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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-05-13 02:47 PM
Created:11-02-10 05:07 PM
Downloads:15,411
Favorites:75
MD5:
5.4
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.2r
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


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Unread 11-22-10, 06:20 AM  
turbozone
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Hello. I registered on Wowinterface just to post here, im a long time downloader but i never felt the need to post before now
Your UI is cool , the only one that made me more efficent than default frames , so i will start with a big thank you.
I have a few questions :

1- Mana bar. How can i add numbers to it ? there are situations like the encounter with Lady deathwhisper where it's needed to know how much mana is left ( so you can control the switch to second phase ) , but how can i do it now without the absolute numbers on mana ?

2- Boss life health color , how can I change it ?

3- How can i set max buffs per row so I can have for example 3 rows of 5 buffs each on right side of target?

4- What are "animated icons" that you want to remove?

Thanks
Last edited by turbozone : 11-22-10 at 06:22 AM.
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Unread 11-22-10, 09:32 AM  
Sauerkraut
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Originally posted by turbozone
Hello. I registered on Wowinterface just to post here, im a long time downloader but i never felt the need to post before now
Your UI is cool , the only one that made me more efficent than default frames , so i will start with a big thank you.


Thanks I'm glad you like it.
I have a few questions :

1- Mana bar. How can i add numbers to it ? there are situations like the encounter with Lady deathwhisper where it's needed to know how much mana is left ( so you can control the switch to second phase ) , but how can i do it now without the absolute numbers on mana ?
It is possible by switching a tag like I have done with the player's power bar. I'll post an example when I get home from work. Should be very easy to do.

2- Boss life health color , how can I change it ?
I'll have to look into this, since all the health bar colors are the same I'd need to add some conditions solely for Boss health.

3- How can i set max buffs per row so I can have for example 3 rows of 5 buffs each on right side of target?
In the buff section under target set width to ((b.size+b.spacing)*5) and height to ((b.size+b.spacing)*3)

4- What are "animated icons" that you want to remove?

Thanks
I added some animated fireballs for rogue and druid combo points. They really don't match with the layout so I am going to replace them with something more suitable.
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Unread 11-22-10, 12:17 PM  
turbozone
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Originally posted by Sauerkraut
Thanks I'm glad you like it.
Spreading the voice among guild mates hoping someone will give ouf ( and hopefully your layout ) a try


It is possible by switching a tag like I have done with the player's power bar. I'll post an example when I get home from work. Should be very easy to do.
Ok I'll wait.

I'll have to look into this, since all the health bar colors are the same I'd need to add some conditions solely for Boss health.
Don't bother if it's a lot of work or you have other priorities , it's something I can live without.


In the buff section under target set width to ((b.size+b.spacing)*5) and height to ((b.size+b.spacing)*3)
Ok i didnt find it , can you tell me the .lua file name , is it in core.lua? I must really improve my lua skills ( which are mediocre atm acqually ) :s

I added some animated fireballs for rogue and druid combo points. They really don't match with the layout so I am going to replace them with something more suitable.
Yeah I disabled your combo points display ( using droodfocus for it , it fits perfectly your UI imho ) and added it ABOVE boss frames

Btw , sorry for the newbie question , what is the file raid_debuffs.lua about ? I see a list of current raids' debuffs , should it be updated once a raid comes out ?
Sorry for making all these questions.
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Unread 11-22-10, 12:33 PM  
Sauerkraut
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Originally posted by turbozone
Ok i didnt find it , can you tell me the .lua file name , is it in core.lua? I must really improve my lua skills ( which are mediocre atm acqually ) :s
Sorry my fault. It is in the lib.lua file. Look for
Code:
-- Generates the Buffs
Btw , sorry for the newbie question , what is the file raid_debuffs.lua about ? I see a list of current raids' debuffs , should it be updated once a raid comes out ?
It is for filtering the debuffs applied in a raid. It will show when a person has a specific debuff on thier raidframe.

Sorry for making all these questions.
No worries. At least it lets me know someone is using them.
Last edited by Sauerkraut : 11-22-10 at 12:33 PM.
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Unread 11-22-10, 01:05 PM  
turbozone
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Originally posted by Sauerkraut
Sorry my fault. It is in the lib.lua file. Look for
Code:
-- Generates the Buffs


Ok so b:SetHeight((b.size+b.spacing)*4)
b:SetWidth(f:GetWidth())

becomes :

b:SetHeight((b.size+b.spacing)*5)
b:SetWidth((b.size+b.spacing)*3)

right? This way i should have a max of 5 icons per line for max 3 rows.


No worries. At least it lets me know someone is using them.
Actually you have 600+ downloads
Btw , I would suggest to make the textures of combo points as easy to see as possible , so while raiding you don't have to focus it more than normal. Yellow has always been my fav one for it as it contrasts with the UI in general ( and we are rogues afterall ! ).
Last edited by turbozone : 11-22-10 at 01:37 PM.
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Unread 11-22-10, 03:04 PM  
Sauerkraut
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Originally posted by turbozone
Ok so b:SetHeight((b.size+b.spacing)*4)
b:SetWidth(f:GetWidth())

becomes :

b:SetHeight((b.size+b.spacing)*5)
b:SetWidth((b.size+b.spacing)*3)

right? This way i should have a max of 5 icons per line for max 3 rows.
You have them backwards, that would give you 5 lines with 3 icons in each.

b:SetHeight((b.size+b.spacing)*3)
b:SetWidth((b.size+b.spacing)*5)



Actually you have 600+ downloads
Btw , I would suggest to make the textures of combo points as easy to see as possible , so while raiding you don't have to focus it more than normal. Yellow has always been my fav one for it as it contrasts with the UI in general ( and we are rogues afterall ! ).
I've already worked out a new texture it is fairly flat and simple. Should work out ok I think. Yellow sounds like a good idea I'll try that rather than red. for me my rogue is an alt. My main is a prot warrior.
Last edited by Sauerkraut : 11-22-10 at 03:04 PM.
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Unread 11-22-10, 08:09 PM  
turbozone
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Ok cool it worked. May I ask also why enabling buffs on player doesn't show poisons?
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Unread 11-23-10, 08:04 AM  
Sauerkraut
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Originally posted by turbozone
Ok cool it worked. May I ask also why enabling buffs on player doesn't show poisons?
It doesn't show temporary weapon enchants. That would require its own setup.
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Unread 11-23-10, 12:56 PM  
Sauerkraut
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I've had a little time today to write so I threw together some temp weapon enchant code. Once the servers come back up and I get a chance to test it I'll upload the new file.

The tag update is causing some grief but I think I have worked it out. A little more testing and I should have it working 100% (mana for bosses).

I have implemented some rudimentary totem timer support but it doesn't seem to be working right. I'm not sure what the issue is but I'll keep at it and hopefully I'll have a solution soon.
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Unread 11-23-10, 02:58 PM  
RobS101
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Sauerkraut,

thanks for the awesome unit frames, i love em

Small question that I cannot work out myself, how would I go about showing the players name and level, like the target frame does but showing in the top right instead?

Cheers,

Rob
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Unread 11-23-10, 04:59 PM  
turbozone
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Originally posted by Sauerkraut
I've had a little time today to write so I threw together some temp weapon enchant code. Once the servers come back up and I get a chance to test it I'll upload the new file.

The tag update is causing some grief but I think I have worked it out. A little more testing and I should have it working 100% (mana for bosses).

I have implemented some rudimentary totem timer support but it doesn't seem to be working right. I'm not sure what the issue is but I'll keep at it and hopefully I'll have a solution soon.
great!
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Unread 11-23-10, 05:25 PM  
Sauerkraut
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Originally posted by RobS101
Sauerkraut,

thanks for the awesome unit frames, i love em

Small question that I cannot work out myself, how would I go about showing the players name and level, like the target frame does but showing in the top right instead?

Cheers,

Rob
I currently only have two anchors setup for text so we'd probably need to create another.

Would go something like:

Code:
    local level = lib.gen_fontstring(f.Health, cfg.font, fontsize/2, "THINOUTLINE")
	if f.mystyle == "player" then
		level:SetPoint("TOPRIGHT", f.Health, "TOPRIGHT", 0, 10)
		level:SetJustifyH("RIGHT")
	end
	if f.mystyle == "player" then
		f:Tag(level, "[karma:level] [karma:color][name]")
	end
Put that code in at line 185 just before the end that closes lib.gen_hpstrings
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Unread 11-23-10, 06:34 PM  
Sauerkraut
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Okay 1.0.6 has been uploaded it is just waiting for approval. This push includes the temp weapon enchant code as well as a couple other fixes. The new combo points are also included.
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Unread 11-23-10, 06:59 PM  
turbozone
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Originally posted by Sauerkraut
Okay 1.0.6 has been uploaded it is just waiting for approval. This push includes the temp weapon enchant code as well as a couple other fixes. The new combo points are also included.
I modified the lua code to fit my needs , how can I update without losing my modifications ?
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Unread 11-23-10, 07:03 PM  
Sauerkraut
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Originally posted by turbozone
I modified the lua code to fit my needs , how can I update without losing my modifications ?
You'll just need to make a copy of the mods then re-edit the code.
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