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Updated:03-15-11 11:19 AM
Created:12-24-10 01:36 AM
Downloads:3,260
Favorites:52
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stArchaeologist
Version: 1.2b
by: Safturento [More]
I was looking around for archaeology addons, but there were none that I was in love with. So naturally, I decided to write my own.

When you mouseover a progress bar, it will show you information on the artifact your currently working on. If you click on the progress bar, it will link the item in chat, that way you don't have to go digging through a loot addon or wowhead for the link.

type /starch to toggle the window.
v1.2b - Re-released v1.2, stMedia is back in the package, and hopefully keystones work properly (currently unable to test this)

v1.2 - 01/11/2011 -
Fixed issue with keystones (thanks vlacko)

v1.1 - 01/11/2011 -
Fixed solving issue
Reskinned (config option at the top of the lua file for those who want the old skin)

v1.0 - 12/24/2010 -
Release
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
1.2
9kB
Safturento
03-11-11 07:05 AM
1.1
19kB
Safturento
01-11-11 03:09 PM
1.0
15kB
Safturento
12-24-10 01:36 AM


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Old 12-27-10, 10:58 AM  
Safturento
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 65
Uploads: 14
Originally posted by cacahuete
When I click on Race:

Code:
Date: 2010-12-26 23:26:31
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\stArchaeologist\stArchaeologist.lua line 280:
   attempt to concatenate field '?' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   stArchaeologist\stArchaeologist.lua:280:
      stArchaeologist\stArchaeologist.lua:275
AddOns:
  Swatter, v3.2.3 (<%codename%>)
  NPCScan, v4.0.3.3
  Altoholic, v4.0.005
  AtlasLoot, vv6.01.02
  AtlasLootCataclysm, vv6.01.02
  AtlasLootReverse, v1.10
  Auctionator, v2.8.5
  AuctionProfitMaster, v1.4
  BadBoy, v6.300
  BadBoyCCleaner, v3.12
  BadBoyLevels, v2.75
  DataStore, v4.0.001
  DataStoreAchievements, v4.0.001
  DataStoreAuctions, v4.0.001
  DataStoreCharacters, v4.0.001
  DataStoreContainers, v4.0.001
  DataStoreCrafts, v4.0.001
  DataStoreCurrencies, v4.0.001
  DataStoreInventory, v4.0.001
  DataStoreMails, v4.0.001
  DataStorePets, v4.0.001
  DataStoreQuests, v4.0.001
  DataStoreReputations, v4.0.001
  DataStoreSpells, v4.0.001
  DataStoreStats, v4.0.001
  DataStoreTalents, v4.0.001
  DBMCore, v
  Decursive, v2.6.0.1
  GearScoreLite, v3x04
  ItemLinkMacros, v1.1
  MailOpener, vv1.2.9
  Prospect, vv201012182025
  SharedMedia, v3.0.4-179
  Skada, v1.2-31
  SkadaAbsorbs, v1.0
  SkadaCC, v1.0
  SkadaDamage, v1.0
  SkadaDamageTaken, v1.0
  SkadaDeaths, v1.0
  SkadaDebuffs, v1.0
  SkadaDispels, v1.0
  SkadaEnemies, v1.0
  SkadaFailbot, v1.0
  SkadaHealing, v1.0
  SkadaPower, v1.0
  SkadaThreat, v1.0
  SlideBar, v3.2.3 (<%codename%>)
  stArchaeologist, v1.0
  Tukui, v3.0.3
  TukuiConfigUI, v
  TukuiDBM, v
  TukuiDpsLayout, v
  TukuiGoldHistorydatatext, v11.0
  Watto, v1.3.1
  xCT, v1.7s
  BlizRuntimeLib_frFR v4.0.3.40000 <eu>
  (ck=54d)
Great Addon !
Do you by any chance remember which race and item it was that caused this error?

Originally posted by Friko
Hello.
Nicely done, but there's a lack of information about the green objects that can be used for finish an artefact.

Is there a possibility to not used them, and finally, show the number of fragments without this items ?
It's not currently possible to do either of those, but I plan to add them in at some point.

Originally posted by Skylinee
1x <event>ADDON_ACTION_BLOCKED:AddOn 'stArchaeologist' tried to call the protected function 'stArchBarFrame:SetHeight()'.
<in C code>: in function `SetHeight'
stArchaeologist-1.0\stArchaeologist.lua:421: in function `UpdateFrameHeight'
stArchaeologist-1.0\stArchaeologist.lua:823: in function <stArchaeologist\stArchaeologist.lua:817>

---

6x <event>ADDON_ACTION_BLOCKED:AddOn 'stArchaeologist' tried to call the protected function 'stArchSolveFrame:SetHeight()'.
<in C code>: in function `SetHeight'
stArchaeologist-1.0\stArchaeologist.lua:422: in function `UpdateFrameHeight'
stArchaeologist-1.0\stArchaeologist.lua:823: in function <stArchaeologist\stArchaeologist.lua:817>

---

6x <event>ADDON_ACTION_BLOCKED:AddOn 'stArchaeologist' tried to call the protected function 'stArchaeologyFrame:SetHeight()'.
<in C code>: in function `SetHeight'
stArchaeologist-1.0\stArchaeologist.lua:425: in function `UpdateFrameHeight'
stArchaeologist-1.0\stArchaeologist.lua:823: in function <stArchaeologist\stArchaeologist.lua:817>

---




Popping up randomly, once after exiting combat. Window wasn't shown on screen.
This will be fixed in the next version.
Last edited by Safturento : 12-27-10 at 10:59 AM.
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Old 12-27-10, 10:54 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
Uploads: 0
1x <event>ADDON_ACTION_BLOCKED:AddOn 'stArchaeologist' tried to call the protected function 'stArchBarFrame:SetHeight()'.
<in C code>: in function `SetHeight'
stArchaeologist-1.0\stArchaeologist.lua:421: in function `UpdateFrameHeight'
stArchaeologist-1.0\stArchaeologist.lua:823: in function <stArchaeologist\stArchaeologist.lua:817>

---

6x <event>ADDON_ACTION_BLOCKED:AddOn 'stArchaeologist' tried to call the protected function 'stArchSolveFrame:SetHeight()'.
<in C code>: in function `SetHeight'
stArchaeologist-1.0\stArchaeologist.lua:422: in function `UpdateFrameHeight'
stArchaeologist-1.0\stArchaeologist.lua:823: in function <stArchaeologist\stArchaeologist.lua:817>

---

6x <event>ADDON_ACTION_BLOCKED:AddOn 'stArchaeologist' tried to call the protected function 'stArchaeologyFrame:SetHeight()'.
<in C code>: in function `SetHeight'
stArchaeologist-1.0\stArchaeologist.lua:425: in function `UpdateFrameHeight'
stArchaeologist-1.0\stArchaeologist.lua:823: in function <stArchaeologist\stArchaeologist.lua:817>

---




Popping up randomly, once after exiting combat. Window wasn't shown on screen.
__________________
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Old 12-26-10, 03:27 PM  
cacahuete
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
When I click on Race:

Code:
Date: 2010-12-26 23:26:31
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\stArchaeologist\stArchaeologist.lua line 280:
   attempt to concatenate field '?' (a nil value)
Debug:
   (tail call): ?
   [C]: ?
   stArchaeologist\stArchaeologist.lua:280:
      stArchaeologist\stArchaeologist.lua:275
AddOns:
  Swatter, v3.2.3 (<%codename%>)
  NPCScan, v4.0.3.3
  Altoholic, v4.0.005
  AtlasLoot, vv6.01.02
  AtlasLootCataclysm, vv6.01.02
  AtlasLootReverse, v1.10
  Auctionator, v2.8.5
  AuctionProfitMaster, v1.4
  BadBoy, v6.300
  BadBoyCCleaner, v3.12
  BadBoyLevels, v2.75
  DataStore, v4.0.001
  DataStoreAchievements, v4.0.001
  DataStoreAuctions, v4.0.001
  DataStoreCharacters, v4.0.001
  DataStoreContainers, v4.0.001
  DataStoreCrafts, v4.0.001
  DataStoreCurrencies, v4.0.001
  DataStoreInventory, v4.0.001
  DataStoreMails, v4.0.001
  DataStorePets, v4.0.001
  DataStoreQuests, v4.0.001
  DataStoreReputations, v4.0.001
  DataStoreSpells, v4.0.001
  DataStoreStats, v4.0.001
  DataStoreTalents, v4.0.001
  DBMCore, v
  Decursive, v2.6.0.1
  GearScoreLite, v3x04
  ItemLinkMacros, v1.1
  MailOpener, vv1.2.9
  Prospect, vv201012182025
  SharedMedia, v3.0.4-179
  Skada, v1.2-31
  SkadaAbsorbs, v1.0
  SkadaCC, v1.0
  SkadaDamage, v1.0
  SkadaDamageTaken, v1.0
  SkadaDeaths, v1.0
  SkadaDebuffs, v1.0
  SkadaDispels, v1.0
  SkadaEnemies, v1.0
  SkadaFailbot, v1.0
  SkadaHealing, v1.0
  SkadaPower, v1.0
  SkadaThreat, v1.0
  SlideBar, v3.2.3 (<%codename%>)
  stArchaeologist, v1.0
  Tukui, v3.0.3
  TukuiConfigUI, v
  TukuiDBM, v
  TukuiDpsLayout, v
  TukuiGoldHistorydatatext, v11.0
  Watto, v1.3.1
  xCT, v1.7s
  BlizRuntimeLib_frFR v4.0.3.40000 <eu>
  (ck=54d)
Great Addon !
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Old 12-26-10, 07:30 AM  
Friko
A Kobold Labourer
 
Friko's Avatar

Forum posts: 0
File comments: 23
Uploads: 0
Hello.
Nicely done, but there's a lack of information about the green objects that can be used for finish an artefact.

Is there a possibility to not used them, and finally, show the number of fragments without this items ?
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Old 12-24-10, 12:57 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 116
Uploads: 1
This is absolutely brilliant. Exactly what I want an archeo addon to do and to look like.. TY and kutgw
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Old 12-24-10, 12:42 PM  
Safturento
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 65
Uploads: 14
Originally posted by Destrominos
Wow, just absolutely perfect, matches TukUI quite well too!
Hehe thanks, I use Tukui also, so all of my addons follow the style.
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Old 12-24-10, 12:04 PM  
Destrominos
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 64
Uploads: 1
Wow, just absolutely perfect, matches TukUI quite well too!
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