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Updated:11-15-16 08:23 PM
Created:11-17-10 04:06 PM
Downloads:23,700
Favorites:136
MD5:
7.1.0

rBuffFrame  Popular! (More than 5000 hits)

Version: 710.20161116
by: zork [More]


Intro

rBuffFrame is a framework for Blizzard player aura buttons. It does nothing on its own, needs a layout.

Layout:
API documentation
https://github.com/zorker/rothui/blo...rame/README.me (Check the layouts for examples)
Quick-Links
rActionBar, rActionBar_Default, rActionBar_Zork, rBuffFrame, rBuffFrame_Default, rBuffFrame_Zork, rButtonTemplate, rButtonTemplate_Default, rButtonTemplate_Zork
Requires
rLib
Git
https://github.com/zorker/rothui/tre...7.0/rBuffFrame

Optional Files (2)
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Version
Size
Author
Date
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710.20161027
955B
10-27-16 12:40 PM
Addon
700.20161004
975B
10-04-16 06:16 AM
Addon


Archived Files (16)
File Name
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Author
Date
710.20161027
2kB
zork
10-27-16 12:40 PM
700.20161004
2kB
zork
10-04-16 06:13 AM
60000.01a
14kB
zork
10-24-14 07:55 PM
50400.01
14kB
zork
09-16-13 04:56 AM
50200.01
14kB
zork
03-04-13 05:39 PM
50100.02a
14kB
zork
12-04-12 01:33 PM
50100.01
13kB
zork
11-28-12 01:33 PM
50001.02
13kB
zork
09-21-12 01:54 PM
40300.03
11kB
zork
03-13-12 01:10 PM
40300.02
11kB
zork
02-21-12 01:22 PM
40300.01
11kB
zork
11-30-11 01:04 PM
4.006
11kB
zork
06-29-11 04:23 PM
4.005
11kB
zork
04-29-11 10:16 AM
4.004
11kB
zork
11-29-10 08:56 AM
4.003
11kB
zork
11-18-10 04:38 PM
4.001
11kB
zork
11-17-10 04:06 PM


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Unread 09-13-12, 06:53 PM  
laincat
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upgrade plz!
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Unread 08-27-12, 08:22 AM  
madmatt91
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Thanks! will mess around with it, in case you don't hear of me, it worked
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Unread 08-27-12, 06:07 AM  
zork
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Read:
http://www.wowinterface.com/forums/s...ad.php?t=31813

Play around with:
http://www.wowinterface.com/download...tBackdrop.html

Every single pixel value you use may it be a point or a size must be a flat pixel value.
Scaling can make your flat pixels become decimal values again. So basically when doing pixel perfect you want to avoid every form of uncontrolled pixel values.

Normal border textures will never be pixel perfect because they will be stretched all the time to fit the square you created. Stretching means inconsistent pixel values.

Backdrops and flat colored textures are different. They will look the same regardless of size.

Assume you have a buff icon texture with no border. First you cut off the default border texture in the icon itself by using SetTexCoord(). You will have a nice square icon texture by then.

To add a pixel perfect border to it you got some options.

Add a new texture below the icon texture that is flat black but offset by two pixels. That will give you the desired 2px border.

The other option is to use a backdrop border texture that has a 2px border.

All that stuff is advanced only.
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Last edited by zork : 08-27-12 at 06:10 AM.
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Unread 08-27-12, 04:12 AM  
madmatt91
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Originally Posted by zork
Generallyl yes, but only if you prevent any kind of scaling.
How exactly? I tryed to mess around with edgesize and stuff, but all i was able to change was the inset would love a 2px bored that actually sticks to the border.
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Unread 07-10-12, 04:39 AM  
eiszeit
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Ah, okay. Danke für die Info.
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Unread 07-10-12, 04:28 AM  
zork
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Nee, da ich die Consolidated Buffs in dem Addon nicht zulasse.
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Unread 07-10-12, 03:16 AM  
eiszeit
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Da mir die Erklärung von meiner Frage auf englisch gerade etwas zu schwer ist in meinem Zustand, mal auf deutsch:

Gibt ja zZt und auch in MoP die "Zusammenfassung" von Buffs, mit Tooltip, kann ich den Button auch stylen, so, dass ich diese Zusammenfassung auch habe? Weil die finde ich ganz praktisch, aber in der derzeitigen, normalen Version, geht die ja nicht.. (oder? Bin mir nit 100%ig sicher).
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Unread 05-31-12, 03:18 AM  
zork
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Re: Weapon buff/Temp enchants

Well it is possible. But it would require a rewrite of the updateBuffAnchors() function. Currently no intention to do that.
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Unread 05-31-12, 03:08 AM  
Raq
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Weapon buff/Temp enchants

Hey there..
Big fan of your work, keep up the good work!

I've read all 6 comment pages thru, and people seem to want to get the weapon enchant directed to the buff bar instead of having them seperatly - and that is also why i'm here... Is that possible? If not, will it be in the future?
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Unread 03-27-12, 04:04 PM  
zork
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Generallyl yes, but only if you prevent any kind of scaling.
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Unread 03-27-12, 10:44 AM  
Siannus
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This is what Ive been searching for for my UI. Got a question though.

Code:
cfg.textures = {
	normal            = "Interface\\AddOns\\rBuffFrameStyler\\media\\gloss",
	outer_shadow      = "Interface\\AddOns\\rBuffFrameStyler\\media\\outer_shadow",
}
Can this be replaced (if this is the right code) to be a 1-2 pixel border and a choice of color? Basically, I want to lose the media folder. My UI consists of no images to create borders, backgrounds, etc.
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Unread 03-14-12, 08:40 AM  
zork
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Only by hacking the code.
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Unread 03-14-12, 06:31 AM  
slackerzz
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is it possible to move only the debuffs leaving buffs in the standard position?
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Unread 03-13-12, 03:07 AM  
zork
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Errr. I found the bug. Patch is coming. Sorry.

For the time being you can use the latest commit:
http://code.google.com/p/rothui/sour.../functions.lua

I tried to make the code a bit cleaner and messed up the call. Late calling is actually reseting the position value. DOH!
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Last edited by zork : 03-13-12 at 03:10 AM.
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Unread 03-12-12, 10:40 PM  
def9
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Originally Posted by shinchih2001
i have the same situation too!!
I make a backup of my interface directory and saved variables before updating any mods. So I just rolled back to v40300.01 and my buff positions save again.
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