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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:55 PM
Created:11-17-10 04:06 PM
Downloads:20,523
Favorites:144
MD5:

rBuffFrameStyler  Popular! (More than 5000 hits)

Version: 60000.01a
by: zork [More]


INTRO

rBuffFrameStyleradjusts the graphical appearance of the player buff frame.
CONFIG
To adjust the settings check the config.lua.
SLASH COMMANDS
Code:
/rbfs
/rbfs unlock
/rbfs lock
/rbfs reset
SVN
http://code.google.com/p/rothui/sour...uffFrameStyler

60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.02a
- fixing the slow update on the debuff anchor

50100.02
- buff and debuff frame now have seperate configs
- buff and debuffs can be splitted
- weapon buffs are now part of the buff frame
- consolidated buffs are now part of the buff frame

50100.01
- updated for patch 5.1

50001.02
- the userplaced config setting now affects the dragframe

50001.01
- initial release for MoP

40300.03
- fixed the reposition bug

40300.02
- tons of calls rewritten (wow was this bad....brrrrr)

40300.01
- updated toc for patch 4.3

4.006
- updated toc for patch 4.2

4.005
- updated toc for patch 4.1

4.004
- added config values to add a gap between buffs and debuffs
- added config value to allow colspacing on temp enchants

4.003
- removed ONELETTER_ABBR
- added hooksecurefunc on duration text

4.002
- removed setTimesToAbbrev function rewrite
- corrected texture paths
- added ONELETTER_ABBR rewrites to make "3 m" go "3m" etc...

4.001
- initial release
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
50400.01
14kB
zork
09-16-13 04:56 AM
50200.01
14kB
zork
03-04-13 05:39 PM
50100.02a
14kB
zork
12-04-12 01:33 PM
50100.01
13kB
zork
11-28-12 01:33 PM
50001.02
13kB
zork
09-21-12 01:54 PM
40300.03
11kB
zork
03-13-12 01:10 PM
40300.02
11kB
zork
02-21-12 01:22 PM
40300.01
11kB
zork
11-30-11 01:04 PM
4.006
11kB
zork
06-29-11 04:23 PM
4.005
11kB
zork
04-29-11 10:16 AM
4.004
11kB
zork
11-29-10 08:56 AM
4.003
11kB
zork
11-18-10 04:38 PM
4.001
11kB
zork
11-17-10 04:06 PM


Post A Reply Comment Options
Unread 03-09-11, 07:13 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
Uploads: 0
There a way to configure the buffs to go from left to right, and disable debuffs all together?
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Unread 02-22-11, 05:51 PM  
vitalic
A Kobold Labourer

Forum posts: 0
File comments: 17
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Great addon but one feature that I miss from phanxbuffs is the ability to have larger debuff icons, any chance you could add this? Perhaps even a separate frame for debuffs would be a useful feature.
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Unread 02-11-11, 03:18 PM  
zork
A Pyroguard Emberseer
 
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Re: Button Facade SUpport?

No but you could replace the textures in the media folders with the ones you like.
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Unread 02-11-11, 02:28 PM  
ladyofdragons
A Kobold Labourer
 
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Question Button Facade SUpport?

I checked but couldn't find this info... Does this add-on include Button Facade support for textures?

Thanks.
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Unread 01-10-11, 12:33 PM  
ronjon
A Murloc Raider

Forum posts: 4
File comments: 42
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Any chance you could give the option to have this addon applied to target frame buffs/debuffs?
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Unread 12-27-10, 03:20 AM  
zork
A Pyroguard Emberseer
 
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Guys this are the default aura icons just styled. Use another buff mod.
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Unread 12-27-10, 01:40 AM  
groin
A Cyclonian
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Forum posts: 44
File comments: 54
Uploads: 3
Originally posted by Ets
Hello.

Is there a plan to make separate frames for buffs and debuffs. If there isn't, how much work of yours could I simply "copy" to get such a result.

I'm seeing a great deal of symmetry in your code and I'm inferring that it'd be possible to "scavenge" a great deal of your code to add-in a debuff frame.

I have very very limited lua experience and my coding days were few and are far far behind. In other words, I find myself able to read code with little trouble, but writing my own (or even just modifying) is a real pita.

In any case, thank you very much for all the work you've done.
i have the same necessity, debuffs on topright are not easy to see quickly.
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Unread 12-26-10, 11:47 AM  
zork
A Pyroguard Emberseer
 
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There are two ways of a hard reset.

1) Open the config.lua and change the "userplaced" variable to false. That way your positions will reset.

or 2) Delete the layout-local.txt under your WTF/account/server/char folders. But this may delete some other settings aswell.
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Unread 12-24-10, 01:23 AM  
Falcula
A Kobold Labourer

Forum posts: 1
File comments: 4
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Just downloaded this and am having a bit of a problem. My buffs were in the top-right corner of the screen, extending off the screen to the right. I couldn't find an anchor with /rbuff unlock. Tried switching to fullscreen mode to see if I could reach it, and now all buffs have evidently moved completely off the screen. There's nothing there now. How do I pull them back to where I can get to them?
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Unread 12-18-10, 07:46 PM  
Ets
A Kobold Labourer

Forum posts: 0
File comments: 14
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Hello.

Is there a plan to make separate frames for buffs and debuffs. If there isn't, how much work of yours could I simply "copy" to get such a result.

I'm seeing a great deal of symmetry in your code and I'm inferring that it'd be possible to "scavenge" a great deal of your code to add-in a debuff frame.

I have very very limited lua experience and my coding days were few and are far far behind. In other words, I find myself able to read code with little trouble, but writing my own (or even just modifying) is a real pita.

In any case, thank you very much for all the work you've done.
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Unread 12-17-10, 06:49 PM  
Risil
A Kobold Labourer

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Growth

First of all, I love your AddOn, really like the style.
Now I do have a simple qeustion, maybe I'm overlooking something, but how do I make the buffs go from the left to the right? So I can position my buffs in the left top corner.

Cheers!
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Unread 12-17-10, 05:38 PM  
Bytales
A Murloc Raider

Forum posts: 4
File comments: 59
Uploads: 1
Where in the lua files can i set the exact pixel coordonates of the upperright corner of the buff and tempenchant frame.

For instance my rez is 1920x1080, and i want the upper right corner of the buff frame to be at x=1715 and y=1075.
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Unread 12-16-10, 06:29 AM  
Silverdragn
A Kobold Labourer

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File comments: 22
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Fishing pole enchant

Whenever I apply an enchant to the fishing pole it will show the buff over top of the current buff that's at the far right on the list. I can click the other buff and it will move these to the top and then hide the Fishing enchant. I can't get the tempenchant to move away from my mini map that is at the bottom of the screen. I thought I had solved this and got it to work perfectly when i just deleted the temp enchant line and had it move with the rest of the buff then that just made the entire addon not work at all.

I just want tempEnchant to move back to the default wow it is handled in wow is all I am really asking and still keep the functionality of the addon.

Also does the media files for rActionButtonStyler work for this? If not Where can i find media files that will?
Last edited by Silverdragn : 12-16-10 at 06:37 AM.
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Unread 12-14-10, 05:31 AM  
zork
A Pyroguard Emberseer
 
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You need a RGB to HEX function (you can get that from rDiabloPlates).

line 25
http://code.google.com/p/rothui/sour...core.lua?r=667

This is needed to calculate the hexadecimal color value of your classcolor once which comes in rgb. Once you have that value you can add color to a string.

Open rBuffFrameStyler/func/functions.lua and go to this
Code:
  --check duration
  local function durationSetText(duration, arg1, arg2)
    duration:SetText(format(string.gsub(arg1, " ", ""), arg2))
  end
to
Code:
  --check duration
  local function durationSetText(duration, arg1, arg2)
    duration:SetText(format("|cff"..MY_CLASS_COLOR..string.gsub(arg1, " ", "").."|r", arg2))
  end
my_class_color would be the local variable that you saved the hexadecimal color value in.

Advanced only. But doable.
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Last edited by zork : 12-14-10 at 05:31 AM.
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Unread 12-14-10, 01:51 AM  
Porsha
A Black Drake

Forum posts: 88
File comments: 106
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quick question - I have classcolored = true in the config but my duration is still the yellow color. I thought that option changed the text to class colored?

If not, how can I do that? thanks!
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