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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:55 PM
Created:11-17-10 04:06 PM
Downloads:19,052
Favorites:139
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rBuffFrameStyler  Popular! (More than 5000 hits)

Version: 60000.01a
by: zork [More]


INTRO

rBuffFrameStyleradjusts the graphical appearance of the player buff frame.
CONFIG
To adjust the settings check the config.lua.
SLASH COMMANDS
Code:
/rbfs
/rbfs unlock
/rbfs lock
/rbfs reset
SVN
http://code.google.com/p/rothui/sour...uffFrameStyler

60000.01
- updated for patch 6.0.2

50400.01
- updated toc to 50400

50200.01
- updated for patch 5.2

50100.02a
- fixing the slow update on the debuff anchor

50100.02
- buff and debuff frame now have seperate configs
- buff and debuffs can be splitted
- weapon buffs are now part of the buff frame
- consolidated buffs are now part of the buff frame

50100.01
- updated for patch 5.1

50001.02
- the userplaced config setting now affects the dragframe

50001.01
- initial release for MoP

40300.03
- fixed the reposition bug

40300.02
- tons of calls rewritten (wow was this bad....brrrrr)

40300.01
- updated toc for patch 4.3

4.006
- updated toc for patch 4.2

4.005
- updated toc for patch 4.1

4.004
- added config values to add a gap between buffs and debuffs
- added config value to allow colspacing on temp enchants

4.003
- removed ONELETTER_ABBR
- added hooksecurefunc on duration text

4.002
- removed setTimesToAbbrev function rewrite
- corrected texture paths
- added ONELETTER_ABBR rewrites to make "3 m" go "3m" etc...

4.001
- initial release
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
50400.01
14kB
zork
09-16-13 04:56 AM
50200.01
14kB
zork
03-04-13 05:39 PM
50100.02a
14kB
zork
12-04-12 01:33 PM
50100.01
13kB
zork
11-28-12 01:33 PM
50001.02
13kB
zork
09-21-12 01:54 PM
40300.03
11kB
zork
03-13-12 01:10 PM
40300.02
11kB
zork
02-21-12 01:22 PM
40300.01
11kB
zork
11-30-11 01:04 PM
4.006
11kB
zork
06-29-11 04:23 PM
4.005
11kB
zork
04-29-11 10:16 AM
4.004
11kB
zork
11-29-10 08:56 AM
4.003
11kB
zork
11-18-10 04:38 PM
4.001
11kB
zork
11-17-10 04:06 PM


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Unread 12-03-12, 06:04 PM  
lynce
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What did you say about the consolidate buffs? I really miss the option.
Also, for some reason the debuff border turns black in combat, not red.
Last edited by lynce : 12-03-12 at 06:46 PM.
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Unread 12-04-12, 08:01 AM  
zork
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There will be a new version of rBuffFrameStyler in the next days (if I succeed in doing it).

New stuff:
- separate buff and debuff frame (including individual config)
- temp enchant icons part of the buff frame
- consolidate buff icon part of the buff frame
- consolidate buff frame now accepts the interface setting
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Last edited by zork : 12-04-12 at 09:08 AM.
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Unread 12-04-12, 12:12 PM  
zork
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Finished.

http://imgur.com/a/yJkJB#0

Upload will be coming maybe tonight. Going to give it some test runs.

*edit*

New version is up. Have fun.
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Last edited by zork : 12-04-12 at 01:14 PM.
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Unread 12-08-12, 12:50 AM  
Greensleeper
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Hey Zork !
I want to anchor these buffs to the topright of my screen and not to the minimap. What should the line of code look like?
Do I need to use uiparent / topright ? Can u post a snippet of the line?
Thanks in advance !
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Unread 12-08-12, 02:15 AM  
zork
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Originally Posted by Greensleeper
Hey Zork !
I want to anchor these buffs to the topright of my screen and not to the minimap. What should the line of code look like?
Do I need to use uiparent / topright ? Can u post a snippet of the line?
Thanks in advance !
Open the config.lua http://code.google.com/p/rothui/sour.../config.lua#30. Change this
Code:
    pos             = { a1 = "TOPRIGHT", af = "Minimap", a2 = "TOPLEFT", x = -35, y = 0 },
to
Code:
    pos             = { a1 = "TOPRIGHT", af = "UIParent", a2 = "TOPLEFT", x = -20, y = 20 },
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Last edited by zork : 12-08-12 at 02:15 AM.
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Unread 12-11-12, 05:44 PM  
Catguy
A Kobold Labourer

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Is there anyway to stop the frames from flashing when buffs are close to expiring?
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Unread 12-11-12, 05:56 PM  
zork
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I think nBuffs from NeavUI does this. I don't want to tangle with Blizzard code so I say no.
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Last edited by zork : 12-11-12 at 05:56 PM.
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Unread 12-11-12, 06:33 PM  
Catguy
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Okay, thanks anyway man, appreciate it.
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Unread 01-05-13, 10:40 AM  
Monkooli
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Change anchors

I may be a bit oblivious but I have looked everywhere in the LUA files but can't find anything that I could change the direction where the buffs will face.
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Unread 01-05-13, 07:14 PM  
zork
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Re: Change anchors

You can't. Not without changing all the SetPoints.
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Unread 01-06-13, 03:11 AM  
hoslam1
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hi, :)

I found that the buff icon and the debuff icon move together,
but I want to move the debuff icon independently.
What is your solution for this?
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Unread 01-06-13, 07:39 AM  
zork
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Re: hi, :)

Check the config.lua. Set combineBuffsAndDebuffs to false. Save the file and do a /reload ingame.
http://code.google.com/p/rothui/sour.../config.lua#26
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Last edited by zork : 01-06-13 at 07:40 AM.
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Unread 01-06-13, 08:05 AM  
hoslam1
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Thumbs up Re: Re: hi, :)

very thx!



Originally Posted by zork
Check the config.lua. Set combineBuffsAndDebuffs to false. Save the file and do a /reload ingame.
http://code.google.com/p/rothui/sour.../config.lua#26
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Unread 01-08-13, 10:05 PM  
tmcnabb
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Guten Tag Zork

Is there a simple way to use this already sweet buffstyler with another addon?

I have a loot addon im working on and was figuring out styling and saw you updated this addon.

For funzies I tried just doing the following and oddly enough it skinned half of the button before erroring. Half meaning button size .. the dark glow but not any border or anything. Will try again tomorrow maybe adding rLib and rBuff to my option dependencies or something.

Code:
 applySkin(frameNameHere)

In short is there a function call I can use to do this? Would be nice to have everything looking the same.

Donkey Shins
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Unread 01-09-13, 01:50 AM  
zork
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Re: Guten Tag Zork

Err...you cannot do it that way. "applySkin" is a local function only for skinning aura icons.

You may create yourself a skin function that works the same for whatever loot addon you are using.
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