Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(117 Kb)
Download
Updated: 10-18-14 07:19 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-18-14 07:19 AM
Created:11-02-10 05:07 PM
Downloads:15,943
Favorites:80
MD5:
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.3
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
1.6.2r
117kB
Sauerkraut
10-05-13 02:47 PM
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


Post A Reply Comment Options
Unread 10-26-12, 08:13 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Lynce....

in the core.lua

look for a line that looks like
Code:
self.Power.bg.multiplier = 0.5
within the style functions. First one is at line 89 . Change the 0.5 value... closer to 0 means closer to black, closer to 1 means lighter background and closer to the color of the powerbar. It will still be a shade of the color of the power type.

Hope this is what you were looking for. You will have to edit each units bg.multiplier that you want this changed on and make sure you change it each time you update oUF_Karma.



Def....
Are you sure you are running the most updated version? I thought that problem had been solved. If its still being wonky I will look into it again.

Edit: The castbar error is something I can not reproduce. Does it happen everytime you mount? If not is there anywhere specific it is occuring?
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 10-26-12 at 11:51 PM.
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 10-28-12, 06:13 AM  
lynce
A Cyclonian
 
lynce's Avatar

Forum posts: 40
File comments: 80
Uploads: 0
Awesome! thanks
lynce is offline Report comment to moderator  
Reply With Quote
Unread 10-28-12, 11:40 AM  
frago
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Groups

Great work here this is by far my favorite OUF layout ever.

I installed today after finding this update and I do not have Group or Raid frames. I have all the others , target self Boss Focus etc but no group frames, what could cause this?
frago is offline Report comment to moderator  
Reply With Quote
Unread 10-30-12, 09:35 AM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Re: Groups

Originally Posted by frago
Great work here this is by far my favorite OUF layout ever.

I installed today after finding this update and I do not have Group or Raid frames. I have all the others , target self Boss Focus etc but no group frames, what could cause this?
You have to open the config.lua and set

Code:
  -- Raid and Party
  cfg.ShowParty = false  -- show party frames
  cfg.ShowSelfParty = false  -- show self in party
  cfg.party_leader_icon = false  -- Show Leader Icon
  cfg.showPartyHorizontal = false -- shows party frames horizontally
  
  cfg.ShowRaid = false -- show raid frames
  cfg.RaidShowSolo = false -- show raid frames even when solo
  cfg.HideRaidFrameManager = false  --hide raid frame manager
the relevant parts for you in that section to true. By default when I upload them its all false.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 11-01-12, 08:51 AM  
KepiGio
A Defias Bandit
 
KepiGio's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 26
Uploads: 2
hi there im trying to recreate my settings from oUF_Fail which was also written by Sauerkrout ... is there anyway to get the raid frames to grow horizontally as well the groups to be in the same row currently right now they grow horizontally but with the groups being in the same column.
__________________
KepiGio is offline Report comment to moderator  
Reply With Quote
Unread 11-01-12, 06:35 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
I do believe MiRai was updating oUF_Fail, I guess they stopped.

You would just need to change anchor points for party and raid frames to change them from horizontal to vertical.

There is an option in the cfg for oUF_Karma to show party horizontal. To change the raid to horizontal its a little more involved.

You would need to edit the layouts per raid size.. these start around line 487 in core.lua. You would need to change the maxcolumns, unitsPerColumn, and columnAnchorPoint.

Have you edited oUF_Fail yourself? The current download (ie the last one Sauerkraut put up) has the same raid layout as oUF_Karma. You may be able to just copy and paste your raid frame settings that you have tweaked into oUF_Karma.

Let me know if you need any more help.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 11-10-12, 03:49 PM  
lynce
A Cyclonian
 
lynce's Avatar

Forum posts: 40
File comments: 80
Uploads: 0
How do i set it to show current mana/rage.. on target if the target is a player?
lynce is offline Report comment to moderator  
Reply With Quote
Unread 11-12-12, 08:57 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Originally Posted by lynce
How do i set it to show current mana/rage.. on target if the target is a player?
about Line 198 in lib.lua

change
Code:
f:Tag(hpval, retVal(f,"[karma:hp]","[karma:hp]","[karma:raidhp]"))
to
Code:
f:Tag(hpval, retVal(f,"[karma:power] | [karma:hp]","[karma:hp]","[karma:raidhp]"))
It will make the hp value sorta long

Currently on my lvl 10 bank alt looks like this

200 | 424 | 100%

when not at full power it looks like this

190/200 | 424 | 100%
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 11-12-12 at 08:57 PM.
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 11-14-12, 01:28 PM  
lynce
A Cyclonian
 
lynce's Avatar

Forum posts: 40
File comments: 80
Uploads: 0
But that puts the number at the hp bar. How about showing the mp value at the mp bar, like it does on the player frame? And does the debuff highlight work?

I also get some taint from this. dunno if its just me. Make any sense?

Code:
Execution tainted by oUF while reading poiWorldMapPOIFrame4_1 - Interface\FrameXML\QuestPOI.lua:20 QuestPOI_DisplayButton()
Interface\FrameXML\WorldMapFrame.lua:2139 WorldMapFrame_DisplayQuestPOI()
Interface\FrameXML\WorldMapFrame.lua:2002 WorldMapFrame_UpdateQuests()
Interface\FrameXML\WorldMapFrame.lua:1850 WorldMapFrame_DisplayQuests()
Interface\FrameXML\WorldMapFrame.lua:1933 WorldMapFrame_UpdateMap()
Interface\FrameXML\WorldMapFrame.lua:245
SetMapToCurrentZone()
Interface\FrameXML\WorldMapFrame.lua:201
WorldMapFrame:Show()
Interface\FrameXML\UIParent.lua:1691 <unnamed>:SetUIPanel()
Interface\FrameXML\UIParent.lua:1533 <unnamed>:ShowUIPanel()
Interface\FrameXML\UIParent.lua:1469
<unnamed>:SetAttribute()
Interface\FrameXML\UIParent.lua:2179 ShowUIPanel()
Interface\FrameXML\UIParent.lua:2163 ToggleFrame()
TOGGLEWORLDMAP:1
An action was blocked in combat because of taint from oUF - WorldMapBlobFrame:Show()
Interface\FrameXML\WorldMapFrame.lua:1864 WorldMapFrame_DisplayQuests()
Interface\FrameXML\WorldMapFrame.lua:1933 WorldMapFrame_UpdateMap()
Interface\FrameXML\WorldMapFrame.lua:245
SetMapToCurrentZone()
Interface\FrameXML\WorldMapFrame.lua:201
WorldMapFrame:Show()
Interface\FrameXML\UIParent.lua:1691 <unnamed>:SetUIPanel()
Interface\FrameXML\UIParent.lua:1533 <unnamed>:ShowUIPanel()
Interface\FrameXML\UIParent.lua:1469
<unnamed>:SetAttribute()
Interface\FrameXML\UIParent.lua:2179 ShowUIPanel()
Interface\FrameXML\UIParent.lua:2163 ToggleFrame()
TOGGLEWORLDMAP:1
lynce is offline Report comment to moderator  
Reply With Quote
Unread 11-14-12, 02:00 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Originally Posted by lynce
But that puts the number at the hp bar. How about showing the mp value at the mp bar, like it does on the player frame? And does the debuff highlight work?

I also get some taint from this. dunno if its just me. Make any sense?
..snip...
The taint is from oUF itself not Karma. I'll have to look into it and see if I can iron it out since oUF_Karma is using an older, but modified version of oUF.

As far as getting the power value to show on the power bar on target frame it would take some adjustment of the layout itself. Since the only unit that actually has that built is in the player. All the other frames are put together a bit differently than the player frame. It will make the target frame quite crowded though. I can try and work it out for you though if you like.

Debuff highlight is currently turned off since I don't use it, I haven't fixed the errors from it yet. Its in the works for next update.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 11-14-12 at 02:08 PM.
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 11-14-12, 05:04 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Update incoming:
Target power value is now option in cfg.lua
After testing it for lynce I decided it was pretty useful so I figured I would sort it out as an option everyone can use.

Thats the only change - I think There will be a couple new screenshots added as well. To bring them up current.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 11-14-12 at 05:04 PM.
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 11-14-12, 05:17 PM  
lynce
A Cyclonian
 
lynce's Avatar

Forum posts: 40
File comments: 80
Uploads: 0
awesome Just to let you know, there is a current power value number showing on the target, if that target is a boss. I just saw it when doing a dungeon.
lynce is offline Report comment to moderator  
Reply With Quote
Unread 11-14-12, 05:25 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Originally Posted by lynce
awesome Just to let you know, there is a current power value number showing on the target, if that target is a boss. I just saw it when doing a dungeon.
Yeah I fixed it so its there for everything if you want it there. And moved it, since it was getting lost in the debuff craziness if you have all debuffs turned on
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 11-14-12 at 05:49 PM.
Unkn is offline Report comment to moderator  
Reply With Quote
Unread 11-17-12, 06:28 AM  
Tricks_of_the_Trade
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
big thanx for your layout) can u answer a some questions plz. hope u will understand my english))
1. How can i change background color of hp bar? it's red by default, i want to make it grey or black.
2. The text of incoming healing isn't shown on my frame and the text of incoming damage too. can i turn it on somehow?

in cfg.lua i set true for cfg.ShowIncHeals, but it didn't help(
Tricks_of_the_Trade is offline Report comment to moderator  
Reply With Quote
Unread 11-17-12, 06:15 PM  
Unkn
Premium Member
 
Unkn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 258
File comments: 165
Uploads: 3
Originally Posted by Tricks_of_the_Trade
big thanx for your layout) can u answer a some questions plz. hope u will understand my english))
1. How can i change background color of hp bar? it's red by default, i want to make it grey or black.
2. The text of incoming healing isn't shown on my frame and the text of incoming damage too. can i turn it on somehow?

in cfg.lua i set true for cfg.ShowIncHeals, but it didn't help(
1. The background for hp bar is set in the lib.lua... line 134
Code:
b:SetVertexColor(1, 0.1, 0.1,1)
change the values there to tweak the color to your liking for the background

2. There is no text for damage incoming or healing. Its faded part of the bar that shows dark red for damage or green for heals. There is not combat text. It goes by to fast for it to be of a great deal of use. If you need combat text look into a mod that will make your scrolling combat text more easily read.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Unkn is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: