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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:55 PM
Created:11-17-10 04:06 PM
Downloads:22,388
Favorites:142
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rBuffFrameStyler  Popular! (More than 5000 hits)

Version: 60000.01a
by: zork [More]


INTRO

rBuffFrameStyleradjusts the graphical appearance of the player buff frame.
CONFIG
To adjust the settings check the config.lua.
SLASH COMMANDS
Code:
/rbfs
/rbfs unlock
/rbfs lock
/rbfs reset
GIT
https://github.com/zorker/rothui/tre...uffFrameStyler

60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.02a
- fixing the slow update on the debuff anchor

50100.02
- buff and debuff frame now have seperate configs
- buff and debuffs can be splitted
- weapon buffs are now part of the buff frame
- consolidated buffs are now part of the buff frame

50100.01
- updated for patch 5.1

50001.02
- the userplaced config setting now affects the dragframe

50001.01
- initial release for MoP

40300.03
- fixed the reposition bug

40300.02
- tons of calls rewritten (wow was this bad....brrrrr)

40300.01
- updated toc for patch 4.3

4.006
- updated toc for patch 4.2

4.005
- updated toc for patch 4.1

4.004
- added config values to add a gap between buffs and debuffs
- added config value to allow colspacing on temp enchants

4.003
- removed ONELETTER_ABBR
- added hooksecurefunc on duration text

4.002
- removed setTimesToAbbrev function rewrite
- corrected texture paths
- added ONELETTER_ABBR rewrites to make "3 m" go "3m" etc...

4.001
- initial release
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
50400.01
14kB
zork
09-16-13 04:56 AM
50200.01
14kB
zork
03-04-13 05:39 PM
50100.02a
14kB
zork
12-04-12 01:33 PM
50100.01
13kB
zork
11-28-12 01:33 PM
50001.02
13kB
zork
09-21-12 01:54 PM
40300.03
11kB
zork
03-13-12 01:10 PM
40300.02
11kB
zork
02-21-12 01:22 PM
40300.01
11kB
zork
11-30-11 01:04 PM
4.006
11kB
zork
06-29-11 04:23 PM
4.005
11kB
zork
04-29-11 10:16 AM
4.004
11kB
zork
11-29-10 08:56 AM
4.003
11kB
zork
11-18-10 04:38 PM
4.001
11kB
zork
11-17-10 04:06 PM


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Unread 07-10-12, 04:39 AM  
eiszeit
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Ah, okay. Danke für die Info.
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Unread 07-10-12, 04:28 AM  
zork
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Nee, da ich die Consolidated Buffs in dem Addon nicht zulasse.
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Last edited by zork : 07-10-12 at 04:28 AM.
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Unread 07-10-12, 03:16 AM  
eiszeit
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Da mir die Erklärung von meiner Frage auf englisch gerade etwas zu schwer ist in meinem Zustand, mal auf deutsch:

Gibt ja zZt und auch in MoP die "Zusammenfassung" von Buffs, mit Tooltip, kann ich den Button auch stylen, so, dass ich diese Zusammenfassung auch habe? Weil die finde ich ganz praktisch, aber in der derzeitigen, normalen Version, geht die ja nicht.. (oder? Bin mir nit 100%ig sicher).
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Unread 05-31-12, 03:18 AM  
zork
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Re: Weapon buff/Temp enchants

Well it is possible. But it would require a rewrite of the updateBuffAnchors() function. Currently no intention to do that.
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Unread 05-31-12, 03:08 AM  
Raq
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Weapon buff/Temp enchants

Hey there..
Big fan of your work, keep up the good work!

I've read all 6 comment pages thru, and people seem to want to get the weapon enchant directed to the buff bar instead of having them seperatly - and that is also why i'm here... Is that possible? If not, will it be in the future?
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Unread 03-27-12, 04:04 PM  
zork
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Generallyl yes, but only if you prevent any kind of scaling.
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Unread 03-27-12, 10:44 AM  
Siannus
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This is what Ive been searching for for my UI. Got a question though.

Code:
cfg.textures = {
	normal            = "Interface\\AddOns\\rBuffFrameStyler\\media\\gloss",
	outer_shadow      = "Interface\\AddOns\\rBuffFrameStyler\\media\\outer_shadow",
}
Can this be replaced (if this is the right code) to be a 1-2 pixel border and a choice of color? Basically, I want to lose the media folder. My UI consists of no images to create borders, backgrounds, etc.
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Unread 03-14-12, 08:40 AM  
zork
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Only by hacking the code.
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Unread 03-14-12, 06:31 AM  
slackerzz
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is it possible to move only the debuffs leaving buffs in the standard position?
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Unread 03-13-12, 03:07 AM  
zork
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Errr. I found the bug. Patch is coming. Sorry.

For the time being you can use the latest commit:
http://code.google.com/p/rothui/sour.../functions.lua

I tried to make the code a bit cleaner and messed up the call. Late calling is actually reseting the position value. DOH!
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Last edited by zork : 03-13-12 at 03:10 AM.
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Unread 03-12-12, 10:40 PM  
def9
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Originally Posted by shinchih2001
i have the same situation too!!
I make a backup of my interface directory and saved variables before updating any mods. So I just rolled back to v40300.01 and my buff positions save again.
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Unread 03-07-12, 11:50 AM  
shinchih2001
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[quote=def9]Sorry I wasn't very clear below.

I'm using rbuff unlock and moving my weapon enchant frame to the desired new location. Then I use rbuff lock to set its new placement. However its resetting to the default position when I re-load my ui. Its a minor inconvenience nothing serious just thought I'd see if you had any ideas on how to stop it.

i have the same situation too!!
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Unread 02-26-12, 11:17 AM  
zork
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I will recheck it.
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Unread 02-24-12, 09:29 AM  
def9
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Sorry I wasn't very clear below.

I'm using rbuff unlock and moving my weapon enchant frame to the desired new location. Then I use rbuff lock to set its new placement. However its resetting to the default position when I re-load my ui. Its a minor inconvenience nothing serious just thought I'd see if you had any ideas on how to stop it.


Thanks for sharing your great mods btw!
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Unread 02-24-12, 03:24 AM  
zork
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Use /rbuff unlock to move the dragframe. Editing the config.lua values has only an effect when setting userplaced to false in the config. UserPlaced allows ingame moving.
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