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Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-27-12 04:59 PM
Created:11-19-10 12:04 AM
Downloads:35,989
Favorites:197
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shNameplates  Popular! (More than 5000 hits)
Version: r9.2
by: shUI [More]
shNameplates
A light-weight and beautiful nameplate addon that works right out of the box!

Why use this addon instead of some of the other famous nameplates? Simple: elegance, ease of use, and efficiency. Other addons similar to shNameplates are extremely "busy" or they are too plain. In some cases, they are highly inefficient when it comes to coding.
  • Unit Name
  • Raid Icon
  • Unit Level (using blizzard code to add difficulty coloring)
  • PvE coloring (blizzard based) and PvP coloring (class colored based)
  • Aggro and threat color (with glow overlay)
  • Castbar, Cast Time, and Spell Icon
  • Health Text Display (using color gradient for percentage)
  • Auto toggle on and off when in or out of combat (user set via config.lua)
  • Lots of config attributes that handle nameplate behavior, colors, fonts, and positioning (user set via config.lua)
  • Configuration that allows repositioning of the spell and raid icons (user set via config.lua)
  • Configuration option for TANKMODE (green coloring on aggro) and namecoloring (colors pvp enemy names with their class color) (user set via config.lua - PLEASE see changelog for more details)
  • Target cast spell names (for both channeled and cast)
  • Mouse over highlighting
  • Cool new fade in effects when nameplates appear
  • Target Unit POWER bar under health frame. SET TO ONLY IN PVP (b/c who cares about mob power at this point in the game)
  • COMBO points for feral and rogues...AND addition of showing Chi, burning embers, soul shards, holy power, burning embers, etc. (SELF buffs ony)
  • Now works with Icicle and/or Plate Buffs

NOTE: I want to thank the following authors: Caelian, Tekkub, Luzz, and Rothar. Especially Caelian, b/c I have based this addon to his famous addon caelNameplates

Bug Reports and/or Requests:
All bug reports, requests (with this addon or another), errors, suggestions, and problems will be handled via the forum-comments page.

If you liked this mod, please check out my other addons:
shClock: Data Broker simple clock
shPerformance: Data Broker memory/latency/fps usage display utility

Click here to lend your support!
v9.2
- Fixed errors due to new Nameplate object creation
- TOC bump
-----------
v9.1
- Fixed bug that was causing errors when powerbar was disabled
- Fixed code in threat update to also fix bar coloring in and out of combat correctly
------------
v9.0
- Rewrite of most functions and rearranging of function paths
- Addition of "combo" like details on nameplate that show: CHI, Shadow Orbs, Burning Embers, Holy Power, Soul Shards, etc (SELF buffs only)
- Optimized CPU usage
- Changed font and positioning
- FIXED: bug that was showing red highlighting when not having aggro and bug that wasn't properly coloring healthbar
- Big improvements
- Platebuffs and icicles ready...really this time
------------
8.1
- Much needed optimization including: iterating over nameplates and throttled threat updates IN combat ONLY
- Cleaned up some other code
- Let me know of any other random bugs
--------------
8.0
- ToC bump -> 5.0
- fixed transparency of health text, symbols, etc.
- changed function to locate and skin nameplates themselves to make sure to get every new frame correctly
---------------
7.3b
- ToC bump -> 4.3
----------------
7.3a
- OnUpdate function now checks for additional nameplates faster to prevent any issues with them appearing
- ToC bump
----------------
7.3
- ADDED: "OnSizeChanged" function as an additional backup to double check and/or fix castbar bloating
----------------
7.2
- Revamped FixCastbar function to fix castbar bloating - really this time (I have extensively tested this, so PLEASE let me know if you find it happening)
- Minor code fixes to be more readable/understandable
----------------
7.1
- Fixed powerbar nil error when disabling powerbars
----------------
7.0
- Complete revamp of lots of code
- Lots of clean up and fixes of pesky little bugs - I THINK I got them all :) Please bug report
- REMOVED: LibNameplate library and wrote my own code
- FIXED: castbar bloating and interruptability color coding
- NOTE: please let me know of ANY bugs
- REDUCED CPU and MEMORY usage significantly
-----------------
6.3
- Code clean up for initial nameplate settings
- Fix small bug with castbar still bloating...I hope
- fixed castbar width again to make sure it doesn't look like it's bugging hehe
- ADDED option to disable power bar
------------------
6.2
- Updated FixCastbar function and now bloating of castbar shouldn't occur
- Fixed up castbar and icon location and color
- Optimized code for updates
-------------------
6.1
- ADDED: Power bars to ONLY target frames! (shows all types of powers except rage/runic bower <= 0)
- Cool elite/boss icons
- Now works with platebuffs!
-------------------
6.0
- Complete revamp of lots of code and optimizations
- Got rid of redundant baggage within code
- Changed appearance of overall nameplate
- ADDED: combo points to nameplate
- ADDED: LibNameplate for additional features
- ADDED: Icons for elite mobs and boss mobs
---------------------
5.5
- Fixed the castbar from being extremely huge...should work now :)
----------------------
5.4a
- Updated TOC to patch 4.2
----------------------
5.4
- Small bug fix in config.lua file -> I know I'm stupid, but it should be good to go
----------------------
5.3
- Updated TOC to patch 4.1
- Removed CVAR that was causing problems
- Redid some code that would initialize the skinning of the plates (THANKS Csalago!)
- Minor performance tweaks
----------------------
r5.2
- REMOVED the automatic setting to show pvpcoloring in nameplates (you can set it in blizz options)
- Optimized name coloring function
- FIXED lots of global calls and made them local now (i'm an idiot I know)
- OVERALL increase in efficiency
- Fixed config file a bit and made it less bulky (sorry guys that update and have to redo their config)
- Minor bug fixes and improvements
-----------------------
r5.1
- Small bug fixes when hpallthetime set to TRUE
- Small bug fix when updating the health text of mobs
------------------------
r5.0
- ADDED a lot of new configuration options including all coloring options for the different types of units and npc.
- ADDED custom colors for TANKMODE enabled nameplates
- ADDED fade in effect when nameplates appear
- ADDED new mouse over displays of max health and name highlighting
- ADDED spell names when cast or channeled
- ADDED custom status bar texture when cast spells are NOT interruptable
- LOTS of look and feel elements redone and code optimized
- NOTE: due to all the additions, the mem usage has gone up to around 32kb (only a 10kb increase from before) and only about a 12% increase of cpu usage!
------------------------
r4.1
- Function call optimization
- ADDED: tankmode option under behavior options - this will add a green glow and green bar when you HAVE AGGRO
- ADDED: namecoloring option under behavior options - this will color all PVP names with their class colors
- Minor cosmetic fixes
-------------------------
r4.0
- Big update of overall look and feel
- Many code optimizations (still runs around 22kb)
- Increased size of cast bar and spell icon (including changing locations)
- Changed the different unit type colors: hostile, neutral, friendly unit, and friendly player
- Changed some fonts and locations of health text (NOTE: will not show text if at 100% health)
- NOTE: these are all changes that I like, you can change whatever you want via the config.lua
---------------------------
r3.1
- Small update that increased the threshold before names were being formatted of being to long (increased from 20 to 40 characters)
- Optimized Threat Update Function
---------------------------
r3
- ADDED new options to control behaviors (overlapping, threat bloat, etc)
- ADDED option to control raid icon positioning and size
- ADDED option to control spell icon positioning and size
- The thick black border around nameplates started to bother me, so I toned it down a bit
- I like the name text to be centered and the raid icon to be immediately above it
- I didn't like the custom raid icons, so I used the default blizz one (check config.lua) if you want the custom ones back
----------------------------
r2
-- ADDED lots of configuration options to the config.lua file
-- ADDED option for auto toggling the nameplates when OOC and IC (see config.lua)
-- Code optimization and tweaks (shouldn't go over 23kb of memory)
-- Cleaned up the default settings and made the neutral mob color a bit darker so the health text can be seen easier if its set to be shown
Archived Files (3)
File Name
Version
Size
Author
Date
r9.1
156kB
shUI
11-08-12 05:39 PM
r9.0
156kB
shUI
10-30-12 08:29 PM
r8.1
104kB
shUI
09-16-12 07:56 PM


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Old 02-08-11, 09:52 AM  
shinx
A Defias Bandit

Forum posts: 2
File comments: 71
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Originally posted by shUI
You can hide the health text, but why are you wanting to hide the name text? I could add an option to do that
thx, i dont know

the Text is tooooo long and i want a clean minimalistic ui (i resized the nameplates 50 width and 4 height ) its look better for me
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Old 02-08-11, 11:34 AM  
shUI
A Murloc Raider
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Originally posted by shinx
thx, i dont know

the Text is tooooo long and i want a clean minimalistic ui (i resized the nameplates 50 width and 4 height ) its look better for me
Fair enough, I understand that. Instead of hiding the names, you can concatenate them by changing:

line 191
Code:
local newName = (len(oldName) > 30) and gsub(oldName, "%s?(.[\128-\191]*)%S+%s", "%1. ") or oldName
TO

Code:
local newName = (len(oldName) > <insert a number here to reduce the size>) and gsub(oldName, "%s?(.[\128-\191]*)%S+%s", "%1. ") or oldName
I would recommend changing that 30 to 15 or so. Let me know what you think.
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Old 02-10-11, 05:17 AM  
NickDias
A Defias Bandit

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File comments: 11
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Uninterruptable cast bar

Hey this is the best ever nameplates addon. I've searched for years to find a nameplate mod I even liked and this is the first one I've ever liked. I have one problem though. I cant tell when a cast bar is uninterruptable. So what I think would be an awesome addition to this addon would be if you put the shield icon around the spell ability when a cast cannot be interrupted. Similar to the way quartz does it.

Thanks for the great mod!
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Old 02-10-11, 01:52 PM  
shUI
A Murloc Raider
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Re: Uninterruptable cast bar

Originally posted by NickDias
Hey this is the best ever nameplates addon. I've searched for years to find a nameplate mod I even liked and this is the first one I've ever liked. I have one problem though. I cant tell when a cast bar is uninterruptable. So what I think would be an awesome addition to this addon would be if you put the shield icon around the spell ability when a cast cannot be interrupted. Similar to the way quartz does it.

Thanks for the great mod!
Thank you for the compliment! Actually, right now I have it set up like this: 1) if you can NOT interrupt the cast the castbar is RED and 2) if you CAN interrupt it it's YELLOW. I might add something in the future to show a shield over it, but I am not sure yet exactly what I want to do with that.

I hope this helps.
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shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Old 02-14-11, 11:53 PM  
schmittmj
A Kobold Labourer

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I've been using DocsNameplates for awhile now, but it seems that addon is now dead since the author has stopped playing WoW. It is still functional for the most part, but I'm in the process of looking for something that is currently being maintained and came across shNameplates. The reason for this post is that there are a couple of features of Docs that I really miss and was wondering the possibility of adding them to your mod.

First is Class Colored names for friendly players. I'm not sure if Docs is getting this information through the Ace libraries or if it can be grabbed from a simple mouse over (saving this information, at least between sessions, would require more resources though which goes against what you are trying to do here, but perhaps a per session basis, or the option to store for longer would be ok as long as the user knows it would use a larger memory footprint)

Second is the ability to hide health bars when not in combat, but keep the text formatting. To me it gets a little cluttered sitting in town and seeing tons of friendly health bars when I don't need any of that information.

If any of these features are already included I apologize as I have missed them.

Thanks for the consideration.
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Old 02-15-11, 05:45 AM  
Estoroth
A Kobold Labourer

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I've been using Docs Nameplates too and the single feature I miss the most: the colored star it gave people from your guild/friendlist (and party/raid, which wasnt that funky tbh).
Would adding something similar be too resource heavy?
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Old 02-15-11, 12:44 PM  
saphirre12
A Fallenroot Satyr

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Combo points

It will be perfect if you can add combo point in the nameplate
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Old 02-15-11, 12:48 PM  
shUI
A Murloc Raider
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@Estoroth: that actually isn't a bad idea. As far as cpu/mem usage, I would have to test it out. But the first thing that popped in my head is to use the name of the person and check if that person is: 1) in your guild 2) on your freinds list and 3) in your raid/party. If they are, to add some type of cue to decipher that. Something to think about and add in the future

@schmitmj: class colored nameplates on friendly targets, that is something I wanted and am still trying to figure out how to implement w/o adding libraries and going nuts with mem/cpu usage...a work in progress, I promise hehe. As far as hiding the health bars when not in combat, that could be an easy addition, but just to why would you want to hide enemy nameplates if not in combat? Or do you mean just friendly targets?
__________________
shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
Last edited by shUI : 02-15-11 at 12:48 PM.
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Old 02-15-11, 02:08 PM  
schmittmj
A Kobold Labourer

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Originally posted by shUI
@schmitmj: class colored nameplates on friendly targets, that is something I wanted and am still trying to figure out how to implement w/o adding libraries and going nuts with mem/cpu usage...a work in progress, I promise hehe. As far as hiding the health bars when not in combat, that could be an easy addition, but just to why would you want to hide enemy nameplates if not in combat? Or do you mean just friendly targets? [/b]
Glad to hear about the pursuit of class coloring on friendlies.

As far as the hiding of healthbars, it would only be on friendly targets. As a DPS, I personally don't need to have more healthbars on my screen then what I can see in Grid. That would allow me to focus on the enemy bars that would of course still be visable. The biggest pro to hiding the bars (again, only the bars, the text formatting would remain), would be that they would be hidden while in crowded places like Stormwind. I think others would agree that one doesn't need to see the healthbars of every ones AH alts all the time while browsing for items.

Again, thanks for the considerations, and good luck with your addon.
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Old 02-15-11, 05:46 PM  
shUI
A Murloc Raider
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Originally posted by schmittmj
Glad to hear about the pursuit of class coloring on friendlies.

As far as the hiding of healthbars, it would only be on friendly targets. As a DPS, I personally don't need to have more healthbars on my screen then what I can see in Grid. That would allow me to focus on the enemy bars that would of course still be visable. The biggest pro to hiding the bars (again, only the bars, the text formatting would remain), would be that they would be hidden while in crowded places like Stormwind. I think others would agree that one doesn't need to see the healthbars of every ones AH alts all the time while browsing for items.

Again, thanks for the considerations, and good luck with your addon.
That is definitely something to think about, I will be testing and playing around with it as the updates go out.
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Old 02-16-11, 08:27 PM  
Qhorin
A Kobold Labourer

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UI

What other addons are you running in that screen shot? I really like your setup, and I don't use many addons right now. Your screen looks really nice though. Thanks for the help.
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Old 02-16-11, 11:02 PM  
shUI
A Murloc Raider
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Re: UI

Originally posted by Qhorin
What other addons are you running in that screen shot? I really like your setup, and I don't use many addons right now. Your screen looks really nice though. Thanks for the help.
I am using a lot of addons, that I have customized including: Dominos, wChat, and edited version of oUF_Caelian and oUF_Freebgrid, tiptac, tiny dps, wanderlust, nivbuffs, dockingstation/ldb stuff, and others. Is there anything in particular you have a question about?
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Old 02-17-11, 07:39 PM  
artiq
A Kobold Labourer

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Is there any plans on implementing aura icons above the nameplates to make it easier to multi DoT?
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Old 02-17-11, 08:19 PM  
shUI
A Murloc Raider
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Originally posted by artiq
Is there any plans on implementing aura icons above the nameplates to make it easier to multi DoT?
It is something to think about...but it will be down the road. However, the addon called ICICLE: http://www.wowinterface.com/download...48-Icicle.html works with my addon
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shPerformance: Data Broker memory/latency/fps usage display utility
shNameplates: Lightweight, simple, and sexy nameplates
shClock: Lightweight and simple data broker clock
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Old 02-18-11, 01:58 AM  
Kapz
A Kobold Labourer

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Sorry if this has been asked before, is there a way to hide the level of the mob/player if its the same level as you?
Also, anyway to turn off health text/percentages?

Thanks for this great addon.
Last edited by Kapz : 02-18-11 at 03:24 AM.
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