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Updated: | 06-29-11 01:52 PM |
Created: | 12-14-10 12:16 PM |
Downloads: | 23,654 |
Favorites: | 97 |
MD5: |
JSHB Has problems with 4.2 due to a change in the handling of the Blizzard options page.
It requires a lot of re-code.
Please use Serenity, until I can get to fixing it.
http://www.wowinterface.com/downloads/info20019-Serenity.html
File Name |
Version |
Size |
Author |
Date |
2.3 |
87kB |
Soren |
06-28-11 07:58 AM |
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2.2 |
87kB |
Soren |
05-04-11 09:57 AM |
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2.1 |
87kB |
Soren |
04-27-11 10:33 AM |
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2.0 |
86kB |
Soren |
03-30-11 10:00 AM |
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1.991 |
82kB |
Soren |
03-26-11 02:22 PM |
|
1.99 |
82kB |
Soren |
03-23-11 10:49 AM |
|
1.98 |
82kB |
Soren |
03-21-11 05:17 PM |
|
1.97 |
82kB |
Soren |
03-19-11 09:44 PM |
|
1.96 BETA |
82kB |
Soren |
03-18-11 02:14 PM |
|
1.95 |
80kB |
Soren |
03-13-11 04:27 PM |
|
1.94 |
79kB |
Soren |
03-12-11 01:51 PM |
|
1.93 |
79kB |
Soren |
03-12-11 01:28 PM |
|
1.92 |
78kB |
Soren |
03-11-11 02:28 PM |
|
1.91 |
80kB |
Soren |
03-09-11 04:15 PM |
|
1.9 |
80kB |
Soren |
03-07-11 02:52 PM |
|
1.8995 BETA |
80kB |
Soren |
03-07-11 09:45 AM |
|
1.8994 BETA |
80kB |
Soren |
03-06-11 05:48 PM |
|
1.8991 BETA |
80kB |
Soren |
03-06-11 11:29 AM |
|
1.899 BETA |
80kB |
Soren |
03-05-11 10:29 PM |
|
1.898 ALPHA |
62kB |
Soren |
03-04-11 01:38 PM |
|
1.897 ALPHA |
61kB |
Soren |
03-04-11 12:09 PM |
|
1.896 ALPHA |
62kB |
Soren |
03-03-11 10:15 PM |
|
1.895 ALPHA |
60kB |
Soren |
02-27-11 10:54 PM |
|
1.894 ALPHA |
58kB |
Soren |
02-25-11 12:18 PM |
|
1.893 ALPHA |
58kB |
Soren |
02-24-11 01:26 PM |
|
1.892 ALPHA |
57kB |
Soren |
02-22-11 03:56 PM |
|
1.891 ALPHA |
56kB |
Soren |
02-20-11 06:15 PM |
|
1.87 |
55kB |
Soren |
02-18-11 10:22 AM |
|
1.86 |
55kB |
Soren |
02-16-11 06:30 PM |
|
1.85 |
55kB |
Soren |
02-16-11 02:42 PM |
|
1.84 |
55kB |
Soren |
02-15-11 12:39 PM |
|
1.83 |
56kB |
Soren |
02-14-11 12:02 PM |
|
1.81 |
54kB |
Soren |
02-08-11 11:59 PM |
|
1.74 |
53kB |
Soren |
02-07-11 03:14 PM |
|
1.72 |
48kB |
Soren |
01-30-11 04:38 PM |
|
1.71 |
47kB |
Soren |
01-29-11 04:36 PM |
|
1.62 |
33kB |
Soren |
01-18-11 10:01 PM |
|
1.61 |
31kB |
Soren |
01-14-11 07:12 PM |
|
1.6 |
31kB |
Soren |
01-14-11 03:00 PM |
|
1.53 |
30kB |
Soren |
01-04-11 02:06 PM |
|
1.52 |
30kB |
Soren |
12-22-10 09:38 AM |
|
1.51b |
30kB |
Soren |
12-18-10 04:03 PM |
|
1.5b |
30kB |
Soren |
12-17-10 03:12 PM |
|
1.4b |
29kB |
Soren |
12-14-10 12:16 PM |
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A Kobold Labourer
Forum posts: 0
File comments: 20
Uploads: 0
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I like this addon, just wondering how would I go about changing the font and bar texture though the config?
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Chigerian |
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Font is another story, tell me what you want or supply it to my forum (www.transcended.us) and I can add that too. JS PS, 1.51b is up pending approval, fixes the black bar issue. Temp fix is to just reload ui and the bar will show properly in the mean time. |
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JS |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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no CD count
How do i remove the cooldown tracker and simply keep the focus watcher bar?
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sethyeseth |
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JS |
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A Kobold Labourer
Forum posts: 0
File comments: 12
Uploads: 0
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I came across an error, but i fixed it. The error was that I am using using startip and trying out JS hunter focus bar, while using both i go this error:
1x StarTip_Bars-1.0\Bars.lua:179: attempt to index local 'bar' (a nil value) JSHunterFocusBar-40000.1.52\core.lua:626: in function <JSHunterFocusBar\core.lua:621> Locals: self = jSHunterFocusBarMainFrame { ApplyOptions = <function> @ JSHunterFocusBar\core.lua:543: value = <unnamed> {} db = <table> {} ApplyLock = <function> @ JSHunterFocusBar\core.lua:516: CreateFrame = <function> @ JSHunterFocusBar\core.lua:430: backdrop = <unnamed> {} 0 = <userdata> } elapsedTime = 0.014000000432134 lastUpdate = 0 updatePrediction = <function> @ JSHunterFocusBar\core.lua:377: updateTimers = <function> @ JSHunterFocusBar\core.lua:188: updateAutoShot = <function> @ JSHunterFocusBar\core.lua:411: --- I noticed by looking @ the lua that both addons have the same functions that are not localized. function updateBar(widget, bar) bar:SetValue(widget.val1 * 100) local r, g, b = 0, 0, 1 if widget.color1 and widget.bar1 then r, g, b = widget.color1.ret1, widget.color1.ret2, widget.color1.ret3 elseif widget.color2 and widget.color2.is_valid then r, g, b = widget.color2.ret1, widget.color2.ret2, widget.color2.ret3 end if type(r) == "number" then bar:SetStatusBarColor(r, g, b) else --bar:Hide() end end and function updateBar() barColor = getBarColor() tempVars[1] = frame:GetWidth() / select(2, frame:GetMinMaxValues()) currentPower = UnitPower("player") mainSpell = getMainSpell() frame:SetValue(currentPower) frame.value:SetText(currentPower) if (currentPower == 0) or (UnitIsDeadOrGhost("player")) then if barLocked then frame:SetAlpha(combatActive and jSHunterFocusBarCF.alphazero or jSHunterFocusBarCF.alphazeroooc) end else if currentPower == powerMax then if barLocked then frame:SetAlpha(combatActive and jSHunterFocusBarCF.alphamax or jSHunterFocusBarCF.alphamaxooc) end else if barLocked then frame:SetAlpha(combatActive and jSHunterFocusBarCF.alphanorm or jSHunterFocusBarCF.alphanormooc) end end end -- May need to abort tick update if a proc happens, but the Tick should move to reflect - at least thats my thinking. tickMin:SetPoint("LEFT", frame, "LEFT", mainSpell * tempVars[1] - 5, 0) if currentPower >= mainSpell then tickMin:SetVertexColor(barColor[1], barColor[2], barColor[3]) frame:SetStatusBarColor(barColor[1], barColor[2], barColor[3]) -- Class colored or defined color. else tickMin:SetVertexColor(jSHunterFocusBarCF.barcolorwarninglow[1], jSHunterFocusBarCF.barcolorwarninglow[2], jSHunterFocusBarCF.barcolorwarninglow[3]) frame:SetStatusBarColor(jSHunterFocusBarCF.barcolorwarninglow[1], jSHunterFocusBarCF.barcolorwarninglow[2], jSHunterFocusBarCF.barcolorwarninglow[3]) end tickMin:Show() end I fixed the problem simply by localizing them. Just thought you should know.
Last edited by Methyl : 12-30-10 at 01:54 PM.
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Methyl |
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JS |
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Methyl, thanks again, already posted a maintenance release to fix this. Surprised I didn't notice that and the 3 variables I had to give unique names.
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JS |
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FYI: CC tracking is being tested now. Next release will have support for tracking your trap expiration times on mobs, and Wyvern Sting as well.
Tranq info will be in soon too, letting you know if something was dispelled (as suggested for PvP purposes as well as PVE). Also and Enrage notification for certain mobs (which I'll need help filling in the ones I miss).
Last edited by JS : 01-05-11 at 02:44 PM.
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JS |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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I've been looking for a simple focus and auto shot tracking mod for a while and this is perfect.
However I don't want any of the ability cooldowns around it to be shown. I've tried editing out the spells in the LUA file but this seems to break it entirely (I'm not a programmer but I do have a basic idea of what to/not to do in editing code) Is it possible to do this? |
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Fuggle |
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If you need more help, let me know and I can do it for you, if so just post on my site www.transcended.us in the forum and I can help.
Last edited by JS : 01-06-11 at 09:42 AM.
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JS |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Hello
Perfect addon, simple and well coded. Is there a way to remove the small sparkling bar? (on the left of focus number) ![]() |
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baigura |
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JS |
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JS |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Thanks.
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baigura |
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Looking for testers for alpha versions.
Looking for a couple people to serve as testers - look over changes and supply constructive criticism of any alpha releases. (Notice, these people may need to delete the config settings in the WTF directory. Again, this is Alpha version testing.
PM me here or www.transcended.us. First people I receive messages from will be sent the newest releases to test and supply feedback (quickly). Please be tech-saavy and able to supply reports on how I can duplicate any bugs you see, etc. Please supply full contact information, as I will be delivering these updates via email. Thank You. PS. Oh yeah. I expect to deliver 1.7 very soon to these people with in-game config implemented (still needs refining, but all the options will be configurable in game). This will be a 2 step release. General / Alpha / Bar / Color options, then then the following will be the timers for all 3 specs (trying to avoid bugs as much as possible). |
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JS |
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