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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:55 PM
Created:11-17-10 04:06 PM
Downloads:19,610
Favorites:143
MD5:

rBuffFrameStyler  Popular! (More than 5000 hits)

Version: 60000.01a
by: zork [More]


INTRO

rBuffFrameStyleradjusts the graphical appearance of the player buff frame.
CONFIG
To adjust the settings check the config.lua.
SLASH COMMANDS
Code:
/rbfs
/rbfs unlock
/rbfs lock
/rbfs reset
SVN
http://code.google.com/p/rothui/sour...uffFrameStyler

60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.02a
- fixing the slow update on the debuff anchor

50100.02
- buff and debuff frame now have seperate configs
- buff and debuffs can be splitted
- weapon buffs are now part of the buff frame
- consolidated buffs are now part of the buff frame

50100.01
- updated for patch 5.1

50001.02
- the userplaced config setting now affects the dragframe

50001.01
- initial release for MoP

40300.03
- fixed the reposition bug

40300.02
- tons of calls rewritten (wow was this bad....brrrrr)

40300.01
- updated toc for patch 4.3

4.006
- updated toc for patch 4.2

4.005
- updated toc for patch 4.1

4.004
- added config values to add a gap between buffs and debuffs
- added config value to allow colspacing on temp enchants

4.003
- removed ONELETTER_ABBR
- added hooksecurefunc on duration text

4.002
- removed setTimesToAbbrev function rewrite
- corrected texture paths
- added ONELETTER_ABBR rewrites to make "3 m" go "3m" etc...

4.001
- initial release
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
50400.01
14kB
zork
09-16-13 04:56 AM
50200.01
14kB
zork
03-04-13 05:39 PM
50100.02a
14kB
zork
12-04-12 01:33 PM
50100.01
13kB
zork
11-28-12 01:33 PM
50001.02
13kB
zork
09-21-12 01:54 PM
40300.03
11kB
zork
03-13-12 01:10 PM
40300.02
11kB
zork
02-21-12 01:22 PM
40300.01
11kB
zork
11-30-11 01:04 PM
4.006
11kB
zork
06-29-11 04:23 PM
4.005
11kB
zork
04-29-11 10:16 AM
4.004
11kB
zork
11-29-10 08:56 AM
4.003
11kB
zork
11-18-10 04:38 PM
4.001
11kB
zork
11-17-10 04:06 PM


Post A Reply Comment Options
Unread 02-22-11, 05:51 PM  
vitalic
A Kobold Labourer

Forum posts: 0
File comments: 17
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Great addon but one feature that I miss from phanxbuffs is the ability to have larger debuff icons, any chance you could add this? Perhaps even a separate frame for debuffs would be a useful feature.
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Unread 02-11-11, 03:18 PM  
zork
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Re: Button Facade SUpport?

No but you could replace the textures in the media folders with the ones you like.
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Unread 02-11-11, 02:28 PM  
ladyofdragons
A Kobold Labourer
 
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Question Button Facade SUpport?

I checked but couldn't find this info... Does this add-on include Button Facade support for textures?

Thanks.
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Unread 01-10-11, 12:33 PM  
ronjon
A Murloc Raider

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Any chance you could give the option to have this addon applied to target frame buffs/debuffs?
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Unread 12-27-10, 03:20 AM  
zork
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Guys this are the default aura icons just styled. Use another buff mod.
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Unread 12-27-10, 01:40 AM  
groin
A Cyclonian
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Forum posts: 44
File comments: 54
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Originally posted by Ets
Hello.

Is there a plan to make separate frames for buffs and debuffs. If there isn't, how much work of yours could I simply "copy" to get such a result.

I'm seeing a great deal of symmetry in your code and I'm inferring that it'd be possible to "scavenge" a great deal of your code to add-in a debuff frame.

I have very very limited lua experience and my coding days were few and are far far behind. In other words, I find myself able to read code with little trouble, but writing my own (or even just modifying) is a real pita.

In any case, thank you very much for all the work you've done.
i have the same necessity, debuffs on topright are not easy to see quickly.
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Unread 12-26-10, 11:47 AM  
zork
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There are two ways of a hard reset.

1) Open the config.lua and change the "userplaced" variable to false. That way your positions will reset.

or 2) Delete the layout-local.txt under your WTF/account/server/char folders. But this may delete some other settings aswell.
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Unread 12-24-10, 01:23 AM  
Falcula
A Kobold Labourer

Forum posts: 1
File comments: 4
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Just downloaded this and am having a bit of a problem. My buffs were in the top-right corner of the screen, extending off the screen to the right. I couldn't find an anchor with /rbuff unlock. Tried switching to fullscreen mode to see if I could reach it, and now all buffs have evidently moved completely off the screen. There's nothing there now. How do I pull them back to where I can get to them?
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Unread 12-18-10, 07:46 PM  
Ets
A Kobold Labourer

Forum posts: 0
File comments: 14
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Hello.

Is there a plan to make separate frames for buffs and debuffs. If there isn't, how much work of yours could I simply "copy" to get such a result.

I'm seeing a great deal of symmetry in your code and I'm inferring that it'd be possible to "scavenge" a great deal of your code to add-in a debuff frame.

I have very very limited lua experience and my coding days were few and are far far behind. In other words, I find myself able to read code with little trouble, but writing my own (or even just modifying) is a real pita.

In any case, thank you very much for all the work you've done.
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Unread 12-17-10, 06:49 PM  
Risil
A Kobold Labourer

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Growth

First of all, I love your AddOn, really like the style.
Now I do have a simple qeustion, maybe I'm overlooking something, but how do I make the buffs go from the left to the right? So I can position my buffs in the left top corner.

Cheers!
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Unread 12-17-10, 05:38 PM  
Bytales
A Murloc Raider

Forum posts: 4
File comments: 59
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Where in the lua files can i set the exact pixel coordonates of the upperright corner of the buff and tempenchant frame.

For instance my rez is 1920x1080, and i want the upper right corner of the buff frame to be at x=1715 and y=1075.
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Unread 12-16-10, 06:29 AM  
Silverdragn
A Kobold Labourer

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Fishing pole enchant

Whenever I apply an enchant to the fishing pole it will show the buff over top of the current buff that's at the far right on the list. I can click the other buff and it will move these to the top and then hide the Fishing enchant. I can't get the tempenchant to move away from my mini map that is at the bottom of the screen. I thought I had solved this and got it to work perfectly when i just deleted the temp enchant line and had it move with the rest of the buff then that just made the entire addon not work at all.

I just want tempEnchant to move back to the default wow it is handled in wow is all I am really asking and still keep the functionality of the addon.

Also does the media files for rActionButtonStyler work for this? If not Where can i find media files that will?
Last edited by Silverdragn : 12-16-10 at 06:37 AM.
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Unread 12-14-10, 05:31 AM  
zork
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You need a RGB to HEX function (you can get that from rDiabloPlates).

line 25
http://code.google.com/p/rothui/sour...core.lua?r=667

This is needed to calculate the hexadecimal color value of your classcolor once which comes in rgb. Once you have that value you can add color to a string.

Open rBuffFrameStyler/func/functions.lua and go to this
Code:
  --check duration
  local function durationSetText(duration, arg1, arg2)
    duration:SetText(format(string.gsub(arg1, " ", ""), arg2))
  end
to
Code:
  --check duration
  local function durationSetText(duration, arg1, arg2)
    duration:SetText(format("|cff"..MY_CLASS_COLOR..string.gsub(arg1, " ", "").."|r", arg2))
  end
my_class_color would be the local variable that you saved the hexadecimal color value in.

Advanced only. But doable.
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Last edited by zork : 12-14-10 at 05:31 AM.
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Unread 12-14-10, 01:51 AM  
Porsha
A Black Drake

Forum posts: 88
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quick question - I have classcolored = true in the config but my duration is still the yellow color. I thought that option changed the text to class colored?

If not, how can I do that? thanks!
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Unread 12-12-10, 04:15 PM  
Bytales
A Murloc Raider

Forum posts: 4
File comments: 59
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I have built in display capability of displaying 36 Buffs, 8 debuffs, and 8 tempenchants. Do you think i will ever break these values, or are these the most i will ever see.

I have seen a screenshot of a tanking warrior i believe it was, and it had 21 buffs in 1 debuff. So i dont think i will ever have on me more than 36 buffs and 8 debuffs at one time.

Also i have made the graphics UI able to display 8 temp enchants ? Isn\t that way to much ?

I have never raided before, wo thats why im asking how many buffs im suppose to see on me at the very most.

So if there are ppl here who have raided before, it would be interesting to hear from you guys the maximum number of buffs and debuffs you ever had on you, all though i think with 36 buffs, 8 debuffs, 8 temp enchants i will be pretty much covered.
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