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Updated: 10-18-14 07:19 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-18-14 07:19 AM
Created:11-02-10 05:07 PM
Downloads:15,829
Favorites:79
MD5:
6.0.2
oUF Karma  Updated this week!  Popular! (More than 5000 hits)
Version: 1.6.3
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
1.6.2r
117kB
Sauerkraut
10-05-13 02:47 PM
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


Post A Reply Comment Options
Unread 09-18-12, 09:19 PM  
Unkn
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If you mean the Health bar colors.

For the bars themselves...

In core.lua ~line 48
Code:
oUF.colors.smooth = {42/255,48/255,50/255, 42/255,48/255,50/255, 42/255,48/255,50/255}
Change those values....
0/255, 0/255, 0/255 = black
255/255, 255/255, 255/255 = white

If you make each of the color sets something different you will have a very easy to see visual when your health reaches certain thresholds. You can get pretty crazy with it. Though heads up it will change every health bar to that color scheme.

If you want the healthbar to be the same color not matter how full it is... just make all 3 of the value the same- like they currently are.


If you are meaning the bg of the health bars there is a bit more involved.

Also make sure you are updated to the latest version. A
And if you are using a mage... make sure you turn off Aurawatch option in the cfg.lua
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Last edited by Unkn : 09-18-12 at 09:28 PM.
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Unread 09-20-12, 11:35 PM  
Unkn
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Boss Frames are back! - TY Screamie for the help
Mages should no longer get error

If you are getting the funky lfg role/party uf problem just reload ui. I haven't sorted this out yet. Problem is fixed on reload.
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Last edited by Unkn : 09-20-12 at 11:36 PM.
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Unread 09-22-12, 01:28 AM  
lynce
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I get this when mounting up:

Message: Interface\AddOns\oUF_Karma\castbar.lua:101: attempt to index local 'sf' (a nil value)
Time: 09/22/12 09:27:22
Count: 1
Stack: Interface\AddOns\oUF_Karma\castbar.lua:101: in function `PostCastStart'
Interface\AddOns\oUF\elements\castbar.lua:149: in function `?'
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: self = oUF_karmaCastbarpet {
0 = <userdata>
PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:121
CastingColor = <table> {
}
ChannelingColor = <table> {
}
Time = <unnamed> {
}
interrupt = false
PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
casting = true
FailColor = <table> {
}
castid = 107
CompleteColor = <table> {
}
delay = 0
max = 1.5
Text = <unnamed> {
}
duration = 0
PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
Spark = <unnamed> {
}
__owner = oUF_karmaPet {
}
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Icon = <unnamed> {
}
PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:130
PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:53
}
unit = "player"
name = "Flying Carpet"
rank = 107
text = nil
pcolor = <table> {
1 = 1
2 = 0.50196078431373
3 = 0.50196078431373
}
interruptcb = <table> {
1 = 0.37254901960784
2 = 0.71372549019608
3 = 1
}
sf = nil
(*temporary) = oUF_karmaCastbarpet {
0 = <userdata>
PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:121
CastingColor = <table> {
}
ChannelingColor = <table> {
}
Time = <unnamed> {
}
interrupt = false
PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
casting = true
FailColor = <table> {
}
castid = 107
CompleteColor = <table> {
}
delay = 0
max = 1.5
Text = <unnamed> {
}
duration = 0
PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
Spark = <unnamed> {
}
__owner = oUF_karmaPet {
}
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Icon = <unnamed> {
}
PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:130
PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:53
}
(*temporary) = 0.37254901960784
(*temporary) = 0.71372549019608
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = "attempt to index local 'sf' (a nil value)"
cast = <unnamed> {
0 = <userdata>
setBarTicks = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:31
OnCastbarUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:53
PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:121
PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:130
PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
OnCastSent = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:88
}
channelingTicks = <table> {
Mind Sear = 5
Tranquility = 4
Hurricane = 10
Drain Soul = 5
Earthquake = 8
Mind Flay = 3
Penance = 2
Blizzard = 5
Arcane Missiles = 5
Evocation = 4
Drain Life = 5
Rain of Fire = 4
}
:S
Last edited by lynce : 09-22-12 at 01:30 AM.
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Unread 09-22-12, 12:53 PM  
Unkn
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There is also something going on with dismissing pets. I'm looking into both
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Unread 09-25-12, 10:28 PM  
Iseabail
A Kobold Labourer

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Harmony Bar not working

The Monk harmony bar doesn't appear to be working. No errors, but they don't highlight or appear progressively, all 4 of the color blocks are just there all the time.
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Unread 09-26-12, 06:15 PM  
Unkn
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Re: Re: Harmony Bar not working

Use the oUF i included in download. If you don't it wont work right. Do not update oUF yourself.

I am playing a monk as a main now. I can confirm it works just perfectly if you follow instructions on the download page.

Originally Posted by Iseabail
The Monk harmony bar doesn't appear to be working. No errors, but they don't highlight or appear progressively, all 4 of the color blocks are just there all the time.
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Last edited by Unkn : 09-26-12 at 06:19 PM.
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Unread 09-28-12, 08:45 PM  
Iseabail
A Kobold Labourer

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Re: Re: Re: Harmony Bar not working

Originally Posted by Unkn
Use the oUF i included in download. If you don't it wont work right. Do not update oUF yourself.

I am playing a monk as a main now. I can confirm it works just perfectly if you follow instructions on the download page.

Originally Posted by Iseabail
The Monk harmony bar doesn't appear to be working. No errors, but they don't highlight or appear progressively, all 4 of the color blocks are just there all the time.
Thanks for the reminder, I hadn't realized my oUF install got updated with the release version. I rolled back to the one in the Karma install and all is well.
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Unread 09-29-12, 01:08 AM  
Unkn
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Re: Re: Re: Re: Harmony Bar not working

Glad that you got it working right.
Originally Posted by Iseabail
Thanks for the reminder, I hadn't realized my oUF install got updated with the release version. I rolled back to the one in the Karma install and all is well.
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Unread 10-01-12, 03:01 PM  
Lunasea01
A Kobold Labourer

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Tank Frames?

Hey!

I love the addon, and it's been working amazingly well. I wanted to know, are there any plans to add Main Tank frames to the addon?
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Unread 10-02-12, 01:44 PM  
Unkn
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Re: Tank Frames?

I use grid for all my raid/party needs. I've left the raid and party frames in here because so many people continue to use them. If main tank frames are something that alot of people request I will see what I can do to add them.

Update will be coming shortly to fix the "role" bug in party. Please remember to use the oUF included in download.


Originally Posted by Lunasea01
Hey!

I love the addon, and it's been working amazingly well. I wanted to know, are there any plans to add Main Tank frames to the addon?
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Unread 10-21-12, 03:23 AM  
lynce
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Anyone know how i can edit the powerbar(mana, rage ect) background color? It's sometime hard to see how much mana there is because the color i almost the same.
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Unread 10-23-12, 04:18 PM  
DrGlenn
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Does anyone know how to get the power-string (the actual displayed power-bar value) to show increments much more frequently, instead of showing increments in chunks of 5-10 power units/points ?

I actually remember making this modification myself, but I can't for the life of me remember how I did it.
I'm pretty sure I had to fool around with the core.lua or lib.lua, since the actual cfg.lua didn't include an option for this kind of thing (you might think the smooth-variables in the cfg.lua could be the answer, but they are related to the actual power-bar and not the displayed value).
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Unread 10-25-12, 04:51 PM  
Unkn
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Lynce... Powerbar colors are in the top of the lib.lua lines 15-27 You can make the main colors brighter that way.

DrGleen... You would have to mess with stuff in the tags.lua within oUF_Karma or even oUF core relating to the power functions to get it to show up differently.
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Last edited by Unkn : 10-25-12 at 04:52 PM.
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Unread 10-25-12, 07:56 PM  
def9
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Not sure what caused this but here goes. I was casting raptor mount using your most recent version.

Code:
Date: 2012-10-25 21:54:11
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Karma\castbar.lua line 101:
   attempt to index local 'sf' (a nil value)
Debug:
   [C]: ?
   oUF_Karma\castbar.lua:101: PostCastStart()
   oUF\elements\castbar.lua:149: ?()
   oUF\events.lua:69:
      oUF\events.lua:62
Locals:
self = oUF_karmaCastbarpet {
 0 = <userdata>
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:121
 CastingColor = <table> {
 }
 ChannelingColor = <table> {
 }
 Time = <unnamed> {
 }
 interrupt = false
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
 casting = true
 FailColor = <table> {
 }
 castid = 81
 CompleteColor = <table> {
 }
 delay = 0
 max = 1.5
 Text = <unnamed> {
 }
 duration = 0
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
 Spark = <unnamed> {
 }
 __owner = oUF_karmaPet {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
 Icon = <unnamed> {
 }
 PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:130
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
 OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:53
}
unit = "player"
name = "Red Flying Cloud"
rank = 81
text = nil
pcolor = <table> {
 1 = 1
 2 = 0.50196078431373
 3 = 0.50196078431373
}
interruptcb = <table> {
 1 = 0.37254901960784
 2 = 0.71372549019608
 3 = 1
}
sf = nil
(*temporary) = oUF_karmaCastbarpet {
 0 = <userdata>
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:121
 CastingColor = <table> {
 }
 ChannelingColor = <table> {
 }
 Time = <unnamed> {
 }
 interrupt = false
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
 casting = true
 FailColor = <table> {
 }
 castid = 81
 CompleteColor = <table> {
 }
 delay = 0
 max = 1.5
 Text = <unnamed> {
 }
 duration = 0
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
 Spark = <unnamed> {
 }
 __owner = oUF_karmaPet {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
 Icon = <unnamed> {
 }
 PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:130
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
 OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:53
}
(*temporary) = 0.37254901960784
(*temporary) = 0.71372549019608
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = "attempt to index local 'sf' (a nil value)"
cast = <unnamed> {
 0 = <userdata>
 setBarTicks = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:31
 OnCastbarUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:53
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:93
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:121
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:130
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:136
 OnCastSent = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:88
}
channelingTicks = <table> {
 Mind Sear = 5
 Tranquility = 4
 Hurricane = 10
 Drain Soul = 5
 Earthquake = 8
 Mind Flay = 3
 Penance = 2
 Blizzard = 5
 Arcane Missiles = 5
 Evocation = 4
 Drain Life = 5
 Rain of Fire = 4
}
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Simkin level 90 Combat Rogue
Feldeemus, level 90 Frost Mage
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Unread 10-26-12, 01:30 AM  
lynce
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Originally Posted by Unkn
Lynce... Powerbar colors are in the top of the lib.lua lines 15-27 You can make the main colors brighter that way.
Yes. And the colors are fine. But i want to edit the background color of the powerbar. Is it possible without to much trouble?
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