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Updated: 01-09-11 04:48 PM
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Updated:01-09-11 04:48 PM
Created:01-05-11 09:06 PM
Downloads:1,532
Favorites:3
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The `DoubleBinary` Project
Version: 0.0 α r12
by: xonefobic, Chrispine
I've been planning for a long time to make my own complete UI overhaul from scratch.
Well I've started on it now.

Initial Alpha release will only feature a fixed set of Actionbars.
Still missing the bag bar, mini-menu bar.
Other bars are set and fixed in place.

Placement is at the bottom:

[Totem][Pet]
[ExtraBar2]
[ExtraBar1]
[MainBar]
[Stances/Modes/Ect]

And on the right there the 2 Vertical bars.

Also at startup, there is sometimes an error. This is due too it tries to load bars that your class doesn't get.

Will be fixed soon as I found the precise error.
- The error is the Totembar. The way I'm calling it is wrong. Have to figure out a better way. Untill that time. It now does a class check, so non-Shamans shouldn't get the error at all

In the end.
It should become a minimalistic fixed layout addon that should adjust to your screen resolution.
It will be module based. So you should be able to turn features off. If you don't want to use them.

So no options to put your actionbars in the TOPRIGHT corner or move them around. Thats the idea and purpose.

[Actionbars]
Fixed position Actionbar Mod.
All bars are there. Totembar works, but still has errors. Shouldn't affect gameplay.
XPBar (Being build by Chrispine), minibuttonbar and bagbar aren't there yet.

[Minimap]
Rewriten from my other minimap addon (Xone Minimap)
All functions are there (asfar as I know).
LFD icons are on the right side of the minimap.
Time will change to red when there is a pending calender event.
[Buttons]
- Left click is "Ping"
- Middle click is Calender
- Right click is Show Tracking dropdown

[Unitframes]
Busy with this now. Not yet pushed into live.

- Cygnet of Unbound Spectre @ Thunderhorn (EU)

P.S. I need a catchy text-writer to rewrite this text here... I'm not good at that. (Fee will be a thank you on the page. Can't do more, sorry)
{Revision: 12}
- Added most functionality to the minimap.
-- Left click is "Ping"
-- Middle click is Calender
-- Right click is Show Tracking dropdown

{Revision: 9}
- LFD are now at the right side of the minimap, stacked vertical (Experimental)

{Revision: 8}
- Added Minimap (Alpha Stage)
- Moved Actionbars to a seperate addon map. Now you can turn it off without the rest breaking.

{Revision: 5}
- Added Subversion @ wowinterface
Archived Files (2)
File Name
Version
Size
Author
Date
0.0 α r9
31kB
xonefobic
01-08-11 11:28 PM
0.0 α r8
29kB
xonefobic
01-08-11 03:14 PM


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Unread 01-06-11, 05:08 AM  
zynix
A Cliff Giant
 
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You pick it apart all you want, no license from my side, so free to use
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Unread 01-06-11, 04:44 AM  
xonefobic
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Originally posted by zynix
Looks good mate

The error thing, you could make a function that checks which class that is currently played, and then loading the bars for the class.
I'd be glad to help if you need it
Thanks for the reply.
I have a function that checks which class you are. But thats more or less to see which ShapeShiftBar is expected. So that could be used for that aswell.

Im to used to php, VB and C#. LUA is a bit new for me. So workflow is still a bit sloppy.

When I have a framework set. External Input will be welcome.
A basis should be good to have first.

atm the addon isn't modulair yet. But it will be a bit more, hopefully tonight (local time).

--

Anyways, with permission. I'd like to look at your Unitframe solution. Seem to do what I want to do aswell. Use the original frames at the correct location.
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Unbound Spectre @ Thunderhorn (EU)
Last edited by xonefobic : 01-06-11 at 04:48 AM.
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Unread 01-06-11, 03:23 AM  
zynix
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File comments: 74
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Looks good mate

The error thing, you could make a function that checks which class that is currently played, and then loading the bars for the class.
I'd be glad to help if you need it
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Unread 01-05-11, 10:52 PM  
syruf
A Defias Bandit

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epic
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