offline Report comment to moderator  
Reply With Quote
Unread 09-14-12, 06:46 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
I think I'm just going to remove aurawatch...

Anyone have any objections?
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 09-15-12, 02:58 PM  
Screamie
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 11
Uploads: 1
Originally Posted by Unkn
I think I'm just going to remove aurawatch...

Anyone have any objections?
Hi Unkn...i don't need it at the Moment ;-). I mean it doesn't work since i use the Karma Style in MoP Beta.
Ah...before i forget: Since you have removed the PvP Icon in the last Version, it shows nothing when i'm in PvP Mode. So i insert the standard oUF function to show the PvP Icon. The same is with the Boss Bars. They don't show and i use the RegisterStyle function outside from oUF:Factory.

Line 365 i rewrote to local function CreateUnitFrame(self, unit) and move this Block after the -- The Shared Style Function for Party and Raid -- Blocks.

Line 430-440, line 448 and Line 460-473 i commented out.

after Line 590 i have:

Code:
-------------------------------------
-- spawn the Boss Frames by Screamie
-------------------------------------
	if cfg.showBossFrames then
		oUF:RegisterStyle("oUF_karmaBoss", CreateUnitFrame)
		oUF:SetActiveStyle("oUF_karmaBoss")
		local boss1 = oUF:Spawn("boss1", "oUF_Boss1")
		boss1:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY)
		local boss2 = oUF:Spawn("boss2", "oUF_Boss2")
		boss2:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY-70)
		local boss3 = oUF:Spawn("boss3", "oUF_Boss3")
		boss3:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY-140)
		local boss4 = oUF:Spawn("boss4", "oUF_Boss4")
		boss4:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY-210)
	end
But i must try it. Then in the cfg.lua is a typing Error on Line 19: cfg.showBossFrame = true -->must be cfg.showBossFrames (a missing "s" char) . And in the core.lua you use on Line 319 and Line 359 the old "RAID_ROSTER_UPDATE" function. In MoP is now "GROUP_ROSTER_UPDATE".

MfG Screamie

Edit: Okay testet it and it show the Frame. but i'm set in cfg.lua cfg.BossX = 8 and cfg.BossY = 70 (the old Points was outside from the Screen). Hope this helps al little bit...I'm a LUA Beginner^^.
Last edited by Screamie : 09-15-12 at 05:24 PM.
Screamie is offline Report comment to moderator  
Reply With Quote
Unread 09-15-12, 06:45 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Originally Posted by Screamie
Originally Posted by Unkn
I think I'm just going to remove aurawatch...

Anyone have any objections?
Hi Unkn...i don't need it at the Moment ;-). I mean it doesn't work since i use the Karma Style in MoP Beta.
Ah...before i forget: Since you have removed the PvP Icon in the last Version, it shows nothing when i'm in PvP Mode. So i insert the standard oUF function to show the PvP Icon. The same is with the Boss Bars. They don't show and i use the RegisterStyle function outside from oUF:Factory.

Line 365 i rewrote to local function CreateUnitFrame(self, unit) and move this Block after the -- The Shared Style Function for Party and Raid -- Blocks.

Line 430-440, line 448 and Line 460-473 i commented out.

after Line 590 i have:

Code:
-------------------------------------
-- spawn the Boss Frames by Screamie
-------------------------------------
	if cfg.showBossFrames then
		oUF:RegisterStyle("oUF_karmaBoss", CreateUnitFrame)
		oUF:SetActiveStyle("oUF_karmaBoss")
		local boss1 = oUF:Spawn("boss1", "oUF_Boss1")
		boss1:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY)
		local boss2 = oUF:Spawn("boss2", "oUF_Boss2")
		boss2:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY-70)
		local boss3 = oUF:Spawn("boss3", "oUF_Boss3")
		boss3:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY-140)
		local boss4 = oUF:Spawn("boss4", "oUF_Boss4")
		boss4:SetPoint("BOTTOMLEFT", UIParent, "TOPLEFT", cfg.BossX, cfg.BossY-210)
	end
But i must try it. Then in the cfg.lua is a typing Error on Line 19: cfg.showBossFrame = true -->must be cfg.showBossFrames (a missing "s" char) . And in the core.lua you use on Line 319 and Line 359 the old "RAID_ROSTER_UPDATE" function. In MoP is now "GROUP_ROSTER_UPDATE".

MfG Screamie

Edit: Okay testet it and it show the Frame. but i'm set in cfg.lua cfg.BossX = 8 and cfg.BossY = 70 (the old Points was outside from the Screen). Hope this helps al little bit...I'm a LUA Beginner^^.
You continue to make this easier I will check it out.
I actually didn't delete the pvp icons I just marked them out. I'll put em back since so much world pvp back in action again YAY!

Let me put it all together.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 09-17-12, 10:23 AM  
def9
A Chromatic Dragonspawn
 
def9's Avatar
AddOn Author - Click to view AddOns

Forum posts: 198
File comments: 103
Uploads: 2
This error popped up everytime I entered an instance with my mage this am. Prior to this it had been working flawlessly for me.

Code:
Date: 2012-09-17 11:49:23
ID: 1
Error occured in: Global
Count: 5
Message: ..\AddOns\oUF_Karma\Elements\AuraWatch.lua line 267:
   oUF_AuraWatch error: no spell with 54646 spell ID exists
Debug:
   ..\FrameXML\RestrictedFrames.lua:600:
      ..\FrameXML\RestrictedFrames.lua:598
   [C]: ?
   [C]: ?
   ..\FrameXML\RestrictedFrames.lua:604:
      ..\FrameXML\RestrictedFrames.lua:603
   ..\FrameXML\RestrictedFrames.lua:742: CallMethod()
   [string "		local header = self:GetParent()..."]:52:
      [string "		local header = self:GetParent()..."]:1
   (tail call): ?
   [C]: ?
   ..\FrameXML\RestrictedExecution.lua:441:
      ..\FrameXML\RestrictedExecution.lua:412
   ..\FrameXML\SecureGroupHeaders.lua:108:
      ..\FrameXML\SecureGroupHeaders.lua:102
   ..\FrameXML\SecureGroupHeaders.lua:158:
      ..\FrameXML\SecureGroupHeaders.lua:115
   ..\FrameXML\SecureGroupHeaders.lua:458:
      ..\FrameXML\SecureGroupHeaders.lua:382
   [C]: Show()
   ..\FrameXML\SecureStateDriver.lua:100:
      ..\FrameXML\SecureStateDriver.lua:95
   ..\FrameXML\SecureStateDriver.lua:164:
      ..\FrameXML\SecureStateDriver.lua:146
   [C]: SetAttribute()
   ..\FrameXML\SecureStateDriver.lua:11: RegisterAttributeDriver()
   oUF\ouf.lua:530: SpawnHeader()
   oUF_Karma\core.lua:498: func()
   oUF\factory.lua:20:
      oUF\factory.lua:16
   (tail call): ?
Locals:
None
__________________
Krendis, level 90 Prot Paladin
Simkin level 90 Combat Rogue
Feldeemus, level 90 Frost Mage
Last edited by def9 : 09-17-12 at 10:23 AM.
def9 is offline Report comment to moderator  
Reply With Quote
Unread 09-17-12, 01:13 PM  
Screamie
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 11
Uploads: 1
Originally Posted by def9
This error popped up everytime I entered an instance with my mage this am. Prior to this it had been working flawlessly for me.

Code:
Date: 2012-09-17 11:49:23
ID: 1
Error occured in: Global
Count: 5
Message: ..\AddOns\oUF_Karma\Elements\AuraWatch.lua line 267:
   oUF_AuraWatch error: no spell with 54646 spell ID exists
Hi... This Spell ID doesnt exists in MoP anymore. Here a quickfix: Load the cfg.lua file in a Texteditor and set this Line (is Line 63) from:

cfg.showAuraWatch = true -- enable display of HoTs and important player buffs/debuffs on raid frames

to

cfg.showAuraWatch = false -- enable display of HoTs and important player buffs/debuffs on raid frames

save it and i hope this help at the moment...

Screamie
Screamie is offline Report comment to moderator  
Reply With Quote
Unread 09-17-12, 01:42 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
I'm in the process of rewritting the Aurawatch. There are some errors for a few classes, because of spells that do not exist.

Screamie told you the correct thing. If you can just disable the Aurawatch for now there should be an update within the next few days with some fixes.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 09-17-12, 02:12 PM  
def9
A Chromatic Dragonspawn
 
def9's Avatar
AddOn Author - Click to view AddOns

Forum posts: 198
File comments: 103
Uploads: 2
Thanks to you both for the help .
__________________
Krendis, level 90 Prot Paladin
Simkin level 90 Combat Rogue
Feldeemus, level 90 Frost Mage
def9 is offline Report comment to moderator  
Reply With Quote
Unread 09-18-12, 10:46 AM  
powdave
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
HELP!

Hello,UnKn!i like karma so much,but when i update to 1.533r,My mage party interface there are some problems,The team bar appears a long white bar.I use the Warlock and Druid when this will not happen。
My English is not good, please forgive me.
Last edited by powdave : 09-18-12 at 10:51 AM.
powdave is offline Report comment to moderator  
Reply With Quote
Unread 09-18-12, 11:03 AM  
Wobbel
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi,

these Addon lloks very good, but I have one Question: I read, that you test, to switsch to Classcolors, but is it possible to switch the colour of the Healtbar? If it, how?

Hope, my English is not so bad ;-)
Wobbel is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: