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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:55 PM
Created:11-17-10 04:06 PM
Downloads:18,495
Favorites:133
MD5:
rBuffFrameStyler  Updated this week!  Popular! (More than 5000 hits)
Version: 60000.01a
by: zork [More]

INTRO
rBuffFrameStyleradjusts the graphical appearance of the player buff frame.
CONFIG
To adjust the settings check the config.lua.
SLASH COMMANDS
Code:
/rbfs
/rbfs unlock
/rbfs lock
/rbfs reset
SVN
http://code.google.com/p/rothui/sour...uffFrameStyler
60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.02a
- fixing the slow update on the debuff anchor

50100.02
- buff and debuff frame now have seperate configs
- buff and debuffs can be splitted
- weapon buffs are now part of the buff frame
- consolidated buffs are now part of the buff frame

50100.01
- updated for patch 5.1

50001.02
- the userplaced config setting now affects the dragframe

50001.01
- initial release for MoP

40300.03
- fixed the reposition bug

40300.02
- tons of calls rewritten (wow was this bad....brrrrr)

40300.01
- updated toc for patch 4.3

4.006
- updated toc for patch 4.2

4.005
- updated toc for patch 4.1

4.004
- added config values to add a gap between buffs and debuffs
- added config value to allow colspacing on temp enchants

4.003
- removed ONELETTER_ABBR
- added hooksecurefunc on duration text

4.002
- removed setTimesToAbbrev function rewrite
- corrected texture paths
- added ONELETTER_ABBR rewrites to make "3 m" go "3m" etc...

4.001
- initial release
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
50400.01
14kB
zork
09-16-13 04:56 AM
50200.01
14kB
zork
03-04-13 05:39 PM
50100.02a
14kB
zork
12-04-12 01:33 PM
50100.01
13kB
zork
11-28-12 01:33 PM
50001.02
13kB
zork
09-21-12 01:54 PM
40300.03
11kB
zork
03-13-12 01:10 PM
40300.02
11kB
zork
02-21-12 01:22 PM
40300.01
11kB
zork
11-30-11 01:04 PM
4.006
11kB
zork
06-29-11 04:23 PM
4.005
11kB
zork
04-29-11 10:16 AM
4.004
11kB
zork
11-29-10 08:56 AM
4.003
11kB
zork
11-18-10 04:38 PM
4.001
11kB
zork
11-17-10 04:06 PM


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Unread 08-12-11, 06:01 AM  
sfooze
A Kobold Labourer

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File comments: 5
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Hey, great addon but i missing a option to change font style "MONOCHROME", "OUTLINE", "THICKOUTLINE" or "NIL" .
Thanks!
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Unread 02-01-12, 10:20 AM  
Gunmoku
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Re: Re: Lil' help?

Originally Posted by zork
Correct. TitanPanel has an option to move Blizzard stuff. You need to disable the options in TitanPanel that move Blizzard frames. Otherwise this mod will not work for you. (TitanPanel will constantly reset the BuffFrame)
There is no visible option in TitanPanel, that I see, that will move Blizzard frames. I've tried the "Disable Screen Adjust" in TP on every subsection and I've even altered the Config to rBuff to change where the buffs anchor, but nothing works. Am I missing an option somewhere?
Last edited by Gunmoku : 02-01-12 at 10:58 AM.
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Unread 02-01-12, 11:53 AM  
zork
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Last edited by zork : 02-01-12 at 11:54 AM.
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Unread 02-21-12, 01:24 PM  
zork
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New version available. I did a code review and couldn't close my mouth. Such a ton of crappy code. Fixed. (DIFF)
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Unread 02-23-12, 10:12 PM  
def9
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I'm unable to save weapon frame location change. I don't move the others so I never thought to check them as well.
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Unread 02-24-12, 03:24 AM  
zork
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Use /rbuff unlock to move the dragframe. Editing the config.lua values has only an effect when setting userplaced to false in the config. UserPlaced allows ingame moving.
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Unread 02-24-12, 09:29 AM  
def9
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Sorry I wasn't very clear below.

I'm using rbuff unlock and moving my weapon enchant frame to the desired new location. Then I use rbuff lock to set its new placement. However its resetting to the default position when I re-load my ui. Its a minor inconvenience nothing serious just thought I'd see if you had any ideas on how to stop it.


Thanks for sharing your great mods btw!
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Unread 02-26-12, 11:17 AM  
zork
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I will recheck it.
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Unread 03-07-12, 11:50 AM  
shinchih2001
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[quote=def9]Sorry I wasn't very clear below.

I'm using rbuff unlock and moving my weapon enchant frame to the desired new location. Then I use rbuff lock to set its new placement. However its resetting to the default position when I re-load my ui. Its a minor inconvenience nothing serious just thought I'd see if you had any ideas on how to stop it.

i have the same situation too!!
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Unread 03-12-12, 10:40 PM  
def9
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Originally Posted by shinchih2001
i have the same situation too!!
I make a backup of my interface directory and saved variables before updating any mods. So I just rolled back to v40300.01 and my buff positions save again.
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Unread 03-13-12, 03:07 AM  
zork
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Errr. I found the bug. Patch is coming. Sorry.

For the time being you can use the latest commit:
http://code.google.com/p/rothui/sour.../functions.lua

I tried to make the code a bit cleaner and messed up the call. Late calling is actually reseting the position value. DOH!
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Last edited by zork : 03-13-12 at 03:10 AM.
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Unread 03-14-12, 06:31 AM  
slackerzz
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is it possible to move only the debuffs leaving buffs in the standard position?
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Unread 03-14-12, 08:40 AM  
zork
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Only by hacking the code.
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Unread 03-27-12, 10:44 AM  
Siannus
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This is what Ive been searching for for my UI. Got a question though.

Code:
cfg.textures = {
	normal            = "Interface\\AddOns\\rBuffFrameStyler\\media\\gloss",
	outer_shadow      = "Interface\\AddOns\\rBuffFrameStyler\\media\\outer_shadow",
}
Can this be replaced (if this is the right code) to be a 1-2 pixel border and a choice of color? Basically, I want to lose the media folder. My UI consists of no images to create borders, backgrounds, etc.
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Unread 03-27-12, 04:04 PM  
zork
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Generallyl yes, but only if you prevent any kind of scaling.
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