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Updated: 11-27-12 05:59 PM
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Compatibility:
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-27-12 05:59 PM
Created:11-19-10 01:04 AM
Downloads:36,246
Favorites:198
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shNameplates  Popular! (More than 5000 hits)
Version: r9.2
by: shUI [More]
shNameplates
A light-weight and beautiful nameplate addon that works right out of the box!

Why use this addon instead of some of the other famous nameplates? Simple: elegance, ease of use, and efficiency. Other addons similar to shNameplates are extremely "busy" or they are too plain. In some cases, they are highly inefficient when it comes to coding.
  • Unit Name
  • Raid Icon
  • Unit Level (using blizzard code to add difficulty coloring)
  • PvE coloring (blizzard based) and PvP coloring (class colored based)
  • Aggro and threat color (with glow overlay)
  • Castbar, Cast Time, and Spell Icon
  • Health Text Display (using color gradient for percentage)
  • Auto toggle on and off when in or out of combat (user set via config.lua)
  • Lots of config attributes that handle nameplate behavior, colors, fonts, and positioning (user set via config.lua)
  • Configuration that allows repositioning of the spell and raid icons (user set via config.lua)
  • Configuration option for TANKMODE (green coloring on aggro) and namecoloring (colors pvp enemy names with their class color) (user set via config.lua - PLEASE see changelog for more details)
  • Target cast spell names (for both channeled and cast)
  • Mouse over highlighting
  • Cool new fade in effects when nameplates appear
  • Target Unit POWER bar under health frame. SET TO ONLY IN PVP (b/c who cares about mob power at this point in the game)
  • COMBO points for feral and rogues...AND addition of showing Chi, burning embers, soul shards, holy power, burning embers, etc. (SELF buffs ony)
  • Now works with Icicle and/or Plate Buffs

NOTE: I want to thank the following authors: Caelian, Tekkub, Luzz, and Rothar. Especially Caelian, b/c I have based this addon to his famous addon caelNameplates

Bug Reports and/or Requests:
All bug reports, requests (with this addon or another), errors, suggestions, and problems will be handled via the forum-comments page.

If you liked this mod, please check out my other addons:
shClock: Data Broker simple clock
shPerformance: Data Broker memory/latency/fps usage display utility

Click here to lend your support!
v9.2
- Fixed errors due to new Nameplate object creation
- TOC bump
-----------
v9.1
- Fixed bug that was causing errors when powerbar was disabled
- Fixed code in threat update to also fix bar coloring in and out of combat correctly
------------
v9.0
- Rewrite of most functions and rearranging of function paths
- Addition of "combo" like details on nameplate that show: CHI, Shadow Orbs, Burning Embers, Holy Power, Soul Shards, etc (SELF buffs only)
- Optimized CPU usage
- Changed font and positioning
- FIXED: bug that was showing red highlighting when not having aggro and bug that wasn't properly coloring healthbar
- Big improvements
- Platebuffs and icicles ready...really this time
------------
8.1
- Much needed optimization including: iterating over nameplates and throttled threat updates IN combat ONLY
- Cleaned up some other code
- Let me know of any other random bugs
--------------
8.0
- ToC bump -> 5.0
- fixed transparency of health text, symbols, etc.
- changed function to locate and skin nameplates themselves to make sure to get every new frame correctly
---------------
7.3b
- ToC bump -> 4.3
----------------
7.3a
- OnUpdate function now checks for additional nameplates faster to prevent any issues with them appearing
- ToC bump
----------------
7.3
- ADDED: "OnSizeChanged" function as an additional backup to double check and/or fix castbar bloating
----------------
7.2
- Revamped FixCastbar function to fix castbar bloating - really this time (I have extensively tested this, so PLEASE let me know if you find it happening)
- Minor code fixes to be more readable/understandable
----------------
7.1
- Fixed powerbar nil error when disabling powerbars
----------------
7.0
- Complete revamp of lots of code
- Lots of clean up and fixes of pesky little bugs - I THINK I got them all :) Please bug report
- REMOVED: LibNameplate library and wrote my own code
- FIXED: castbar bloating and interruptability color coding
- NOTE: please let me know of ANY bugs
- REDUCED CPU and MEMORY usage significantly
-----------------
6.3
- Code clean up for initial nameplate settings
- Fix small bug with castbar still bloating...I hope
- fixed castbar width again to make sure it doesn't look like it's bugging hehe
- ADDED option to disable power bar
------------------
6.2
- Updated FixCastbar function and now bloating of castbar shouldn't occur
- Fixed up castbar and icon location and color
- Optimized code for updates
-------------------
6.1
- ADDED: Power bars to ONLY target frames! (shows all types of powers except rage/runic bower <= 0)
- Cool elite/boss icons
- Now works with platebuffs!
-------------------
6.0
- Complete revamp of lots of code and optimizations
- Got rid of redundant baggage within code
- Changed appearance of overall nameplate
- ADDED: combo points to nameplate
- ADDED: LibNameplate for additional features
- ADDED: Icons for elite mobs and boss mobs
---------------------
5.5
- Fixed the castbar from being extremely huge...should work now :)
----------------------
5.4a
- Updated TOC to patch 4.2
----------------------
5.4
- Small bug fix in config.lua file -> I know I'm stupid, but it should be good to go
----------------------
5.3
- Updated TOC to patch 4.1
- Removed CVAR that was causing problems
- Redid some code that would initialize the skinning of the plates (THANKS Csalago!)
- Minor performance tweaks
----------------------
r5.2
- REMOVED the automatic setting to show pvpcoloring in nameplates (you can set it in blizz options)
- Optimized name coloring function
- FIXED lots of global calls and made them local now (i'm an idiot I know)
- OVERALL increase in efficiency
- Fixed config file a bit and made it less bulky (sorry guys that update and have to redo their config)
- Minor bug fixes and improvements
-----------------------
r5.1
- Small bug fixes when hpallthetime set to TRUE
- Small bug fix when updating the health text of mobs
------------------------
r5.0
- ADDED a lot of new configuration options including all coloring options for the different types of units and npc.
- ADDED custom colors for TANKMODE enabled nameplates
- ADDED fade in effect when nameplates appear
- ADDED new mouse over displays of max health and name highlighting
- ADDED spell names when cast or channeled
- ADDED custom status bar texture when cast spells are NOT interruptable
- LOTS of look and feel elements redone and code optimized
- NOTE: due to all the additions, the mem usage has gone up to around 32kb (only a 10kb increase from before) and only about a 12% increase of cpu usage!
------------------------
r4.1
- Function call optimization
- ADDED: tankmode option under behavior options - this will add a green glow and green bar when you HAVE AGGRO
- ADDED: namecoloring option under behavior options - this will color all PVP names with their class colors
- Minor cosmetic fixes
-------------------------
r4.0
- Big update of overall look and feel
- Many code optimizations (still runs around 22kb)
- Increased size of cast bar and spell icon (including changing locations)
- Changed the different unit type colors: hostile, neutral, friendly unit, and friendly player
- Changed some fonts and locations of health text (NOTE: will not show text if at 100% health)
- NOTE: these are all changes that I like, you can change whatever you want via the config.lua
---------------------------
r3.1
- Small update that increased the threshold before names were being formatted of being to long (increased from 20 to 40 characters)
- Optimized Threat Update Function
---------------------------
r3
- ADDED new options to control behaviors (overlapping, threat bloat, etc)
- ADDED option to control raid icon positioning and size
- ADDED option to control spell icon positioning and size
- The thick black border around nameplates started to bother me, so I toned it down a bit
- I like the name text to be centered and the raid icon to be immediately above it
- I didn't like the custom raid icons, so I used the default blizz one (check config.lua) if you want the custom ones back
----------------------------
r2
-- ADDED lots of configuration options to the config.lua file
-- ADDED option for auto toggling the nameplates when OOC and IC (see config.lua)
-- Code optimization and tweaks (shouldn't go over 23kb of memory)
-- Cleaned up the default settings and made the neutral mob color a bit darker so the health text can be seen easier if its set to be shown
Archived Files (3)
File Name
Version
Size
Author
Date
r9.1
156kB
shUI
11-08-12 06:39 PM
r9.0
156kB
shUI
10-30-12 08:29 PM
r8.1
104kB
shUI
09-16-12 07:56 PM


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Unread 02-24-11, 01:59 PM  
shUI
A Murloc Raider
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Forum posts: 8
File comments: 321
Uploads: 5
Originally posted by Immary
Only changed the health and cast bars to 100 width. Changed the name text y axis to -1.

I'm not sure what's going on. When I restart the game and look at the target dummies in ogrimmar everything seems fine. Yet sometimes the bars just go back to that texture I posted before.
Ok I will try this out and try a new texture as well. Thanks for the input...I can't figure out why it is doing that for you??

I got the same problem. Did a fresh install, so there is no old settings etc influencing this for me.
@Corlan: so you are saying that the fresh install do NOT fix the problem for you??
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
Last edited by shUI : 02-24-11 at 01:59 PM.
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Unread 02-24-11, 01:38 PM  
Corlan
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I got the same problem. Did a fresh install, so there is no old settings etc influencing this for me.
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Unread 02-24-11, 02:09 AM  
Immary
A Kobold Labourer

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Originally posted by shUI
I have tried everything to make it do that, changed the values to crazy numbers and the offset to a crazy number and it is working perfectly for me. Tell me exactly what values you changed those config options to.
Only changed the health and cast bars to 100 width. Changed the name text y axis to -1.

I'm not sure what's going on. When I restart the game and look at the target dummies in ogrimmar everything seems fine. Yet sometimes the bars just go back to that texture I posted before.
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Unread 02-23-11, 08:35 PM  
shUI
A Murloc Raider
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Forum posts: 8
File comments: 321
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Originally posted by Immary
None unfortunately
I have tried everything to make it do that, changed the values to crazy numbers and the offset to a crazy number and it is working perfectly for me. Tell me exactly what values you changed those config options to.
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 02-23-11, 05:35 PM  
Immary
A Kobold Labourer

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Originally posted by shUI
Hmmmmmm, I will debug this tonight and see what I find. In the meantime, are there ANY lua errors that pop up? Also, if there is, please cut and paste them into here for me.
None unfortunately
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Unread 02-23-11, 03:31 PM  
shUI
A Murloc Raider
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Forum posts: 8
File comments: 321
Uploads: 5
Originally posted by Immary
Just installed and still got the same problem. I've noticed it only happens when I change any of the bar settings ( Width, y offset, etc )
Hmmmmmm, I will debug this tonight and see what I find. In the meantime, are there ANY lua errors that pop up? Also, if there is, please cut and paste them into here for me.
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 02-23-11, 02:22 PM  
Immary
A Kobold Labourer

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Originally posted by shUI
That is so freaking weird?? I have never seen that and this is the first bug I have seen of it's kind. I just updated the nameplates last night. Downloaded the updated version and do the quick reconfigure. Let me know if you get the same problem with the new update.



I am actually actively working on a "Blacklist" of sorts to do just that. I am not sure how efficient it is going to be, but please check back for future updates!
Just installed and still got the same problem. I've noticed it only happens when I change any of the bar settings ( Width, y offset, etc )
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Unread 02-23-11, 09:55 AM  
shUI
A Murloc Raider
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Forum posts: 8
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Originally posted by Immary
Here's a screenshot of what I'm talking about:

http://i433.photobucket.com/albums/q...211_165416.jpg

As you can see on the far right nameplate the texture is different from the 2 next to it. I don't know if it's a setting I can change in the config or what. Hopefully this helps.

I'd like to just use the texture seen on the left but the one on the far right is the default one for some reason.

Thanks.
That is so freaking weird?? I have never seen that and this is the first bug I have seen of it's kind. I just updated the nameplates last night. Downloaded the updated version and do the quick reconfigure. Let me know if you get the same problem with the new update.

Just a suggestion:

Ability to hide nameplates by name, like for example those worms on Magmaw. Since we dont kill them usually and just kite them around it gets rather crowded
I am actually actively working on a "Blacklist" of sorts to do just that. I am not sure how efficient it is going to be, but please check back for future updates!
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 02-23-11, 05:08 AM  
rogi
A Kobold Labourer

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Just a suggestion:

Ability to hide nameplates by name, like for example those worms on Magmaw. Since we dont kill them usually and just kite them around it gets rather crowded
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Unread 02-22-11, 04:12 PM  
Immary
A Kobold Labourer

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Here's a screenshot of what I'm talking about:

http://i433.photobucket.com/albums/q...211_165416.jpg

As you can see on the far right nameplate the texture is different from the 2 next to it. I don't know if it's a setting I can change in the config or what. Hopefully this helps.

I'd like to just use the texture seen on the left but the one on the far right is the default one for some reason.

Thanks.
Last edited by Immary : 02-22-11 at 04:16 PM.
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Unread 02-22-11, 03:55 PM  
shUI
A Murloc Raider
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Originally posted by Immary
I didn't get any errors. I just restarted wow and it's fixed now though. It seems everytime I edit something it does it.
Well, when you edit something, of course you have to save the file and just reloadui to see the changes. If it is looking weird and doing what you are describing, it is most likely a simple lua syntax error. If it happens again, let me know what lua error is thrown at you and I'll tell you for sure.
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 02-21-11, 10:21 PM  
Immary
A Kobold Labourer

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Originally posted by shUI
@skylinee: I made the overlay glow bigger, but if I were you, I would turn on tankmode and choose your own colors for both aggro highlighting and statusbar coloring...look at the config for more details.



@Immary: it sounds like a lua error b/c of syntax of the config file, any lua errors you can link or show me?
I didn't get any errors. I just restarted wow and it's fixed now though. It seems everytime I edit something it does it.
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Unread 02-21-11, 08:06 PM  
shUI
A Murloc Raider
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Originally posted by Skylinee
The border is still quite unnoticable for me unfortunately, especially in big packs with lots of spells flying around. If you can give me some pointers in what to change in the config, i'll be happy to fix it myself if it's an easy fix ofcourse.

If it's not too bloaty, i'd like the whole HP bar to turn bright red whenever i have aggro, will make it very noticable atleast.
@skylinee: I made the overlay glow bigger, but if I were you, I would turn on tankmode and choose your own colors for both aggro highlighting and statusbar coloring...look at the config for more details.

I have a problem with the latest version. When I change the width of the health and cast bars, the health bar texture goes all screwy and I'm unable to change it to anything.

I didn't change the texture settings before I changed the width, either.

Thanks!
@Immary: it sounds like a lua error b/c of syntax of the config file, any lua errors you can link or show me?
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Unread 02-21-11, 08:02 PM  
Immary
A Kobold Labourer

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I have a problem with the latest version. When I change the width of the health and cast bars, the health bar texture goes all screwy and I'm unable to change it to anything.

I didn't change the texture settings before I changed the width, either.

Thanks!
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Unread 02-21-11, 03:14 PM  
Skylinee
A Murloc Raider

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Originally posted by Skylinee
Did you do something with the threat glow in this latest update? Can't see the red-ish glow when mobs are targeting me :/
The border is still quite unnoticable for me unfortunately, especially in big packs with lots of spells flying around. If you can give me some pointers in what to change in the config, i'll be happy to fix it myself if it's an easy fix ofcourse.

If it's not too bloaty, i'd like the whole HP bar to turn bright red whenever i have aggro, will make it very noticable atleast.
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