Download
(14 Kb)
Download
Updated: 09-16-13 04:56 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Updated:09-16-13 04:56 AM
Created:11-17-10 04:06 PM
Downloads:17,852
Favorites:131
MD5:
5.4
rBuffFrameStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
rBuffFrameStyler helps you styling the player aura icons. By nature it gives the aura icons a backdrop and a border texture. You can change the whole appearance via config settings. You can even replace the border textures and use your own creations.
Features
  • separate config for buffs and debuffs
  • consolidate buff icon part of the buff frame
  • consolidate buff icon looks the same as any other buff icon
  • consolidate buff icon will recognize the interface setting
  • weapon enchant icons are part of the buff frame aswell
  • buff and debuffs can be combined to one frame or set apart
  • buff and debuff frame are movable ingame
  • possible frame settings: position, rowSpacing, colSpacing, buttonsPerRow
  • possible icon settings: background, border, font, color, size
Install
The zip-file contains two folders: rLib and rBuffFrameStyler. Put them in your AddOns folder.
Slash commands
Code:
/rbfs
/rbfs unlock
/rbfs lock
/rbfs reset

Config
Settings can be adjusted by editing the config.lua.
SVN
http://code.google.com/p/rothui/sour...uffFrameStyler

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.02a
- fixing the slow update on the debuff anchor

50100.02
- buff and debuff frame now have seperate configs
- buff and debuffs can be splitted
- weapon buffs are now part of the buff frame
- consolidated buffs are now part of the buff frame

50100.01
- updated for patch 5.1

50001.02
- the userplaced config setting now affects the dragframe

50001.01
- initial release for MoP

40300.03
- fixed the reposition bug

40300.02
- tons of calls rewritten (wow was this bad....brrrrr)

40300.01
- updated toc for patch 4.3

4.006
- updated toc for patch 4.2

4.005
- updated toc for patch 4.1

4.004
- added config values to add a gap between buffs and debuffs
- added config value to allow colspacing on temp enchants

4.003
- removed ONELETTER_ABBR
- added hooksecurefunc on duration text

4.002
- removed setTimesToAbbrev function rewrite
- corrected texture paths
- added ONELETTER_ABBR rewrites to make "3 m" go "3m" etc...

4.001
- initial release
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
50200.01
14kB
zork
03-04-13 05:39 PM
50100.02a
14kB
zork
12-04-12 01:33 PM
50100.01
13kB
zork
11-28-12 01:33 PM
50001.02
13kB
zork
09-21-12 01:54 PM
40300.03
11kB
zork
03-13-12 01:10 PM
40300.02
11kB
zork
02-21-12 01:22 PM
40300.01
11kB
zork
11-30-11 01:04 PM
4.006
11kB
zork
06-29-11 04:23 PM
4.005
11kB
zork
04-29-11 10:16 AM
4.004
11kB
zork
11-29-10 08:56 AM
4.003
11kB
zork
11-18-10 04:38 PM
4.001
11kB
zork
11-17-10 04:06 PM


Post A Reply Comment Options
Unread 02-18-13, 07:24 AM  
Santriani
A Kobold Labourer
 
Santriani's Avatar

Forum posts: 0
File comments: 10
Uploads: 0
Unhappy OmniCC doesn't work in rbfs?

My buffs haven't got timers and countdowns. I use OmniCC and it works right, but not with rbfs. Any idea?

Thx a lot!!!
Santriani is offline Report comment to moderator  
Reply With Quote
Unread 01-09-13, 01:24 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1352
File comments: 3223
Uploads: 86
You can't. This mod does not harm to the default aura icons. All it does is giving it some style.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 01-09-13 at 01:24 PM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 01-09-13, 11:07 AM  
Monkooli
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
How can I disable the debuff frames? Something I need to disable on Blizzards end?
Monkooli is offline Report comment to moderator  
Reply With Quote
Unread 01-09-13, 02:04 AM  
tmcnabb
A Fallenroot Satyr
 
tmcnabb's Avatar

Forum posts: 22
File comments: 26
Uploads: 0
thanks

Ok thanks
__________________
Why is common sense not as common?
tmcnabb is offline Report comment to moderator  
Reply With Quote
Unread 01-09-13, 01:50 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1352
File comments: 3223
Uploads: 86
Re: Guten Tag Zork

Err...you cannot do it that way. "applySkin" is a local function only for skinning aura icons.

You may create yourself a skin function that works the same for whatever loot addon you are using.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 01-08-13, 10:05 PM  
tmcnabb
A Fallenroot Satyr
 
tmcnabb's Avatar

Forum posts: 22
File comments: 26
Uploads: 0
Guten Tag Zork

Is there a simple way to use this already sweet buffstyler with another addon?

I have a loot addon im working on and was figuring out styling and saw you updated this addon.

For funzies I tried just doing the following and oddly enough it skinned half of the button before erroring. Half meaning button size .. the dark glow but not any border or anything. Will try again tomorrow maybe adding rLib and rBuff to my option dependencies or something.

Code:
 applySkin(frameNameHere)

In short is there a function call I can use to do this? Would be nice to have everything looking the same.

Donkey Shins
__________________
Why is common sense not as common?
tmcnabb is offline Report comment to moderator  
Reply With Quote
Unread 01-06-13, 08:05 AM  
hoslam1
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Thumbs up Re: Re: hi, :)

very thx!



Originally Posted by zork
Check the config.lua. Set combineBuffsAndDebuffs to false. Save the file and do a /reload ingame.
http://code.google.com/p/rothui/sour.../config.lua#26
hoslam1 is offline Report comment to moderator  
Reply With Quote
Unread 01-06-13, 07:39 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1352
File comments: 3223
Uploads: 86
Re: hi, :)

Check the config.lua. Set combineBuffsAndDebuffs to false. Save the file and do a /reload ingame.
http://code.google.com/p/rothui/sour.../config.lua#26
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 01-06-13 at 07:40 AM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 01-06-13, 03:11 AM  
hoslam1
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
hi, :)

I found that the buff icon and the debuff icon move together,
but I want to move the debuff icon independently.
What is your solution for this?
hoslam1 is offline Report comment to moderator  
Reply With Quote
Unread 01-05-13, 07:14 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1352
File comments: 3223
Uploads: 86
Re: Change anchors

You can't. Not without changing all the SetPoints.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
zork is offline Report comment to moderator  
Reply With Quote
Unread 01-05-13, 10:40 AM  
Monkooli
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Change anchors

I may be a bit oblivious but I have looked everywhere in the LUA files but can't find anything that I could change the direction where the buffs will face.
Monkooli is offline Report comment to moderator  
Reply With Quote
Unread 12-11-12, 06:33 PM  
Catguy
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Okay, thanks anyway man, appreciate it.
Catguy is offline Report comment to moderator  
Reply With Quote
Unread 12-11-12, 05:56 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1352
File comments: 3223
Uploads: 86
I think nBuffs from NeavUI does this. I don't want to tangle with Blizzard code so I say no.
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 12-11-12 at 05:56 PM.
zork is offline Report comment to moderator  
Reply With Quote
Unread 12-11-12, 05:44 PM  
Catguy
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Is there anyway to stop the frames from flashing when buffs are close to expiring?
Catguy is offline Report comment to moderator  
Reply With Quote
Unread 12-08-12, 02:15 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1352
File comments: 3223
Uploads: 86
Originally Posted by Greensleeper
Hey Zork !
I want to anchor these buffs to the topright of my screen and not to the minimap. What should the line of code look like?
Do I need to use uiparent / topright ? Can u post a snippet of the line?
Thanks in advance !
Open the config.lua http://code.google.com/p/rothui/sour.../config.lua#30. Change this
Code:
    pos             = { a1 = "TOPRIGHT", af = "Minimap", a2 = "TOPLEFT", x = -35, y = 0 },
to
Code:
    pos             = { a1 = "TOPRIGHT", af = "UIParent", a2 = "TOPLEFT", x = -20, y = 20 },
__________________
| Simple is beautiful.
| Roth UI | Roth UI FAQ | GoogleCode | Zork | TDMOG

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 12-08-12 at 02:15 AM.
zork is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: