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Updated:08-11-11 06:40 AM
Created:12-14-10 09:33 AM
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Minimal Archaeology  Popular! (More than 5000 hits)

Version: 4.2.0 08.11.11
by: Gibble [More]

Description
View all your artifact's progress, and solve them in one compact frame. Also you can view all your artifact's history neatly sorted by race, and a list of digsites. You can left-click the keystone button to attach keystones (or right-click to remove), or if you prefer there are options to automatically use keystones! You can monitor the artifacts progress, or how close you are to the 200 fragment cap.

Important (09.16.12)
Development will continue over at Curse.

Commands
/minarch
shows available commands

Useful Macros
Use this in combination with the auto-hide feature

/cast Survey
/minarch show


Updates
(08.11.11) - Updated the ToC to 40200, unfortunatly I have not had any time for WoW or this addon and probably won't for a while, if you or someone you know is interested in helping me with the addon send me an email/pm.

(04.27.11) - Artifact progress bars should be more reliable, Added zone information to the Active Digsite Indicator, Fixed crash when MinArch and Blizz Arch were open at the same time, and some more smaller stuff.

(04.15.11) - Cleaned up over 90% of the code so it's possible that I broke something, added a couple new features, including monitoring the 200 fragment cap. Fixed the progress bars, although sometimes the texture isn't applied, ('/console reloadui' usually fixes it). Added artifacts sale price to the tooltip.

(02.09.11) - Fixed bug where Minimal Archaeology would not get the proper information about available keystones. There is still a problem with the artifact bars not being completely accurate...

(01.10.11) - Fixed a couple of bugs relating to history and added Discovered Date and Number Discovered (if relevant) to the main Minimal Archaeology frame.

(01.09.11) - Added a missing artifact to the dwarf history page.

(01.08.11) - Hopefully fixed a couple of small bugs. Added a history frame (who needs the default ui anyway), if I've missed an artifact or made any mistakes with this please let me know.

(12.24.10) - I forgot to update the toc, so this version still reports 12.23.10-2, sorry about that. Small bugfixes, added tooltip to keystone button to indicate available keystones (might need a little bit of work still). Also added keybindings to show/hide minimal archaeology, and to survey.

(12.23.10-2) - Fixed a bug that had and an archaeology icon floating next to the tooltip.

(12.23.10) - The skill bar should now hide when at max level. Added a button to open the default interface. Added a small distinction between fragment progress and progress gained with keystones. Also text for rare items should be colored blue. Added the artifacts icon to the lore tooltip. Small bugfixes.

(12.22.10) - Added the option to scale the Minimal Archaeology frame. Also added an option to wait to solve artifacts before auto-hiding after completing a dig site.

(12.21.10) - I did some major code cleanup, I'll do this every once-in-a-while since I get better as I go, and it makes the code a lot easier to work with. Also implemented an experimental fix for users that were experiencing initializing nil values. Last but not least, I added two new options, one to always start hidden, the other to auto-hide after completing a dig site (I need to expand on this and will). Also right-clicking the minimap will bring up the options panel.

(12.20.10) - Use keystones by left-clicking the keystone button, remove them with a right-click. Options to automatically use keystones.

(12.19.10) - Fixed the issue with the sound repeating. Adjusted the lore tooltip. The frame now remembers what state it was in at logout (so if it was closed when you logged out, it will be closed when you log in). Added an options panel which allows you to hide specific artifact bars, the minimap button and disable the notification sound.

Known Issues
History window sometimes doesn't populate, open BlizzArch History and close it, MinArch should refresh the history (if not, then it will refresh after solving an artifact)

Bars sometimes don't have a fill texture '/console reloadui' sometimes fixes this.

Sometimes bars do not immediately update after completing an artifact, (open/close BlizzArch should refresh it, or wait until you collect a new fragment)

Feedback
Any Bugs/Comments/Suggestions/etc... are appreciated.

Please contact me (post a message, pm me, make a ticket, etc...) if you are experience bugs, please include as much detail as possible.

08.11.11
- Updated the ToC

04.27.11
- Removed progress bars custom textures
- Fixed conflict between MinArch and BlizzArch
- Added zone details to ADI
- Added tootips to map icons

04.15.11
- Fixed progress bars
- Fixed a variety of other bugs
- Added an Active Digsite Indicator
- Added race icons to world maps (based on ADI)
- Added artifact sale price to tooltip
- Added Patch 4.1.0 Archaeology Items to History (should only come into effect when the patch is out)
- Cleaned up a lot of code, may have broken things, but I haven't found them yet.


02.09.11
- Fixed bug where Minimal Archaeology would not get the proper information about available keystones.

01.10.11
- Fixed bug with conflict between Minimal Archaeology and the default History frame.
- Fixed a few other bugs relating to history.
- Added details about completed artifacts to the main tooltip.

01.09.11
- Added missing dwarf artifact 64367

01.08.11
- Various bug fixes
- Added History Frame

12.24.10
- Small bug fixes

12.23.10-2
- Cleaned up tooltip icon at startup

12.23.10
- If Archaeology is at 525 the skill bar will hide
- Added button to open the default archaeology ui
- Added barley visible distinction between fragment and keystone progress
- Lowered the frame strata
- Now the text should be colored based on rarity
- Added the artifact icon to the lore tooltip
- Fixed initializing with UNKOWNs

12.22.10
- Added scaling
- Added an option to wait to solve artifacts before auto hiding
- Added slash commands /minarch hide and /minarch options

12.21.10
- Major code cleanup
- Experimental fix to stop initializing nil values
- Added option to always start hidden
- Added option to auto-hide after completing a dig site (This needs to be expanded on)

12.20.10
- Added keystone support
- Added options to automatically use keystones
- Adjusted options panel

12.19.10
- Fixed notification sound, should now only play once
- The frame will now stay closed when logging in (if it was closed when logged out)
- Added options panel - Can now hide specific artifacts, hide the minimap button, and disable the notification sound
- Improved the lore tooltip

12.18.10
- Added minimap icon
- Added sound for when an artifact can be solved
- Added lore tooltip for each race bar

12.17.10-2
- Hides undiscovered races
- Experimental fix for a bug some users are getting at startup
- Fixed bug when character does not have the archaeology skill

12.17.10
- Code Cleaned
- Temporary Fix for Keystones

12.13.10
- Shows Artifact Progress
- Solve Artifacts
- '*' Indicate Keystones
Optional Files (1)
File Name
Version
Size
Author
Date
Type
40300.1
10kB
12-20-11 07:27 PM
Addon


Archived Files (18)
File Name
Version
Size
Author
Date
4.1.0 04.27.11
37kB
Gibble
04-27-11 07:37 PM
4.0.6 04.17.11
37kB
Gibble
04-17-11 07:11 PM
4.0.6 04.15.11
37kB
Gibble
04-15-11 01:01 PM
4.0.3a 02.09.11
29kB
Gibble
02-09-11 06:23 PM
4.0.3a 01.10.11
28kB
Gibble
01-10-11 05:38 PM
4.0.3a 01.09.11
28kB
Gibble
01-09-11 07:20 AM
4.0.3a 01.08.11
28kB
Gibble
01-08-11 06:34 PM
4.0.3a 12.24.10
19kB
Gibble
12-24-10 07:39 AM
4.0.3a 12.23.10
18kB
Gibble
12-23-10 07:19 PM
4.0.3a 12.23.10
18kB
Gibble
12-23-10 03:17 PM
4.0.3a 12.22.10
13kB
Gibble
12-22-10 03:04 PM
4.0.3a 12.21.10
12kB
Gibble
12-21-10 08:46 PM
4.0.3a 12.20.10
9kB
Gibble
12-20-10 03:10 PM
4.0.3a 12.19.10
8kB
Gibble
12-19-10 02:47 PM
4.0.3a 12.18.10
6kB
Gibble
12-18-10 12:41 PM
4.0.3a 12.17.10
5kB
Gibble
12-17-10 08:11 PM
4.0.3a 12.17.10
30kB
Gibble
12-17-10 08:35 AM
4.0.3a 12.13.10
37kB
Gibble
12-14-10 09:33 AM


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Unread 01-14-11, 03:02 AM  
ccox
A Fallenroot Satyr
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Reproduced it tonight -- it happens when a keystone is set in the solution panel, or "always use keystone" is set in the prefs. Turning off the keystone gets rid of the delays and memory leak. And it leaks/hangs everytime something changes in your bags (weird).
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Unread 01-12-11, 07:54 AM  
meowcat
A Kobold Labourer

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Great addon, small problem

Great addon - solves a real need for me in terms of always having to check how many artifacts I have and what can be solved, but the command line (/minarch) commands do not work for me. Nothing happens, no error, etc.
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Unread 01-10-11, 07:22 PM  
ccox
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While running around levelling archeology, the memory used by this addon climbed steadily to 16 MB (passing auctioneer), and my FPS dropped at the same time (which could be coincidence, but not likely given an active memory leak attributed to the addon). A general archeology bug probably wouldn't explain the memory leak, nor the drop in FPS that only happened while this addon was loaded. It might if this addon was the only thing using a buggy API (wouldn't be the first time Blizz didn't test an API!).

I'll spend some more time on this and see if I can reproduce the problem.



Notes from reading the code:

Does CreateHistoryList really need to be done twice in a row (done in 2 places)?
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Unread 01-09-11, 07:11 AM  
Gibble
A Kobold Labourer
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Originally posted by ccox
Not a bad idea - but you have a memory leak (watch the usage go up, and up), and whatever is going on it also drops framerates. I went from 120 FPS to 5 FPS in half an hour with this addon loaded. Reloading UI reset the memory usage and the FPS... for a while.

So, I'll be disabling this addon until you can get it behaving reasonably.
I was unable to recreate this, I play for 1 hour with a consistent 60fps, the addon started at 0.166mb when I logged in, then after about 30mins was at 0.3mb and it stayed around there for the rest of the session. I did this on 2 computers.

I did notice while I was working on this version, that while wow wasn't 100% up-to-date I experienced a strange assortment of bugs relating to archaeology. Maybe that is the issue?
Last edited by Gibble : 01-09-11 at 07:11 AM.
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Unread 01-08-11, 10:23 PM  
ccox
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Not a bad idea - but you have a memory leak (watch the usage go up, and up), and whatever is going on it also drops framerates. I went from 120 FPS to 5 FPS in half an hour with this addon loaded. Reloading UI reset the memory usage and the FPS... for a while.

So, I'll be disabling this addon until you can get it behaving reasonably.
Last edited by ccox : 01-08-11 at 10:59 PM.
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Unread 12-30-10, 12:53 PM  
ichik
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Current artifact that you're solving shown in tooltip isn't updated after you solve on via clicking. Only after opening main arcaeology window or after closing/opening minArch window.
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Last edited by ichik : 12-30-10 at 12:54 PM.
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Unread 12-28-10, 06:42 PM  
Porsha
A Black Drake

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Anyone know how to change the border? or where I should put the bg code I have in which file to change it?

thanks, LOVE the addon!
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Unread 12-28-10, 07:01 AM  
Gibble
A Kobold Labourer
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Originally posted by Amnerys
This is an excellent addon! Has made my archaeology life considerably easier. Just a minor request: Is it at all possible to update the artifact we get after we solve a previous one? For example, after I solve a night elf artifact, miniarch will continue to display the previous one for an undetermined amount of time before updating to the next one. Not exactly sure what triggers it, but would be nice if you could check for the next one after an artifact is solved.
This is a bug that I am aware of, although I haven't been able to replicate this behavior, I am looking into it though
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Unread 12-27-10, 11:03 PM  
Amnerys
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This is an excellent addon! Has made my archaeology life considerably easier. Just a minor request: Is it at all possible to update the artifact we get after we solve a previous one? For example, after I solve a night elf artifact, miniarch will continue to display the previous one for an undetermined amount of time before updating to the next one. Not exactly sure what triggers it, but would be nice if you could check for the next one after an artifact is solved.
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Unread 12-25-10, 07:05 PM  
Gibble
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Originally posted by Nysil
This has made keeping track of my Archeology projects so much easier, thank you. As to the person asking for a command to close the window, you can set it to automatically close when you're finished with your current digsite, or you can just click the red "X" that closes the window as well :P
Also I made a macro command /minarch hide too :P

and thanks everyone for all the comments/bugs etc I do appreciate them.
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Unread 12-25-10, 04:00 PM  
Nysil
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This has made keeping track of my Archeology projects so much easier, thank you. As to the person asking for a command to close the window, you can set it to automatically close when you're finished with your current digsite, or you can just click the red "X" that closes the window as well :P
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Unread 12-25-10, 02:15 AM  
catbeef
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Holy mackerel Batman, this is amazing!
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Unread 12-24-10, 12:05 AM  
Matl1
A Kobold Labourer

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Originally posted by Nathanyel
Feature request: a second /minarch (or use of a macro with that command) closes the window again.
No thank you! This would make this macro:
/cast Survey
/minarch

-totally worthless and "broken". And one of the huge reason I love this addon is this macro, because I only want to see the minarch UI when I survey and I do not want two buttons on my hotbar (one for showing the UI of minarch and one for surveying). So please. Let the command "/minarch" stay the way it is.

Ps. it's me Matl1 from the curse forums aswell :b
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Unread 12-23-10, 04:57 PM  
Poreo
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Does/would/could this have TomTom integration ? Archy is a lil too unminimalistic for me
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Unread 12-22-10, 08:07 AM  
Gibble
A Kobold Labourer
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Originally posted by Khisanth
I had my first "initializing nil value" with the last update
Darn! can you give me more details?
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